lol里面绝地求生damage dealtt to champions什么意思

/ lolgoldhack
项目语言:C#
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lolgoldhack/
Spell Damage Library 1.14 by eXtragoZ
If there is a mistake, error, value has changed, incompatibility, bug, or you have an idea
for improvement,D
Is designed to calculate the damage of the skills to champions, although most of the calculations
work for creeps
If looking for the skill level of the enemy this always give you 1 (I think it is only against bots)
-------------------------------------------------------
require &spellDmg&
local player = GetMyHero()
local target = heroManager:getHero(i) -- i = ?
local damage = getDmg(&R&,target,player,3)
-------------------------------------------------------
getDmg(&SKILL&,SDLtarget,SDLplayer,stagedmg,spelllvl)
(in capitals!)
-Q in melee form (Jayce, Nidalee and Elise only)
-W in melee form (Jayce, Nidalee and Elise only)
-E in melee form (Jayce, Nidalee and Elise only)
-Attack damage
-Deathfire Grasp
-Hextech Gunblade
-Bilgewater Cutlass
-Kitae's Bloodrazor
-Wit's End
-Trinity Force
&LICHBANE&
-Lich Bane
&LIANDRYS&
-Liandry's Torment
&BLACKFIRE&
-Blackfire Torch
-Statikk Shiv
-Iceborn Gauntlet
-Ravenous Hydra
&RUINEDKING&
-Blade of the Ruined King
&MURAMANA&
&HURRICANE&
-Runaan's Hurricane
&SPIRITLIZARD&
-Spirit of the Elder Lizard
-Sunfire Cape
Removed (returns 0):
-Madred's Bloodrazor
-Ionic Spark
&EXECUTIONERS&
-Executioner's Calling
Active or first instance of dmg
Active or first instance of dmg
Passive or second instance of dmg
Max damage or third instance of dmg
-Returns the damage they will do &SDLplayer& to &SDLtarget& with the &skill&
-With some skills returns a percentage of increased damage
-Many skills are shown per second, hit and other
-Use spelllvl only if you want to specify the level of skill
spellDmg = {
QDmgM = &25*Qlvl+15+.33*ap&,
QDmgT = &25*Qlvl+15+.33*ap&,
WDmgM = &math.max(25*Wlvl+15+.4*ap,(25*Wlvl+15+.4*ap)*2*stagedmg3)&, -- xfox-fires , Additional fox-fires that hit the same target will deal 50% damage. stage3: Max damage
EDmgM = &30*Elvl+30+.35*ap&,
RDmgM = &math.max(40*Rlvl+45+.35*ap)&, -- xbolt (3 bolts)
PDmgM = &(6+.1666667*ap)*ad/100&,
QDmgM = &math.max(25*Qlvl+20+.4*ap,(25*Qlvl+20+.4*ap)*2*stagedmg3)&, -- x2 if it triggers. stage3: Max damage
EDmgP = &25*Elvl+5+.3*ap+.6*ad&,
RDmgM = &75*Rlvl+25+.5*ap&,
Alistar = {
PDmgM = &math.max(6+lvl+.1*ap,(6+lvl+.1*ap)*3*stagedmg3)&,
-- xsec (3sec). stage3: Max damage
QDmgM = &45*Qlvl+15+.5*ap&,
WDmgM = &55*Wlvl+.7*ap&,
QDmgM = &60*Qlvl+25+.7*ap&,
WDmgM = &((.3*Wlvl+1.2+.01*ap)*tmhp/100)+4*Wlvl+4&, --xsec
EDmgM = &25*Elvl+50+.5*ap&,
RDmgM = &100*Rlvl+50+.8*ap&,
Anivia = {
QDmgM = &math.max(30*Qlvl+30+.5*ap,(30*Qlvl+30+.5*ap)*2*stagedmg3)&, -- x2 if it detonates. stage3: Max damage
EDmgM = &math.max(30*Elvl+25+.5*ap,(30*Elvl+25+.5*ap)*2*stagedmg3)&, -- x2
If the target has been chilled. stage3: Max damage
RDmgM = &40*Rlvl+40+.25*ap&, --xsec
QDmgM = &40*Qlvl+45+.7*ap&,
WDmgM = &50*Wlvl+30+.75*ap&,
EDmgM = &10*Elvl+10+.2*ap&, --x each attack suffered
RDmgM = &math.max((125*Rlvl+75+.7*ap)*stagedmg1,(35+.2*ap)*stagedmg2,(125*Rlvl+75+.7*ap)*stagedmg3)&, --stage1:Summon Tibbers . stage2:Aura AoE xsec + 1 Tibbers Attack. stage3:Summon Tibbers
RDmgP = &(25*Rlvl+55)*stagedmg2&,
WDmgP = &10*Wlvl+30+ad&,
RDmgM = &175*Rlvl+75+ap&,
Blitzcrank = {
QDmgM = &55*Qlvl+25+ap&,
EDmgP = &2*ad&,
RDmgM = &math.max((125*Rlvl+125+ap)*stagedmg1,(100*Rlvl+.2*ap)*stagedmg2,(125*Rlvl+125+ap)*stagedmg3)&, --stage1:the active. stage2:the passive. stage3:the active
PDmgM = &math.max(2*tmhp/100,(2*tmhp/100)*4*stagedmg3)&, --xsec (4sec). stage3: Max damage
QDmgM = &40*Qlvl+40+.65*ap&,
