我的世界modgany surface是什么mod

MineCraft MOD列表 - MC百科|最大的MineCraft中文模组百科
我喜欢的MOD
Release-1.7.10
实用,指南针,生物群系
难度,危险,RPG
MineMaarten
扫雷,小游戏
Release-1.7.10
Release-1.9
BluSunrize,Damein Hazard
匠魂,addon,TiC
Mineshopper
Release-1.7.10
装饰,木匠,家具
raptorfarian
龙,冰,火,冰与火,狩猎,养成,坐骑
弃坑,平衡性不佳,BOSS,挑战,哥斯拉,难度
Mitchellbrine
Glitchfiend
Portablejim
连锁挖矿,破坏
Xbony2, Pyrolusite, dmf444
匠魂,热力膨胀,附属
Release-1.7.10
怪物,boss,技能,世界
MineMaarten
Release-1.7.10
LoveHoly, insaneau
jaredlll08,joshiejack,Yulife
MineTweaker,配方修改,合成修改,扩展,魔改
Flaxbeard, Zenith, Xbony2, SantanicSanta
Release-1.7.10
蒸汽,工业,科技
Release-1.10
载具,飞机,直升机,战斗机为什么要自己吐槽自己呢?因为弹幕太薄了呀
<option value='/video/av2910342/index_1.html' cid='、P1
2、P2( P1的小尾巴)
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自制 初次做实况,希望大家能够喜欢。
出生在沙漠的海岛,没有树和食物。那么,战斗下去吧!
【内含】各种:口胡!作死!神志不清!请注意。。。
【mod】包含:Gany的世界(Gany's Surface、Gany's Nither、Gany's End),banboo_mod,还有Chocolate_quest
广播电视节目制作经营许可证:(沪)字第1248号
| 网络文化经营许可证:沪网文[6号 | 信息网络传播视听节目许可证:0910417 | 互联网ICP备案:沪ICP备号-3 沪ICP证:沪B2- | 违法不良信息举报邮箱: | 违法不良信息举报电话:转3Invasion Mod - So you think your base is tough? - Minecraft Mods - Mapping and Modding - Minecraft Forum - Minecraft Forum
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On which version are you playing the invasion mod? - Multiple Choice
1.6.2 or earlier
1.8, I&#x27;m a wizard
Beta versions
None at this time
IntroductionUpdates and InfoMod GuideThe Nexus
Night SpawnsItemsMobsConfig
Problems and HelpOther InfoOlder versionsCredits
1. Introduction
Welcome! Have you in the past built fortifications, prepared your base, crafted armor and secured your chests, then noticed that no threat ever shows up? This mod seeks to fix that. If you feel the regular mobs just aren't quite up to the challenge and you want to really test your defenses, then try this out. It also enables some useful recipes and items.
Invasion Mod gives you the ability to initiate an attack on the location of your choosing. The difficulty steadily ramps up and the mobs are designed to deal with base defenses. The behaviour of all invading mobs has been extensively revamped. Most mobs have new abilities and in this beta stage there are some new mobs and substantially more powerful mobs on the way, geared towards new roles.
-Spawn an invasion until a nexus is overwhelmed(most reliable way to test your base and no down time).
-Leave mobs to spawn around a nexus every couple nights if you want to go off and do other things.
-Set mobs to instead spawn randomly at night, like usual mobs but a potentially lot more of them(customisable).
-Items available, like rechargeable traps, to help defend.
Note: the nexus acts as a beacon and GUI for invasions(that's why it's there), but mobs spawning at night don't yet have any way of organising themselves around a player or central point.
The area you set up at will certainly take a bit of a beating (a large beating if you are very stubborn and last a long time), but there is no "massive destruction" or silly unfair mechanics that will randomly destroy all your work. This includes the nexus(it does not damage any blocks). Still, you can back up your map if you want.
----------------------
2. Updates and Info
Notes for version 1.1.2:
changed: made zombie pigman of type zombie pigman, not a different kind of zombie
added: 2 new tiers of zombie pigman
added: nexus destroyed message
fixed: attack animation for blocks (and nexus)
fixed: pigman hammer render full3D()
fixed: bug when playing sound to bound players once they left the game
fixed: (I hope) rare bug with nbt that caused a classCastExeption
added: recipe to get gunpowder (todo: add images and discription to post)
fixed: Zombie Pigman T3 destroying the nexus. (really breaking it)
changed: switched gunpowder and diamond recipe.
changed: you now only get 16 gunpowder for 3 rift flux.
fixed: crash bug with IM Wolves
changed: size and texture of IM Wolves
fixed: nexus being destructable while active.
Previous versions
Notes for version 1.1.1:
changed: baby spiders speed and jumping
fixed: rare thrower crash
fixed: creepers not blowing up
added: config option to stop destroyed blocks from being dropped
Notes for version 1.1.0:
changed version notation (not only to confuse you)
added command helper
fixed config options for sense and viewrange
added options to config nightspawn and invasionspawn mobs
added tier 2 thrower mob (stronger, faster, throws primedTNT)
fixed throwers not breaking walls
changed pigengineer speed
fixed a bug with crafting items in 1.7.2 and 1.7.10 versions
changed you can now turn a bow or sword with any damage in an infused/searing variant
added more spawneggs(spider types)
added imps and throwers to the waves
changed mob name notations
added versioncheck (can be disabled in config)
Notes for version 1.0b:
fixed villagers turning into imps (for real this time)
removed unfinished mobs from nei when not in debug mode
Notes for version 1.0a:
colored spawn eggs
shift right clicking the nexus with adjuster or probe will decrease the mob spawn range
fixed villagers turning into imps
Notes for version 1.0:
This is the first version I release after updating the original mod, it came with many bugfixes. Too many to list here.
Notes for previous versions:
Check out the original mod creator's thread
----------------------
3. Mod Guide
The Nexus and How to Use It
The nexus is the central block of the entire mod. Crafting a catalyst and putting it into the nexus's item slot will begin to activate it. Once fully activated, it will begin to generate rift flux, a useful resource. There are two modes the nexus can be in:
Invasion Mode
Activated by inserting a regular Nexus Catalyst. Once tapped into a rift to this degree, disengaging is extremely unsafe - it cannot be deactivated! In fact, the block will become unbreakable during this state, though it can be damaged.
