电脑上怎么玩王者荣耀Steam 上的Beats Saber??

upzu备战高考再来一年,视频更新与直播时间不定期。欢迎来喷我(雾)给我提意见或者建议。投稿:22粉丝:236分享4dynmicweibozoneqqbaidu将视频贴到博客或论坛视频地址复制Flash地址复制Html地址复制微信扫一扫分享收藏1硬币5稍后看马克一下~用手机看转移阵地~用或其他应用扫描二维码手机下视频请使用扫码若未安装客户端,可直接扫此码下载应用看过该视频的还喜欢miniOFFDeveloper:
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Includes 26 Steam Achievements
Title: Alphabeats: Master Edition
Genre: , ,
Developer:
Publisher:
Release Date: 7 Mar, 2016
Buy Alphabeats: PC Master Edition
About This Game
Alphabeats is an action mashup of words and music.
Rather than being a rhythm game, it's an evolving word puzzle that moves to the music, at speeds from &tranced out& to &twitch action nightmare.&1.
Choose a song.
Letters will fall to the beat.2.
Catch letters to make words, and deposit them to procure points.3.
Concoct bounteous magniloquent lexemes until the end of the song.Twenty tracks – Featuring artists including Disasterpeace and Big Giant Circles.Custom songs – Listen to tunes in a whole new way.
Turn any music file into a visualization to captivate your dexterity and intellect.Leaderboards – Compete with your friends, or ascend international echelons. Will you go for a high score, or construct a single legendary word?Amplify your vocabulary – Instantly look up any word you spell, and gain bonuses for spelling words of the day (hand-curated for fun and obscurity).Three difficulty modes – Enjoy a Zen chillout on Normal mode, or add limited lives to form a lexical bullet hell on Spellfire difficulty.Q: Isn't this a mobile port?
I have prepared a fusillade of rage pending your response.A: The original Alphabeats was on mobile, but we've put a lot of effort into making this edition appropriately superior.
To start, all traces of DLC and IAP have vanished.
We've added custom songs (not possible on mobile).
Controls can switch seamlessly between controller, mouse, keyboard, or any combination thereof, all reconfigurable.
We've refined the UI to work better with larger screens, and added important usability options.
But, of course, the most significant improvement is you, the noble (PC/Mac/Linux) gamer, who will shatter our fair game's records with aplomb and sophistication.
To celebrate the preeminence of our new platform, there is no longer a &Casual& mode in Alphabeats.
It has been replaced by &Normal& mode.Q: How do the custom songs work?A: Just select &Custom Song& from the song select wheel, then load in a file from your computer.
You can then select a visual theme and difficulty level.
All versions support .wav, .mp3, and .ogg files.
Windows and OSX also support .m4a files.
It doesn't ev you could play a podcast, or the resting heartbeat of your pet.Q: Has this game been tested for photosensitive effects?A: Regrettably, I've been unable to test it thus far.
The game's aesthetics entail some high contrast and occasional flashing lights, and the trailer should give a true indication of their style and pace.
The options screen offers a low-contrast mode that may ameliorate these conditions for some individuals.Q: This looks hard, any tips for beginners?A: Start with lower-difficulty songs, and consider using the auto-deposit mode (in Options).
Gradually work your way up to longer words, until you feel like you can get more points by depositing the words yourself.
Try experimenting with different control schemes – my favorite is mouse and keyboard, using right-click to deposit.
You'll be spelling out high-value arcane and Lovecraftian words in no time!
System Requirements
SteamOS + Linux
Minimum:OS: Windows XP SP2Memory: 1 GB RAMDirectX: Version 9.0Storage: 200 MB available space
Recommended:OS: Windows 7Memory: 4 GB RAMDirectX: Version 9.0cStorage: 200 MB available space
Minimum:OS: OS X 10.8Memory: 1 GB RAMStorage: 200 MB available space
Minimum:OS: Ubuntu 12.04 or Steam OSStorage: 200 MB available space
Recommended:Storage: 200 MB available space
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VR Support
Requires a play area with 360° tracking.HeadsetsInputPlay Area
Languages:
Full Audio
Simplified Chinese
Title: AudioBeats
Genre: , , ,
Developer:
Publisher:
Release Date: 5 Jan, 2017
Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.
