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This article is about the video game compilation.
For the telecommunication and engineering hardware, see .
The Orange Box is a
and . The Windows and Xbox 360 versions were produced and published by
and released on October 10, 2007, as a boxed retail copy. A Windows-only download through Valve's
was released the previous day. All games run on the .
The PlayStation 3 version was produced by
and released on December 11, 2007, in North America and in Europe. Valve has also released a
containing music from the games within the compilation.
The compilation contains five games, all powered by Valve's . Two of the games included,
and its first , , had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, , the
(which is now a free-to-play game on Valve's PC platform Steam), the
sequel to the original
based on the ,
on the original . A separate product entitled The Black Box was planned, which would have included only the new games, but was cancelled.
The Orange Box has received critical acclaim and Portal was recognized as a surprise favorite of the package. The PlayStation 3 version of The Orange Box has been noted for several technical shortcomings that were not present in the other versions, only a few of which were fixed through a single .
Episode Two introduced new rural environments to the Half-Life series.
The Orange Box features five complete games compiled into one retail unit: Half-Life 2 and its two continuations, Episode One and Episode Two; Portal; and Team Fortress 2. All of these games use Valve's .
Through the
platform for the
version, the games can collect and report in-depth data such as where the player's character died, completion time, and total victories in multiplayer modes. This data is compiled to generate gameplay statistics for Episode One, Episode Two, and Team Fortress 2.
Although Half-Life 2 has the largest proportion of , there are 99 spread across all five games, exceeding the 50-Achievement limit that Microsoft maintains to feature the most Achievements of any Xbox 360 product. These Achievements include killing a certain number of monsters, finding hidden weapon caches, or other tasks specific to each game.
All the games except Half-Life 2 contain in-game commentary that can be enabled, allowing the player to listen to the developers discuss the creation and purpose of particular sections and components of each game. This has been a feature of every Valve game since
due to the commentary's popularity in that game, according to Erik Wolpaw, lead writer for Portal.
Main article:
Half-Life 2 is a
game and the sequel to . While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based
and vehicle sections. The game takes place in the fictional
and surrounding areas as the player takes on the role of scientist . Freeman is thrust into a
environment in which the aftermath of the events of Half-Life have come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various acquaintances, including former
colleagues, oppressed citizens of City 17, and the , all of whom later prove to be valuable allies. Half-Life 2 received critical acclaim, including 35
awards, when it was originally released for Windows in 2004. As of December 3, 2008, over 6.5 million copies of Half-Life 2 have been sold at retail. Although Steam sales figures are unknown, their rate surpassed retail's in mid-2008 and they are significantly more profitable per-unit.
Main article:
Half-Life 2: Episode One
from the events of Half-Life 2. Episode One builds on the original, adding cooperative play with friendly
such as , whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending help. It is set immediately after the end of Half-Life 2 in the war-torn City 17 and nearby areas. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the . The game was originally released in 2006 for Windows as a standalone game and was generally well received, although it was criticized for its short length and lack of new features.
Main article:
Half-Life 2: Episode Two was first available as part of The Orange Box and focuses on expansive environments, travel, and less linear play. In the game, Gordon Freeman and the series' other major characters move away from City 17 to the surrounding wilderness following the closing events of Episode One. The game was praised for its new environments and features and was well received by critics.
Main article:
Portal is a
/ game that was first available as part of The Orange Box. The game consists primarily of a series of puzzles that are solved by creating portals through which the player and simple objects can use the portals in order to reach an exit point, all the while being ordered by an
named GLaDOS. The portal system and the unusual physics it creates are the emphasis of this game. Portal was a surprise favorite of The Orange Box, receiving widespread praise and several Game of the Year awards.
Team Fortress 2's graphical style has been well received by critics.
