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This article is about Altars in the Corruption or Crimson. For the altar located in the , see .
Demon Altars and Crimson Altars are naturally-occurring
found mainly in and around
or , and more rarely in other areas . They are used to craft -summoning items and the . Altars emit some light, making them easy to spot. They cannot be freed, picked up, placed, or crafted. After a world enters , they can be destroyed with Hardmode-tier , but attempting to hit them with a hammer before that causes the player to lose half their health, and the Altar will not be affected.
Eight Demon Altars.
A world after smashing a large number of Crimson Altars leaving the Crimson and
to spread.
has been defeated in a world, Altars can be destroyed with the
or any superior hammer. Each destroyed Altar causes one type of Hardmode
to appear in the world, with the appropriate message displaying in the player's chat: "Your world has been blessed with (ore)". If a player attempts to destroy the altar with a lesser hammer, or in a world in which the Wall of Flesh is not yet defeated, the altar will be unaffected and the player will lose half their current health, as stated above.
First Altar:
or , chosen randomly
Second Altar:
or , chosen randomly
Third Altar:
or , chosen randomly
Destroying a fourth Altar spawns another round of whichever type spawned for the first Altar (Cobalt or Palladium). A fifth spawns more of whichever type spawned for the second Altar (Mythril or Orichalcum), etc.
Destroying more Altars will never spawn Hardmode ore types beyond the 3 that were randomly assigned to your world during the initial round of destroyed Altars. A world with Palladium Ore deposits will never spawn Cobalt Ore deposits, or vice versa.
Each time an Altar is destroyed, 1-3
spawn, regardless of the time of day. When destroying multiple Altars in rapid succession, the resulting Wraith swarm may become difficult to deal with.
Which ores are generated is not determined until you smash an Altar. For example, it is not determined which ore your world has, cobalt or palladium, until the first altar has been smashed. The same goes for Mythril/Orichalum with the second altar, and Adamantite/Titanium for the third.
In addition to spawning new ore, a small patch of Corruption or Crimson will be spawned at a random location on the map. Smashing a large number of Demon Altars will often result in a chaotic world splotched with corrupted/crimson and hallowed areas underground.
Additionally, smashing an altar will start spawning
randomly at night, and will start to trigger .
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Ingredients
 (15)
 (30)
 (15)
 (99)
 (99)
A Crimson Altar in the snow.
Small maps:
spawn below a depth of 760 feet (380 tiles)
spawn below 1,000 depth (500 tiles)
spawn below 1,400 depth (700 tiles), 100 feet (50 tiles) above the depth at which
begins appearing.
Medium maps:
spawn below a depth of 1,100 feet (550 tiles)
spawn below 1,400 depth (700 tiles)
spawn below 2,130 depth (1,065 tiles), 170 feet (85 tiles) above the depth at which Lava begins appearing.
Large maps:
spawn below a depth of 1,270 feet (635 tiles)
spawn below 2,000 depth (1,000 tiles)
spawn below 2,930 depth (1,465 tiles), 420 feet (210 tiles) above the depth at which Lava begins appearing.
Altars are not used to craft hardmode boss summoners.
Altars cannot be collected as items.
Altars generate less and less new ores as more are destroyed. The second set of altars create 1/2 as much ore as the first set, the 3rd set creates 1/3 as much as the first, and so on.
() is roughly twice as common as (), with () halfway between.
Each time an Altar is destroyed, there is a 66% chance that a single random tile in the rock layer will be converted. Only
blocks can be converted, and they will be converted to ,
or . This will grow to become a new underground Hallow, Crimson or Corruption if given enough time.
For players that dislike the thought of a random block in the world turning to ebonstone, crimstone or pearlstone, try breaking altars in another world.
Altars encountered outside of the Corruption/Crimson on a given map will always be found at a depth of around zero feet.
Attempting to destroy an Altar with a hardmode hammer before killing the Wall of Flesh will hurt you just like a regular hammer.
Players about to enter Hardmode may benefit by mining paths to several known Altars beforehand, as navigating Hardmode Corruption/Crimson is dangerous at first.
If you destroy every Altar in a world, it then becomes impossible to use them for crafting (at least within that world). Leaving one that's easily accessible in your world might be wise, there is usually one in the nearest cave from spawn at underground level. Alternatively, you can also create a new world and use Altars there for crafting.
Players should not destroy all the altars just for ore as the amount of ore spawned reduces for every 3 destroyed altars, as well as spawning a tile of Corruption, Crimson, or Hallow, making the world chaotic, as stated above.
In the past, people didn't know what Demon Altars were and called them "Purple Spikey Things". This eventually lead to a joke in the Terraria community.
: Fixed the problem with altars/pots/chests spawning in bugged conditions.
: Fixed dying by demon altar having no message. Crimson Altar now shows up when you hover over it on the map.
: Worlds which have the Crimson instead of the Corruption will have Demon Altars replaced with Crimson Altars.
: When smashed with a
during Hardmode, either Cobalt, Mythril, or Adamantite will be spawned in the world. Also, it now has a chance to summon a few wraith and create additional Underground Corruption or Hallow spreading point somewhere in the world when smashed.
: Introduced.
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