战舰世界限制中国海军鱼雷发射器器上的镜头视野角度什么意思

  & Ammo loadouts will be introduced (shell capacity for ships);
  以后会有弹药分配的(也就是每艘船的载弹量)
  & Ability for your secondary equipment to fire at torpedo barrages to stop them (cruisers only) and save your B
  (仅限巡洋舰)可以让副炮对鱼雷进行射击来打炸他们,救战舰于水火之中
  & Signal flags (already disclosed by devs into the community) which increase certain characteristics of ships, earn them by
  信号旗(开发团队在社群的帖子中已经说了)会增加船的某种特定属性,而信号旗本身是需要通过完成任务才能拿到的
  & Paintjobs (like wot camo) but they wont provide any bonus (currently);
  会有涂装(和WOT的迷彩一样)但是不会提供任何加成(现阶段不会)
  & Devs do listen to the community, they have taken note on the new American Battleship battery firing ranges and a reminder to all that this is a closed beta and may incur in changes depending on outcomes, (personal note: players must stop whining in a closed beta game);
  开发团队的确有在听取社群中的各种意见,他们也记下了新的美国战舰的射程问题,并且表示现在依然还是CBT,根据结果不同可能会导致各种改动(说白了就是玩家们不要对一个还在CBT阶段的游戏抱怨太多)
  & Dreadnoughts wont be introduced as a class, they will be part of any battleship b
  无畏级不会作为一个特别的船型加入游戏,只要战舰科技树里能塞下它们就会出现
  & British, French, German, Italian and Soviet trees are planned,
  英国,法国,德国,意大利和苏联线都在计划当中,后面还会有更多
  -German &pocket battleships& will come for certain, B
  德国的&口袋战列舰&(德意志级装甲舰)一定会出,包括俾斯麦
  -Consumables will be introduced, one of them will be a better fire extinguisher system (either like a one-shot firefight or something that extinguishes fires more quickly, apart from the equipment ones);
  会有消耗品的,其中包括一个更好的灭火系统(要么是那种一次性灭火器,或者是能够更快的灭火的东西,除了装备的那种(损管))
  & Submarines in WoWs? Too early to tell, they have been considered but currently aren&t planned due the technical problems they pose (battleships would be completely defenseless against them, apart from being completely hidden in the battle until they fire, oneshot wonders wouldn&t work well, and to kill a submarine would require depth charges, sonar, and much more, so & not at the moment.);
  WOWS会不会有潜艇?现在要说还太早,曾经想过要出,但是由于它们的存在所带来的技术上的问题,现在暂时没计划要做(战舰在潜艇面前就手无缚鸡之力,除了在开火之前完全隐蔽之外,潜艇还能各种一发沉船这个也不好平衡,而且想要干掉潜艇需要爆雷,水听等等东西&所以现在不出)
  & A reminder that dreadnoughts are warfare ships built before subaquatic warfare, they are slow but very well armored, (complaining about Warspite being too slow? the next patch should increase its survivability a lot, reflecting on the change of shell/torpedo mechanics);
  要记住无畏级战列舰是在潜艇时代之前就造出来的了,尽管很慢但是防护很好(你说厌战号太慢了?下个补丁应该会大幅度提高生存能力,主要原因是因为炮弹/鱼雷机制的改动)
  & The next patch includes shell balances off AP and HE, devs expect a lot of survivability issues will be addressed with such (specially battleships), if anything falls short, and a ship becomes too OP or too weak,
  下个补丁包括对于AP和HE弹的平衡,开发团队说这么一改很多生存能力的问题都可以得到解决(尤其是战舰的),如果有什么地方没弄好,或者是某艘船过于OP或者太弱了,他们会再进行调整