You get flux, but the other side of this is that mobs will begin to spawn a certain distance away, attracted to the nexus. Mobs will attack players and, given the chance, the nexus itself. If the nexus ever reaches 0%, the activation is broken and the invasion ends in a nasty way to all living things in the area, so be warned!(to clarify, it doesn't damage any blocks, just living things, and remains afterwards) A nexus is pretty tough though, and its damage state is highly visible.
Continuous Mode
Activated by inserting a Stable Catalyst, the nexus generates flux much more slowly. Mobs sometimes can attack at night, so be prepared. You can tell by sunset whether the nexus will be attacked that night or not. Over time, the nexus gradually charges up. This results in faster flux generation but attacks by mobs become much stronger. Failing to keep the nexus safe will inevitably cause a partial discharge as the mobs overwhelm it, but successful defenses will allow the nexus to reach higher and higher power levels. The discharge in this state is not enough to harm the player, though. You can control the nexus in this state to some degree with damping agents, including shutting it down if needed, but it's not instant.
To defend the nexus in continuous mode, you must deal with the mobs who have destabilised the rift and forced their way into the world. Killing enough of them to restabilise the rift will let the nexus safely draw more energy and help you secure the area.
You can also adjust the nexus range to suit your base. The range is roughly the area the nexus influences and the range at which mobs will spawn. By default it is about 60 blocks outward. An op can adjust it by using '/invasion range [x]' as a command. Or you can use a Nexus Adjuster. Don't worry, the range is very visible on the nexus interface.
Here's a quick overview of the nexus interface. A catalyst in the left slot will begin to activate the the nexus, progress being the red bar. This nexus is already active and "locked in". The slot on the right is where rift flux is generated, along with its progress bar too. Wave number is the current intensity of the attack while nexus level is the the furthest wave this nexus has ever reached. It also tracks the total number of mobs' demise since it was placed.
Making a nexus involves taking an obsidian block as a base and crafting it with three redstone and a phase crystal
To make the important phase crystal needed, you will need one diamond and some redstone. Don't worry, a nexus is good at generating resources back.
Phase Crystal
Night Spawns
The nexus is not a requirement to get lots of invasion mobs spawning. It's not enabled by default, but you can replace regular random mob spawns at night with as many invasion mobs as you like, and of what type. Mobs will only break blocks if they are actively chasing a player and can be set up to see variable distances. Otherwise, they burn in sunlight similarly to regular mobs. Standby in the future for more behaviours.
To enable this, find 'invasion_config.cfg' in your minecraft config folder after running the mod once. You should open it in notepad and you can simply change values and save. For example, change enable-night-spawns from 'false' to 'true'.
-Mob spawn chance. This is the overall rate of custom mobs spawning.
-Maximum number of mobs existing at once. Minecraft's default is 70 but you can override this.
-Sight range. This is how far they can see you, in number of blocks.
-Sense range. Similarly, this is how far away they can feel your presence and know you're there.
-Maximum group size. This up to how many mobs might spawn together in one spot.
With spawn types unchanged, various types of zombies and spiders spawn in place of their basic counterparts. You can change this though, adding any other type of invasion mob and how often they spawn - for example ALL skeletons with some pig engineers. This is easy to set up in the config file.
This material is slowly generated by the nexus when it is active and can be used to craft things such as diamonds or infused swords currently. Armor and more items will come. You can also find glowing remnants on some attackers that you can craft together into rift flux.
One use is to craft them into diamonds, though it still takes significant effort given the rate of flux generation.
Rift Flux to various items
You could also use them to make one of several useful items, such as the infused sword.
Infused Sword
This adds a special on-use effect to a diamond sword. Hitting mobs charges it up, which happens quite quickly. When charged, activation by right-click will instantly heal you for 3 hearts. Or when you hold shift for 3 hunger. We've found this item really helps in a pinch and helps keep up with a lot mobs. You can also use it anywhere in minecraft.
Searing Bow
When you charge up this bow all the way to it's end, it will shoot burning arrows to light your foes on fire.
Nexus Adjuster
The nexus adjusters enables players to change the nexus spawn range when the nexus is not active.
Material Probe
An upgrade of the adjuster, with a rick-click the material probe also lets you measure the strength of any block as far as invasion mobs are concerned. The probe also can recover traps without triggered them, so you can move or store them.
Empty Trap
Kind of an empty frame, you can turn these into different kinds of traps. They are always reusable and quite user-friendly, except the one case where you stand on one. The goal of using these is to help keep area control despite being outnumbered, especially in the case of having no buddy to cover your back. You can hear them go off and the rift trap even has an area stun against invasion mobs.
To use one, right-click somewhere on the ground to place it down. After a few seconds it will arm and can be triggered by things walking over it. After the payload is spent, the trap sits there empty. You can pick empty traps up as if they were items (they don't dissapear or lag as they are not items). If you want to remove an untriggered trap, you can use a material probe to safely recover it, otherwise it will drop as an empty trap item if the block underneath is removed.
Flame Trap (folded)
Note that when crafting with buckets, you get the bucket back.
The flame trap, predictably, bursts into a 3x3 fireball when triggered. The fire stays around for a little while like a fire shield, but it tends to block players too.
Rift Trap (folded)
Rift traps are created by charging empty traps in a nexus. At the moment this is the only block that charges them, but other devices could be added (or different traps). These traps usually kill the mob that stands on it, but also does some damage to mobs in an area around it and stuns them for a few seconds. The stun only works on invasion mobs at the moment for technical reasons.
Don't worry too much about the charging interfering with flux generation. They both go on at the same time, the current item in the output slot just blocks the other item, like in a furnace.
Strange Bone
Feeding this bone to a wolf you own will bind it to an active nexus if it is nearby (several blocks). Your wolf will then respawn at that nexus if it dies. A purple collar indicates the wolf it bound. It also gains some mob attacking behaviour when not sitting.
