nba2k15改中文英文字体改成中文字体

NBA2K15 隐藏观众、游戏超频、头发虚影解决 附画面设置说明_nba2k吧_百度贴吧
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NBA2K15 隐藏观众、游戏超频、头发虚影解决 附画面设置说明
低配置福音 更新了1号升级档后彻底隐藏观众席方法、2K官方游戏超频方法、解决头发虚影方法 附:各项画面设置说明by 5706365打了1号升级档后 在C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15里 原有的VideoSettings画面设置文件旁多了一个VideoSettingsHelp文件 点开里面是所有画面设置的说明帮助 特别摘取出对玩家比较有用的 同时也是游戏里找不到的画面设置以下选项皆为修改VideoSettings里的画面设置选项 并非修改VideoSettingsHelp文件1.CROWDLOD
Crowd mesh resolution detail level.
CROWDLOD=0
- High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1
- Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2
- Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3
- No crowd.CROWDLOD改为3 隐藏所有观众 实测有效 截图见下注意! VideoSettings文件改好后不可再进入游戏里的画面设置选项 否则隐藏观众效果会自动还原失效 请于游戏里画面设置改好后 再退出游戏 找到VideoSettings文件进行修改 也可将文件属性改为 只读2.ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0
- Normal priority.
ABOVE_NORMAL_PRIORITY=1
- Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2
- High priority.处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 改成2即为游戏超频 可能有会破音的问题3.SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1
- No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2
- Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3
- Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4
- Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher
- Not recommended. May cause driver crash and/or stalling.SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题数值越大对配置负担越大 且会造成精确传球时球员小标偏移 慎用头发虚影其他解决方法见此贴:附文件所有设置选项说明 有英文能力的可以帮助翻译下WIDTH, HEIGHT
Display resolution.
It is recommended to choose a display resolution with the same aspect ratio as your monitor.
The resolutions allowed may vary depending on which monitor you select.
For monitors with a 16:9 aspect ratio the recommended display resolution is:
1920 x 1080 for systems with 2 GB or more of VRAM.
1280 x 720 for systems with less than 2 GB of VRAM.
or the closest matching 16:9 resolution.
For monitors with a 16:10 aspect ratio the recommended display resolution is:
1920 x 1200 for systems with 2 GB or more of VRAM.
1280 x 800 for systems with less than 2 GB of VRAM.
or the closest matching 16:10 resolution.REFRESHRATE
Monitor refresh rate. This game was designed for REFRESHRATE=60.
The refresh rates allowed may vary depending on which monitor you select.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.BUFFERCOUNT
Number of queued display buffers.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.VSYNC
Vertical refresh synchronization control.
- Do not synchronize to the REFRESHRATE.
- Synchronize frame rate to REFRESHRATE.
- Synchronize frame rate to half the REFRESHRATE.
VSYNC=3 or higher
- Not recommended.DYNAMIC_VSYNC
Control for dynamic VSYNC. Only valid when VSYNC=1
DYNAMIC_VSYNC=0
- Always use the specified VSYNC. Recommended for high-end graphics cards.
DYNAMIC_VSYNC=1
- Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.LETTERBOX
Aspect ratio control. This game was designed for 16:9 aspect ratio.
LETTERBOX=0
- Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
LETTERBOX=1
- Maintain 16:9 aspect ratio. The remainder of the display will be black.CURSOR_IDLE_TIME
Number of seconds of mouse idle time before the cursor is hidden.WINDOWMODE
WINDOWMODE=0
- Full-screen. Recommended for performance.
WINDOWMODE=1
- Windowed.
WINDOWMODE=2
- Full-screen Windowed. Recommended for responsive change of window focus (e.g. &Alt-Tab&).WINDOW_X, WINDOW_Y
Position of window when WINDOWMODE=1.
A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.MSAA
Hardware accelerated multi-sample anti-aliasing level control.
MSAA=0 or 1
- No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
- 2 levels of multi-sample anti-aliasing.
- 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
- 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.MSAAQUALITY
Driver specific multi-sample anti-aliasing quality level setting.
The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
For more info, see &ID3D11Device::CheckMultisampleQualityLevels&
... 9%28v=vs.85%29.aspxSUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1
- No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2
- Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3
- Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4
- Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher
- Not recommended. May cause driver crash and/or stalling.MONITOR
Which display monitor to use. Use MONITOR=0 for the main monitor.
The resolutions allowed may vary depending on which monitor you select.MAXANISOTROPY
Maximum number of texture anisotropic sampling levels allowed.
MAXANISOTROPY=1
- Recommended for low-end graphics cards.
MAXANISOTROPY=16
- Recommended for high-end and mid-range graphics cards.TEXTURELOD
Texture resolution detail level control.
Use of high or medium resolution textures may increase load time,
and can cause large stalls when using a setting higher than recommended.
TEXTURELOD=0
- High resolution. Recommended for systems with 3 GB or more of VRAM.
TEXTURELOD=1
- Medium resolution. Recommended for systems with 2 GB or more of VRAM.
TEXTURELOD=2
- Low resolution. Recommended for systems with less than 2 GB of VRAM.PLAYERLOD
Player mesh resolution detail level and cloth simulation control.