  & Based on this case, several ships have been tagged as &problematic&(about 6) if the shell rework doesn&t address the issue, the
  基于这一点,部分船已经被打上了&有问题&(大约6只)的标签,如果炮弹的重平衡都不能解决这些问题的话,那他们就会被重新平衡
  -The introduction of ammo loadout would bring the Sims&s destroyer (and others) &OPness& to a more reasonable level (it can fire a full volley every 4 seconds and easily set any ship on fire by a constant barrage of derps), however, the sims is a very fragile destroyer, a single shell salve could sunk her, that would be addresse
  载弹限制的加入应该会把辛姆斯级DD(和其他DD)的&OP程度&拉到一个更加合理的水平上(每4秒就是一轮齐射,只要弹幕不停就是满世界着火),然而辛姆斯级又很脆,一发炮弹都有可能打沉她,这个问题也会在0.3.1上线的时候解决
  & There is a small known bug when a ship fires its torpedos too close to a target (almost melee range (50 yards or so), the torpedoes wont cause any damage, this is caused because the server &thinks& the torpedo fired on its own sender, will be corrected);
  还有一个大家都知道的小Bug,就是如果鱼雷在离目标过近的位置发射的话(几乎是肉搏距离(大概45米左右))鱼雷是打不出伤害的,这个是因为服务器&认为&鱼雷被打在了发射者本人身上,这个问题会被修复
  -When a ship explodes (by ammorack) there may be a SMALL shock wave by the blast, it would cause damage to nearby ships (I must denote the word small, because its not a nuclear bomb going off, you&d only get damage if you are stupidly close to it);
  当一艘船爆炸的时候(弹药架殉爆)会有一个很小的冲击波,对附近的船造成伤害(我要强调一下这个小字,因为这又不是核弹爆炸,所以只有离的太近的情况下才会受伤)
  -Different ship explosions and destructions will be introduced depending on the type and causes of the death incurred, (ammorack explosion would literally send turrets flying, entire ship rocking violently (USS Arizona, anyone?) and amounts of debris). New animations for the ship breaking in two, flooding, and even the classical &titanic-esque& sinking where half the ship would lift into the air and sunk, even completely turning over.
  以后会加入根据船只被毁原因和类型不同而导致的不同的爆炸和毁坏效果(弹药架爆炸会直接掀飞炮塔,整个船都在乱晃(谁还记得亚利桑那号的?陆奥:算我一个)还会有许多碎片)。还会有新的船只断成两截,进水,还有&泰坦尼克式沉船&的动画,也就是半艘船露在水面上然后沉下去,还有可能会整个翻过来
  & Kongo is a Hiei, will be graphically corrected (not anytime soon);
  金刚是比叡的这个问题会在画面层面上进行修复(近期不搞)
  -Dev team is well aware of the large amount of anime fanbase WoWs has (Kantai Collection, Arpeggio of Blue Steel & others);
  开发团队知道战舰世界有很多的动漫圈的玩家群体(舰娘,苍蓝钢铁的琶音等等)
  -Mod support will come, the aim mod that&s currently in use
  以后会有Mod支持的,现在大家在用的那个瞄准Mod是不让用的
  -XVM in WoWS is coming (hide your kids, this one is actually being received negatively by the community, I can see why, I&ve seen good willed and knowledgeable and polite people (supertesters and devs even) getting shat on their winrates, xvm is an unfair tool to them, being unicum on wows is like playing Russian roulette, too early, so many variables, unjust to many).