Nexus Items
These items are essentially the fuel for the nexus. It is a one-time cost to activate the nexus, putting it in its generating state. Then, other conditions take over.
- Nexus Catalyst: Activates invasion mode, generating more flux and causing lots of mobs to attack until you are overwhelmed
- Stable Catalyst: Activates continuous mode. Mobs often engage in night attacks. Difficulty and flux generation increases over time if you keep successfully defending.
Recipes create a mixture. Baking the mixture in a furnace produces the final catalyst.
Catalyst Mixture and Nexus Catalyst
Stable Mixture and Stable Catalyst
Damping Agents
These items currently help control the nexus in continuous mode
Damping Agent
This item prevents the nexus from increasing its power in continuous mode while it is in the slot. It is retrievable.
Strong Damping Agent
The stronger variant actually causes the nexus charge to dissipate quickly in continuous mode. It is, again, removable. If power reaches zero the nexus will deactivate safely.
These are the mobs that will try to kill you. The bulk of the attack forces right now are mostly traditional minecraft mobs, except with all-new behaviour and a purpose behind it. As mentioned, armor is still recommended. I'm working on more mobs and you can expect to see them in a future update.
- Almost a regular zombie, can claw through blocks and sometimes carries items
- Much more durable than regular zombies and can carry better items. A (broken)sword, for example, gives a large attack boost but they lose the ability to destroy blocks.
- Tar zombies are from swamps and are highly flammable (protip:kill it with fire!)
-Do not get too close, he will grab you and throw you away.
Tier 1: Normal
- Scales walls with ease and is very fast
Tier 1: Baby spider
- Offspring of the T2 mother spider
- Small, little health
- Spawns in small groups
Tier 2: Jumping
- In addition to being fast, has amazing jumping ability and can pounce over distances
Tier 2: Mother
- Slightly more health
- Can lay an egg before charging you in combat
Spider Egg
-Spawns multiple little spiders
- Tries to support from range with its bow
- Beefy, boulder-throwing siege mob. Very dangerous when left alone.
- Also has a destructive slam on an 8 second cooldown that can really hurt walls
-Slightly bigger, faster, stronger than his little brother.
-Rare spawn chance
-Oh yeah, and throws primed TNT
Pig Engineer
- Attemps to defeat terrain obstacles and prefers not to attack a player
- Places blocks to try and get over moats of fire, lava or just any hazardous obstacle he can manage
- Places ladders to create paths upwards and is the only mob that can tunnel directly upwards
- Each pig engineer has building materials but can run out
Zombie Pigman
- Like in the nether, zombie pigmen are resistant to fire
- Can also destroy blocks after making its way through a fire hazard
-Functions almost as normal creeper for now, will ad more features in the future.
-Has a chance to light you on fire when he touches you
-Fire and lava resistant
Block Strength
Blocks have a certain strength against invasion mobs when it comes to digging through them. These can be different from the hardness of the material when a player tries to mine it, but it does determine how long it takes for a mob to dig through. Some blocks also get certain bonuses. Here are some of the block strengths, and the material probe item can tell you these values in-game.
There's a config file, 'invasion_config.cfg', that gets created in your config folder after running the mod once. This has extra stuff in it that you might need:
-Disable crafting items
-Night spawns (has its own section describing all this)
-Disable destroyed blocks from being dropped
-set view and sense range from mobs
-Change mob health
Only in 1.6.4
-Block and item IDs
-Set custom block strengths
----------------------
4. Problems and Help
If you encounter any problems or have questions or suggestions, just leave a comment.
----------------------
5. Modpacks
I am not the original creator of this mod, but I'm going to say the same thing he did.
"Can I use your mod in a modpack?"
Short answer: Yes! As long as you are not selling anything or commercialising the mod then you are free to distribute it in a modpack.
- Any problems while in-game, I would love to get some kind of description of the circumstances.
- Spawning mechanics. The spawner will try and find enough valid spawn points around the nexus at a decent range out. The default is currently around 56 blocks, plus or minus tolerance out/in upwards/downwards (BIG tolerance up/down). If you are having issues, keep this in mind. You can change the range in-game.
- Sometimes path finding/destruction works in funny ways. There are no doubt ways of building that completely defeats mobs. Tell me! This is what the mod is for - to try and make good competition.
- Sky bases. Right now I expect a floating base or significant air space around a nexus will just break the mod, in that the mobs don't have all the tools they need to physically get there. This situation was known from day 1. Don' we have plans. Mobs are good at dealing with solid blocks though, including underground.
7. Planned updates
I am not the original creator of this mod, I have no idea what plans he had.
But I could find suggestions from players at the original post and unfinished code in the mod.
With those things I made a small list, but I need you guys for more ideas, balancing and overal creativity.
I don't want to shape this mod, I want the people playing it to shape it.
Shift click items into nexus.
Make hearts particles from sword visible for other players.
adding option to use a custom crafting table(to prevent shared recipes with other mods)
add nexus redstone interaction
add nei recipe handler
Create IMWolf spawn egg that is instantly linked to the player and the closest nexus, also fix nei spawners from spawning wolves that crash the game on right click.
Make wolves less op by adding a max wolves for each player
Binding Iron golems to your nexus.
Finish vulture and it's ai
add a way to regen nexus health
add more types of baby spiders.
add witches
add enderman
add ghasts
add 2 new tiers of engineers(water and lava)
add ability to shoot spiderwebs to mother spider
add new tiers of skeletons with the ability to shoot torches and through glass.
Add a sneaky ninja mob
remove normal chests from being indestructible and add a flux chest upgrade.
Add slime shooting slimes
fix flame bow shooting through mobs
add function to the strong nexus to set the start tier, and add recipe for it.
Improve mob ai
add bosses? (need suggestions)
Add cloud mobs to transport mobs to higher grounds
Improve models and textures
Add more defensive weapons (rift powered turrets? Rift fan that blows mobs back? need suggestions)
If you have more ideas, suggestions let me know in the comments.
Add pvp/team last nexus standing mode.
