gmod手机版下载安卓没有TF底座怎么办

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Gmod模块怎么安装 Gmod模块安装步骤
日 & 作者:佚名 & 来源:本站整理 & 浏览:2151 & 评论: &
Gmod模块怎么安装?Gmod模块安装步骤。很多玩家喜欢将模块直接放到orangebox文件夹里面,或者直接复制模块里的model什么的文件复制进gmod文件夹当然这种方法容易出错,慎用。Gmod模块可以让游戏更加轻松,让游戏更有趣,一起来看看具体方法吧。
Gmod模块安装教程
10用户:放到hl2/garrysmod/addons里
07&09用户:放到你所安装GMOD的文件夹的名字/orangebox/garrysmod/addons里
一般都是这样的
如果你看到了一个文件夹只有model和material,那么。
10用户:放到hl2/garrysmod里
07&09用户:放到你所安装GMOD的文件夹的名字/orangebox/garrysmod里
一般是这样的,如果作者有标明是replacement亦或是skin那么。
10用户:放到hl2/hl2里,或者是hl2/garrysmod里(这个根据情况而定,出现替换提醒的话就说明你放对了。。。)
07&09用户:放到你所安装GMOD的文件夹的名字/orangebox/garrysmod里,或者是你所安装GMOD的文件夹的名字/orangebox/hl2里,还有可能是你所安装GMOD的文件夹的名字/hl2里。。。有替换提醒最好也要这三个位置都放一遍,保证成功可能性高
PS:有些替换portal或者TF2、EP1、EP2模型的model或者material就放到episodic、portal、tf文件夹里覆盖。
文件夹名字解释:(带&*&的属于在orangebox里的模块,10不兼容)
*(反恐精英:起源2009模块是在orangebox里的,但是还有一个相同的模块不在那里)cstrike-反恐精英:起源
*dod-胜利之日:起源
*(也有两个版本,一个在orangebox里,另一个则不在)episodic-EP1,HL2第一章
*EP2-就是EP2,HL2第二章
*(10不在orangebox里,07和09在)garrysmod-Gmod,还有个名字叫盖瑞模组,很少用
hl2-就是半条命2
*hl2mp-半条命2死亡竞赛,就是大家经常说的deathmatch(DM)
*obsidian-黑曜石战争,最新版本为V1.35BETA,官网版本
*portal-传送门1
*portal prelude-传送门:序曲(一个MOD,但是被官方承认了,难度较高)
*tf-teamfortress2、军团要塞2
如果你用的是2009的话,升级包没事不要打,会出错。。。保持V32就行
obsidian conflict,黑曜石战争/冲突,起源引擎的一个多人的MOD,多人玩才好玩。安装与否没什么太大影响,也不会加什么东西。
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569768453548319483243910149417105688991618644084836828707793777517728406908760629
4.38 GB3.72 GB333.5 MB891 MB134.2 MB1.83 GB492.27 MB567 MB3.6 GB25 GB为什么我改了GMOD文件可是没有变啊???_百度知道
为什么我改了GMOD文件可是没有变啊???
怎么会这样?!!!!
