使命召唤85Error during initialization:Unhandled exception caught

我的系统是Win7,运行使命召唤5时出现,Error during initialization:Unhandled exception caught的错误。_百度知道
我的系统是Win7,运行使命召唤5时出现,Error during initialization:Unhandled exception caught的错误。
,,,,Pixel shader version is 3,,0Vertex shader version is 3,Error during initialization,,Shader model 3,,cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration,succeeded,,0 code path because it is the best available path on this hardware,36 MB memory in DB allocInitializing static model cache,Unhandled exception caught另外别人的Win7可以运行,0 code path is available,Using 4x anti-aliasingCreating Direct3D device,Initializing dynamic buffers,Creating Direct3D queries,,Error during initialization,----- R_Init -----Getting Direct3D 9 interface,Com_TouchMemory,Using Shader model 3,used 2, Using sum, Assets Sync FinishedLoading fastfile code_post_gfxLoading fastfile uiLoading fastfile localized_commonLoading fastfile commonLoading fastfile patchInitializing render targets, 0Database, Assets Sync StartedDatabase,,code_post_gfx&#39,0 code path is available,Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaLoading fastfile &#39,,,,Initializing particle cloud buffer,,Attempting 1024 x 768 fullscreen with 32 bpp at 60 hzGame window successfully created,Unhandled exception caught的错误。具体为,运行使命召唤5时出现,0Shader model 2,,,,我的系统是Win7,,,, 0 msec,,----- Initializing Renderer ----execing ragdoll,
提问者采纳
应该是你的显卡问题吧
更新下显卡催化
或者 显卡驱动
也有可能Direct版本错误,
提问者评价
差不多就是这里的事!已经弄好了 谢谢Direct9.0下载之后安装问题
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出门在外也不愁使命召唤5错误_百度知道
使命召唤5错误
----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 2.0Vertex shader version is 2.0Video card or driver doesn't support vertex shader 3.0 or better.
Shader model 3.0 rendering path will not be available.Video card or driver doesn't support pixel shader 3.0 or better.
Shader model 3.0 rendering path will not be available.Shader model 2.0 code path is available.Using Shader model 2.0 code path because it is the best available path on this hardware.Attempting 640 x 480 fullscreen with 32 bpp at 60 hzGame window successfully created.Using 2x anti-aliasingCreating Direct3D device...Com_TouchMemory: 0 msec. Using sum: 0Loading fastfile code_post_gfxLoading fastfile uiLoading fastfile commonInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaInitializing static model cache...Initializing dynamic buffers...Loading fastfile 'code_post_gfx'used 1.13 MB memory in DB allocInitializing particle cloud buffer...Creating Direct3D queries...Setting initial state...DirectX reports 32 MB of video memory and 472 MB of available texture memory.Using video memory size to cap used texture memory at 16 MB.Texture detail is set automatically.Using picmip 1 on most textures, 1 on normal maps, and 3 on specular mapsWaited 14 msec for asset 'cinematic' of type 'material'.Error: Could not load material &water_droplet&.Error: Could not load material &water_dynamic_spray&.------- sound system initialization -------Loading fastfile 'ui'used 39.48 MB memory in DB allocWaiting for $init to finish.
