鱼雷加油宝到底有没有问题该怎么瞄准的问题

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要使鱼雷瞄准目标沿一定方向运动,必须符合什么条件
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首先从鱼雷的角度来说,当然是其外形构造、导航系统、追踪系统、推进系统以及姿态调整系统;外形构造不必多说,关键是导航系统与鱼雷的推进系统和姿态调整系统的协调工作,通过陀螺仪对于鱼雷的姿态进行判断,包括水平方向和竖直方向两种姿态,通过姿态调节来将鱼雷导向目标.从外界环境来看,鱼雷的行进需要考虑到洋流的影响、以及被攻击的目标的移动状况.
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水速,目标移动速度,自己移动速度
只要鱼雷相对 目标速度为指向目标的即可
扫描下载二维码(ERROR:15) & 访客不能直接访问>战舰世界Q&A第6篇:鱼雷及攻击方式详解
战舰世界Q&A第6篇:鱼雷及攻击方式详解
11:20:33 条 来源:多玩坦克世界 作者:战场的Valkyrie ]
和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Torpedoes launched from Aircraft often needed quite a bit of depth once dropped in the water, then they would travel at their preset depth,Could we possibly escape torpedo bombers in game by going into the shallows?
  鱼雷机扔出的鱼雷需要一定深的水,一旦他们入水之后,就会在预定的深度开始移动。那我们是不是可以跑到浅水区,从而规避鱼雷攻击呢?
  Since torpedo speeds are going to be increased, how will dodging torpedo attacks be handled? Turning to avoid torpedo attacks are essential, and also will be fun in game, but if torpedoes are closing at much greater speed that will make avoiding torps much more difficult.
  Since a torpedo takes 7 to 8 minutes to travel 10,000 yards it would seem torpedo speeds might have to be doubled, or more, so that medium and long range torpedo attacks can be done in the game. But if torpedoes have such a speed increase than they will be harder to dodge than they should be, especially air dropped torpedoes which will probably be dropped within 2000 yards or the target.
  鱼雷的速度要增加,那么我们该如何规避鱼雷呢?规避鱼雷应该是游戏的一个基本内容,而且也是游戏的乐趣所在,但是鱼雷在近距离高速撞过来时,我们就很难规避了
  现实中,鱼雷走10000码大概要7到8分钟,游戏里,鱼雷速度会加倍,甚至更多,这样的话,就能在游戏中实现中远距离雷击。但是如果鱼雷速度太快的话,我们就很难规避,尤其是那些鱼雷机上的鱼雷,通常离我们不到2000码
  Torpedoes won't have MUCH higher speed, and moreover - ships will also be a little more a规避gile than IRL. So player will be able to dodge them even if they are close and if he knows what he is doing.
  嘛,鱼雷的速度不会太快,还有,游戏中的船比现实的船要更灵活些。所以只要玩家知道如果规避,即使是近距离雷击,玩家也能规避过去
  Also for torpedoes are they going to be contact based detonation or magnetic field based detonation for exploding under a ship?
  鱼雷有没有分成接触起爆鱼雷和在船底引爆的磁感鱼雷?
  It is possible to see both types in game.
  有可能有这些分类
  Will torpedo's have the same aiming circle as the main guns, or since they will always fly straight, will there be some sort of line indicator?
  鱼雷是不是和主炮一样有个瞄准环?或者说,因为鱼雷的轨迹是直线,因此有个直线指示器?
  No, there will be a sort of triangle.
  不,鱼雷有个三角指示器
  Will destroyers fire their torpedoes simultaneously likebattleships, or incrementally?
  驱逐舰发射鱼雷是和战列舰那样一次性齐射么?还是一枚枚打出去
  Incrementally
  一枚枚打出去
  So would it be a valid strategy for cruisers armed with torpedoes to fire the deck guns and then incrementally fire its torpedoes as its main guns reload until they can be fired again?
  有鱼雷的巡洋舰会不会会有这样的玩法,先用主炮攻击,在装弹的间隙用鱼雷攻击?
  Torpedoes and guns are two separate types of weapons. You cannot trigger both of them with one button.
  嘛,鱼雷和火炮是两种独立的武器系统,不能用一个按键来控制他们
  What will the biggest torp size in-game be? (24&?)
  口径最大的鱼雷是?
  610mm Long Lances
  610MM的93鱼雷
  How long will it take to reload a tube?
  鱼雷要花多长时间才能完成装填?
  Like a top-lvl arty in WoT.
