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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360
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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360
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Get Started Fast with XNA Game Studio 4.0a??and Build Great Games for Both Windowsi?? Phone 7 and Xbox 360i???This is the industrya??s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you wona??t get anywhere elsea??including thorough coverage of new Windows Phone APIs for mobile game development. ?Youa??ll quickly build simple games and get comfortable with Microsofta??s powerful XNA Game Studio 4.0 toolset. Next, youa??ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes?Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNAa??s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues?From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.?
Tom Miller has been with Microsoft for a full decade. He specializes in bringing together managed code and gaming. He wrote and supported Managed DirectX, and for the past few years, he has been largely responsible for implementing the framework (graphics, audio, input, storage, and other core features) included in XNA Game Studio products. He currently works for Microsoft Game Studios.
Dean Johnson joined Microsoft in 2006 and helped launch the XNA Creators Club pipeline allowing hobbyists and independent developers to release their games on the Xbox LIVE Indie Games Marketplace. He currently is a Lead Software Development Engineer working on the XNA Game Studio product team.
Both authors actively blog and participate in game development conferences.
Introduction
So You Want to be a Game Developer?
A Brief History of XNA Game Studio
What Is Available in Game Studio
Why This Book?
Getting Started
Installing XNA Game Studio
Downloading the Tools
App Hub Membership
XNA Game Studio Connect
Writing Your First Game
Your First XNA Game Studio Windows Game
Your First XNA Game Studio XNA Xbox
Your First XNA Game Studio Windows Phone
Download Samples
Sprites and
2D Graphics
Show Me Something on Screen
Spritebatch
Moving Things Around
Controlling State
Rendering Text
The Game Object and the Default Game Loop
What Is in a New Project?
The Game Class
Virtual Methods
Properties
Update and Draw
Components
GameComponents
Introduction to
3D Graphics
3D Graphics in XNA Game Studio
3D Graphics?
Makeup of a
3D Math Basics
Coordinate Systems
Vectors in
3D Graphics
Graphics Pipeline
Graphics Card
Vertex Shader
Backface Culling
Viewport Clipping
Rasterization
Pixel Shader
Pixel Tests
Final Output
Reach and HiDef Graphics Profiles
Graphics Profiles Define Platform Capabilities
The Reach Profile
The HiDef Profile
3D Rendering Start
GraphicsAdapter
GraphicsDevice
Drawing with Primitives
Lights, Camera, Action!
Why Do I See What I See?
View Matrix
Projection Matrix
Perspective
Orthographic
Camera Types
Static Cameras
What Is a Model?
Rendering Models
Built-In Shader Effects
Using BasicEffect
Basic Lighting
Textures, Vertex Colors, and Fog
Using the Effect Interfaces
Using DualTextureEffect
Using AlphaTestEffect
Using EnvironmentMapEffect
Using SkinnedEffect
States, Blending, and Textures
Device States
BlendState
DepthStencilState
Render Targets
Faking a Shadow with a Depth Buffer and Render
Back to Device States
The Stencil Buffer
RasterizerState
SamplerStates
Other Texture Types
Introduction to Custom Effects
What Is a Custom Effect?
High Level Shading Language
Creating Your First Custom Effect
Parts of an Effect File
Global Variables
Vertex Structures
Drawing with a Custom Effect
Vertex Color
Setting Sampler States in Effect File
Textures Repeating
Ambient Lighting
Triangle Normals
Diffuse Lighting
Emissive Lighting
Specular Lighting
Point Lights
Effect States
Alpha Blending Using Effect States
Using the Content Pipeline
Tracing Content Through the Build System
Content Processors
Content Importers
Combining It All and Building Assets
Combining What You Learned So Far
Having Fun with Avatars
Introduction to Avatars
Accessing Avatar Information Using
AvatarDescription
Loading Avatar Animations with AvatarAnimation
Drawing the Avatar Using AvatarRenderer
Modifying Avatar Lighting
Playing Multiple Animations
Blending Between Animations
Interacting with Objects
2D Avatars Using Render Targets
Custom Avatar Animations
Creating the Custom Animation
Building the Custom Animation Type
Creating the Content Processor
Adding the Custom Animation to Your Game
Updating Your Game to Use the Custom
Understanding Performance
General Performance
Who Takes Out the Garbage?
Multithreading
Graphics Performance
Measuring Performance
Performance Measurement Tools
Cost of Built-In Shaders
Adding Interactivity with User Input
Using Input in XNA Game Studio
Polling versus Event-Based Input
The Many Keys Of A Keyboard
Reading Keyboard State
Moving Sprite Based on Keyboard Input
Onscreen Keyboard
Precision Control of a Mouse
Reading Mouse State
Moving Sprite Based on Mouse Input
Setting the Mouse Position
360 Gamepad
Reading Gamepad State
Moving Sprites Based on Gamepad Input
Thumb Stick Dead Zones
Other Types of Controllers
Is the Gamepad Connected?