  WOWS会有XVM的(把小学生都领回家了啊,这一点现在整个社群的反映是负面的,我能看出来为什么,我已经见过那些博学,有礼貌而且热心肠的人(其中包括超测玩家和开发团队的)由于胜率问题被骂的情况,XVM对于他们来说是个不公平的工具,在WOWS里面做高玩就像玩俄罗斯轮盘赌一样,太早了,而且变量太多,对于很多人来说也不公平)
  & More skills will be added, option to accelerate commander&s tr
  会加入更多的技能,也会有可以加速训练舰长的选项
  & As of now, the current beta gives a lot of exp/credits per battle, this is intentional to help players research and play their desired ships, once the game reaches open beta or release, the rates will get properly changed, otherwise, in a good 2 or 3 evenings playing, a normal player would be able to reach a Yamato
  现在的话Beta每一场给的经验/银币还是很多,这个是为了让玩家可以更快的拿到自己想要的船所以故意这么做的,等游戏进入OBT或者正式上线的时候,经验和银币的倍率会被调整掉。不然的话一个正常玩家连续打个2~3晚就能够轻松拿到大和。
  & Co-Op battles will stay, they provide a lot of entertainment for players who &just want to blow out steam&, promote a healthy training environment and doesn&t affect your win rate, plus you can make credits and exp (at a reduced rate), and helps you learn the play style of any ships you&ve acquired against same tier peers
  PVE模式会得到保留,因为这个模式给那些&只想爽一把&的玩家提供了很多娱乐的机会,还提供了一个良好的训练环境,还不会影响到胜率。另外玩家还能拿到银币和经验(虽然有倍率上的惩罚),还能够让你学会这艘船究竟是要怎么打才能打得过同级的那些东西
  & Too early for a MM rebalance, once the game is in open beta with higher player influx, n
  现在要做MM重平衡还太早,等游戏进入OBT玩家人数变多以后可能会有新的MM规则
  & Despite what it seems, the Kitakami Premium ship (can fire a volley of 60 torps) doesnt have impressive win rate across the current player base a
  虽然看上去很屌,北上(可以齐射40发鱼雷(这里原文有错,应该是40发,五联酸素*4*2))的胜率在现在的玩家手里并不是很出彩,而且还很脆
  -WoT-Like missions will come, will reward tokens, credits, equipment and even ships.
  会有类WOT的任务的,会奖励各种兑换物,银币,装备甚至是船
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23:00:42 上传
话说这居然是秋津丸?????
各位,准备好没有,今天是由Super北上大人带来的雷击Gif教程啊!!!!(阿武隈你个弱受就别看了)) Q&&@3 V$ C. `& O) K8 O
各位,慢慢看吧,对以后有帮助的&&X& ^2 f* Y4 m% q) u0 U0 L
嘛,想必各位对鱼雷的历史也不感兴趣
我们直接切入正题吧. L) B5 b0 c# @7 ^, W3 U9 Z
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什么,你说你连怎么用鱼雷都不会?
那好吧,看这条Q&A
<font color="#. Lets say we got 3 torp launchers, is it possible to shoot torpedo gradually per click or do we have to salvo the whole torpedo at once?&&假定我们有3具鱼雷发射器,那,我们是点一下就能把所有鱼雷打出去,还是点一下打部分鱼雷出去9 _1 V" `1 j2 W
4. One click will launch torpedoes from one torpedo launcher. For example, to launch all torpedoes from Shimakaze class destroyer (3*5*610mm) player will need 3 clicks.&&鼠标点一下,打出去一个鱼雷发射器中的鱼雷。以岛风为例,岛风有3个5联装鱼雷发射器,所以,你要点3下才能把所有的鱼雷打出去0 \8 s& c6 _# B: d* {3 x
怎么样,明白了吧!- [8 a, S7 L) v, `* I/ W6 p# h( p
The main difference between torpedoes and the usual high-explosive shell was that upon detonation, torpedoes had a chance to cause further damage after blowing up. If the detonation occurred underwater, the resulting breach may be more than sufficient to drown even the largest of warships. Even if the ship is fortunate enough to stay afloat, her speed was likely to be significantly reduced due to the water pouring through the breached hull.