WDmgM = &math.max(45*Wlvl+30+.6*ap,(45*Wlvl+30+.6*ap)*1.25*stagedmg3)&, --125% for units that are ablaze. stage3: Max damage
EDmgM = &35*Elvl+35+.55*ap&,
RDmgM = &math.max(100*Rlvl+50+.5*ap,(100*Rlvl+50+.5*ap)*3*stagedmg3)&, --xbounce (can hit the same enemy up to three times). stage3: Max damage
Caitlyn = {
PDmgP = &.5*ad&, --xheadshot (bonus)
QDmgP = &40*Qlvl-20+1.3*ad&, --deal 10% less damage for each subsequent target hit, down to a minimum of 50%
WDmgM = &50*Wlvl+30+.6*ap&,
EDmgM = &50*Elvl+30+.8*ap&,
RDmgP = &225*Rlvl+25+2*ad&,
Cassiopeia = {
QDmgM = &40*Qlvl+35+.8*ap&,
WDmgM = &10*Wlvl+15+.15*ap&, --xsec
EDmgM = &35*Elvl+15+.55*ap&,
RDmgM = &125*Rlvl+75+.6*ap&,
Chogath = {
QDmgM = &56.25*Qlvl+23.75+ap&,
WDmgM = &50*Wlvl+25+.7*ap&,
EDmgM = &15*Elvl+5+.3*ap&, --xhit
RDmgT = &175*Rlvl+125+.7*ap&
PDmgT = &.1*ad&, --xhit
QDmgM = &50*Qlvl+30+.5*ap&,
WDmgM = &30*Wlvl+30+.4*ap&, --xsec (2.5 sec)
EDmgP = &12*Elvl+8+.4*bad&, --xsec (4 sec)
RDmgM = &math.max(70*Rlvl+50+.3*ap+.2*ad,(70*Rlvl+50+.3*ap+.2*ad)*1.5*stagedmg3)&, --150% the big one. stage3: Max damage
Darius = {
PDmgM = &(-.75)*((-1)^lvl-2*lvl-13)+.3*bad&, --xstack
QDmgP = &math.max(35*Qlvl+35+.7*bad,(35*Qlvl+35+.7*bad)*1.5*stagedmg3)&, --150% Champions in the outer half. stage3: Max damage
WDmgP = &.2*Wlvl*ad&, --(bonus)
RDmgT = &math.max(90*Rlvl+70+.75*bad,(90*Rlvl+70+.75*bad)*2*stagedmg3)& --xstack of Hemorrhage deals an additional 20% damage. stage3: Max damage
PDmgM = &math.max(5*lvl+15,10*lvl,15*lvl-25,20*lvl-85,25*lvl-160)+.6*ap&, -- (bonus)
QDmgM = &35*Qlvl+25+.7*ap&,
WDmgM = &math.max(14*Wlvl+6+.2*ap,(14*Wlvl+6+.2*ap)*3*stagedmg3)&, --xOrb (3 orbs). stage3: Max damage
RDmgM = &60*Rlvl+40+.6*ap&,
DrMundo = {
QDmgM = &math.max((2.5*Qlvl+12.5)*thp/100,50*Qlvl+30)&,
WDmgM = &15*Wlvl+20+.2*ap&, --xsec
Draven = {
PDmgP = &4*lvl+30&, --xhit (bonus)
QDmgP = &(.1*Qlvl+.35)*ad&, --xhit (bonus)
EDmgP = &35*Elvl+35+.5*bad&,
RDmgP = &100*Rlvl+75+1.1*bad&, --xhit (max 2 hits), deals 8% less damage for each unit hit, down to a minimum of 40%
PDmgM = &10*Rlvl+.1*ap&, --xhit Spiderling Damage
QDmgM = &45*Qlvl+5+(8+.03*ap)*thp/100&,
QMDmgM = &45*Qlvl+5+(8+.03*ap)*(tmhp-thp)/100&,
WDmgM = &50*Wlvl+25+.8*ap&,
RDmgM = &10*Rlvl+.3*ap&, --xhit (bonus)
Evelynn = {
QDmgM = &20*Qlvl+20+.45*ap+.5*bad&,
EDmgM = &40*Elvl+30+ap+bad&, --total
RDmgM = &(5*Rlvl+10+.01*ap)*thp/100&,
Ezreal = {
QDmgP = &20*Qlvl+15+.2*ap+ad&, --without counting on-hit effects
WDmgM = &45*Wlvl+25+.7*ap&,
EDmgM = &50*Elvl+25+.75*ap&,
RDmgM = &150*Rlvl+200+.9*ap+bad&, --deal 10% less damage for each subsequent target hit, down to a minimum of 30%
FiddleSticks = {
WDmgM = &math.max(30*Wlvl+30+.45*ap,(30*Wlvl+30+.45*ap)*5*stagedmg3)&, --xsec (5 sec). stage3: Max damage
EDmgM = &math.max(20*Elvl+45+.45*ap,(20*Elvl+45+.45*ap)*3*stagedmg3)&, --xbounce. stage3: Max damage
RDmgM = &math.max(100*Rlvl+25+.45*ap,(100*Rlvl+25+.45*ap)*5*stagedmg3)&, --xsec (5 sec). stage3: Max damage
QDmgP = &25*Qlvl+15+.6*bad&, --xstrike
WDmgM = &50*Wlvl+10+ap&,
RDmgP = &math.max(170*Rlvl-10+1.2*bad,(170*Rlvl-10+1.2*bad)*2*stagedmg3)&, --xstrike , without counting on-hit effects, Successive hits against the same target deal 25% damage. stage3: Max damage
QDmgM = &30*Qlvl-20+.6*ap&, --without counting on-hit effects
QDmgP = &ad&,
WDmgM = &math.max(((15*Wlvl+25+.7*ap)+(Wlvl+3)*(tmhp-thp)/100)*stagedmg1,((10*Wlvl+20+.35*ap)+(Wlvl+3)*(tmhp-thp)/100)*stagedmg2,((15*Wlvl+25+.7*ap)+(Wlvl+3)*(tmhp-thp)/100)*stagedmg3)&, --stage1:when its active. stage2:Passive. stage3:when its active
EDmgM = &50*Elvl+20+.75*ap&,
RDmgM = &125*Rlvl+75+ap&,
QDmgM = &55*Qlvl+25+.6*ap&,
EDmgM = &45*Elvl+15+.5*ap&,
RDmgM = &math.max(110*Rlvl+110+.6*ap,(110*Rlvl+110+.6*ap)*1.4*stagedmg3)&, --additional 5% damage for each attack suffered while channeling and capping at 40%. stage3: Max damage
