自学unity3d能找工作吗插件MegaSplat笔刷为什么刷不上去

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MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look.
MegaSplat includes:
- Advanced shaders for splat mapping up to 256 different textures onto meshes, all rendered in a single pass with blazingly fast performance.
- Works with Unity Terrains or Meshes
- Easily convert texturing from any Unity Terrain to MegaSplat format, allowing you to convert terrains from landscape generation systems like Gaia, World Creator, etc.
- Direct output node for programs like Map Magic allows you to work right in MegaSplat format
- A Shader generation framework, allowing you to generate shaders with whatever combination of features you want. Want a triplanar shader with 2 blended layers of 256 texture splat mapping, with refractive streams, and the whole thing tessellated with dynamic snow and paintable wetness? No problem.
- Advanced Tessellation modes, which work on any Tessellation supporting platform (OSX, PC, Consoles)
Additional shader effects, like paintable puddles, streams and lava, NPR lighting models, Projected UVs, global snow, runtime texture projection, etc.
- 60 fully PBR, high quality Terrain textures to get you started, along with an example scene.
- Tools for converting meshes to MegaSplat format, along with tools for creating Texture Arrays in Unity.
- Built in Texture Packer, which will generate missing ma (Normal, height, smoothness, AO) when not provided
- One of the most advanced Vertex Painting toolsets available for Unity, which allows painting of color, uvs, baking ambient occlusion, painting flow map direction, and much more.
- Tools for painting Unity Terrains with MegaSplat brushes
- Custom brushes for MegaSplat, allowing you to paint down multiple textures blended by noise, filtered by angle, or height.
- Tools for integrating Tessellation / Displacement results with Physics, so physical objects can react to the displaced surface.
- Procedural texturing systems for runtime and editor time procedural texturing. Use the included procedure, or build your own with the built in Texture Graph, a shader graph like system for texturing terrains and objects.
- Not just for organic terrain textures either! Put all your textures into an array, paint each texture onto the mesh, and draw the entire scenes in just 1 draw call.
- Detailed documentation as well as video tutorials on how to use MegaSplat.
- Nodes for Amplify Shader Editor, allowing you to use the MegaSplat technique in your own shaders.
- Tools for applying MegaSplat brushes over entire terrains, using images produce by external editors.
- Components for getting surface information from collisions and ray casts at runtime.
- Examples of how to paint meshes or terrains at runtime efficiently, and have physics interact with tessellated terrains.
- Direct integrations with many common assets, including Map Magic, Enviro, Landscape Builder, Terrain Engine, Curved World shaders, and more.
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谢谢共享,好资源
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谢谢分享,之前有个1.5的下不下来,希望这个可以下
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楼主是否可以放一份到百度云之类的,国外网盘下载起来实在是太蛋疼了。就没成功过,还起码要点开5,6个广告。
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- Direct integrations with many common assets, including Map Magic, Enviro, Landscape Builder, Terrain Engine, Curved World shaders, and more.
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谢谢共享,好资源
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希望这个可以下
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Narkii Inc.&是不是很简单呀,大家可以发挥想象刷出特殊的地形,小鸡呀,或者其他的logo之类(顶视图看上去效果很棒)的地形.最后把我找的笔刷上传,
注意:& && &如果文件夹及图片导入后,地形系统的笔刷无变化,请新建地形,或者重启unity3d.大家可以用Photoshop之类的工具制作自己的专属地形笔刷了
阅读(...) 评论()MegaSplat&v1.6&&&Unity3D地形纹理编辑器扩展插件
MegaSplat允许您将多达256个不同的纹理映射到Unity&Terrains或网格物体上,与其他splat映射技术不同,MegaSplat具有一致的着色器成本,无论使用多少纹理,并且实际上可以比仅允许绘制几个纹理的传统技术更有效!
纹理使用高度分辨率进行混合,使过渡成为自然的外观。
<img src="http://simg.sinajs.cn/blog7style/images/common/sg_trans.gif" real_src ="http://iiidea.cn/wp-content/uploads/2017/11/MegaSplat-01.jpg" DATA-KE-SRC="http://iiidea.cn/wp-content/uploads/2017/11/MegaSplat-01.jpg" ALT="" WIDTH="604" HEIGHT="302" STYLE="height:"
TITLE="MegaSplat&v1.6&&&Unity3D地形纹理编辑器扩展插件" />
<img src="http://simg.sinajs.cn/blog7style/images/common/sg_trans.gif" real_src ="http://iiidea.cn/wp-content/uploads/2017/11/MegaSplat-02.jpg" DATA-KE-SRC="http://iiidea.cn/wp-content/uploads/2017/11/MegaSplat-02.jpg" ALT="" WIDTH="604" HEIGHT="288" STYLE="height:"
TITLE="MegaSplat&v1.6&&&Unity3D地形纹理编辑器扩展插件" />
1.6更新日志
& Unity version 5.6.1p2 or higher is now required. See forums for
more info.
& Fixed all known light baking modes
(enlighten/progressive/mixed/bakes/shadowmask/etc)
& Fixed preview on per-texture properties showing yellow
& Rewrote brush previews system. You will need to regenerate
clusters on the texture arrays to get the new previews if your
previews are dark.
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