嘛,鱼雷和高爆弹最大的区别就是——————鱼雷在爆炸之后还有可能对船体造成进一步破坏。如果鱼雷在水线以下爆炸,造成的破口可能能把最大的战舰弄沉。即使目标运气好,还浮在水上,也会因为水而减速。
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Only cruisers and destroyers — specifically those bearing torpedo launchers on their decks — possessed the ability of using this powerful, underwater weapon. Aircraft carriers, through the use of their onboard aircraft, also have the ability to use this silent weapon. Though some thought was put into placing torpedo launchers on battleships, due to the low range of the torpedo compared to the rest of the armaments, the only launchers ever placed on these capital ships were used for training purposes.嘛,只有巡洋舰和驱逐舰——准确说是那些能甲板上有鱼雷发射器的——才能使用这种威力巨大的水下兵器。航母,通过使用舰载机,也能使用这种安静的水下兵器。虽说有些战列舰也有鱼雷发射器,不过由于鱼雷的射程实在比不上战列舰的主炮,这些鱼雷发射器也就一般用来做训练而已- H&&r4 Y, V+ L5 _( T: a! `0 c* j: p
So, what do we need to launch torpedoes? Well, you need an enemy ship, our own ship with a torpedo launcher, and don’t forget a few torpedoes, of course. Torpedoes should be tweaked accordingly: their speed should be set alongside the travel depth, and the salvo divergence angle (wide/narrow) needs to be reviewed. You also need to define the target’s azimuth, leading point, launch intervals, and your own azimuth after the launch… Wowsers! This soun it’s not like we’re building a sim, after all! So, luckily, we went an alternate way.那么,怎么发射鱼雷捏? 首先,你得有个敌人在面前,然后你自己要有鱼雷发射器,当然,别忘了装鱼雷。然后设定鱼雷的速度,深度,再设定齐射扇面的宽度。当然,你还得了解目标的航向,还要确定鱼雷的齐射间隔,鱼雷发射后本舰的航向………………
嘛,听起来看上去很复杂不是么? 当然,WG并不想做一个模拟游戏,所以说,我们有特别的鱼雷发射技巧(当然不是什么假装四处看风景)- k! ?! [, M9 w1 r) m
In World of Warships, the leading point is shown in the game interface, so all we need to do is define the launch direction and its divergence angle. Although simplified, it’s still rather hard to calculate the angle, as when in a fierce battle, you must correctly anticipate the actions of your enemy and correctly aim the torpedo towards them. Essentially, the projectile angle is dependent on the distance between you and the enemy ship. At closer distances, you can give your torpedoes a wider spread to increase the chance of hitting the enemy target, while narrower spreads will ensure heavier impacts (the latter being slightly easier to dodge however).在我们的水着撸炮世界里面,我们可以从游戏界面上直观的看到目标点,所以说,我们只要确定鱼雷的方向以及发射的扇面角度。虽然我们进行了一定的简化,不过在复杂的战斗中计算这些角度还是个麻烦事,你得准确的预判出敌人的运动轨迹然后瞄准。基本上,扇面的大小取决于你与敌人的距离,离敌人不远的时候,你可以把齐射扇面弄大点,这样就能增加命中率,不过采用小的齐射扇面的话,就能给敌人狠狠一击(虽说命中率不高)" {! ]; `- N( P# [# N: g
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嘛,具体如图所示: r9 J% @/ \. g& q
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20:08:22 上传
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Longer ranges may turn the tables, as wider spreads allow enemies to sneak through the windows between torpedoes. . Z' G1 j$ H. K2 [; h
当然,距离较长的时候,宽扇面就有可能让敌人从鱼雷间的空隙溜走
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One might wonder, since torpedoes fly out of tubes and advance to the target, what can opponents do to counter that? First, they can try to stay in motion and attempt to evade the attack. Some of the lighter, agile vessels may be able to avoid the incoming torpedoes, but those who are too heavy are surely doomed. Second, a clever captain may use islands as natural cover from such attacks. These situations are precarious as well, as there are certain shallow locations where torpedoes may easily cross" }) L9 [& N&&`1 x
嘛,有人会问了,那个鱼雷一打出去?我们的敌人能做什么反制措施么? 当然可以,首先,他们会尽可能的保持机动,从而躲过鱼雷。有些灵活的小船可以通过这个方法规避鱼雷,不过那些大家伙就可能不行了。第二,有些机智的船长可能会利用小岛充当天然掩体。不过这个方法并不保险,有些浅水区鱼雷还是能过去的
20:19:33 上传
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最后又是特典Q&A
<font color="#. Can you confirm these:( }7 V% h! C0 {% E% {
Map based on1 F( c4 {; o2 |7 I# p, n
-Battle of Samar
-Battle of Surigao Strait3 @( R8 q$ t, |
-Battle of Jutland' T3 C2 T' S: s' I% e( a
-Scapa Flow?
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嘛,有以这些为原型的地图么?————————萨马岛,苏里高海峡,日德兰,斯卡帕湾- I- [/ g. i& S2 u0 _5 Q( j4 e$ ?