Buy AudioBeats
“Rhythm Game ‘Audio Beats’ is a Hidden Gem That Plays to VR’s Strengths”10 –
Future Updates
Thank you for your support! Audio Beats has only been launched for a week, and we have already gotten a lot of precious feedbacks.
We appreciate all your inputs, and we take them all very seriously. Our dev team will continue to improve Audio Beats to ensure you the greatest rhythm game experience!
We plan to launch an update in a few weeks with more additional features, as well as more songs from our first album. Stay tuned!
Audio Beats is about to release the official version on new year coming.
This version contains the complete Game play part for players to experience.
This version contains the top 6 tracks in the first original album.
The official version will update the song content and game function regularly.
Please enjoy, and thank you for all the support,happy holidays !
Founder of ROAD-TO-VR: Rhythm Game ‘Audio Beats’ is a Hidden Gem That Plays to VR’s Strengths
At SVVR 2017 this week in Silicon Valley, Chinese VR developer organization VRCore brought a range of content to the show representing some of the VR work happening in the West. Among that content was Audio Beats by developer Famiku, a SteamVR game for Vive and Rift with surprising polish and compelling gameplay.Link:
About This Game
Audio Beats is a tribute to the classic rhythm games. If you are a traditional rhythm game player seeking for great beats and challenges in VR, Audio Beats is the answer.Audio Beats is about to release the official version.This version contains the core gameplay for players to experience.This version contains the top 6 original tracks from our first album.The official version will have more songs and game functions will be updated regularly.Thank you for all the support!About This GameAudio Beats is a rhythm game. Players have to hit all the notes accurately! Core GameplayThe flying orbs indicate rhythm of the music. When an orb touches the hexagon fields, knock the panels to crash the note!There are three types of note: single, long key, and direction key.There are three levels of difficulty for each song: Easy, Normal, and Hard.Don’t forget good rhythm and accurate timing will get you a higher score!FeaturesTo allow players to better judge and hit the flying notes, we make sure that the hit determination point and note hitting panels are friendly for all players.In order for players to experience different ways of note hitting, we use a sophisticated collision algorithm and nested logic to analyze the player's actions.
System Requirements
Minimum:Requires a 64-bit processor and operating systemOS: windows 7,8,8.1,10 64bitProcessor: Core DuoMemory: 2 GB RAMGraphics: GTX 950DirectX: Version 9.0Storage: 1 GB available spaceAdditional Notes: HTC VIVE OR Oculus REQUIRED
Recommended:Requires a 64-bit processor and operating systemOS: windows 7,8,8.1,10 64bitProcessor: Core QUADMemory: 4 GB RAMGraphics: GTX 970DirectX: Version 11Storage: 2 GB available spaceAdditional Notes: HTC VIVE OR Oculus
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Portuguese-Brazil
Includes 19 Steam Achievements
Title: Gang Beasts
Genre: , , ,
Developer:
Publisher:
Release Date: 12 Dec, 2017
Winner SXSW Gamer’s Voice Multiplayer Award 2016
Winner Indie Game of the Show EGX 2015
Nominee “Better With Friends” Steam Award 2016
Buy Gang Beasts
Recent updates
14 February
The full list of key modifications and fixes made in the Valentines’ build are: fixed an issue that made costumes draw irregularly (when scrolling through multiple custom costumes in succession added a button reference / instruction for setting character or gang controller in online and local game menus added haptic feedback support (compatible controllers trigger force feedback when taking punches, kicks, headbutts, and other blunt force injuries or when grip stamina is close to spent added lighthouse stage added support for restarting the current local game from the in-game pause menu (restarting from the pause menu in a random game session with load a new stage, not the current stage) added Valentine’s themed costume parts fixed an issue that could force UI text and other information off screening some context fixed an issue that could make the wrong networking message show in error in some contexts fixed an issue that erroneously rendered sections of the exterior negative space on incinerator as white fixed an issue that erroneously set the menu context to the costumes menu if the game start timer is cancelled
and the back instruction is submitted from the local or online menu fixed an issue that made the game stall or exit if a client running on an Ubuntu OS is in the game session fixed an issue that malformed the rendering of the disconnection error character graphic fixed an issue that prematurely exposed menu input from the opening logo screens fixed an issue that stopped the selection of head costume parts in some contexts on the costumes menu fixed an issue that triggered the associated character to headbutt when the input for duck / slump is used to exit from the in-game pause menu fixed an issue where members of the same gang can be separated in error in the gang game mode fixed an issue with football game scores incrementing when the ball collides with a goal (if the game ended in a draw) fixed an issue with SFX samples triggered on the last stage persisting to the menu when a game session ends) fixed an issue with the balloon screen showing rows for players not in the current game session in some contexts) fixed an issue with the decrementing numbers starting on a low value (in the local and online game menus) fixed an issue with the fire implementation on incinerator rendering over in-game messaging fixed an issue with the railing colliders not syncing erroneously on chutes