我有更好的答案
2/hl2/model/weapon/physcannon.mdl放到Gmod/hl2/model/weapon/physcannon.mdl貌似Gmod只需要mdl文件文件的移动不会对Gmod造成任何不利影响除非你把DLL覆盖进去如果要时空效果,那么Gmod是否和TF兼容。。这是个问题...反正我不懂。但是一定要用Source的游戏。
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GMOD13专用E2代码
注意啊,只有GMOD13能用,其他版本想要的话请出错出到死第一个:精子飞机(Sperm Pod)code:
MaxEnts [Ar ID]:array [E Seat]:entity Tmr N Ang:angle Speed ChairOn
models/hunter/blocks/cube1x1x025.mdl#[--CONTROLS-Shift = Reduce Forwards Speed-W = Forwards-S = Backwards-A = Turn Left-D = Turn Right-Space = Pitch Up-Alt = Pitch Down]#if(first()){
holoCreate(23000,entity():toWorld(vec(0,0,12)))
holoModel(23000,&models/nova/airboat_seat.mdl&)
holoAng(23000,entity():toWorld(ang(0,90,0)))
holoParent(23000,entity())
entity():setMass(50000)
entity():propFreeze(0)
entity():propGravity(0)
entity():setColor(0,0,0,0)
runOnTick(1)
function entity:goto(Vector:vector)
This:applyForce(((Vector-This:pos())*10-This:vel())*This:mass())
E = holoCreate(9001,entity():toWorld(vec(125,0,12)))
MaxEnts = 75
for(I=1,MaxEnts)
holoCreate(I,E:toWorld(vec(10+(I-1)*20,0,0)))
holoModel(I,&hq_sphere&)
holoScale(I,vec(20/8,((MaxEnts+1)-I)/MaxEnts,((MaxEnts+1)-I)/MaxEnts)*3.6)
holoParent(I,I-1)
holoColor(I,vec(255))
holoDisableShading(I,1)
timer(&update&,Tmr)
holoAlpha(9001,0)
holoParent(9001,entity())
holoCreate(9000,entity():toWorld(vec(0,0,12)))
holoModel(9000,&hq_sphere&)
holoScale(9000,vec((72/6)*1.3,72/6,72/6))
holoAlpha(9000,55)
holoParent(9000,entity())
holoCreate(9002,holoEntity(9001):toWorld(vec(-25,0,0)))
holoModel(9002,&hq_rcylinder_thick&)
holoAng(9002,holoEntity(9001):toWorld(ang(90,0,0))
holoScale(9002,vec(4.25,4.25,5))
holoParent(9002,entity())
holoDisableShading(9000,1)
holoDisableShading(9001,1)
holoDisableShading(9002,1)
holoUnparent(1)
holoParent(1,E)}N+=3holoAng(9001,entity():toWorld(ang(0,cos(N)*7,0)))if(clk(&update&)){
stoptimer(&update&)
timer(&update&,Tmr)
Ar:unshiftAngle(E:angles())
for(I=1,MaxEnts)
holoAng(I,Ar[I,angle])
if(Ar:count()&MaxEnts)
Ar:remove(MaxEnts+1)
}}if(ChairOn){
Driver = Seat:driver()
W = Driver:keyForward()
S = Driver:keyBack()
A = Driver:keyLeft()
D = Driver:keyRight()
Space = Driver:keyJump()
Alt = Driver:keyWalk()
Shift = Driver:keySprint()
Ang = (ang((Space-Alt)*25,(A-D)*45 ,0))
applyAngForce((Ang-entity():angVel()*0.5-(entity():angles():setPitch(0):setYaw(0)*3))*entity():mass())
Speed += (W-S)*1
if(Speed&0)
if(Speed&0)
Speed = clamp(Speed,-7,80*(1+!Shift))
entity():goto(entity():pos()-entity():forward()*Speed)}else{
findByClass(&prop_vehicle_prisoner_pod&)
findSortByDistance(entity():pos())
if(find():pos():distance(entity():pos())&175&&find():owner()==owner()&&find():model()==&models/nova/airboat_seat.mdl&)
Seat = find()
Seat:setPos(holoEntity(23000):pos())
Seat:setAng(holoEntity(23000):toWorld(ang()))
Seat:propFreeze(1)
timer(&parent&,100)
if(clk(&parent&))
stoptimer(&parent&)
Seat:parentTo(entity())
holoDelete(23000)
ChairOn = 1
}}if(duped()||dupefinished()){
放出来之后,找出汽艇坐椅靠近中间的方块,就会被吸进去,然后坐上去玩
先AT人@囧仁参我就只想到你在玩E2了,呵呵。
为何秒沉?!吧里都没人在用wire??