8. Older versions
1.7.2: removed-could not launch
For versions of minecraft 1.6.2 and lower, check the original post
9. Credits
All credits go to the original mod authors:
Lieu, for design, code and art/modelling/sounds/etc
Elsee, for some design and working on some art/modelling/sounds/etc
There original post can be found here:
The mod author hasn't posted in over a year, so the mod wasn't getting updated to newer versions. I checked the forum every once in a while to see if anyone had picked it back up. But nobody updated it, I didn't want this mod to be forgoten because I liked it so much. So I took matter in my own hand and learned modding just so I could update this mod. I'm still learning every day, but I try to do the best I can.
Other useful people:
PsiCoTix: For providing and commenting the source code
Davidee: His code helpt me get the spawn eggs working.
theonlyraellol: For helping me test it, finding bugs and providing ideas.
chrisser_94: For helping me with multiplayer testing
Melnick: For detailed testing and usefull ideas.
Vayne_Solidor: Helping with notations.
Legal tag:
This mod is the work of Lieu and Elsee. You may use it for any personal use whatsoever. You may use any information about this mod, screenshots, gameplay, etc in any way you want. You may not sell this mod or anything relating to this mod and you may not make any money from the mod's download.
Click on this Spoiler to see misc. banners and whatnot!
A remake of the invasion mod? Cool! It's pretty much like the original version, only updated! Also, for users who haven't seen the original invasion mod, maybe post some screenshots of it, besides within the Mod Guide section. And speaking of images, some of the recipe images are broken for me, appearing too zoomed in for me. In the meantime, I'll try it out. It's very nice that you updated it, so everybody can enjoy it on versions higher than 1.6.2.
Thanks for noticing, they should be fixed now. I’ll add some more screenshots and video reviews in the future.
This is probably a stupid question, but I how do I install this mod? I downloaded the .jar file for 1.7.10, but now i'm stuck
thanks for remaking this btw!
Just download forge for minecraft 1.7.10 (Recommended version) from here:
. I would suggest downloading the installer, after you've installed it, run you minecraft and in the launcher select edit profile. in the list on the right there should be minecraft 1.7.10-forge (or something like that) run it once and then shut down your client. Then go to my computer: C:\\Users\yourcomputerusername\appdata\roaming\.minecraft\mods\ add the jar you've downloaded there and launch up your client again.
If you can't find appdata in the folder this means the folder is hidden. You can enable viewing hidden folders by pressing alt in the explorer, a bar should pop up , select extra, mapoptions. there you should look for show hidden files and folders radiobutton in the second tab. After this the appdata folder should be visible.
Hope this helps.
If you need more help here is a video on how to install forge:
ps. If you are playing on a mac, I think things get more complicated
Found a bug: This mod turned all my villagers into imps
Thanks for finding that, I hadn't noticed. I believe I fixed it now, you can find the updated download link at the top of the page.
Let me know if you find anything else.
Click on this Spoiler to see misc. banners and whatnot!
Not to be rude, but your 'fix' on the imps caused my game to crash while loading with this:
---- Minecraft Crash Report ----
// Wilson! Wilson!
Time: 10/8/14 10:55 AM
Description: Initializing game
java.lang.NullPointerException: Initializing game
mon.mod_Invasion.loadEntities(mod_Invasion.java:422)
mon.mod_Invasion.preInit(mod_Invasion.java:267)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mon.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at mon.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at mon.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at mon.eventbus.EventBus.dispatch(EventBus.java:322)
at mon.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at mon.eventbus.EventBus.post(EventBus.java:275)
at cpw.mon.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mon.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at mon.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at mon.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at mon.eventbus.EventBus.dispatch(EventBus.java:322)
at mon.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at mon.eventbus.EventBus.post(EventBus.java:275)
at cpw.mon.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mon.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
mon.mod_Invasion.loadEntities(mod_Invasion.java:422)
mon.mod_Invasion.preInit(mod_Invasion.java:267)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mon.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at mon.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at mon.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at mon.eventbus.EventBus.dispatch(EventBus.java:322)
at mon.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at mon.eventbus.EventBus.post(EventBus.java:275)
at cpw.mon.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mon.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at mon.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at mon.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at mon.eventbus.EventBus.dispatch(EventBus.java:322)
at mon.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at mon.eventbus.EventBus.post(EventBus.java:275)
at cpw.mon.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mon.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
-- System Details --
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
bytes (390 MB) /
bytes (920 MB) up to
bytes (4062 MB)