Gangplank = {
PDmgM = &3+lvl&, --xstack
QDmgP = &25*Qlvl-5+ad&, --without counting on-hit effects
RDmgM = &45*Rlvl+30+.2*ap&, --xCannonball (25 cannonballs)
QDmgP = &25*Qlvl+5+1.4*ad&,
EDmgP = &math.max(25*Elvl-5+(.1*Elvl+.6)*ad,(25*Elvl-5+(.1*Elvl+.6)*ad)*2.5*stagedmg3)&, --xsec (2.5 sec). stage3: Max damage
RDmgM = &175*Rlvl+(tmhp-thp)/((8-Rlvl)/2)&,
Gragas = {
QDmgM = &50*Qlvl+35+.9*ap&,
EDmgM = &40*Elvl+40+.5*ap+.66*ad&, --Damage is split amongst targets hit, &25*Elvl+25+.5*ap& Minimal Damage
RDmgM = &125*Rlvl+75+ap&,
Graves = {
QDmgP = &math.max(35*Qlvl+25+.8*bad,(35*Qlvl+25+.8*bad)*1.7*stagedmg3)&, --xbullet , each bullet beyond the first will deal only 35% damage. stage3: Max damage
WDmgM = &50*Wlvl+10+.6*ap&,
RDmgP = &math.max((100*Rlvl+150+1.4*bad)*stagedmg1,(110*Rlvl+30+1.2*bad)*stagedmg2,(100*Rlvl+150+1.4*bad)*stagedmg3)&, --stage1:Initial. stage2:Explosion. stage3:Initial
Hecarim = {
QDmgP = &35*Qlvl+15+.6*bad&,
WDmgM = &math.max(11.25*Wlvl+8.75+.2*ap,(11.25*Wlvl+8.75+.2*ap)*4*stagedmg3)&, --xsec (4 sec). stage3: Max damage
EDmgP = &math.max(35*Elvl+5+.5*bad,(35*Elvl+5+.5*bad)*2*stagedmg3)&, --Minimum , 200% Maximum (bonus). stage3: Max damage
RDmgM = &math.max((100*Rlvl+.8*ap)*stagedmg1,(75*Rlvl-25+.4*ap)*stagedmg2,(175*Rlvl-25+1.2*ap)*stagedmg3)&, --stage1:Initial. stage2:Shockwave. stage3: Max damage
Heimerdinger = {
QDmgM = &8*Qlvl+22+.2*ap&, --x Turrets attack
WDmgM = &50*Wlvl+35+.55*ap&,
EDmgM = &55*Elvl+25+.6*ap&,
Irelia = {
QDmgP = &30*Qlvl-10+ad&,
WDmgT = &15*Wlvl&, --xhit (bonus)
EDmgM = &50*Elvl+30+.5*ap&,
RDmgP = &40*Rlvl+40+.5*ap+.6*bad&, --xblade
QDmgM = &math.max((25*Qlvl+35+.75*ap)*stagedmg1,math.max(25,10*Qlvl+10)*stagedmg2,(25*Qlvl+35+.75*ap+math.max(25,10*Qlvl+10)*3)*stagedmg3)&, --stage1:Initial. stage2:Additional Damage xsec (3 sec). stage3:Max damage
WDmgM = &55*Wlvl+5+.6*ap&,
JarvanIV = {
PDmgP = &math.min((6+2*(math.floor((lvl-1)/6)))*tmhp/100,400)&,
QDmgP = &45*Qlvl+25+1.2*bad&,
EDmgM = &45*Elvl+15+.8*ap&,
RDmgP = &125*Rlvl+75+1.5*bad&,
QDmgP = &40*Qlvl+30+.6*ap+bad&,
WDmgM = &35*Wlvl+5+.6*ap&,
EDmgP = &math.max(25*Elvl+25+.5*bad,(25*Elvl+25+.5*bad)*2*stagedmg3)&, --deals 20% additional damage for each attack dodged to a maximum of 100%. stage3: Max damage
RDmgM = &60*Rlvl+40+.7*ap&, --every third basic attack
QDmgP = &math.max(55*Qlvl+5+1.2*bad,(55*Qlvl+5+1.2*bad)*1.4*stagedmg3)&, --If its fired through an Acceleration Gate damage will increase by 40%. stage3: Max damage
WDmgT = &15*Wlvl+55&, --% damage
QMDmgP = &45*Qlvl-25+bad&,
WMDmgM = &math.max(17.5*Wlvl+7.5+.25*ap,(17.5*Wlvl+7.5+.25*ap)*4*stagedmg3)&, --xsec (4 sec). stage3: Max damage
EMDmgM = &bad+((3*Elvl+5)*tmhp/100)&,
RDmgM = &40*Rlvl-20&,
QDmgM = &40*Qlvl+30+.6*ap&,
WDmgM = &45*Wlvl+35+.7*ap&,
EDmgM = &40*Elvl+40+.8*ap&,
Karthus = {
QDmgM = &40*Qlvl+40+.6*ap&, --50% damage if it hits multiple units
EDmgM = &20*Elvl+10+.25*ap&, --xsec
RDmgM = &150*Rlvl+100+.6*ap&,
Kassadin = {
QDmgM = &50*Qlvl+30+.7*ap&,
WDmgM = &15*Wlvl+15+.3*ap&,
EDmgM = &50*Elvl+30+.6*ap&,
RDmgM = &math.max((10*Rlvl+50+.8*ap)*stagedmg1,(10*Rlvl+50)*stagedmg2,(10*Rlvl+50+.8*ap+(10*Rlvl+50)*10)*stagedmg3)&, --stage1:Initial. stage2:additional dmg xstack (10 stack). stage3: Max damage
Katarina = {
QDmgM = &math.max((25*Qlvl+35+.45*ap)*stagedmg1,(15*Qlvl+.15*ap)*stagedmg2,(40*Qlvl+35+.6*ap)*stagedmg3)&, --stage1:Dagger, Each subsequent hit deals 10% less damage. stage2:On-hit. stage3: Max damage
WDmgM = &35*Wlvl+5+.25*ap+.6*bad&,
EDmgM = &25*Elvl+35+.4*ap&,
RDmgM = &math.max(10*Rlvl+30+.2*ap+.3*bad,(10*Rlvl+30+.2*ap+.3*bad)*10*stagedmg3)&, --xdagger (champion can be hit by a maximum of 10 daggers (2 sec)). stage3: Max damage