能发一下图片吗
演示图……
挺不错的,话说你能帮我找找关于计数的代码吗(time cpu)
图片啊,自己用就知道了
忘了更新了,呵呵猫盒子(Cat Box)
Annoying PlayerFinder
Player:entity
runOnTick(1) if(first()){
hint(&/t &name&&,5)
hint(&xXKvittoXx&,5)
hint(&If you Re-Publish it please Give Me Credits&,5) holoCreate(1) } S = owner():lastSaid():explode(& &) if (S:string(1)==&/t&){ TempPlayer = findPlayerByName(S:string(2)) if (TempPlayer:isPlayer()){ Player = TempPlayer } } holoCreate(1) holoModel(1,&cube&) holoScale(1,vec(-5,-5,-5)) holoColor(1,vec(250,250,250)) holoAng(1,ang(0,360,0)) holoPos(1, Player:pos() + vec(0,0,50)) holoMaterial(1,&matsys_regressiontest/background&)
holoEntity(1):soundPlay(999,999,&misc/happy_birthday_tf_02.wav&)
if (duped()) {selfDestruct()}
输入/t &name(某人名子)& 然后他就会被一只猫的图象围绕,呵呵,整人用
Cutiepie Sea Creature
A:angle N [E H1 H2 H3 H4]:entity CA [AA1 AA2 AA3 AA4]:array
models/hunter/blocks/cube05x05x05.mdlif(first()){
runOnTick(1)
local RI = randint(0,1)
local Clr = RI ? vec(255,100,255) : vec(30,100,150)
setName(&qt3.14 &+(RI ? &jellyfish& : &squid&))
E = entity()
E:propGravity(0)
E:propFreeze(0)
E:setMaterial(&models/debug/debugwhite&)
E:setColor(Clr)
H1 = holoCreate(1,E:toWorld(vec(7,7,-12)),vec(0.5,0.5,1))
H2 = holoCreate(11,E:toWorld(vec(-7,7,-12)),vec(0.5,0.5,1))
H3 = holoCreate(21,E:toWorld(vec(7,-7,-12)),vec(0.5,0.5,1))
H4 = holoCreate(31,E:toWorld(vec(-7,-7,-12)),vec(0.5,0.5,1))
holoColor(1,Clr)
holoColor(11,Clr)
holoColor(21,Clr)
holoColor(31,Clr)
holoParent(1,E)
holoParent(11,E)
holoParent(21,E)
holoParent(31,E)
for(I=2,10)
local J = I-1
holoCreate(I,H1:toWorld(vec(0,0,-J*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,J==1 ? H1 : holoEntity(J))
for(I=12,20)
local J = I-1
local K = I-11
holoCreate(I,H2:toWorld(vec(0,0,-K*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,K==1 ? H2 : holoEntity(J))
for(I=22,30)
local J = I-1
local K = I-21
holoCreate(I,H3:toWorld(vec(0,0,-K*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,K==1 ? H3 : holoEntity(J))
for(I=32,40)
local J = I-1
local K = I-31
holoCreate(I,H4:toWorld(vec(0,0,-K*12)),vec(0.5,0.5,1))
holoColor(I,Clr)
holoParent(I,K==1 ? H4 : holoEntity(J))
timer(&tick&,90)}if(clk(&tick&)){
stoptimer(&tick&)
timer(&tick&,90)
AA1:unshiftAngle(H1:angles())
AA1:remove(11)
for(I=2,10)
local J = I-1
holoAng(I,AA1[J,angle])
AA2:unshiftAngle(H2:angles())
AA2:remove(11)
for(I=12,20)
local J = I-11
holoAng(I,AA2[J,angle])
AA3:unshiftAngle(H3:angles())
AA3:remove(11)
for(I=22,30)
local J = I-21
holoAng(I,AA3[J,angle])
AA4:unshiftAngle(H4:angles())
AA4:remove(11)
for(I=32,40)
local J = I-31
holoAng(I,AA4[J,angle])
}}N+=3holoAng(1,E:toWorld(ang(-10+sin(N)*10,0,10-sin(N)*10)))holoAng(11,E:toWorld(ang(10-sin(N)*10,0,10-sin(N)*10)))holoAng(21,E:toWorld(ang(-10+sin(N)*10,0,-10+sin(N)*10)))holoAng(31,E:toWorld(ang(10-sin(N)*10,0,-10+sin(N)*10)))A *= 0.95applyForce((E:up()*max(cos(N)*15,0)-E:vel()*0.015625)*E:mass())applyAngForce((A-E:angVel()*0.03125)*E:mass())CA = cos(N) & 0.5if(changed(CA)){
local R = 5
A = ang(random(-R,R),random(-R,R),random(-R,R))
}}RD = rangerOffset(300,E:pos(),E:up())if(RD:hit()){
applyForce(-E:up()*20*E:mass())
applyAngForce(ang(15,0,0)*E:mass())}水母?章鱼?我也不知道!放出来之后就会有一只章鱼还是水母的东西飘来飘去..