Multitouch Input For Windows Phones
Reading the TouchPanel Device State
Determine Number of Touch Points
TouchPanel Width, Height, and Orientation
Moving Sprite Based on Multitouch Input
Reading Gestures from the TouchPanel
Displaying GestureSample Data
Windows Phone Sensors and Feedback
Acceleration Data using the Accelerometer
Locating a Windows Phone with the Location
Providing User Feedback using Vibration
Turn Up the Volume
Playing Sound Effects
Using SoundEffect for Audio Playback
Microsoft Cross-Platform Audio Creations
Tool (XACT)
Dynamic Sound Effects
Recording Audio with a Microphone
Generating Dynamic Sound Effects
What Is Storage?
Isolated Storage
Saving and Loading Data
The IsolatedStorageFile Object
XNA Game Studio Storage
Recreating the Project on Xbox
Devices and Containers
Getting a Device
Looking at the API
Loading Loose Files from Your Project
Gamer Services
GamerServicesComponent
Guide Class
Trial Mode
Now the Bad News
Platform-Specific Guide Functionality
Gamers and Profiles
GameDefaults
Privileges
With Friends Like This...
Multiplayer Networking
Multiplayer Games
Getting Ready for Networking Development
Main Menu and State Management
Creating a Network Session
Building a Game Lobby
Playing the Game
Searching for an Available Network Session
Joining an Available Network Session
Sending Player Invites
Simulating Real World Network Conditions
Using Media in XNA Game Studio
What Is Media?
Playing a Song
MediaPlayer
Songs and Metadata
Media Enumeration
Media Library
Rendering a Video
Visualizations
Rendering Visualization Data
Reach vs. HiDef Chart
Using the Windows Phone FMRadio
Windows Phone
7 Launchers and Choosers
Dealing with Tombstoning
帮助平台入驻From PCGamingWiki, the wiki about fixing PC games
Key points
Available for free
Allows original Xbox controllers to be used on Windows machines
Currently no support for wireless controllers
Does not support Windows 8
General information
Plug in your controller
Install XBCD (On Windows Vista/Windows 7 run as admin)
During the installation of the software you will be prompted to install the drivers via a wizard that appears, click next throughout till the driver is installed.
Xbox 360 pad users will have an additional prompt to install an older driver over the common class driver, click yes on this prompt to complete installation.
Reinstallations of the driver can be done at any time from the start menu program group.
To configure your controllers keys, run the XBCD Setup (Windows Vista/Windows 7 run as Admin)
On some controllers, such as arcade sticks, the setup might recognize the stick as a D-pad. In this case you may want to change the control assignment from POV to Axis. Copy the directions from the left stick.
Not an exhaustive list. Up to date list .
Xbox Controllers
Thrustmaster Controller
Microsoft Xbox Controller
Microsoft Xbox Controller S
Logitech Cordless Precision
Logitech Thunderpad
InterAct PowerPad Pro Xbox pad
Chic Controller
Saitek Adrenalin
MadCatz 4516
MadCatz Control Pad Pro
MadCatz 4526
MadCatz Microcon Xbox Controller
MadCatz Lynx Wireless Controller
MadCatz MicroCon Wireless Controller
MadCatz Blaster
Intec wireless
Nyko Xbox Controller
Nyko Air Flow
Nyko Xbox Controller
Radica Gamester
After Glow Pro Controller
Philips Recoil
Big Ben XS Xbox Controller
PowerWave Xbox Controller
Xbox Arcade Sticks
Radica Gamester Reflex
Xbox Steering Wheels
Thrustmaster Wheel
Thrustmaster Wheel
Thrustmaster Modena GT
Competition Pro Steering Wheel
Saitek Racingwheel
MadCatz Universal MC2(TM) Racing Wheel and Pedals
Gamexpert PS2/GC/Xbox Steering Wheel
Fanatec Speedster 3 Forceshock
Foot Pads for Xbox/360
MadCatz Beat Pad (w/ Handle)
MadCatz Beat Pad Pro
RedOctane Ignition Pad
Konami DDR Pad
Xbox 360 Controllers
Microsoft Xbox 360 Controller
Logitech Chillstream
Saitek P3600
Madcatz Xbox 360 Controller
MadCatz Pro for Xbox 360
MadCatz 360 MicroCon
Madcatz Modern Warfare 2 Edition
MadCatz GamePad
Joytech NEO Se Advanced
Afterglow AX.1 Wired controller
Pelican XSZ Wired Controller (Model #PL-3601)
GameStop Xbox 360 Controller
HORI Pad EX Turbo
Afterglow AX.1 Wired controller
Joytech SE for 360
Razer Onza TE
Razer Onza SE
Mad Catz Xbox 360 GamePad
HORI Pad EX2 Turbo
Afterglow AX.1 Wired controller
Razer Onza TE
Power A Mini Pro EX Controller
Xbox 360 Arcade Sticks
MadCatz Street Fighter IV Fight Stick
MadCatz Street Fighter IV
MadCatz Arcade Gamestick (Street Fighter IV Fightstick TE)
Madcatz Arcade Fightstick Tournament edition
DOA4 Stick
EX2 Fighter Stick
Hori Real Arcade Pro VX SA
Xbox 360 Steering Wheels
Logitech DriveFX Wheel
Foot Pads for Xbox 360
MadCatz Beat Pad 360
Xbox 360 Guitar Controller
RedOctane X-plorer Guitar
PCGamingWiki

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