There may be assets missing from code_post_gfx.Error during initialization:Unhandled exception caughtCom_TouchMemory: 0 msec. Using sum: 0Com_TouchMemory: 0 msec. Using sum: 0Com_TouchMemory: 0 msec. Using sum: 0Com_TouchMemory: 0 msec. Using sum: 0
提问者采纳
这是因为你的显卡不支持SM3.0,sm3.0是着色特效渲染,从使命5开始需要强制使用sm3.0特效.解决办法只有更换显卡
提问者评价
谢谢了,是我显卡太小了,我显存128的,玩cod4还行
快玩和网上里都有。
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其他1条回答
先看你的安装目录里的zone\english文件夹下有没有code_post_gfx.ff这个文件。如果没有,给你发过去看看能不能解决问题。
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出门在外也不愁使命召唤5 弹出Error during initialization: Unhandled exception caught_百度知道
使命召唤5 弹出Error during initialization: Unhandled exception caught
----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.0Vertex shader version is 3.0Shader model 2.0 code path is available.Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 640 x 480 fullscreen with 32 bpp at 60 hzGame window successfully created.Using 2x anti-aliasingCreating Direct3D device...Com_TouchMemory: 0 msec. Using sum: 0Database: Assets Sync StartedDatabase: Assets Sync FinishedLoading fastfile code_post_gfxLoading fastfile uiLoading fastfile localized_commonLoading fastfile commonLoading fastfile patchInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaInitializing static model cache...Initializing dynamic buffers...Loading fastfile 'code_post_gfx'used 2.36 MB memory in DB allocInitializing particle cloud buffer...Creating Direct3D queries...Error during initialization:Unhandled exception caught游戏显示的
-----初始化渲染----execing ragdoll.cfg从磁盘客户端初始化----- ----------客户初始化完成-----尝试的SMP加速......成功。----- R_Init -----使用的Direct3D 9接口...像素着色器版本是3.0顶点着色器版本是3.0的Shader Model 2.0的代码路径可用。Shader Model 3.0的代码路径可用。利用Shader Model 3.0的代码路径,因为它是现有的最佳路径对这一硬件。尝试640 × 480全屏32 bpp在60赫兹游戏窗口成功创建。使用2倍抗锯齿创建的Direct3D设备...Com_TouchMemory : 0毫秒。使用金额: 0数据库:资产同步开始数据库:资产同步完成载入中fastfile code_post_gfx载入中fastfile用户界面载入中fastfile localized_common载入中fastfile共同载入中fastfile补丁初始化使目标...要求帧缓冲区的24位颜色与8位阿尔法的DirectX返回帧缓冲区是24位颜色与8位阿尔法初始化静态模型快取...初始化动态缓冲器...载入中fastfile ' code_post_gfx '2.36 MB内存用于在数据库alloc初始化粒子云缓冲...创建的Direct3D查询...初始化时发生错误:未处理的异圯榨泌猛楂屡苗窄膜醛常捕获 显卡是 7300GT的
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其他3条回答
用算号器算新号,用新的CDKey安装游戏。我是这样解决的,希望帮的了你。
我的老机子也是7300GT的 没出现过啊
内存 主板 不够造成的原因
显卡够也没用
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出门在外也不愁使命召唤5Error during initialization:_百度知道
使命召唤5Error during initialization:
不能打开游戏 点击后就弹出----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.0Vertex shader version is 3.0Shader model 2.0 code path is available.Shader model 3.0 code path is available.Using Shader model 3.0 code path because it is the best available path on this hardware.Attempting 640 x 480 fullscreen with 32 bpp at 60 hzGame window successfully created.Using 2x anti-aliasingCreating Direct3D device...Com_TouchMemory: 0 msec. Using sum: 0Database: Assets Sync StartedDatabase: Assets Sync FinishedLoading fastfile code_post_gfxLoading fastfile uiLoading fastfile localized_commonLoading fastfile commonLoading fastfile patchInitializing render targets...Requested frame buffer to be 24-bit color with 8-bit alphaDirectX returned a frame buffer that is 24-bit color with 8-bit alphaInitializing static model cache...Initializing dynamic buffers...Loading fastfile 'code_post_gfx'used 2.36 MB memory in DB allocInitializing particle cloud buffer...Creating Direct3D queries...Error during initialization:Unhandled exception caught我的显卡是Nvidia GeForce 7300LE的 是不是就不能玩这个游戏DirectX 9.0c最新版本也安装了 D3dx9_37.dll也有了
提问者采纳
配置应该可以了,可能是安装问题,换个安装包试试
提问者评价
我这问题应该是解决不了,我已经删除了,还是谢谢你了
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