晚一点在更新,我希望这贴不会沉...
链接: 密码:huss来发个ADV呵呵这是&喝醉的乌鸦(Drunk crow)&,跟布娃娃控制器一样,可以控制乌鸦,左键瞄准,右键拉鸟屎,F键切换视角(还有个猎头蟹控制器但是连结过期了...)
最近发现直接复制贴上E2会排序错乱...所以接下来改成用记事本让大家下载...
Shooty Sticks
TA:array Holos:array Click ACount Dir:array
runOnTick(1)Click = owner():keyAttack1()Speed = 10if(first()){for(I=1,100){holoCreate(I)holoModel(I,&hqcylinder2&)holoScaleUnits(I,vec(2,2,25))
Holos[I,entity] = holoEntity(I)}
print(Holos:count():toString())}if(Click&$Click){ACount++Dir[ACount,vector] = owner():eye()holoPos(ACount,owner():shootPos())
holoEntity(ACount):setTrails(2,10,5,&trails/smoke&,vec(255,255,255),255)}for(I=1,ACount){if(ops()&4500){break}if(TA[I,number]==0){Dire = Dir[I,vector]holoPos(I,holoEntity(I):pos()+Dire*Speed)holoAng(I,Dire:toAngle()+ang(90,0,0))
rangerHitWater(0)rangerHitEntities(1)rangerIgnoreWorld(0) rangerFilter(owner()) Ranger = rangerOffset(12.5,Holos[I,entity]:pos(),Holos[I,entity]:up()) if(Ranger:hit()){holoParent(I,Ranger:entity())
Ranger:entity():applyOffsetForce(holoEntity(I):up()*Ranger:entity():mass()*1000,Ranger:position())TA[I,number]=1holoEntity(I):removeTrails()}}else{}}if(Holos:count()==ACount){#print(&Out of Ammo!&)#reset() }丢粉笔!体验看看老师的愤怒吧!
Dr. Cocktopus* Spunktacular Jizz-Cock
T:entity Ang:angle AngF:angle INC@persist I Load@modelrunOnTick(1)Holos = 60Scale = 1Space = 6Speed = 10Size = 2if(first()){Bet = Holos-1Dist1 = Space*ScaleDistance = Dist1*BetAngF = ang(0,0,0)}if(findCanQuery()){findByClass(&player&)T = findClosest(entity():pos())
}if(!Load){timer(&clk&,100)if(clk(&clk&)){I++holoCreate(I)holoModel(I,&hqcylinder&)
holoScale(I,vec(1,1,Scale))holoColor(I,vec(0,0,0))if(I==Holos+4){holoModel(Holos+1,&hqicosphere2&)holoModel(Holos+4,&hqicosphere2&)
holoModel(Holos+2,&dome2&)holoModel(Holos+3,&dome2&)holoScale(Holos+1,vec(1,1,1)*Size)holoColor(Holos+1,vec(255,255,255))holoScale(Holos+2,vec(1.1,1.1,1.1)*Size)holoScale(Holos+3,vec(1.1,1.1,1.1)*Size)holoScale(Holos+4,vec(0.1,0.1,0.1)*Size)holoAng(Holos+2,ang(90,0,0))holoAng(Holos+3,ang(270,0,0))holoAng(Holos+1,ang(90,0,0))holoAng(Holos+4,ang(90,0,0))holoPos(Holos+1,holoEntity(Holos):pos())holoPos(Holos+2,holoEntity(Holos+1):pos())holoPos(Holos+3,holoEntity(Holos+1):pos())holoPos(Holos+4,holoEntity(Holos+1):pos()+holoEntity(Holos+1):forward()*5.5*-Size)holoParent(Holos+1,Holos)holoParent(Holos+2,Holos)holoParent(Holos+3,Holos)holoParent(Holos+4,Holos)Load=1