JVM Flags: 5 -XX:+UseConcMarkSweepGC -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx4096m -XX:PermSize=512m
AABB Pool Size: 0 (0 0 MB) allocated, 0 (0 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: XRay v2.11.0 MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 Optifine OptiFine_1.7.10_HD_A4 221 mods loaded, 220 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208-universal.jar) Unloaded-&Constructed-&Pre-initialized
Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208-universal.jar) Unloaded-&Constructed-&Pre-initialized
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
CodeChickenCore{1.0.3.26} [CodeChicken Core] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
&CoFH ASM&{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
NotEnoughItems{1.0.3.57} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.57-universal.jar) Unloaded-&Constructed-&Pre-initialized
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
TubesCore{${version}} [Tubes Core] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
backpacks.0} [Backpacks!] (zz-backpacks 1.7.10 - 3.0.0.jar) Unloaded-&Constructed-&Pre-initialized
@} [OpenModsCore] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
malisiscore{1.7.10-0.9.7} [Malisis Core] (malisiscore-1.7.10-0.9.7.jar) Unloaded-&Constructed-&Pre-initialized
sapmanpack{2.0.0} [SanAndreasPs Manager Pack CORE edition] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized
jammyfurniture{4.6} [Jammy Furniture Mod] (1.7.10_Jammy_Furniture_Mod_V4.6_RC1.jar) Unloaded-&Constructed-&Pre-initialized
lasermod{v1.1.0a} [Laser Mod] ([1.7.10] Laser Mod - v1.1.0a.zip) Unloaded-&Constructed-&Pre-initialized
Trapcraft{v2.2.1a} [Trapcraft] ([1.7.10] Trapcraft - v2.3.0a.zip) Unloaded-&Constructed-&Pre-initialized
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded-&Constructed-&Pre-initialized
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded-&Constructed-&Pre-initialized
CraftableAnimals{2.4.3.0} [Craftable Animals] ([1.7.10]CraftableAnimals v2.4.3.0.jar) Unloaded-&Constructed-&Pre-initialized
CrystalWing{1.7.10.r01} [CrystalWing] ([1.7.10]CrystalWing-universal-1.7.10.r01.jar) Unloaded-&Constructed-&Pre-initialized
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded-&Constructed-&Pre-initialized
FloatingRuins{1.7.10.r01} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r01.jar) Unloaded-&Constructed-&Pre-initialized
InvisibLights{2.2-6} [InvisibLights] ([1.7.10]InvisibLights-2.2-6.jar) Unloaded-&Constructed-&Pre-initialized
StartingInventory{1.7.10.r02} [StartingInventory] ([1.7.10]StartingInventory-universal-1.7.10.r02.jar) Unloaded-&Constructed-&Pre-initialized
StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded-&Constructed-&Pre-initialized
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded-&Constructed-&Pre-initialized
IC2{2.2.642-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.642-experimental.jar) Unloaded-&Constructed-&Pre-initialized
ImmibisCore{59.0.3} [Immibis Core] (immibis-core-59.0.3.jar) Unloaded-&Constructed-&Pre-initialized
AdvancedRepulsionSystems{59.0.1} [Advanced Repulsion Systems] (adv-repulsion-systems-59.0.1.jar) Unloaded-&Constructed-&Pre-initialized
AdvancedMachines{59.0.1} [Advanced Machines] (advanced-machines-59.0.1.jar) Unloaded-&Constructed-&Pre-initialized
intarray.beacon{1.0.1} [Aesthetic Beacons Mod] (Aesthetic Beacons Mod 1.0.1 (MC 1.7.2).jar) Unloaded-&Constructed-&Pre-initialized
alluwant{2.1} [All U Want] (All-U-Want 2.1.jar) Unloaded-&Constructed-&Pre-initialized
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded-&Constructed-&Pre-initialized
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded-&Constructed-&Pre-initialized
CoFHCore{1.7.10R3.0.0B6} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B6-32.jar) Unloaded-&Constructed-&Pre-initialized
BuildCraft|Core{6.0.18} [BuildCraft] (buildcraft-6.0.18.jar) Unloaded-&Constructed-&Pre-initialized
Forestry{3.0.0.149} [Forestry for Minecraft] (forestry_1.7.10-3.0.0.149.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded{1.7.10R2.8.0RC3} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
Baubles{1.0.1.8} [Baubles] (Baubles-1.7.10-1.0.1.8.jar) Unloaded-&Constructed-&Pre-initialized
Thaumcraft{4.2.1.1} [Thaumcraft] (Thaumcraft-1.7.10-4.2.1.1.jar) Unloaded-&Constructed-&Pre-initialized
Artifice{1.7.10R1.1.4} [Artifice] (Artifice-1.7-1.1.4-296.jar) Unloaded-&Constructed-&Pre-initialized
asielib{0.3.1} [asielib] (AsieLib-1.7.10-0.3.1.jar) Unloaded-&Constructed-&Pre-initialized
AutoFood{59.0.0} [AutoFood] (autofood-59.0.0.jar) Unloaded-&Constructed-&Pre-initialized
BattleTowers{1.4.9} [Battle Towers] (BattleTowers-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
bdlib{1.4.5.24} [BD Lib] (bdlib-mc.5.24.jar) Unloaded-&Constructed-&Pre-initialized
betterrecords{1.7.10-1.1.2} [Better Records] (betterrecords-1.7.10-1.1.2.jar) Unloaded-&Constructed-&Pre-initialized
betterstorage{0.10.0.112-dev} [BetterStorage] (BetterStorage-1.7.10-0.10.1.113.jar) Unloaded-&Constructed-&Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded-&Constructed-&Pre-initialized
BiblioWoodsForestry{1.6} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.6].jar) Unloaded-&Constructed-&Pre-initialized
ThermalFoundation{1.7.10R1.0.0B3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B3-8.jar) Unloaded-&Constructed-&Pre-initialized
ThermalExpansion{1.7.10R4.0.0B5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B5-13.jar) Unloaded-&Constructed-&Pre-initialized
BigReactors{0.4.0rc8} [Big Reactors] (BigReactors-0.4.0rc8.jar) Unloaded-&Constructed-&Pre-initialized
redgear_core{2.1.4} [Red Gear Core] (RedGearCore-1.7.10-2.1.4.jar) Unloaded-&Constructed-&Pre-initialized
redgear_brewcraft{1.2.1} [Brewcraft] (Brewcraft-1.7.10-1.2.1.jar) Unloaded-&Constructed-&Pre-initialized
grim3212core{V0.2 - 1.7.10} [Grim3212 Core] (Grim3212 Core-V0.2 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