  嘛,和顶级火炮差不多吧
  Will torpedoes explode after a mile or so or will they go on until they hit a solid object?
  鱼雷在走过一段距离后就会自爆,还是一直前进知道撞上某个东西
  Torpedoes will sunk after miss.
  鱼雷在射失之后就会下沉
  I was wondering, since torpedo's have a limited range before they sink, will the torpedo reticle include a range finder so we know what is within their range.
  我在想啊,既然鱼雷有极限射程(超过射程,鱼雷就自沉),那是不是在瞄准刻线上加个测距仪以便让我们知道目标是否在射程内
  Of course, range of torpedoes will be displayed.
  When a ship made a torpedo attack, in the last moments of it's run it was forced to run at a steady speed in a straight line so that the final computations could be made before firing. Will this 'vulnerability' be represented in game?
  当一条船进行鱼雷攻击时,最后一步就是要沿直线平稳行进,以便在攻击前得到正确计算数据,算得上是一个&弱点&,游戏中会有此体现么?
  Will we be able to adjust this spread pattern or will it be a preset?
  我们是不是能够调节鱼雷齐射的扇面角度,或者说,这个角度是系统预设的?
  Players will have control of spread angle.
  你能自行调节
  The allies had nothing like the Long Lance used by the Japanese. Will all torpedoes be generic or will the characteristics of each nation's torpedoes be considered when calculating range, speed, probability of a hit, etc.?
  盟军没有和日本那种93鱼雷相近的鱼雷,是不是每个国家的鱼雷在测距,速度,命中率等参数上各有特点?还是说,各国的鱼雷参数都差不太多
  Each nation will have torpedoes with their own in game characteristics.
  每个国家的鱼雷都有自己的特性
  Say a torp is fired- will it bounce off the belt/bulge of the enemy ship and fall into the water?
  话说鱼雷不会打在船上然后跳弹,落入海中吧
  No, torps won't bounce.
  不,鱼雷不会跳弹
  Will torpedo speed vary from nation to nation or will it have the same speed? If yes, can you tell us what are the advantages and disadvantages of IJN and USN torpedoes?
  每个国家的鱼雷是不是速度一样的或者说,各国鱼雷的速度各不相同。如果是后者的话,能说说日本和美国的鱼雷各有什么优缺点么?
  Torpedoes will have +- same speed for every nation.
  每个国家的鱼雷速度大致相同
  The IJN developed turreted torpedo tubes which provided splinter-cover for the crew to reload torps in battle. USN ships had open torpedo mounts without this protection. Will this affect torpedo reload time and will torpedo reload be possible for US ships in range of enemy warships?
  日本改进的炮塔式鱼雷发射器,为组员在战斗中更换鱼雷提供一点防护。美国使用的是无防护的敞开式鱼雷发射器&&&&&&游戏中会不会有所表现,比如影响鱼雷装填速度什么的?
  USN as well as any other nation will be able to reload torpedo mounts during battle. We do know that this is not really historical feature, but that feature affects gameplay very much, so we thought we wouldn't make it nation specific.
  美国还有其他一些国家在战斗也能重装填鱼雷,虽然我们知道这样没有还原历史,不过这个非常影响游戏性,所以,在鱼雷装填这一块,我们不打算做出每个国家的特点来
  Torpedoes were used in two ways: to force an enemy ship or fleet to turn/slow/speed up to give favorable position for the allied fleet, or to attack the target directly. In the first case, you do not want your torps to go anywhere but where you aim them. In the second case you want the torps to 'lead' the moving target so they actually intercept. Will the fire control mechanism automatically 'lead' the target, fire straight forcing the player to 'lead' the target manually, or some combination of the two?
  鱼雷有两种用法,第一,迫使敌人减速/转向/加速,从而给我方创造良好的射击机会,或者是直接攻击敌人。在第一种战术中,除了我们瞄准的地方以外,我们不希望鱼雷乱跑;在第二种战术中,我们希望鱼雷被&引导&到移动目标处。那么火控机制是不是自动帮我们算出这些,还是说要我们自己手动算,还是2者皆有?
  Player will have aiming helper to correctly calculate the deflection so that hitting moving targets at long ranges will be possible.
  玩家有一个瞄准辅助设备,可以正确的计算鱼雷的偏斜&&&&这使得用鱼雷攻击远距离移动目标成为可能
  Will the number of torpedo launchers/tubes on a ship affect the rate of fire or firing patterns of torpedoes?
  鱼雷发射器的数目会不会影响鱼类的发射速度或者发射模式呢?