}}}else{Dir = T:shootPos()-holoEntity(Holos):pos()#Ang is target angleAng = (Dir:toAngle()+ang(90,0,0))/HolosDirAng = angnorm(Ang-holoEntity(1):angles())AngF = DirAng/Speed+AngFfor(I=1,Holos){if(I&1){holoPos(I,holoEntity(I-1):pos()+holoEntity(I-1):up()*(Scale*Space))
}else{holoPos(I,entity():pos())
holoAng(I,AngF+holoEntity(I-1):angles())}INC=INC+1Sin = abs(sin(INC)*70)holoAng(Holos+2,holoEntity(Holos+1):angles()-ang(Sin,0,0))holoAng(Holos+3,holoEntity(Holos+1):angles()+ang(Sin+180,0,0))}貌似是蛇,会一直看你,据作者说还会攻击,但是他就是一直看看我而已...
Captain America shield
On SideVel@persist O:entity [V Vt]:vector [Gyro]:angle Dist On2 Dist2
models/sprops/geometry/fdisc_30.mdlrunOnTick(1)P6 = 400000E = entity()if(first() | duped()){
O = owner()
E:setMass(100)
E:setAlpha(0)
E:setColor(vec(0,100,255))
E:setMaterial(&models/debug/debugwhite&)
holoCreate(0)
holoModel(0,&models/sprops/geometry/t_fdisc_18.mdl&)
holoParent(0,E)
holoColor(0,vec(0,100,255))
holoMaterial(0,&models/debug/debugwhite&)
holoScale(0,vec(1,1,1))
holoPos(0,E:pos())
holoAng(0,E:angles())
holoCreate(1)
holoModel(1,&models/sprops/misc/alphanum/alphanum_star_3.mdl&)
holoParent(1,E)
holoMaterial(1,&models/debug/debugwhite&)
holoScale(1,vec(1.1,0.25,1.1))
holoPos(1,E:pos()+vec(0,-0.5,0.9))
holoAng(1,E:angles())
holoCreate(2)
holoModel(2,&models/sprops/misc/tubes_thin/size_1/t_tube_12x6.mdl&)
holoParent(2,E)
holoMaterial(2,&models/debug/debugwhite&)
holoScale(2,vec(1.6,0.30,1.6))
holoPos(2,E:pos()+vec(0,-0.11,0))
holoAng(2,E:angles())
holoColor(2,vec(255,0,0))
holoCreate(3)
holoModel(3,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(3,E)
holoMaterial(3,&models/debug/debugwhite&)
holoScale(3,vec(0.91,0.25,0.91))
holoPos(3,E:pos()+vec(0,0.1,0))
holoAng(3,E:angles())
holoColor(3,vec(255,0,0))
holoCreate(4)
holoModel(4,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(4,E)
holoMaterial(4,&models/debug/debugwhite&)
holoScale(4,vec(1,0.25,1))
holoPos(4,E:pos()+vec(0,0.30,0))
holoAng(4,E:angles())#i
holoCreate(5)
holoModel(5,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(5,E)
holoMaterial(5,&models/debug/debugwhite&)
holoScale(5,vec(1.142,0.25,1.142))
holoPos(5,E:pos()+vec(0,0.51,0))
holoAng(5,E:angles())
holoCreate(6)
holoModel(6,&models/sprops/misc/tubes_thin/size_2/t_tube_24x6.mdl&)
holoParent(6,E)
holoMaterial(6,&models/debug/debugwhite&)
holoScale(6,vec(1.282,0.25,1.282))
holoPos(6,E:pos()+vec(0,0.70,0))
holoAng(6,E:angles())
holoColor(6,vec(255,0,0))}if(owner():keyAttack2()){
E:propFreeze(0)