bucketcraft{V0.1 - 1.7.10} [Bucket Craft] (Bucket Craft-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
BuildCraft|Energy{6.0.18} [BC Energy] (buildcraft-6.0.18.jar) Unloaded-&Constructed-&Pre-initialized
@} [Eureka] (Eureka-1.7.10-1.2.jar) Unloaded-&Constructed-&Pre-initialized
bcadditions{1.6.4} [Buildcraft Additions] (BuildcraftAdditions-1.7.10-1.6.4.jar) Unloaded-&Constructed-&Pre-initialized
buildersguides{1.7.10-1.0.0B4} [Builder's Guides] (buildersguides-1.7.10-1.0.0B4.jar) Unloaded-&Constructed-&Pre-initialized
calendar{V0.1 - 1.7.10} [Calendar] (Calendar-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
CarpentersBlocks{3.3.0} [Carpenter's Blocks] (Carpenter's Blocks v3.3.0 - MC 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
ChestTransporter{1.1.10} [Chest Transporter] (ChestTransporter-1.1.10-MC1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
ChickenChunks{1.3.4.13} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.13-universal.jar) Unloaded-&Constructed-&Pre-initialized
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded-&Constructed-&Pre-initialized
Colores{R0.9} [Colores] (Colores - 1.7.10 R1.0.jar) Unloaded-&Constructed-&Pre-initialized
colourfulportalsmod{1.4.2} [Colourful Portals] (ColourfulPortals-1.4.2_for_1.7.X.jar) Unloaded-&Constructed-&Pre-initialized
ComputerCraft{1.64} [ComputerCraft] (ComputerCraft1.64.jar) Unloaded-&Constructed-&Pre-initialized
IronChest{6.0.49.733} [Iron Chest] (ironchest-1.7.10-6.0.49.733-universal.jar) Unloaded-&Constructed-&Pre-initialized
gud_cooler{1.1.5.0} [Coolers] (cooler-1.7.10-1.1.5.0.jar) Unloaded-&Constructed-&Pre-initialized
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded-&Constructed-&Pre-initialized
craftingpillars{1.5.5} [Crafting Pillars] (craftingpillars-1.7.10-1.5.8.jar) Unloaded-&Constructed-&Pre-initialized
machinilorum{0.2.1.0} [Craftus Machinilorum] (Craftus Machinilorum 0.2.1.0.jar) Unloaded-&Constructed-&Pre-initialized
DescriptionTags{1.0} [Description Tags] (DescriptionTags-1.0-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded-&Constructed-&Pre-initialized
Doge{0.5.1} [Doge] (DogeMod_0.5.1_[1.7.10].jar) Unloaded-&Constructed-&Pre-initialized
DLDungeonsJBG{1.4.0} [Doomlike Dungeons] (DoomlikeDungeons-1.4.0-MC1.7.2.jar) Unloaded-&Constructed-&Pre-initialized
DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
dualhotbar{1.5.1} [Dual Hotbar] (dualhotbar-1.7.10-1.5.1.jar) Unloaded-&Constructed-&Pre-initialized
dynamictanks{1.0} [Dynamic Liquid Tanks 2.1] (dynamictanks-1.1.03.jar) Unloaded-&Constructed-&Pre-initialized
SlimevoidLib{2.0.4.6} [Slimevoid Library] (SlimevoidLibrary-2.0.4.6.jar) Unloaded-&Constructed-&Pre-initialized
DynamicTransport{0.1.1.0} [Dynamic Transport] (DynamicTransport-0.1.1.0.jar) Unloaded-&Constructed-&Pre-initialized
EnderIO{1.7.10-2.1.0.223} [Ender IO] (EnderIO-1.7.10-2.1.0.223.jar) Unloaded-&Constructed-&Pre-initialized
EnderStorage{1.4.5.24} [EnderStorage] (EnderStorage-1.7.10-1.4.5.24-universal.jar) Unloaded-&Constructed-&Pre-initialized
EnderTanks{rev15} [EnderTanks] (EnderTanks-rev15.jar) Unloaded-&Constructed-&Pre-initialized
enderutilities{0.3.4} [Ender Utilities] (enderutilities-1.7.10-0.3.4.jar) Unloaded-&Constructed-&Pre-initialized
enhancedportals{3.0.6} [EnhancedPortals] (EnhancedPortals_1.7.10-universal-3.0.6.jar) Unloaded-&Constructed-&Pre-initialized
exnihilo{1.37} [Ex Nihilo] (Ex-Nihilo-1.37.jar) Unloaded-&Constructed-&Pre-initialized
BuildCraft|Builders{6.0.18} [BC Builders] (buildcraft-6.0.18.jar) Unloaded-&Constructed-&Pre-initialized
BuildCraft|Factory{6.0.18} [BC Factory] (buildcraft-6.0.18.jar) Unloaded-&Constructed-&Pre-initialized
Railcraft{9.3.3.0} [Railcraft] (Railcraft_1.7.10-9.3.3.0.jar) Unloaded-&Constructed-&Pre-initialized
RedstoneArsenal{1.7.10R1.1.0B4} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0B4-10.jar) Unloaded-&Constructed-&Pre-initialized
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded-&Constructed-&Pre-initialized
Waila{1.5.5} [Waila] (Waila-1.5.5_1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
TConstruct{1.7.10-1.7.0.build721} [Tinkers' Construct] (TConstruct-1.7.10-1.7.0d4.jar) Unloaded-&Constructed-&Pre-initialized
exastris{For 1.7.10} [Ex Astris] (Ex-Astris-1.12.jar) Unloaded-&Constructed-&Pre-initialized
extinguisher{V0.1 - 1.7.10} [Extinguisher] (Extinguisher-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
extrabuttons{1.7.10.1} [ExtraButtons] (ExtraButtons-1.7.10.1.jar) Unloaded-&Constructed-&Pre-initialized
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded-&Constructed-&Pre-initialized
ForgeMultipart{1.1.0.307} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.307-universal.jar) Unloaded-&Constructed-&Pre-initialized
ExtraUtilities{1.1.0k} [Extra Utilities] (extrautilities-1.1.0k.jar) Unloaded-&Constructed-&Pre-initialized
fireplaces{V0.1 - 1.7.10} [Fireplaces] (Fireplaces-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
floatingislands{V0.1 - 1.7.10} [Floating Islands] (Floating Islands-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
ganysend{1.8.2} [Gany's End] (Ganys End-1.8.2.jar) Unloaded-&Constructed-&Pre-initialized
ganysnether{1.7.5} [Gany's Nether] (Ganys Nether-1.7.5.jar) Unloaded-&Constructed-&Pre-initialized
ganyssurface{1.9.2} [Gany's Surface] (Ganys Surface-1.9.2.jar) Unloaded-&Constructed-&Pre-initialized
BuildCraft|Transport{6.0.18} [BC Transport] (buildcraft-6.0.18.jar) Unloaded-&Constructed-&Pre-initialized
BuildCraft|Silicon{6.0.18} [BC Silicon] (buildcraft-6.0.18.jar) Unloaded-&Constructed-&Pre-initialized
advgenerators{0.9.2.15} [Advanced Generators] (generators-mc.2.15.jar) Unloaded-&Constructed-&Pre-initialized
GollumCoreLib{2.0.0} [Gollum Core Lib] (Gollum_Core_Lib.1.7.10-2.0.0Beta1.0.jar) Unloaded-&Constructed-&Pre-initialized