Main article:
Team Fortress 2 is a
team-based
that was first available as part of The Orange Box. The game is a sequel to the original
, , and Valve's Half-Life modification, . Its focus is on two competing teams that attack each other in order to achieve varying objectives, including capturing control points or defending them from attack, or . Players can choose to play as one of nine classes in these teams, each with different strengths and weaknesses. Unlike most other -powered games, Team Fortress 2 features a cartoon art style and non-realistic graphics. Team Fortress 2 was very well received by critics it was particularly praised for its unique artistic direction and graphics. It is the only multi-player game to appear in the collection. However, the Xbox 360 and Playstation 3 versions has lacked updates since the release of the console release of The Orange Box, and missing out on most of the PC exclusive content such as item drops, custom load outs, new gametypes and trading. The last known update for the game was released in 2009 for patching a bug.
The soundtrack for The Orange Box consists of music that Valve employees composed for Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. It also includes the original version and an exclusive remix of "", both by . It was released on December 21, 2007 and is sold by the official Valve Store, , and digital music services such as , , and . A more-complete version of this soundtrack that also includes music files from Half-Life and Half-Life 2 was released on Steam as part of the
package. "Still Alive" was subsequently released as a free downloadable song for the
on March 31, 2008.
"" (from Portal)
"Team Fortress 2" (from Team Fortress 2)
"Playing with Danger" (from Team Fortress 2)
"Rocket Jump Waltz" (from Team Fortress 2)
"Disrupted Original" (from Episode One)
"Abandoned in Place" (from Episode Two)
"Combine Advisory" (from Episode One)
"Last Legs" (from Episode Two)
"Guard Down" (from Episode One)
"Sector Sweep" (from Episode Two)
"Dark Interval" (from Episode Two)
"Vortal Combat" (from Episode Two)
"Subject Name Here" (from Portal)
"Self Esteem Fund" (from Portal)
"4000 Degrees Kelvin" (from Portal)
"Stop What You Are Doing" (from Portal)
"You're Not a Good Person" (from Portal)
"You Can't Escape, You Know" (from Portal)
"Still Alive (J.C. Mix)"  
Total length:
Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have contained only the new material—Episode Two, Portal, and Team Fortress 2. The Black Box was later cancelled for retail and is now only available through
exclusively to owners of certain
graphics cards, who received a voucher for a free copy of The Black Box.
During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. , co-founder of Valve, said, "The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms." After first discontinuing The Black Box, however, Valve released all the new material for individual download via Steam.
The Black Box was to be priced 10 lower than The Orange Box. To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they could give their second copies of those two games as gifts to people added to their Steam Friends list. Still, the cancellation of The Black Box sparked complaints from game critics and consumers alike, unhappy that they were obliged to pay for games that they already owned. It also raised concerns among those who had bought the ATI
graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been cancelled. While Valve never expressed its reasons for this decision, industry writers speculated that it might have been to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms.
While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the
was outsourced to . In an interview with
magazine before the game's release, Valve co-founder Gabe Newell commented, "I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 ve EA got the job done in putting a lot of people with PS3 experience on the project. But I think it's harder to get it to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future.
In a preview of The Orange Box in November 2007,
revealed numerous problems with the late
of EA's PlayStation 3 version of The Orange Box, citing pervasive
issues which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable." 's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3," the frame rate issues were not bad enough "to make me throw my controller in disgust."
On January 3, 2008, IGN reported that Valve employees had created a
on Valve's
for players to list the problems they had encountered and to suggest fixes, which caused speculation that a
was being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal. A patch for the PlayStation 3 version was later released in North America on March 19, 2008 and in Europe a sh however, it made no mention of fixing frame rate issues or slow loading times.
Valve deactivated accounts with
that were purchased outside of the consumer's territory in order to maintain the integrity of . This generated complaints from North American customers who had circumvented their Steam
by purchasing The Orange Box through cheaper, Asian retailers. Some customers who then purchased the game a second time from a local vendor experienced difficulty adding the new CD key to their accounts in order to activate their newly purchased games and also had trouble communicating with Steam's customer support team about this problem. Doug Lombardi of Valve stated, "Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts. Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account."
The German version of The Orange Box is set to a low violence mode in order to comply with
regulating the sale of violent video games. Blood effects are replaced by sparks and bullet wounds are replaced with dents as if the characters were metal robots. Additionally in Team Fortress 2, instead of body parts being scattered after a player's character is blown apart, various items such as hamburgers, coils, , and
appear. Characters from different classes leave different items and different ratios of these items when killed by explosives. In the Half-Life games, bodies fade away after the death of
and the blood has been altered to a gray color.