E:applyForce((owner():eye()+vec(0,0,0))*P6)
E:setAng(owner():eyeAngles()+ang(0,0,-90))
timer(&Throw&,1000)
if(clk(&Throw&)){
E:applyForce((owner():eye()+vec(0,0,-0.16))*-P6*1.5)
timer(&Throw2&,3000)
if(clk(&Throw2&)){
timer(&Fix&,1)}
if(clk(&Fix&)){
E:propFreeze(1)
timer(&Fix2&,1)
if(clk(&Fix2&)){
E:propFreeze(0)
if(On2==1){if(O:keySprint() & O:keyForward()){
Dist = Dist2 + SideVel/4}elseif(O:keyForward()){
Dist = Dist2*2 + SideVel/10}else{
Dist = Dist2}#laif(On==1 ){
if(O:isCrouch()){
Dist = Dist2
V = (O:pos() + O:eye():setZ(0)*Dist + vec(0,0,(O:height()/2-28)))
Gyro = ang(0,O:eyeAngles():yaw()+134,0)
V = (O:pos() + O:eye():setZ(0)*Dist + vec(0,0,(O:height()/2)))
Gyro = ang(0,O:eyeAngles():yaw()+134,0)
}}E:setPos(V)E:setAng(Gyro+ang(0,-45,0))#d}else{ interval(1000) }美国队长盾牌,右键扔出去之后按住右键还有滑鼠控制方向,飞行一段时间后收回,这家伙碰到非机械NPC一击秒杀,也可以不用丢,直接拿着去撞人,撞啥秒啥,非常威猛呵呵
FailCake Man Eating Fridge
E:entity Eat Cos Debug Onc Attack:entity Kill Die Lol Died Ang:angle [Float]:vector In
T T2 Ply:array I Ranger:ranger
models/props_interiors/refrigerator01a.mdlrunOnTick(1)if(first() | duped()){E = entity()Eat = 0Debug = 0Onc = 0E:setMass(1000)Attack = noentity()holoCreate(1)holoModel(1,&cube&)holoScaleUnits(1,vec(2,2,2))holoParent(1,E)holoAlpha(1,0)holoPos(1,E:toWorld(vec(16,-15.5,28.5)))holoCreate(3)holoModel(3,&cube&)holoScaleUnits(3,vec(2,2,2))holoParent(3,E)holoAlpha(3,0)holoPos(3,E:toWorld(vec(16,-15.5,-5.5)))holoCreate(2)holoModel(2,&models/props_interiors/refrigeratorDoor02a.mdl&)holoParent(2,1)holoPos(2,E:toWorld(vec(16,0,29)))holoCreate(4)holoModel(4,&models/props_interiors/refrigeratorDoor01a.mdl&)holoParent(4,3)holoPos(4,E:toWorld(vec(16,0,-7)))### Made by Failcakehint(&Made by FailCake&,7)holoCreate(5)holoModel(5,&models/Gibs/HGIBS.mdl&)holoParent(5,E)holoAng(5,ang(0,-40,0))holoPos(5,E:toWorld(vec(-3,5,23.5)))holoCreate(6)holoModel(6,&models/props_junk/PopCan01a.mdl&)holoParent(6,E)holoAng(6,ang(0,-40,0))holoPos(6,E:toWorld(vec(-3,-3,24)))holoCreate(7)holoModel(7,&models/props_junk/PopCan01a.mdl&)holoParent(7,E)holoSkin(7,2)holoAng(7,ang(90,-40,0))holoPos(7,E:toWorld(vec(2,-9,22.5)))holoCreate(8)holoModel(8,&models/props_junk/garbage_plasticbottle002a.mdl&)holoParent(8,E)holoAng(8,ang(-90,90,0))holoPos(8,E:toWorld(vec(6,5,22.5)))holoCreate(9)holoModel(9,&models/props_junk/watermelon01.mdl&)holoParent(9,E)holoScale(9,vec(0.7,0.7,0.7))holoAng(9,ang(0,0,0))holoPos(9,E:toWorld(vec(-3,5,12.5)))holoCreate(10)holoModel(10,&models/props_junk/watermelon01_chunk01b.mdl&)holoParent(10,E)holoScale(10,vec(0.7,0.7,0.7))holoAng(10,ang(0,90,0))holoPos(10,E:toWorld(vec(5,-7,10)))holoCreate(11)holoModel(11,&models/props_junk/garbage_takeoutcarton001a.mdl&)holoParent(11,E)holoAng(11,ang(0,30,0))holoPos(11,E:toWorld(vec(-5,-8,13.5)))setName(&FailCake