PLAYERLOD=0
- Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
PLAYERLOD=0
- High resolution mesh detail. Recommended for high-end graphics cards.
PLAYERLOD=1
- Medium resolution mesh detail. Recommended for mid-range graphics cards.
PLAYERLOD=2
- Low resolution mesh detail. Recommended for low-end graphics cards.CROWDLOD
Crowd mesh resolution detail level.
CROWDLOD=0
- High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1
- Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2
- Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3
- No crowd.EFFECTLOD
Special effects control.
EFFECTLOD=0
- Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
EFFECTLOD=1
- Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.SHADERLOD
Shader detail control.
SHADERLOD=0
- High detail shaders. Recommended for high-end and mid-range graphics cards.
SHADERLOD=1
- Low detail shaders. Recommended for low-end graphics cards.ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0
- Normal priority.
ABOVE_NORMAL_PRIORITY=1
- Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2
- High priority.D3D_INTERNAL_THREADING_OPTIMIZATIONS
Control for internal D3D driver threading.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=0
- Disallow multi-threaded graphics driver.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=1
- Allow multi-threaded graphics driver. Recommended for all systems.FAST_TEXTURE_FORMAT_CONVERSION
Texture format conversion control.
For more info, see &Format Conversion Using Direct3D 10.1&
... 29.aspx#Differences
FAST_TEXTURE_FORMAT_CONVERSION=0
- Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
FAST_TEXTURE_FORMAT_CONVERSION=1
- Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.DYNAMIC_ENVIRONMENT_MAP
Control for dynamic environment maps.
DYNAMIC_ENVIRONMENT_MAP=0
- Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
DYNAMIC_ENVIRONMENT_MAP=1
- Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.JIT_SHADER_CREATE
Shader creation control
JIT_SHADER_CREATE=0
- Create shaders on file load. May cause stuttering on loading screens.
JIT_SHADER_CREATE=1
- Create shaders on first draw. May improve load time at the cost of in-game stuttering.ADAPTER
Which graphics adapter to use on systems with more than one graphics card.
Only graphics cards connected to a monitor are recognized.
怎么可以小于7v7
感觉这个游戏多玩,论坛...
我是不知道你们看到了多...
好诶 回去试试
这个才是真福利啊 ,用了之后一点不卡了
是真的不卡了啊
宽度,高度显示分辨率。建议选择一个具有相同的纵横比作为你的显示器的分辨率。该决议允许可能取决于你选择的监测。对于一个16:9长宽比推荐的显示分辨率显示器:与2 GB或更多的显存系统。小于2 GB的VRAM型系统。或最匹配的16:9分辨率。与16:10推荐的显示分辨率显示器:与2 GB或更多的显存系统。小于2 GB的VRAM型系统。或最接近的匹配16:10分辨率。refreshrate显示器刷新率。这个游戏是专为refreshrate = 60。刷新率可能会有所不同,这取决于允许监视你的选择。为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。请使用低性能设置,如果不能保持60 fps。如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。buffercount排队的显示缓冲区数。为获得最佳的体验,请使用refreshrate = 60,= 1,= 3 buffercount VSYNC。请使用低性能设置,如果不能保持60 fps。如果60 FPS仍无法维持,请使用VSYNC = 0和buffercount = 1。垂直同步垂直刷新同步控制。垂直同步= 0不到refreshrate同步。垂直同步= 1同步的帧速率refreshrate。