GraveStone{2.9.7} [GraveStone] (GraveStone 2.9.7.jar) Unloaded-&Constructed-&Pre-initialized
gravityscience{V0.1 - 1.7.10} [Gravity Science] (Gravity Science-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
gunreeds{V0.1 - 1.7.10} [Gunpowder Reeds] (Gunpowder Reeds-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
headcrumbs{1.2.6} [Headcrumbs] (Headcrumbs-1.2.6.jar) Unloaded-&Constructed-&Pre-initialized
HoloInventory{1.8.3.86} [HoloInventory] (HoloInventory-1.7.10-1.8.3.86.jar) Unloaded-&Constructed-&Pre-initialized
icepixie{V0.1 - 1.7.10} [Ice Pixie] (Ice Pixie-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded-&Constructed-&Pre-initialized
InfernalMobs{1.5.7} [Infernal Mobs] (InfernalMobs-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
InfiniTubes{59.0.1} [InfiniTubes] (infinitubes-59.0.1.jar) Unloaded-&Constructed-&Pre-initialized
inpure|core{1.7.10R1.0.0B1} [INpureCore] (INpureCore-[1.7.10]1.0.0B2-4.jar) Unloaded-&Constructed-&Pre-initialized
mod_Invasion{1.0a} [Invasion] (Invasion_1.0a_1.7.10.jar) Unloaded-&Constructed-&Errored
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
journeymap{4.0.5} [JourneyMap] (JourneyMap4.0.5_FairPlay_MC1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
JumpPad++{2.2.6} [JumpPad++] (JumpPad++-2.2.6.jar) Unloaded-&Constructed-&Pre-initialized
Mengy007_KinetiCraft{1.7.10-1.1beta} [KinetiCraft] (KinetiCraft-[1.7.10]1.3.2beta.jar) Unloaded-&Constructed-&Pre-initialized
lampposts{V0.1 - 1.7.10} [Lamp Posts] (Lamp Posts-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
LightBridgesAndDoors{0.2.0} [kris91268's Light Bridges and Doors] (Light Bridges and Doors V 2.0.zip) Unloaded-&Constructed-&Pre-initialized
LiquidXP{59.0.0} [Liquid XP] (liquid-xp-59.0.0.jar) Unloaded-&Constructed-&Pre-initialized
liquislots{1.7.10-1.2} [Liquipack Mod] (Liquipacks-1.7.10-1.2.jar) Unloaded-&Constructed-&Pre-initialized
malisisdoors{1.7.10-1.1.4} [Malisis' Doors] (malisisdoors-1.7.10-1.1.4.jar) Unloaded-&Constructed-&Pre-initialized
mcicraft{1.0.5c} [MCICraft] (mcicraft_core-1.0.5c_MC-1.7.2.jar) Unloaded-&Constructed-&Pre-initialized
mcicraft_farming{1.0.5c} [MCICraft Farming] (mcicraft_farming-1.0.5c_MC-1.7.2.jar) Unloaded-&Constructed-&Pre-initialized
mcicraft_machines{1.0.5c} [MCICraft Machines] (mcicraft_machines-1.0.5c_MC-1.7.2.jar) Unloaded-&Constructed-&Pre-initialized
mcicraft_redstone{1.0.5c} [MCICraft Redstone] (mcicraft_redstone-1.0.5c_MC-1.7.2.jar) Unloaded-&Constructed-&Pre-initialized
Mekanism{7.1.0} [Mekanism] (Mekanism-1.7.10-7.1.0.92.jar) Unloaded-&Constructed-&Pre-initialized
MekanismGenerators{7.1.0} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.0.92.jar) Unloaded-&Constructed-&Pre-initialized
MekanismTools{7.1.0} [MekanismTools] (MekanismTools-1.7.10-7.1.0.92.jar) Unloaded-&Constructed-&Pre-initialized
meteors{2.13.1} [Falling Meteors] (meteors-1.7.10-2.13.1.jar) Unloaded-&Constructed-&Pre-initialized
MineChess{1.3.8} [MineChess] (MineChess-1.3.9.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC3} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC2} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC3} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC3} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC2} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC2} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC3} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC3} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC3} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC2} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatPams{1.7.10R2.8.0RC2} [MFR Compat: Pam's Mods] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Core{4.5.0.50} [ProjectRed] (ProjectRed-Base-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Exploration{4.5.0.50} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC2} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC3} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC2} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC2} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC3} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC3} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
TwilightForest{2.3.1} [The Twilight Forest] (twilightforest-1.7.10-2.3.1.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC3} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC3} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC3-591.jar) Unloaded-&Constructed-&Pre-initialized
MineMenu{1.1.7} [MineMenu] (MineMenu-1.7.X-1.1.7.B38-universal.jar) Unloaded-&Constructed-&Pre-initialized
MinesweeperMod{1.4.6} [Minesweeper Mod] (Minesweeper Mod-1.4.7.jar) Unloaded-&Constructed-&Pre-initialized
modularsystems{1.5} [Modular Systems] (Modular Systems-1.7.10_1.5.jar) Unloaded-&Constructed-&Pre-initialized
MorePistons{2.0.0 Beta 1.0} [More Pistons] (More_Pistons-1.7.10-2.0.0Beta1.0.jar) Unloaded-&Constructed-&Pre-initialized
MoreFurnaces{1.3.9} [More Furnaces] (MoreFurnaces-1.3.9-MC1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar) Unloaded-&Constructed-&Pre-initialized
multitools{V0.1 - 1.7.10} [Multi Tools] (Multi Tools-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
MultiPageChest{1.3.2} [Multi Page Chest] (MultiPageChest-1.3.2-MC1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-224.jar) Unloaded-&Constructed-&Pre-initialized
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-434.jar) Unloaded-&Constructed-&Pre-initialized
fodc{1.5.2} [Ore Dictionary Converter] (OreDictionaryConverter-1.5.2.jar) Unloaded-&Constructed-&Pre-initialized
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
pressure{0.9.5.33} [Pressure Pipes] (pressure-mc.5.33.jar) Unloaded-&Constructed-&Pre-initialized