QDmgM = &50*Qlvl+10+ap+bad&,
EDmgM = &10*Elvl+10+.4*ap&, --xhit (bonus)
Kennen = {
QDmgM = &40*Qlvl+35+.75*ap&,
WDmgM = &30*Wlvl+35+.55*ap&,
EDmgM = &40*Elvl+45+.6*ap&,
RDmgM = &math.max(65*Rlvl+15+.4*ap,(65*Rlvl+15+.4*ap)*3*stagedmg3)&, --xbolt (max 3 bolts). stage3: Max damage
Khazix = {
PDmgM = &math.max(5*lvl+10,10*lvl-5,15*lvl-55)-math.max(0,5*(lvl-13))+.5*ap&, -- (bonus)
QDmgP = &math.max((30*Qlvl+40+1.5*bad)*stagedmg1,(12*(tmhp-thp)/100)*stagedmg2,(45*Qlvl+55+2*bad)*stagedmg3)&, --stage1:Normal. stage2:Evolved Enlarged Claws (Bonus). stage3: to Isolated Target
WDmgP = &40*Wlvl+35+.9*bad&,
EDmgP = &35*Elvl+30+.8*bad&,
KogMaw = {
PDmgT = &100+25*lvl&,
QDmgM = &50*Qlvl+10+.7*ap&,
WDmgM = &(Wlvl+1+.01*ap)*tmhp/100&, --xhit (bonus)
EDmgM = &50*Elvl+10+.7*ap&,
RDmgM = &90*Rlvl+90+.3*ap+.5*bad&,
Leblanc = {
QDmgM = &math.max((40*Qlvl+30+.6*ap)*stagedmg1,(20*Qlvl+.3*ap)*stagedmg2,(60*Qlvl+30+.9*ap)*stagedmg3)&, --stage1:Initial. stage2:mark. stage3: Max damage
WDmgM = &40*Wlvl+45+.6*ap&,
EDmgM = &math.max(25*Qlvl+15+.5*ap,(25*Qlvl+15+.5*ap)*2*stagedmg3)&, --Initial or Delayed. stage3: Max damage
RDmgT = &15*Rlvl-5& --% damage increase
LeeSin = {
QDmgP = &math.max((30*Qlvl+20+.9*bad)*stagedmg1,(30*Qlvl+20+.9*bad+8*(tmhp-thp)/100)*stagedmg2,(60*Qlvl+40+1.8*bad+8*(tmhp-thp)/100)*stagedmg3)&, --stage1:Sonic Wave. stage2:Resonating Strike. stage3: Max damage
EDmgM = &35*Qlvl+25+bad&,
RDmgP = &200*Rlvl+2*bad&,
PDmgM = &(-1.25)*(3*(-1)^lvl-6*lvl-7)&,
QDmgM = &30*Qlvl+10+.3*ap&, -- (bonus)
WDmgM = &50*Wlvl+10+.4*ap&,
EDmgM = &40*Elvl+20+.4*ap&,
RDmgM = &100*Rlvl+50+.8*ap&,
PDmgM = &math.max((2*lvl+(-1)*(-1)^lvl),(2*lvl+(-1)*(-1)^lvl)*3*stagedmg3)&, --xbolt (3 bolts). stage3: Max damage
QDmgM = &45*Qlvl+35+.5*ap&,
EDmgM = &50*Elvl+30+.6*ap&,
PDmgM = &10+10*lvl&,
QDmgM = &50*Qlvl+10+.7*ap&,
EDmgM = &45*Elvl+15+.6*ap&,
RDmgM = &100*Rlvl+200+.75*ap&,
Malphite = {
QDmgM = &50*Qlvl+20+.6*ap&,
EDmgM = &40*Elvl+20+.2*ap+.3*ar&,
RDmgM = &100*Rlvl+100+ap&,
Malzahar = {
PDmgP = &20+5*lvl+bad&, --xhit
QDmgM = &55*Qlvl+25+.8*ap&,
WDmgM = &(Wlvl+3+.01*ap)*tmhp/100&,
EDmgM = &60*Elvl+20+.8*ap&,
RDmgM = &150*Rlvl+100+1.3*ap&,
Maokai = {
QDmgM = &45*Qlvl+25+.4*ap&,
WDmgM = &35*Wlvl+45+.8*ap&,
EDmgM = &math.max((35*Elvl+5+.4*ap)*stagedmg1,(50*Elvl+30+.6*ap)*stagedmg2,(85*Elvl+35+ap)*stagedmg3)&, --stage1:Impact. stage2:Explosion. stage3: Max damage
RDmgM = &50*Rlvl+50+.5*ap+(50*Rlvl+150)*stagedmg3&, -- +2 per point of damage absorbed (max 200/250/300). stage3: Max damage
MasterYi = {
QDmgM = &50*Qlvl+50+ap&,
MissFortune = {
QDmgP = &35*Qlvl-10+.75*ad&, --120% damage to target behind the first
WDmgM = &math.max(2*Wlvl+4+.05*ap,(2*Wlvl+4+.05*ap)*4*stagedmg3)&, --xstack. stage3: Max damage
EDmgM = &55*Elvl+35+.8*ap&, --over 2 seconds
RDmgP = &math.max(30*Rlvl+35+.2*ap+.35*bad,(30*Rlvl+35+.2*ap+.35*bad)*8*stagedmg3)&, --xwave (8 waves). stage3: Max damage
Mordekaiser = {
QDmgM = &math.max(30*Qlvl+50+.4*ap+bad,(30*Qlvl+50+.4*ap+bad)*1.65*stagedmg3)&, --If the target is alone, the ability deals 65% more damage. stage3: Max damage
WDmgM = &math.max(14*Wlvl+10+.2*ap,(14*Wlvl+10+.2*ap)*6*stagedmg3)&, --xsec (6 sec). stage3: Max damage
EDmgM = &45*Elvl+25+.6*ap&,
RDmgM = &(5*Rlvl+19+.04*ap)*tmhp/100&,
Morgana = {
QDmgM = &55*Qlvl+25+.6*ap&,
WDmgM = &math.max(15*Wlvl+10+.2*ap,(15*Wlvl+10+.2*ap)*5*stagedmg3)&, --xsec (5 sec). stage3: Max damage
RDmgM = &math.max(75*Rlvl+100+.7*ap,(75*Rlvl+100+.7*ap)*2*stagedmg3)&, --x2 If the target stay in range for the full duration. stage3: Max damage
QDmgM = &55*Qlvl+20+.65*ap&,
WDmgM = &40*Wlvl+30+.5*ap&,
EDmgM = &15*Elvl+10+.2*ap&,--xhit (max 3 hits)
RDmgM = &100*Rlvl+50+.7*ap&,