Normal Fridge&)holoCreate(12)holoModel(12,&models/props_junk/garbage_milkcarton001a.mdl&)holoParent(12,E)holoAng(12,ang(90,90,0))holoPos(12,E:toWorld(vec(-5,4,0)))holoCreate(13)holoModel(13,&models/props_junk/garbage_milkcarton002a.mdl&)holoParent(13,E)holoScale(13,vec(0.7,0.7,0.7))holoAng(13,ang(0,50,0))holoPos(13,E:toWorld(vec(2,-8,0)))holoCreate(14)holoModel(14,&models/props_junk/MetalBucket02a.mdl&)holoParent(14,E)holoScale(14,vec(0.5,0.5,0.5))holoAng(14,ang(0,10,0))holoPos(14,E:toWorld(vec(0,0,-15)))holoCreate(15)holoModel(15,&models/props_junk/Shoe001a.mdl&)holoParent(15,E)holoAng(15,ang(0,20,0))holoPos(15,E:toWorld(vec(0,5,-29)))holoCreate(16)holoModel(16,&models/props_junk/Shoe001a.mdl&)holoParent(16,E)holoAng(16,ang(0,-20,0))holoPos(16,E:toWorld(vec(0,-5,-29)))holoCreate(17)holoModel(17,&models/props_junk/garbage_coffeemug001a.mdl&)holoParent(17,E)holoAng(17,ang(0,-20,0))holoPos(17,E:toWorld(vec(5,3,-2.5)))holoCreate(18)holoModel(18,&models/props_interiors/Radiator01a.mdl&)holoParent(18,E)holoAng(18,ang(-180,0,90))holoPos(18,E:toWorld(vec(-19,0,0)))holoCreate(19)holoModel(19,&models/props_lab/powerbox02d.mdl&)holoParent(19,E)holoAng(19,ang(0,90,0))holoPos(19,E:toWorld(vec(-11.5,20,-30)))if(Debug){holoAlpha(2,40)
holoAlpha(4,40) }else{holoAlpha(2,255)
holoAlpha(4,255) }}if(Eat){
T+=1T2+=0.5Cos = cos(T*5)*90Cos2 = cos(T2*15)*90if(Onc == 0){Onc = 1
E:soundPlay(2,0,&npc/fast_zombie/fz_scream1.wav&)
E:soundPlay(1,0,&npc/fast_zombie/gurgle_loop1.wav&)setName(&FailCake Man Eating Fridge&)
In = E:pos():z()
}if(Cos & 3){holoAng(1,E:toWorld(ang(0,Cos,0)))}if(Cos2 & 3){holoAng(3,E:toWorld(ang(0,Cos2,0))) }Kill = 1
}else{Cos = 0Cos2 = 0holoAng(1,E:toWorld(ang(0,Cos,0)))holoAng(3,E:toWorld(ang(0,Cos2,0)))soundStop(1)Onc = 0}if(Attack == noentity()){#findExcludePlayer(owner())findByClass(&player&)Ply = findToArray()for(I=1,Ply:count()){
if(Ply[I,entity]:pos():distance(E:pos()) &= 100){Eat = 1
Attack = Ply[I,entity]}
}}if(Died & Die == 0){if(Attack:health() & 0){Died = 0Kill = 0Lol = 0Attack = noentity()
soundStop(2)
soundStop(1)soundStop(5)soundStop(3)}