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<font color="#. Does battleship's power output will directly affects the speed of the ship (such as WOT's speed system) or It will have some time-lag when It increase the power to speed up?& &战列舰的出力是不是直接影响传输,就和WOT差不多,还是说在提高出力加速的过程中存在一定的延时?
<font color="#. Does Torp/dive bomber will able to switch different types of bomb on in game?& &游戏中的鱼雷机和轰炸机是不是换不同的弹药?4 `, A+ l: T/ _
<font color="#. Will Japanese Type 91 shell have underwater piercing effect as historical?& &九一式彻甲弹是不是像历史那样有水下穿甲效果? 5. Does the ship must completely stop to retrieve seaplanes or It will retrieve automatically?& & 船是不是必须完全停下来才能回收水上飞机还是说是自动回收水上飞机的% K4 [' q8 @1 ~! r8 H
<font color="#. If the ship hit by a torpedo, will the ship still float/controllable while the part of bow/stern is completely destroyed?& & 如果船被鱼雷击中,舰首/舰尾被完全摧毁,船是不是还能浮在水面,是不是还能操控?
<font color="#. Any chance of 18& gun for Montana?& &蒙大拿能不能装18寸炮?/ W1 }' y% _" O" x, r% v0 |" P
<font color="#. If one side of ship is flooded, will it able to balance the ship by filling water on other side of the ship?&&假如船一侧进水,我能不能在另一侧灌水用来保持平衡?
<font color="#. Will there be a anti air rocket launchers that used by IJN or RN?& &游戏中有没有日本和英国用过的防空火箭弹?
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1. All maps like these is possible.& &你说的这些都有可能/ [' _# _' k2 G4 u& t, F% s
2. We plan to make a&&such lag, but not very large.& &有一些延迟,不过延迟不算太大
3. We still have a&&lot of discussion about it.& & 我们还在讨论这个0 H+ {2 J& D: [) ^- {( R0 f
4. Most likely yes.& & 很有可能
5. Planes will retrieve automatically8 t$ n( s5 G) P6 y2 e8 U8 e8 B# K
& & 水上飞机是自动回收的
6. That depends on taken damage.& & 这取决于所受的伤害: {& f/ V5 `3 J" `% v% R! c
7. Such chances are exist :)& &嘛, 还是有可能的- d. k4 i" H. D. T6 B( s" ~$ {, R
8. It will be done automatically.& &这些事系统自动完成的( t( T) d&&b' _' C4 W: [* {& ]3 Q
9. That's strongly possible.& & 有此可能
& &Any NF player remembers the &torp wall& from the Kitakami and fear it will once again be abused in WoWS.( s, k: Z6 c* M- S' O0 w7 J) N
&&嘛,每个大海战玩家都知道Super北上大人的“渔网”,而且我担心这个会在WOWS再次上演,这会毁了游戏的$ r3 u) [: p3 V& P1 c
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Kitakami will can make a torpedo wall (20 ll at one salvo), but torps in WoWs will not explode at the end of movement. Just sink (if not hit an enemy). 嘛,游戏里的北上也能拉渔网,一次打出20发鱼雷,不过鱼雷如果没有碰到敌人,超过射程,鱼雷就会沉0 [. M4 N&&R5 A& |: {
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&前几天练小学生队 才沉了两阳炎&
:不带这样的&
:我感受到世界的恶意了&
&咱跟你说,秋津丸改造后的大破图赞!&
&预祝某人大破进击,然后大和沉没了~~~&
:欧提都是有双大的人你晒不动,只能晒晒美洲提督。话说我舰C账号死两次了,不带这么折腾的呀!&
&好吧,我看错了。MAD是秋津丸。- - 我还以为第一个图是秋津丸。就算改建了也是白色的- -&
:这是咱唯一能晒欧提一脸的东西啊&
&拆了大和,我们还是好朋友www&
好高大上的动态图
第一个我看上去真像阿武隈
北上能漂多少米呢?
总评分:&金钱 + 220&
多玩草 + 70&
运命の果実を、一绪に食べよう!
   「 ありがとう、爱してる。」
辗转金阙千羽乱
新人欢迎积分1 阅读权限80积分16178精华0UID6897825帖子金钱4781 威望3
却是伤心人
Lv.8, 积分 16178, 距离下一级还需 3822 积分
UID6897825帖子威望3 多玩草110 草
................................................
