来源:蜘蛛抓取(WebSpider)
时间:2017-04-29 02:43
标签:
好不容易
|  
|  
|  
|  
|  
只需一步,快速开始
查看: 1141|回复: 4
偶滴娘啊,好不容易搞个小龙结果就这样,到底怎么回事。
主题帖子积分
初级玩家, 积分 39, 距离下一级还需 61 积分
初级玩家, 积分 39, 距离下一级还需 61 积分
Fatal error!
VERSION: 245.989
ShooterGame.exe!FPxQueryFilterCallback::preFilter() (0xb5f340) + 17 bytes [g:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:575]
PhysX3_x64.dll!MultiQueryCallback&physx:xOverlapHit&::invoke() (0x000007feee0cdfc3) + 312 bytes [g:\svns\ue4physx\source\physx\src\npscenequeries.cpp:406]
PhysX3_x64.dll!AABBTreeOverlap&physx::Gu::SphereAABBTest&:perator()() (0x000007feee13da75) + 19 bytes [g:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:271]
PhysX3_x64.dll!physx::Sq::AABBPruner:verlap() (0x000007feee280253) + 5 bytes [g:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:405]
PhysX3_x64.dll!physx::NpSceneQueries:verlap() (0x000007feee1c236e) + 394 bytes [g:\svns\ue4physx\source\physx\src\npscenequeries.cpp:88]
ShooterGame.exe!GeomOverlapMulti_PhysX&0&() (0xb67ccd) + 105 bytes [g:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:1656]
ShooterGame.exe!UVictoryCore::OverlappingActors() (0xc6b5) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes\victorycore.h:1415]
ShooterGame.exe!AShooterHUD:rawUIHUD() (0xfa771a1) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:346]
ShooterGame.exe!UCustomCanvasWidget:rawWidget() (0xe99d) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0xccde5) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x7e48) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x3696) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x880d) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x7e48) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x4472) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel:aintArrangedChildren() (0x4e95) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x48e3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x4472) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel:aintArrangedChildren() (0x4e95) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x48e3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x3696) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x1ab2) + 62 bytes [g:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel:aintArrangedChildren() (0x4e95) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x48e3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x4472) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x3696) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget:aint() (0x6455) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550]
ShooterGame.exe!SWindow:aintWindow() (0xd01e) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication:rawWindowAndChildren() (0xba83) + 334 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication:rivateDrawWindows() (0xca36) + 17 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0xcfcd) + 20 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0xbcef) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2408]
ShooterGame.exe!GuardedMain() (0x62dc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0xd19a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0xd2c8) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x65c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0xb59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xb371) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xb371) + 0 bytes [UnknownFile:0]
一下就跳出了。浪费我半天时间。好几次都这样。这到底怎么回事啊
主题帖子积分
初级玩家, 积分 45, 距离下一级还需 55 积分
初级玩家, 积分 45, 距离下一级还需 55 积分
给宠物起名字的时候吧? 输入法或杀软引起的。要不关了杀软要不游戏设白名单。
主题帖子积分
中级玩家, 积分 228, 距离下一级还需 22 积分
中级玩家, 积分 228, 距离下一级还需 22 积分
给宠物起名字的时候吧? 输入法或杀软引起的。要不关了杀软要不游戏设白名单。 ...
请问是要把 方舟的整个文件夹都添加 还是添加什么
主题帖子积分
初级玩家, 积分 45, 距离下一级还需 55 积分
初级玩家, 积分 45, 距离下一级还需 55 积分
请问是要把 方舟的整个文件夹都添加 还是添加什么
添加游戏的.EXE 启动程序,和输入法的启动程序
主题帖子积分
中级玩家, 积分 228, 距离下一级还需 22 积分
中级玩家, 积分 228, 距离下一级还需 22 积分
添加游戏的.EXE 启动程序,和输入法的启动程序
Powered by