}Ranger = rangerOffset(200,E:pos(),-E:up() + vec(0,0,-30))if(Kill & Die == 0){Float = ((Ranger:position()+vec(0,0,50))-E:pos())*1500Ang = (E:pos() - Attack:pos()):toAngle() + ang(0,-180,0)
Ang = Ang:setPitch(0)TarQ = quat(Ang)CurQ = quat(E)Q = TarQ/CurQV = E:toLocal(rotationVector(Q)+E:pos())if(Died == 0 & Die == 0){
E:applyForce(Float+$Float*5)E:applyForce(-E:vel()*14)E:applyForce(E:forward()*6500)E:applyTorque((200*V - 12*E:angVelVector())*E:inertia()) E:propFreeze(0) }if(Attack:health() &= 0 & Die == 0){Died = 1 Eat = 0setName(&FailCake Normal Fridge&)if(Lol == 0){Lol = 1E:soundPlay(5,0,&vo/SandwichEat09.wav&)soundStop(2)
soundStop(1)soundStop(3)
}E:propFreeze(1) }}if(E:isUnderWater()){Die = 1
}if(Die){E:setColor(90,90,90,255)if(changed(Die)){
E:soundPlay(4,0,&npc/headcrab/die1.wav&) } holoColor(2,vec(90,90,90))holoColor(4,vec(90,90,90))soundStop(2)Eat = 0Die = 1soundStop(1)timer(&delete&,5000)if(clk(&delete&)){selfDestructAll()
}}if(duped() | owner() == noentity()){selfDestructAll()
}吓人冰箱,当有人靠近后会突然发出迅捷僵尸的叫声然后一边开关冰箱门一边追人,速度很快不用慢跑根本跑不过,但是被撞到就只会扣10滴血其实不算很威胁呵呵,干掉它的方法是跑到水边等他冲过来就闪开让它掉进水里他就会消失了...
Grenade Launcher - XninjazXxx
Alk:vector Prop:entity Player:entity Props:array
models/hunter/plates/plate.mdl interval(1)if (first()){entity():setMaterial(&models/props_c17/frostedglass_01a&)
entity():setColor(random(255),random(255),random(255))
hint(&[!reset] to reset&,10)
hint(&[keyAttack2] shoot freely&,10)
hint(&[!E2help] to see this menu again&,10)
entity():setAlpha(0) }#Timer
timer(&delete&,5000)#Apply Force
interval(1)
Alk=entity():pos()-entity():pos() + vec(0,0,60) + vec(0,0,60)
Prop:applyForce(owner():eye()*+ Alk)
#VariablesLastSaid = lastSaid()E = entity()P = owner()#Spawn Props
if(changed(P:keyAttack2())& P:keyAttack2() ){Prop = propSpawn(&models/props_phx/misc/potato_launcher_explosive.mdl&, P:pos()+(vec(0,0,60)), P:eyeAngles(), 0)
, P:soundPlay(1,0, &weapons/crossbow/fire1.wav&)
Prop:setTrails(50,1,1, &trails/smoke&, vec(100,100,100),250)
Prop:setAlpha(255)
Props:pushEntity(Prop)}if(clk(&delete&) & Props:count()) {
Props:shiftEntity():propBreak()
Prop:propBreak()}#E2Helpif((LastSaid==&!E2help& & changed(LastSaid==&!E2help&))){print(&[!reset] to reset&)print(&[Attack2] shoot freely&)print(&[!E2help] to see this menu again&)}#Anti-Dupe Coding (Remove # for it to work) #if (duped()){selfDestructAll()}W榴弹,手里拿着随便一把枪或是撬棍按右键发射
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