新人欢迎积分0 阅读权限40积分253精华0UID帖子金钱1496 威望0
Lv.4, 积分 253, 距离下一级还需 747 积分
UID帖子威望0 多玩草0 草
you sm a d&&
新人欢迎积分0 阅读权限50积分1084精华0UID帖子金钱2543 威望0
Lv.5, 积分 1084, 距离下一级还需 1416 积分
UID帖子威望0 多玩草0 草
看看啊!!!!
新人欢迎积分1 阅读权限80积分17782精华0UID帖子金钱6996 威望0
性感的黑丝雨儿是我的最爱
Lv.8, 积分 17782, 距离下一级还需 2218 积分
UID帖子威望0 多玩草36 草
由于鱼雷速度慢,相对射程较近,所以打击灵活目标难度很大
黑丝高跟的性感美腿雨儿是我的最爱
新人欢迎积分1 阅读权限50积分2254精华0UID帖子金钱9754 威望0
Lv.5, 积分 2254, 距离下一级还需 246 积分
UID帖子威望0 多玩草0 草
吃我威力巨大の93酸素鱼雷啦
新人欢迎积分1 阅读权限70积分5554精华0UID帖子金钱26538 威望0
Lv.7, 积分 5554, 距离下一级还需 4446 积分
UID帖子威望0 多玩草18 草
支持一下啊
新人欢迎积分-1 阅读权限80积分11237精华0UID帖子金钱44032 威望0
单野收割者
Lv.8, 积分 11237, 距离下一级还需 8763 积分
UID帖子威望0 多玩草0 草
舰队偶像那珂酱 发表于
20:48 # l$ z. r& s2 f9 a' [: y
Yoooo* m2 h% z" c% V, g& ~& {& C) V
一斉发射!!!
不要在我面前说你打的不错,看看你自己每场都做了点什么再来发言
新人欢迎积分1 阅读权限50积分1112精华0UID帖子金钱19772 威望0
Lv.5, 积分 1112, 距离下一级还需 1388 积分
UID帖子威望0 多玩草18 草
鱼雷始终是很有效的攻击手段
新人欢迎积分1 阅读权限80积分11539精华0UID帖子金钱24053 威望0
Lv.8, 积分 11539, 距离下一级还需 8461 积分
UID帖子威望0 多玩草0 草
鱼雷有最短射程和最长射程么?
新人欢迎积分0 阅读权限70积分7028精华0UID1733021帖子金钱12708 威望0
Lv.7, 积分 7028, 距离下一级还需 2972 积分
UID1733021帖子威望0 多玩草115 草
.................................................
新人欢迎积分0 阅读权限40积分846精华0UID帖子金钱2066 威望0
Lv.4, 积分 846, 距离下一级还需 154 积分
UID帖子威望0 多玩草20 草
0.0..............
百合ヶ咲るる
新人欢迎积分1 阅读权限80积分13510精华0UID帖子金钱18552 威望2
大和型戦艦、一番艦、大和。推して参ります!
Lv.8, 积分 13510, 距离下一级还需 6490 积分
UID帖子威望2 多玩草352 草
zzhhss111 发表于
21:10 * Q9 h! e) v3 e
鱼雷有最短射程和最长射程么?6 @5 K) j&&d4 o0 V3 h' n
之前的Q&A提到过
运命の果実を、一绪に食べよう!
   「 ありがとう、爱してる。」
新人欢迎积分1 阅读权限80积分11539精华0UID帖子金钱24053 威望0
Lv.8, 积分 11539, 距离下一级还需 8461 积分
UID帖子威望0 多玩草0 草
舰队偶像那珂酱 发表于
21:23 & `: @- `! M, B2 c
; S6 q& \8 Y+ R% v# ]
必须有0 s7 R$ m2 S% c7 |* O
好的!谢谢那珂酱!
新人欢迎积分0 阅读权限60积分3766精华0UID帖子金钱3394 威望0
Lv.6, 积分 3766, 距离下一级还需 1234 积分
UID帖子威望0 多玩草0 草
很好玩的样子
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