QDmgP = &20*Qlvl+10+ad&, --+3 per enemy killed by Siphoning Strike
EDmgM = &math.max((80*Elvl+30+1.2*ap)/5,(80*Elvl+30+1.2*ap)*stagedmg3)&, --xsec (5 sec). stage3: Max damage
RDmgM = &(Rlvl+2+.01*ap)*tmhp/100&, --xsec (15 sec)
Nautilus = {
PDmgP = &2+6*lvl&,
QDmgM = &45*Qlvl+15+.75*ap&,
WDmgM = &25*Wlvl+5+.4*ap&, --xhit
EDmgM = &math.max(40*Elvl+20+.5*ap,(40*Elvl+20+.5*ap)*2*stagedmg3)&, --xexplosions , 50% less damage from additional explosions. stage3: Max damage
RDmgM = &125*Rlvl+75+.8*ap&,
Nidalee = {
QDmgM = &math.max(43.75*Qlvl+11.25+.65*ap,(43.75*Qlvl+11.25+.65*ap)*2.5*stagedmg3)&, --deals up to 250% damage the further away the target is. stage3: Max damage
WDmgM = &45*Wlvl+35+.4*ap&,
QMDmgP = &(30*Rlvl+10+ad)*(1+2*(tmhp-thp)/tmhp)&, --(total attack damage + 40/70/100) * (1 + ( 2 * %missing health / 100 ))
WMDmgM = &50*Rlvl+75+.4*ap&,
EMDmgM = &75*Rlvl+75+.4*ap&,
Nocturne = {
PDmgP = &.2*ad&, --(bonus)
QDmgP = &45*Qlvl+15+.75*bad&,
EDmgM = &50*Elvl+ap&,
RDmgP = &100*Rlvl+50+1.2*bad&,
EDmgM = &37.5*Elvl+47.5+ap&,
RDmgM = &250*Rlvl+375+2.5*ap&,
QDmgP = &45*Qlvl+35+bad&,
EDmgT = &60*Elvl+40&,
Orianna = {
PDmgM = &8*(math.floor((lvl-1)/3)+1)+2+0.15*ap&, --xhit
QDmgM = &30*Qlvl+30+.5*ap&, --10% less damage for each subsequent target hit down to a minimum of 40%
WDmgM = &45*Wlvl+25+.7*ap&,
EDmgM = &30*Elvl+30+.3*ap&,
RDmgM = &75*Rlvl+75+.7*ap&,
Pantheon = {
QDmgP = &(40*Qlvl+25+1.4*bad)+(40*Qlvl+25+1.4*bad)*0.5*math.floor((tmhp-thp)/85)&,
WDmgM = &25*Wlvl+25+ap&,
EDmgP = &math.max(20*Elvl+6+1.2*bad,(20*Elvl+6+1.2*bad)*3*stagedmg3)&, --xStrike (3 strikes). stage3: Max damage
RDmgM = &300*Rlvl+100+ap&,
QDmgM = &25*Qlvl+.6*ap+math.min(0.08*tmhp,75*Qlvl)&, --(bonus)
EDmgM = &math.max((25*Elvl+25+.4*ap)*stagedmg1,(50*Elvl+25+.4*ap)*stagedmg2,(75*Elvl+50+.8*ap)*stagedmg3)&, --stage1:initial. stage2:Collision. stage3: Max damage
RDmgT = &10*Rlvl+10& --% Increased Damage
Rammus = {
QDmgM = &50*Qlvl+50+ap&,
WDmgM = &10*Wlvl+5+.1*ar&, --x each attack suffered
RDmgM = &65*Rlvl+.3*ap&,
Renekton = {
QDmgP = &math.max(30*Qlvl+30+.8*bad,(30*Qlvl+30+.8*bad)*1.5*stagedmg3)&, --stage1:with 50 fury deals 50% additional damage. stage3: Max damage
WDmgP = &math.max(20*Wlvl-10+1.5*ad,(20*Wlvl-10+1.5*ad)*1.5*stagedmg3)&, --stage1:with 50 fury deals 50% additional damage. stage3: Max damage
EDmgP = &math.max(30*Elvl+.9*bad,(30*Elvl+.9*bad)*1.5*stagedmg3)&, --stage1:Slice or Dice , with 50 fury Dice deals 50% additional damage. stage3: Max damage of Dice
RDmgM = &30*Rlvl+10+.1*ap&, --xsec (15 sec)
Rengar = {
PDmgP = &ad&,
QDmgP = &math.max((30*Qlvl+ad)*stagedmg1,(30*Qlvl+2*ad)*stagedmg2,(30*Qlvl+2*ad)*stagedmg3)&, --stage1:Savagery. stage2:Empowered Savagery . stage3: Empowered Savagery
WDmgM = &30*Wlvl+20+.8*ap&,
EDmgP = &45*Elvl+15+.7*bad&,
PDmgP = &5+math.max(5*(math.floor((lvl-1)/3)+1)+10,10*(math.floor((lvl-1)/3)+1)-15)*ad/100&, --xcharge.
QDmgP = &25*Qlvl+5+.7*bad&, --xstrike (3 strikes)
WDmgP = &30*Wlvl+20+bad&,
RDmgP = &math.min((40*Rlvl+40+.6*bad)*(1+(100-25)/100*8/3),120*Rlvl+120+1.8*bad)&,
Rumble = {
PDmgM = &20+5*lvl+.25*ap&, --xhit
QDmgM = &math.max(70/3*Qlvl+20/3+.45*ap,(70/3*Qlvl+20/3+.45*ap)*3*stagedmg3)&, --xsec (3 sec) , with 50 heat deals 25% additional damage. stage3: Max damage , with 50 heat deals 25% additional damage
EDmgM = &30*Elvl+25+.5*ap&, --xshoot (2 shoots) , with 50 heat deals 25% additional damage
RDmgM = &math.max((75*Rlvl+75+.5*ap)*stagedmg1,(40*Rlvl+60+.2*ap)*stagedmg2,(75*Rlvl+75+.5*ap+(40*Rlvl+60+.2*ap)*5)*stagedmg3)&, --stage1:Initial. stage2: xsec (5 sec). stage3: Max damage
QDmgM = &25*Qlvl+35+.4*ap+.065*mmana&,
WDmgM = &35*Wlvl+25+.6*ap+.045*mmana&,
EDmgM = &math.max(20*Elvl+30+.35*ap+.01*mmana,(20*Elvl+30+.35*ap+.01*mmana)*3*stagedmg3)&, --xbounce. stage3: Max damage