  How visible will incoming torpedoes be, and will they appear on the mini map?
  鱼雷会不会在小地图上显示?
  On minimap - no. If the torpedoes will be many - map will be unreadable
  在小地图?不会,要是鱼雷太多的话,小地图就没法看了
  Torpedoes carried several hundred pounds of explosives which could be detonated by nearby explosions or by 'cooking off' in a fire. This is the reason USN cruisers didn't carry them. Will this be simulated in game in any way? For example, if I target the torpedo launchers on a ship, can I conceivably cause them to explode in their launch tubes?
  鱼雷通常带着数百磅的炸药,而且可以被附近的爆炸引爆,也可以被火灾引爆。这也就是为什么美国巡洋舰不带鱼雷的原因。游戏中会不会体现这一点?如果我瞄着敌人的鱼雷发射器打,会不会引爆鱼雷啊?
  It is still under discussion. But I hope that we will do this.
  嘛,这个还在讨论当中,不过我希望如此
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阴阳师内容推荐《猎杀潜航5》手动鱼雷瞄准和88炮使用详解
时间: 10:42:16 来源: 作者:乐游
此文仅为刚接触SH5新人教程,高级玩家可以无视。SH5原本就两种鱼雷瞄准方式,一种是系统自动模式,就是目标和鱼雷轨道三点预判模式。
此文仅为刚接触SH5新人教程,高级玩家可以无视。SH5原本就两种鱼雷瞄准方式,一种是系统自动模式,就是目标和鱼雷轨道三点预判模式,从作战海图直接表现出来,如果想要精确打击目标弱点,就要用到开启弹道计算器模式了。在攻击潜望镜模式下,点击军官,打开对话。(鱼雷攻击模式选项)选择开启弹道计算器,用攻击潜望镜对准目标船只按空格显示5个数据选项(分别是船只识别,方位,距离,航速,船首角)。先点击船只识别,会自动出现舰船手册准确判断目标船只。(目标为一艘霍格艾兰A型货轮)然后点击方位,有选项调整成从(用)潜望镜观测....作战海图最左边,打开海图测量工具。海图用直尺从潜艇潜望镜点测量到目标船只中心点,先初步测距来设定鱼雷航速,深度,撞击模式。把鼠标放在海图船只目标上(注意不用点鼠标),频幕右下角会出现目标距离和航速,如果没出现把鼠标移开再放上去试下。然后打开船首角选项先确认攻击目标船只的左舷或右舷(初略调整)然后用攻击潜望镜对准目标船只所要攻击的部位,点击游戏暂停键,放大作战海图,作精确测量,(鼠标滚轴可以放大缩小海图目标)首先在目标船只上画一条预行航线,尽量画的准确些,否则影响测量船首角。然后,从潜艇攻击潜望镜的点作一条到目标直线,测量距离。(原版的SH5六分仪不准,在此不多说明。此直线一定要画到你之前潜望镜观测中心点,要精确。)用角量器沿预行航线船首到距离直线点最后和距离直线重合,得到船首角角度。然后缩放作战海图,把各种测量数据输入。取消暂停游戏的同时,发射鱼雷,速度一定要快,越快越精确。水下视角鱼雷的航线。命中目标,霍格艾兰A型货轮烟囱和前第一根单吊装臂中间位置,造成船只严重进水,不久沉没。如图点击艇首88炮进入射击状态,然后开启作战海图,从潜艇到目标船只(T3西马诺级油轮)作条直线得到粗略距离数据。然后点击频幕左上方望远镜图标开启炮矩,按测量距离数据调整炮的角度,比如距离1800M,用鼠标滚轴调整到18度一般有两种炮弹可以选用AP和HE。(AP用来打船只吃水线或无线电室,HE则是高爆弹,用于攻击船上货物或轮机舱,起引燃作用。)88炮,在历史生涯模式初期还能欺负下没有武装的商船,后期基本没多大用处了,最好的攻击方式还是近距离攻击船只弱点,我也是最近才发现,用88炮也能攻击船只弱点。如图近距离,用AP弹打油轮尾部以下,注意攻击点,不大好掌握,顺便说下炮击的时候,艇速在2-3节最佳,不动或高速,都受海水影响很大,左右晃动,火炮不能稳定攻击。用火炮打断油轮船尾。注意下,120枚88AP炮弹只用了21枚就击沉了T3西马诺级油轮(运气最好一次用了12枚AP弹就打断船尾。)其他关于火炮对船只弱点现在摸索中。
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