垂直同步= 2同步帧速率的一半的refreshrate。垂直同步= 3或更高的-不推荐。dynamic_vsync动态同步控制。只有有效时,垂直同步= 1dynamic_vsync = 0总是使用指定的垂直同步。推荐用于高端显卡。dynamic_vsync = 1动态切换从VSYNC = 1 = 2在非同步互动游戏的相机。推荐运行60 FPS在游戏系统,但不能维持60 FPS在非交互的部件。信箱纵横比的控制。这个游戏是专为16:9长宽比。信箱= 0假设16:9长宽比。没有比校正将应用。信箱= 1保持长宽比。显示的剩余部分将黑。cursor_idle_time在光标是隐藏鼠标的空闲时间的秒数。windowmodewindowmode = 0全屏幕。建议的绩效。windowmode = 1 -窗口。windowmode = 2全屏窗口。推荐用于改变窗口焦点敏感(如:"ALT标签")。window_x,window_y窗口的位置时,windowmode = 1。一个窗口设置任何监控有效区域外将被放置在选定的监测中心。微软亚洲研究院硬件加速的多采样抗锯齿级别控制。重量= 0或1 -没有多采样抗锯齿。推荐用于低端显卡或系统小于1 GB的VRAM。重量= 2 - 2级多采样抗锯齿。重量= 4 - 4级多采样抗锯齿。推荐用于VRAM或超过1 GB系统。重量= 8 - 8级多采样抗锯齿。推荐用于高端显卡的显存3 GB或更多。msaaquality驱动程序特定的多采样抗锯齿的质量级别设置。一个质量水平的定义是由每个硬件厂商定义。没有任何设施提供给我们的Direct3D帮助发现这个信息。更多信息,见"id3d11device::checkmultisamplequalitylevels"…9% 29.aspx 28V = vs.85 %supersample超级采样抗锯齿级别。可以结合高抗混叠比提供硬件MSAA。supersample = 0或1没有超级采样抗锯齿。推荐用于小于4 GB的VRAM型系统。supersample = 2呈现双宽度和高度分辨率。将4倍的显存渲染缓冲区!supersample = 3呈现三宽度和高度分辨率。将9倍的显存渲染缓冲区!supersample = 4显示的宽度和高度分辨率四极。将16倍的显存渲染缓冲区!supersample = 5或更高的-不推荐。可能会导致司机崩溃和/或拖延。监控该显示器的使用。利用监测= 0为主要监测。该决议允许可能取决于你选择的监测。maxanisotropy最大数量的纹理采样级别允许的各向异性。maxanisotropy = 1推荐用于低端显卡。maxanisotropy = 16推荐用于高端和中端显卡。texturelod纹理分辨率的细节层次控制。使用高或中等分辨率的纹理可以增加加载时间,可引起大的摊位时使用的设置高于推荐。texturelod = 0高分辨率。推荐用于3 GB或更多的显存系统。texturelod = 1 -中分辨率。推荐用于2 GB或更多的显存系统。texturelod = 2的低分辨率。推荐用于小于2 GB的VRAM型系统。playerlod球员的网格分辨率细节水平和布料模拟控制。playerlod = 0—
宽,高 显示分辨率, 建议选择具有相同的纵横比显示器的显示分辨率。 允许可能因监视器而选择不同的分辨率。 对于显示器采用了16:9宽高比推荐的显示分辨率为: 具有2 GB显存或更多的系统。 的有小于2GB的显存系统。 或最接近的匹配16:9分辨率 为显示器用16:10宽高比推荐的显示分辨率为: 具有2 GB显存或更多的系统。 的系统少于2 GB的显存, 或最接近的匹配16:10的分辨率,刷新率 显示器的刷新频率。此游戏是专为刷新率= 60。 的刷新率让可能因该监控您选择的不同而不同。 为获得最佳体验,请刷新率= 60,垂直同步= 1和BUFFERCOUNT = 3。 请使用较低性能的设置,如果60的FPS不能维持。 如果60 FPS仍不能维持,请使用垂直同步= 0和BUFFERCOUNT = 1。BUFFERCOUNT 号码排队的显示缓冲区, 为获得最佳体验,请刷新率= 60,垂直同步= 1和BUFFERCOUNT = 3。 请使用下。性能设置,如果60的FPS不能维持若60帧仍不能维持,请使用垂直同步= 0和BUFFERCOUNT = 1。垂直同步 垂直刷新同步控制。 VSYNC = 0 -不同步的刷新率, 垂直同步= 1 -同步帧率的刷新率。 VSYNC = 2 -帧速率的一半,刷新率同步, 垂直同步= 3或更高版本-不推荐。DYNAMIC_VSYNC 控制的动态垂直同步。只有有效的,当垂直同步= 1 DYNAMIC_VSYNC = 0 -始终使用指定的垂直同步。推荐用于高端显卡。 DYNAMIC_VSYNC = 1 -动态切换,从垂直同步= 1 VSYNC = 2在非互动游戏摄像头。建议为运行60帧,而玩游戏的系统,但不能保持60 FPS的非交互的部分。遮 长宽比控制。此游戏是专为16:9的宽高比。 遮= 0 -假设16:9的宽高比。无长宽比修正将被应用。 遮= 1 -保持16:9的宽高比。该显示器的其余部分为黑色。CURSOR_IDLE_TIME 的鼠标闲置时间的秒数之前光标是隐藏的。WINDOWMODE WINDOWMODE = 0 -全屏。推荐使用性能。 WINDOWMODE = 1 -窗 WINDOWMODE = 2 -全屏窗。推荐用于窗口的焦点(例如“使用Alt-Tab”)。响应变化WINDOW_X,WINDOW_Y 窗口的位置时,WINDOWMODE = 1。 定位在有效区域外的任何监视器的窗口将被放置在选定显示器的中央。MSAA 硬件加速多重采样抗锯齿级别控制。 MSAA =
观众那个不可以啊???
我crowdlod改成3还是有观众的啊
看不懂啊,怎么用,求教
实测有效,虽然少了观众,但整体流畅很多
----不是所有流浪者,都迷失了自我。
能不能帮我修改个超不卡的
实测 使用游戏超频之后,40帧比以前60帧感觉都好
设置后 观众还是在
为什么观众还是在 而且超频那项没有 我是a卡
是全部复制进去还是说一个个修改?
这贴子不置顶么
我下的是3dm 48g的版本
昨天打了R组的破解补丁和1号升级档(C盘C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15这个文件夹被我删了) 今天又想打了3dm的2号升级档和破解补丁
楼主说的那个C盘里VideoSetting找不到了
楼主能发个给我吗
低配实在需要去掉观众!
marrrrrrrrk!
C盘C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15
这个路径我怎么找不到啊,我是3DM破解版的
怎么改成3?
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1280字体怎么英文改成中文
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