fixed an issue with UI information for the current menu or screen failing to dismiss when transitioning to a new menu or screen fixed online syncing issues with some costume parts modified balloon screen to give more contextual information (balloons won in past stages fade onto screen concurrently with the screen blur transition, balloons won on the current stage inflate in place) modified football UI size for legibility to standardise with other UI sizes modified menu camera parameters, menu UI, and transition timings to make standardise immediacy
of menu transitions modified messaging colours to standardise in-game messaging modified session win confetti to pass through character and stage geometry
modified the character colour palette to support 12 colours (blue, brown, green, lime, magenta, orange, pink, purple, tan, teal, and yellow) modified the football game mode to add a golden goal mode if the game timer ends without a winning side modified the glass implementation on elevators to optimise for concurrent glass breaks modified the local and online menus to disable costume and colour selection when a game session request has been submitted to the game session matching service modified the number of voice sets associated with NPC enemies on waves (to standardise voice sets for NPC enemies modified the tolerances for left analogue stick input on menus to improve menu item selection removed modal from input mapping menu to standardise menusTo read the full post associated with the Gang Beasts 1.0.4 build, please see For support please email support@boneloaf.co
12 November, 2017
We have written this post to summarise current and recent development work and to give more information on launch content for the game as we are still a number of weeks from publishing the next Steam build.We plan to start testing the next build (build 0.7.0) from next week and have scheduled support from Babel, Coatsink, and Double Fine to help with the identification, documentation, and fixing of a small number of persisting issues preventing the release of the next Steam build (and to facilitate and optimise testing cycles).The 0.7.0 build has a glut of fixes and modifications made to optimise, standardise, and refine gameplay, menus, messaging, networking, matchmaking, menus and other UI, interstitial game screens (hint screens, loading screens, and score screens etc.), the following is a summary of key game content modifications in the coming 0.7.0 beta build with information on the work left to finish before the full launch of the game.OnlineThe minimum limit for private online sessions was set at 4 players for testing when support for private online sessions was published in late September (concurrently with the move to Multiplay's server architecture), a limited number of issues surfaced with the matchmaking process during the Steam Free Weekend stress test and also in October but Coatsink have been aggressively addressing these issues and we expect to lower the minimum concurrent player limit for private sessions from a minimum of 4 to a minimum of 2 in the 0.7.0 beta build.We expect to talk with Double Fine, Coatsink, Multiplay, and other partners later this month to make a full review of current server provision and capacity, please email support@boneloaf.co if you frequently have issues connecting to online servers in the 0.7.0 beta build (for reference support for private online sessions replaced the private server tool in September as the private server tool is not compatible with current client builds, support for the private server tool will be reviewed later this year).LocalisationThe game has been localised for 7 languages, the supported languages in the full release build are Brazilian Portuguese, English (UK), US English, French, German, Italian, Spanish, (the UK English and US English localisations share most strings) with a small number exceptions that we expect to have localisations for soon, support for other languages will be added post launch. For reference we currently expect localisation support to be the 0.7.0 beta build and we will post information on other planned localisations to the FAQ section of the gangbeasts.game site as we confirm support.InputWe're currently working on localisations for input references (for keyboard, mouse, and officially supported game controllers) but still need to standardise the UI for input mapping sequences with the rest of the game. The lack of support for mapping mouse button inputs is a temporary issue and we current expect this to be fixed in the next 0.7.0 beta build.For reference support for VR touch controls is planned to come with full VR support