Sejuani = {
QDmgM = &37.5*Qlvl+22.5+.4*ap&,
WDmgM = &math.max(8*Wlvl+4+.1*ap+(.0025*Wlvl+.0075)*mhp,(8*Wlvl+4+.1*ap+(.0025*Wlvl+.0075)*mhp)*1.5*stagedmg3)&, --xsec (6 sec) Damage is increased by 50% against enemies affected by Frost or Permafrost. stage3: Max damage
EDmgM = &50*Elvl+10+.5*ap&,
RDmgM = &100*Rlvl+50+.8*ap&,
QDmgP = &(.2*Qlvl+.2)*ad&, --(bonus)
WDmgM = &15*Wlvl+20+.2*ap&, --xhit
EDmgM = &40*Elvl+10+ap+bad&,
RDmgM = &150*Rlvl+150+ap&, --The clone deals 75% of Shaco's damage
PDmgM = &4+4*lvl+(mhp-(428+85*lvl))*.1&, --(bonus)
QDmgM = &40*Qlvl+20+.6*ap&,
EDmgM = &35*Elvl+15+.5*ap&,
Shyvana = {
QDmgP = &(.05*Qlvl+.75)*ad&, --Second Strike
WDmgM = &math.max(15*Wlvl+10+.2*bad,(15*Wlvl+10+.2*bad)*7*stagedmg3)&, --xsec (3 sec + 4 extra sec). stage3: Max damage
EDmgM = &45*Elvl+35+.6*ap&, --Each autoattack that hits debuffed targets will deal 15% of the ability's damage
RDmgM = &100*Rlvl+100+.7*ap&,
Singed = {
QDmgM = &12*Qlvl+10+.3*ap&, --xsec
EDmgM = &50*Elvl+50+ap&,
QDmgM = &57.5*Qlvl+12.5+.9*ap&,
WDmgM = &50*Wlvl+50+.9*ap&,
QDmgP = &45*Qlvl+15+.5*ap+1.1*bad&, --x2 , 20% reduced damage to each subsequent target
WDmgP = &15*Wlvl+5+ad&, --20% less damage with each bounce
Skarner = {
QDmgM = &12*Qlvl+12+.4*ap&,
QDmgP = &15*Qlvl+10+.8*bad&,
EDmgM = &40*Elvl+40+.7*ap&,
RDmgM = &100*Rlvl+100+ap&,
PDmgM = &math.max(8+10*lvl,(8+10*lvl)*2*stagedmg3)&, --x2 with Staccato. stage3: Max damage
QDmgM = &50*Qlvl+.7*ap&,
RDmgM = &100*Rlvl+50+.8*ap&,
Soraka = {
QDmgM = &25*Qlvl+35+.4*ap&,
EDmgM = &50*Elvl+.6*ap&,
QDmgM = &math.max(15*Qlvl+10+.3*ap,(15*Qlvl+10+.3*ap)*3*stagedmg3)&, --xsec (3 sec). stage3: Max damage
WDmgM = &40*Wlvl+40+.7*ap&,
EDmgM = &math.max((40*Elvl+35+.8*ap)*stagedmg1,(40*Elvl+35+.8*ap)*stagedmg3)&, --stage1:Active.
stage2:% Extra Damage.
stage3:Active
EDmgT = &(3*Elvl+5)*stagedmg2&,
RDmgM = &20*Rlvl+30+.2*ap&, --xstrike (1 strike x sec)
Syndra = {
QDmgM = &math.max(40*Qlvl+30+.6*ap,(40*Qlvl+30+.6*ap)*1.15*(Qlvl-4))&,
WDmgM = &40*Wlvl+40+.7*ap&,
EDmgM = &45*Elvl+25+.4*ap&,
RDmgM = &math.max(45*Rlvl+45+.2*ap,(45*Rlvl+45+.2*ap)*6*stagedmg3)&, --stage1:xSphere (Minimum 3). stage3:6 Spheres
QDmgP = &40*Qlvl+1.3*bad&, --(bonus)
WDmgP = &math.max(25*Wlvl+5+.6*bad,(25*Wlvl+5+.6*bad)*2*stagedmg3)&, --x2 if the target is hit twice. stage3: Max damage
EDmgT = &3*Elvl&, --% Damage Amplification
RDmgP = &math.max(50*Rlvl+70+.75*bad,(50*Rlvl+70+.75*bad)*2*stagedmg3)&, --x2 if the target is hit twice. stage3: Max damage
WDmgM = &45*Wlvl+15+.6*ap&,
EDmgM = &math.max(30*Elvl+10+.4*ap,(30*Elvl+10+.4*ap)*2*stagedmg3)&, --min (lower damage the farther the target is)
up to 200%
RDmgM = &100*Rlvl+50+.7*ap&,
QDmgM = &45*Qlvl+35+.8*ap&,
EDmgM = &math.max((10*Elvl+.3*ap)*stagedmg1,(6*Elvl+.1*ap)*stagedmg2,(34*Elvl+.7*ap)*stagedmg3)&, --stage1:Hit (bonus). stage2:poison xsec (4 sec). stage3:Hit+poison for 4 sec
RDmgM = &125*Rlvl+75+.8*ap&,
Thresh = {
QDmgM = &math.max((30*Qlvl+50+.5*ap)*stagedmg1,((.3*Qlvl+.5)*ad)*stagedmg2,(30*Qlvl+50+.5*ap)*stagedmg3)&, --stage1:Active. stage2:Passive (Souls + up to ...). stage3:Active
EDmgM = &40*Elvl+25+.4*ap&,
RDmgM = &150*Rlvl+100+ap&,
Tristana = {
WDmgM = &45*Wlvl+25+.8*ap&,
EDmgM = &math.max((40*Elvl+70+ap)*stagedmg1,(25*Elvl+25+.25*ap)*stagedmg2,(40*Elvl+70+ap)*stagedmg3)&, --stage1:Active.
stage2:Passive.
stage3:Active
RDmgM = &100*Rlvl+200+1.5*ap&,
Trundle = {
QDmgP = &(.1*Qlvl+.7)*ad&, --(bonus)
RDmgM = &75*Rlvl+25+.6*ap&,
Tryndamere = {
EDmgP = &30*Elvl+40+ap+1.2*bad&,
TwistedFate = {
QDmgM = &50*Qlvl+10+.65*ap&,
WDmgM = &math.max((7.5*Wlvl+7.5+.4*ap+ad)*stagedmg1,(15*Wlvl+15+.4*ap+ad)*stagedmg2,(20*Wlvl+20+.4*ap+ad)*stagedmg3)&, --stage1:Gold Card.
stage2:Red Card.