Pre-purchasing of the Windows version on Steam began on September 11, 2007. Those who pre-purchased via this method received a ten-percent discount and were able to play the Team Fortress 2
starting on September 17, 2007. The Orange Box comes with Peggle Extreme, a ten-level playable demo of
that is only available for PC, with graphical themes from The Orange Box. Peggle, published by , is a puzzle game combining elements of
Portal became a surprise favorite among reviewers.
The Orange Box Reception
Since its release, The Orange Box has been met with universal acclaim from reviewers. The averaging website
cites both the Xbox 360 version and the PC version as the highest-rated game of their respective platforms.
described The Orange Box as "the best deal in video game history," and awarded both the Windows and Xbox 360 versions with an Editors' Choice Award. All three versions won
Editors' Choice Award. Approximately 3 million copies of The Orange Box were sold by the end of November 2008.
Portal has been singled out for praise by reviewers.
admired its unique puzzle gameplay mechanics, stating that it was the first major advance in puzzle gaming "since Russians started ." , 's usually acerbically critical reviewer, stated in his
review that he couldn't think of any criticism for Portal, which has "some of the funniest pitch-black humor [he had] ever heard in a game" and concluded that it is "absolutely sublime from start to finish, and I will jam forks into my eyes if I ever use those words to describe anything else, ever again."
The PlayStation 3 version's critical review scores suffered because of the technical issues first uncovered . While discussing the retail version on a ,
staff members agreed that a significant number of the frame rate problems had been resolved, but not all of them. They concluded that the PlayStation 3 version was not quite as smooth as the Xbox 360 version and recommended that "if you own both [consoles], you should do the 360" version.
Michael McWhertor echoed that recommendation, though stated that those who only have a PlayStation 3 should still consider The Orange Box.
issues were the main complaint, the PlayStation 3 version was also criticized for unreliable
and excessive network delay or
in Team Fortress 2, as well as long load times generally. It was, however, praised for featuring
and a quick-save feature, neither of which were present in the Xbox 360 version (but were present in the PC version). After release, the game received further criticism from fans for the lack of surround sound support when using an optical cable. An open letter to Valve, asking them to put pressure on EA to release a fix was posted to the Steam forum. A response was posted by a Valve employee going by the name of "BurtonJ", directing disappointed customers to a dedicated thread on the subject.
The Orange Box has won a number of awards for its overall high standard and use of technology. The compilation won "Computer Game of the Year" at the ' 11th Annual
and was nominated in the "Overall Game of the Year", "Action Game of the Year", and "Outstanding Innovation in Gaming" categories. The Orange Box won the "Breakthrough Technology Award" and the "Best PC Game Award" at the 2007 , and was additionally nominated in the "Game of the Year", "Best Shooter", "Best Xbox 360 Game", and "Best Multiplayer Game" categories. It was also named the second-best video game of 2007 by , while the PlayStation 3 version was nominated in the category of Action and Adventure at the . Valve also received developer awards for their work on The Orange Box. The Orange Box received 17 Game of the Year awards and over 100 awards in total. The Orange Box was placed as the 22nd most influential video game in history by the .
Portal won "Outstanding Achievement in Game Design", "Outstanding Achievement in Game Play Engineering", and "Outstanding Character Performance" at the 11th Annual Interactive Achievement Awards. The game won 76 awards, including 37 Game of the Year awards, and was recognized for innovative design and game mechanics. The dark humor of Portal and the ending music track Still Alive were also singled out for awards.
Team Fortress 2 was nominated in the categories of "Outstanding Achievement in Art Direction" and "Outstanding Achievement in Animation" at the 11th Interactive Achievement Awards. Although unsuccessful at the IAA, the game did receive 10 awards, including five Game of the Year awards, and other awards for its artistic direction and multiplayer gameplay.
Half-Life 2: Episode Two won four awards, including one Game of the Year award, and was recognized for excellent
, level design, and story.
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