next year.ClimbingWe have made multiple passes on the climbing implementation and supporting geometry to make climbing less difficult and more immediate in recent builds in preparation for a last pass on stages to add specific support for complex structures (examples of complex structures are the small billboard structures on roof, the buoy structure on buoy, the truck body work on trucks, and the turbine on vents), for reference some section of complex will have a lower targeting priority than expected until this work is finished.SpawningWe need to set explicit spawn patterns for game mode configurations to balance gameplay and modify patterns to fit the selected game logic, specifically we need to implement set spawn patterns, for example gangs spawn patterns need to be on opposing sides of the selected stage (in 2 vs 2, 3 vs 3, or 4 vs 4 gang mode games).StagesWe have finished work on the geometry for launch stages (excluding a small number of superficial modifications and props), stages identified as launch stages have had passes to optimise performance, standardise colour schemes, and address gameplay issues, the stages with significant modifications made to geometry are billboard (new billboard sign and catwalk structure), chutes (lowered catwalk and modified pipe works), grind (new meat slurry implementation, new pipework, new articulated grinder implementation, and new catwalk), subway (new scene with modified hanging lights, staircase, prop, and platform geometry) and trucks (new truck geometry and some minor cosmetic modifications).CameraWe have transitioned to Cinemachine procedural camera framework and are currently working to improve support for user modification of the single player camera, group tracking, geometry clipping, camera bias, lerping, and dampening etc. but are seeing significant improvements over the previous camera system. We are also working to standardise the presentation of player information and the post stack implementation (specifically the default parameters for graphics setting).For reference the issues with settings and resetting inputs, graphics, and other menu settings is being addressed and is expected to be fixed in the 0.7.0 build.ModesWe are working on minimising the steps and time it takes to configure and start game modes and game sessions, and on exposing more support for game mode customisation, we are also experimenting with a longer window for identifying draw states. We are also working on making character, costume, and gang / team selection less confusing in the game mode configurations screens.CostumesWe have been working on exposing more costume customisation parts and the UI and flow of the costume customisation screen, we have also been working to fix physics stability issues and gameplay exploits associated with specific costume parts. We have also exposed an additional four character colours and made multiple passes to improve colour and colour tints (and minimise clashes with the colours for non-character geometry).Thank youThank you for staying with us we push to get to the full launch of the game, we're working on some fun holiday content for next month, and are excited that the full game will be out soon.If you have questions, please comment on this post or Tweet @boneloaf. We plan to make a post with information on testing for the 0.7.0 build later this month with any additional information we can give on the next builds and full release content.
“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”“Gang Beasts is a brilliant, drunken multiplayer brawler.”“Gang Beasts – probably the funniest fighting game ever made”
About This Game
Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City.
Customise your character and fight local and online enemies in the melee game mode or fight with friends against the gangs of Beef City in the gang game mode.
Gang Beasts is published by Double Fine(TM) and made by Boneloaf, a small independent game studio making a series of experimental multiplayer party games.
System Requirements
SteamOS + Linux
Minimum:OS: Windows 7Processor: 2nd generation Core i3, AMD A6, or higherMemory: 4 GB RAMGraphics: Nvidia 8800 GT, AMD 5670, Intel HD 3000Network: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes: DirectX 10 or higher
Recommended:OS: Windows 10Processor: Core i5Memory: 8 GB RAMGraphics: SM4 1GB VRAMNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes: DirectX 10 or higher
Minimum:OS: Snow LeopardProcessor: 2nd generation Core i3, AMD A6, or higherMemory: 4 GB RAMGraphics: Nvidia 8800 GT, AMD 5670, Intel HD 3000Network: Broadband Internet connectionStorage: 2 GB available space
Recommended:OS: macOS SierraProcessor: Core i5Memory: 8 GB RAMGraphics: SM4 1GB VRAMNetwork: Broadband Internet connectionStorage: 2 GB available space
Minimum:OS: Linux (Most Linux distributions should work)Processor: 2nd generation Core i3, AMD A6, or higherMemory: 4 GB RAMGraphics: Nvidia 8800 GT, AMD 5670, Intel HD 3000Network: Broadband Internet connectionStorage: 2 GB available space
Recommended:OS: Ubuntu 16.10Processor: Core i5Memory: 8 GB RAMGraphics: SM4 1GB VRAMNetwork: Broadband Internet connectionStorage: 2 GB available space
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