stage3:Blue Card
EDmgM = &25*Elvl+30+.4*ap&,
Twitch = {
PDmgT = &2*math.floor(1+lvl/4.75)&, --xstack xsec (6 stack 6 sec)
EDmgP = &math.max((5*Elvl+10+.2*ap+.25*bad)*stagedmg1,(10*Elvl+30)*stagedmg2,((5*Elvl+10+.2*ap+.25*bad)*6+10*Elvl+30)*stagedmg3)&, --stage1:xstack (6 stack). stage2:Base. stage3: Max damage
QDmgM = &50*Qlvl-20+1.5*ad&, --(bonus)
RDmgM = &math.max((10*Rlvl+5+.25*ap)*stagedmg1,(40*Rlvl+.25*ap)*stagedmg2,(10*Rlvl+5+.25*ap)*5*stagedmg3)&, --stage1:x wave (5 waves). stage2:xThird Attack. stage3:5 waves
QDmgP = &30*Qlvl-20+.85*ad&,
EDmgP = &55*Elvl+20+.6*bad&,
QDmgP = &50*Qlvl-35+1.6*ad&, --max , 62.5% min , reduced by 15% per enemy hit (minimum 33%)
WDmgM = &math.max((4*Wlvl+6+.25*ap)*stagedmg1,((.0075*Wlvl+.0125+.02*ap)*tmhp/100)*stagedmg2,((.0075*Wlvl+.0125+.02*ap)*tmhp/100)*3*stagedmg3)&, --stage1:xhit. stage2:xstack (3 stacks). stage3: 3 stacks
EDmgP = &40*Elvl+25+.6*ap&,
RDmgM = &100*Rlvl+50+ap&,
QDmgP = &(.05*Qlvl+.25)*ad&, --(bonus)
WDmgT = &10*Wlvl+10+((.01*Wlvl+.03)*tmhp/100)&,
EDmgP = &math.max(35*Elvl+10+.5*bad,(35*Elvl+10+.5*bad)*2*stagedmg3)&, --x2 If they collide with terrain. stage3: Max damage
Veigar = {
QDmgM = &45*Qlvl+35+.6*ap&,
WDmgM = &50*Wlvl+70+ap&,
RDmgM = &125*Rlvl+125+1.2*ap+.8*tap&,
QDmgP = &math.max(30*Qlvl+20+.7*bad,(30*Qlvl+20+.7*bad)*2*stagedmg3)&, --x2 If charging up to 1.5 seconds. stage3: Max damage
WDmgP = &(1*Wlvl+5+.02857*bad)*thp/100&,
EDmgP = &15*Elvl-10+.15*ad+.7*ap&, --(Bonus)
RDmgP = &150*Rlvl+50+1.4*bad&, --deals 75% damage to enemies in her way
Viktor = {
QDmgM = &45*Qlvl+35+.65*ap&,
EDmgM = &math.max(45*Elvl+25+.7*ap,(45*Elvl+25+.7*ap)*1.3*stagedmg3)&, --Augment Death deal 30% additional damage. stage3: Max damage
RDmgM = &math.max((100*Rlvl+50+.55*ap)*stagedmg1,(20*Rlvl+20+.25*ap)*stagedmg2,(100*Rlvl+50+.55*ap+(20*Rlvl+20+.25*ap)*7)*stagedmg3)&, --stage1:initial. stage2: xsec (7 sec). stage3: Max damage
Vladimir = {
QDmgM = &35*Qlvl+55+.6*ap&,
WDmgM = &55*Wlvl+25+(mhp-(400+85*lvl))*.15&, --(2 sec)
EDmgM = &math.max((25*Elvl+35+.45*ap)*stagedmg1,((25*Elvl+35)*0.25)*stagedmg2,((25*Elvl+35)*2+.45*ap)*stagedmg3)&, --stage1:25% more base damage x stack. stage2:+x stack. stage3: Max damage
RDmgM = &100*Rlvl+50+.7*ap&,
Volibear = {
QDmgP = &30*Qlvl&, --(bonus)
WDmgP = &((Wlvl-1)*45+80+(mhp-(440+lvl*86))*.15)*(1+(tmhp-thp)/tmhp)&,
EDmgM = &45*Elvl+15+.6*ap&,
RDmgM = &80*Rlvl-5+.3*ap&, --xhit
Warwick = {
PDmgM = &math.max(.5*lvl+2.5,(.5*lvl+2.5)*3*stagedmg3)&, --xstack (3 stacks). stage3: Max damage
QDmgM = &50*Qlvl+25+ap+((2*Qlvl+6)*tmhp/100)&,
RDmgM = &math.max(17*Rlvl+33+.4*bad,(17*Rlvl+33+.4*bad)*5*stagedmg3)&, --xstrike (5 strikes) , without counting on-hit effects. stage3: Max damage
MonkeyKing = {
QDmgP = &30*Qlvl+.1*ad&, --(bonus)
WDmgM = &45*Wlvl+25+.6*ap&,
EDmgP = &45*Elvl+15+.8*bad&,
RDmgP = &math.max(90*Rlvl-70+1.2*ad,(90*Rlvl-70+1.2*ad)*4*stagedmg3)&, --xsec (4 sec). stage3: Max damage
Xerath = {
QDmgM = &40*Qlvl+35+.6*ap&,
EDmgM = &50*Elvl+20+.8*ap&,
RDmgM = &75*Rlvl+50+.6*ap&, --xcast (3 cast)
XinZhao = {
QDmgP = &15*Qlvl+.2*ad&, --(bonus x hit)
EDmgM = &45*Elvl+25+.6*ap&,
RDmgP = &100*Rlvl+25+bad+15*thp/100&,
Yorick = {
PDmgP = &.35*ad&, --xhit of ghouls
QDmgP = &30*Qlvl+.2*ad&, --(bonus)
WDmgM = &35*Wlvl+25+ap&,
EDmgM = &30*Elvl+25+bad&,
PDmgM = &(6+2*(math.floor((lvl-1)/6)))*tmhp/100&,
QDmgP = &math.max((35*Qlvl+40+bad)*stagedmg1,(28*Qlvl+32+.8*bad)*stagedmg2,(35*Qlvl+40+bad)*1.5*stagedmg3)&,
--stage1:multiple shurikens deal 50% damage. stage2:Secondary Targets. stage3: Max damage
EDmgP = &35*Wlvl+25+.8*bad&,
RDmgP = &math.max(ad*stagedmg1,ad*stagedmg3)&, --stage1:100% of Zed attack damage. stage3: stage1
RDmgT = &(15*Rlvl+5)*stagedmg2&, --stage2:% of damage dealt.
