9.49.4正在更新车库了,问下td是全面削弱了吗

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10号Q&A:TD开火隐蔽加成应该被削弱
10:47:26 条|来源:多玩坦克世界|作者:你的样吇如往昔|
10号Q&A:TD开火隐蔽加成削弱是正确的
  9.6.2014
  Posted on June 9, 2014 by Silentstalker & 93 Comments &
  Nothing much today either. Russians are having the 9.1 tomorrow, we on Wednesday. Americans & next week IIRC.
  今天也没啥东西,俄服明天更新,欧服在周三,美服&&可能下周了。
  The patchnotes don&t bring anything that much new and interesting as far as I could see (pretty much everything was tested already), the only thing that caught my eye was: &reduced the chance of getting the Ruinberg on Fire map&. Storm posted that it was him who added this.
  在我看来补丁内容并没有带来任何新的和有趣的东西(基本上都是测试的那些),唯一进入我视野的是:&降低了进入鲁别克(烈焰)地图的几率&。Storm说那是他自己添加的。
  Oh yea and they apparently fixed the bug where the tracers flew through tanks in some cases. Also, the battle loading time fix and the fix that improves performance when switching to sniper mode were implemented as well.
  噢,他们显然修复了弹道在一些情况下穿过车身的bug,还有,修复了战斗的载入时间问题并且提升了切换到狙击模式时游戏的表现力。
  Anyway, the following answers are by Knopka and some developer (?) called Riot_Guy
  总之,以下的回答来自Knopka 和一个叫Riot_Guy的开发团队(人员?)
  - it will take at least 50-100 battles to get &kill rings& in 9.1
  击杀环需要花费50-100的战斗才能获得
  - the kill marks on the barrel are optional (can be disabled in options)
  击杀标记是一个可选项(可以在选择中禁用)
  - Knopka on the new Kharkov map: &The map feels very big and there is a possibility to fight on it comfortably with every class of vehicle.& (she continues how the map offers chances for all types of warfare)
  Knopka关于新图哈尔科夫:地图感觉很大,并且对于所有类型的车玩起来都很舒服(她接着说地图如何给于所有作战的类型提供机会)
  - Kharkov map will be available to vehicles of tier 4 and higher
  哈尔科夫地图需要4级及其以上的车才能进入
  - the sounds of first 9.1 test (&new gun sounds&) were there only for feedback gathering, which will now be analyzed
  9.1首测的声音效果只是用做收集反馈,现在在进行分析
  - the new &Dynamic FOV& option in settings allows the player to set minimum and maximum FOV on various zooms differently (maximal angle is set when the camera is zoomed out, the more you zoom in the narrower FOV gets)
  新的动态视角在设置中允许玩家在各种不同的缩放中设定最小和最大视角(镜头放的越远,视角最大,镜头放的越大,视角会越窄)
  - the premium TD camo after shot was not nerfed, only the regular vehicles were
  金币TD开火后的伪装没被削弱,只有普通车被削了。
  - Knopka on Havok: &with the implementation of Havok, some processes will be working on your computer using its power, second part will work on the server. Be patient&
  Knopka关于Havok引擎:&引入该引擎后,部分进程会在你的个人电脑上占用资源,第二部分将会工作在服务器上&
  - test 9.1 (both rounds) confirmed improved game performance and less lags/freezes
  9.1的2轮测试证明了游戏性能的提升和卡顿/卡死现象的减少
  - fragile TD&s suffering from shooting camo nerf too much? &It will be somewhat more difficult, but I think we can agree that to fire while being invisible with impunity is not very fair.&
  开火伪装加成削弱使得薄装甲TD更难玩了??这个确实对它们来说有些困难,但是我认为我们能够共识的一点是:开火时不被发现顺带着不会受到惩罚的行为是非常不公平的&
  - developers are working on the rework of textured for HD
  开发人员正在重做高清贴图
  - the sound of tank destruction (SS: the &popping&) was also reworked based on the player feedback
  坦克摧毁音效在玩家反馈意见的基础上已进行了重做。
  - Not enough content in 9.1? &In last half a year we added new game modes, new maps, new vehicles. That&s the content :)&
  9.1 内容不多啊??在已过去的半年里,我们添加了新模式,新地图,新车,就是这些内容:)&
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