PDmgM = &13+7*lvl+.35*ap&,
QDmgM = &45*Qlvl+30+.65*ap&,
WDmgM = &35*Wlvl+35+.35*ap&,
EDmgM = &25*Elvl+15+.3*ap&, --xmine , 40% damage from additional mines
RDmgM = &125*Rlvl+125+.9*ap&, --enemies away from the primary blast zone will take 80% damage
Zilean = {
QDmgM = &57.5*Qlvl+32.5+.9*ap&,
PDmgT = &80+20*lvl&,
QDmgM = &40*Qlvl+35+.6*ap&,
WDmgM = &26+6*lvl+.2*ap&, --xstrike Extra plants striking the same target deal 50% less damage
EDmgM = &35*Elvl+25+.5*ap&,
RDmgM = &85*Rlvl+95+.7*ap&,
function getDmg(spellname,SDLtarget,SDLplayer,stagedmg,spelllvl)
local name = SDLplayer.name
lvl = SDLplayer.selflevel
ap = SDLplayer.ap
ad = SDLplayer.baseDamage + SDLplayer.addDamage
bad = SDLplayer.addDamage
ar = SDLplayer.armor
mmana = SDLplayer.maxMana
mana = SDLplayer.mana
mhp = SDLplayer.maxHealth
tap = SDLtarget.ap
thp = SDLtarget.health
tmhp = SDLtarget.maxHealth
if spelllvl ~= nil then
Qlvl,Wlvl,Elvl,Rlvl = spelllvl,spelllvl,spelllvl,spelllvl
Qlvl = GetSpellLevel('Q')
Wlvl = GetSpellLevel('W')
Elvl = GetSpellLevel('E')
Rlvl = GetSpellLevel('R')
if stagedmg ~= nil and stagedmg == 2 then stagedmg1,stagedmg2,stagedmg3 = 0,1,0
elseif stagedmg ~= nil and stagedmg == 3 then stagedmg1,stagedmg2,stagedmg3 = 0,0,1
else stagedmg1,stagedmg2,stagedmg3 = 1,0,0 end
local TrueDmg = 0
local XM = false
if name == &Jayce& or name == &Nidalee& or name == &Elise& then XM = true end
if (spellname == &Q& and Qlvl == 0) or (spellname == &W& and Wlvl == 0) or (spellname == &E& and Elvl == 0) or (Rlvl == 0 and (spellname == &R& or spellname == &QM& or spellname == &WM& or spellname == &EM&)) then
TrueDmg = 0
elseif spellname == &Q& or spellname == &W& or spellname == &E& or spellname == &R& or spellname == &P& or (XM and (spellname == &QM& or spellname == &WM& or spellname == &EM&)) then
local dmgtxtm = spellDmg[name][spellname..&DmgM&]
local dmgtxtp = spellDmg[name][spellname..&DmgP&]
local dmgtxtt = spellDmg[name][spellname..&DmgT&]
local dmgm = dmgtxtm and loadstring(&return &..dmgtxtm)() or 0
local dmgp = dmgtxtp and loadstring(&return &..dmgtxtp)() or 0
local dmgt = dmgtxtt and loadstring(&return &..dmgtxtt)() or 0
if dmgm & 0 then dmgm = CalcMagicDamage(SDLtarget,dmgm) end
if dmgp & 0 then dmgp = CalcDamage(SDLtarget,dmgp) end
TrueDmg = dmgm+dmgp+dmgt
elseif (spellname == &AD&) then
TrueDmg = CalcDamage(SDLtarget,ad)
elseif (spellname == &IGNITE&) then
TrueDmg = 50+20*lvl
elseif (spellname == &DFG&) then
TrueDmg = CalcMagicDamage(SDLtarget,.15*tmhp)
elseif (spellname == &HXG&) then
TrueDmg = CalcMagicDamage(SDLtarget,150+.4*ap)
elseif (spellname == &BWC&) then
TrueDmg = CalcMagicDamage(SDLtarget,150)
elseif (spellname == &KITAES&) then
TrueDmg = CalcMagicDamage(SDLtarget,.025*tmhp)
elseif (spellname == &MALADY&) then
TrueDmg = CalcMagicDamage(SDLtarget,15+.1*ap)
elseif (spellname == &WITSEND&) then
TrueDmg = CalcMagicDamage(SDLtarget,42)
elseif (spellname == &SHEEN&) then
TrueDmg = CalcDamage(SDLtarget,ad-bad)
elseif (spellname == &TRINITY&) then
TrueDmg = CalcDamage(SDLtarget,(ad-bad)*1.5)
elseif (spellname == &LICHBANE&) then
TrueDmg = CalcMagicDamage(SDLtarget,50+.75*ap)
elseif (spellname == &LIANDRYS&) then
TrueDmg = CalcMagicDamage(SDLtarget,.05*thp) --over 3 sec, If their movement is impaired, they take double damage from this effect. Half duration for multi-target or periodic effects
elseif (spellname == &BLACKFIRE&) then
TrueDmg = CalcMagicDamage(SDLtarget,.035*tmhp) --over 2 sec
elseif (spellname == &STATIKK&) then
TrueDmg = CalcMagicDamage(SDLtarget,100)
elseif (spellname == &ICEBORN&) then
TrueDmg = CalcDamage(SDLtarget,(ad-bad)*1.25)
elseif (spellname == &TIAMAT&) then
TrueDmg = CalcDamage(SDLtarget,.6*ad)--decaying down to 33.33% near the edge (20% of ad)
elseif (spellname == &HYDRA&) then
TrueDmg = CalcDamage(SDLtarget,.6*ad)--decaying down to 33.33% near the edge (20% of ad)
elseif (spellname == &RUINEDKING&) then
TrueDmg = math.max((CalcMagicDamage(SDLtarget,.04*thp))*stagedmg1,(CalcDamage(SDLtarget,150+.5*ad))*stagedmg2) --stage1:Passive. stage2:Active.
elseif (spellname == &MURAMANA&) then
TrueDmg = CalcMagicDamage(SDLtarget,.06*mana)
elseif (spellname == &HURRICANE&) then
TrueDmg = CalcDamage(SDLtarget,10+.5*ad)--apply on-hit effects
elseif (spellname == &SPIRITLIZARD&) then
TrueDmg = 12+3*lvl --over 3 sec
elseif (spellname == &SUNFIRE&) then
TrueDmg = CalcMagicDamage(SDLtarget,40)--x sec
elseif (spellname == &ISPARK& or spellname == &MADREDS& or spellname == &ECALLING& or spellname == &EXECUTIONERS&) then
TrueDmg = 0
DrawText(&Error spellDmg & .. name .. & &.. spellname,10,40,0xFFFFFF00)
TrueDmg = 0
return TrueDmg
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