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Transmission{4.5.0.50} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Transportation{4.5.0.50} [ProjectRed-Transportation] (ProjectRed-Mechanical_beta-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Compatibility{4.5.0.50} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Integration{4.5.0.50} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Illumination{4.5.0.50} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
ProjRed|Expansion{4.5.0.50} [ProjectRed-Expansion] (ProjectRed-Mechanical_beta-1.7.10-4.5.0.50.jar) Unloaded-&Constructed-&Pre-initialized
randomadditions{0.9} [RandomAdditions] (RandomAdditions Alpha 0.9.2 mc1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
randomite{V0.1 - 1.7.10} [Randomite] (Randomite-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
RandomThings{2.1.5} [Random Things] (RandomThings-2.1.5.jar) Unloaded-&Constructed-&Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar) Unloaded-&Constructed-&Pre-initialized
RefinedRelocation{1.0.6f} [Refined Relocation] (RefinedRelocation-1.7.10-1.0.6f.jar) Unloaded-&Constructed-&Pre-initialized
libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar) Unloaded-&Constructed-&Pre-initialized
xreliquary{1.2.DEV} [Reliquary] (Reliquary-1.2.163.jar) Unloaded-&Constructed-&Pre-initialized
RIO{1.4.3} [RemoteIO] (RemoteIO-1.7.10-1.4.3.B49-universal.jar) Unloaded-&Constructed-&Pre-initialized
Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar) Unloaded-&Constructed-&Pre-initialized
secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.376.jar) Unloaded-&Constructed-&Pre-initialized
redgear_securecraft{1.2.1} [Securecraft] (Securecraft-1.7.10-1.2.1.jar) Unloaded-&Constructed-&Pre-initialized
SimpleRecycling{59.0.0} [Simple Recycling] (simple-recycling-59.0.0.jar) Unloaded-&Constructed-&Pre-initialized
StainedEnderTables{1.0.4} [Stained Ender Tables] (StainedEnderTables-1.7.10-1.0.4.jar) Unloaded-&Constructed-&Pre-initialized
statues{2.1.4} [Statues] (statues-1.7.10-2.1.4.jar) Unloaded-&Constructed-&Pre-initialized
StorageDrawers{1.1.5} [Storage Drawers] (StorageDrawers-1.7.10-1.1.5.jar) Unloaded-&Constructed-&Pre-initialized
Sync{4.0.0} [Sync] (Sync-4.0.0.jar) Unloaded-&Constructed-&Pre-initialized
dna948{3.1} [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.7.2-3.1.jar) Unloaded-&Constructed-&Pre-initialized
TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded-&Constructed-&Pre-initialized
timecontrol{V0.1 - 1.7.10} [Time Control] (Time Control-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
time{V0.1 - 1.7.10} [Time] (Time Mod-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
togglerack{V0.1 - 1.7.10} [Toggle Rack] (Toggle Rack-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
torchLevers{1.4.1} [Torch Levers] (TorchLeversV1.4.1.jar) Unloaded-&Constructed-&Pre-initialized
Translocator{1.1.1.12} [Translocator] (Translocator-1.7.10-1.1.1.12-universal.jar) Unloaded-&Constructed-&Pre-initialized
Tubes{2.0.4} [Tubes] (Tubes-1.7.10-2.0.4.jar) Unloaded-&Constructed-&Pre-initialized
Tubestuff{59.0.1} [Tubestuff] (tubestuff-59.0.1.jar) Unloaded-&Constructed-&Pre-initialized
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
varietychests{1.1.1} [Variety Chests] (VarietyChests-1.7.10-1.1.1.jar) Unloaded-&Constructed-&Pre-initialized
VillagersNose{1.3a} [Villager's Nose] (VillagersNose-1.7.10-1.3b.jar) Unloaded-&Constructed-&Pre-initialized
wallclock{V0.1 - 1.7.10} [Wall Clock] (Wall Clock-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
wawla{1.0.7} [What Are We Looking At] (Wawla-1.0.7_1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
WirelessRedstoneCore{1.8.0.0} [Wireless Redstone] (WirelessRedstoneCore-1.8.0.0.jar) Unloaded-&Constructed-&Pre-initialized
workbenchupgrades{V0.1 - 1.7.10} [Workbench Upgrades] (Workbench Upgrades-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
worldgenexpanded{V0.1 - 1.7.10} [WorldGenExpanded] (WorldGenExpanded-V0.1 - 1.7.10.jar) Unloaded-&Constructed-&Pre-initialized
WR-CBE|Core{1.4.1.1} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.1-universal.jar) Unloaded-&Constructed-&Pre-initialized
WR-CBE|Addons{1.4.1.1} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.1-universal.jar) Unloaded-&Constructed-&Pre-initialized
WR-CBE|Logic{1.4.1.1} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.1-universal.jar) Unloaded-&Constructed-&Pre-initialized
McMultipart{1.1.0.307} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.307-universal.jar) Unloaded-&Constructed-&Pre-initialized
MoarSigns{1.0.7} [MoarSigns] (MoarSigns-1.7.10-1.0.7.jar) Unloaded-&Constructed-&Pre-initialized
ForgeMicroblock{1.1.0.307} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.307-universal.jar) Unloaded-&Constructed-&Pre-initialized
asielibcore{} [AsieLib CoreMod] (minecraft.jar) Unloaded-&Disabled
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3368, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: D Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 0 MB) allocated, 0 (0 0 MB) used
Anisotropic Filtering: Off (1)
You are right, I messed something up. I'm sorry, it should be fine now. I replaced the original download link with the new one.
You are right, I messed something up. I'm sorry, it should be fine now. I replaced the original download link with the new one.
It's fine, and you should include the old download links within this post for, I don't really know but still.
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It's fine, and you should include the old download links within this post for, I don't really know but still.
yeah, I've created this category older versions: but I won't include versions that don't launch at all, like the one that was bugged.
yeah, I've created this category older versions: but I won't include versions that don't launch at all, like the one that was bugged.
Ah, okay, and I didn't think you would include versions that fail to launch.. Have you thought about making this mod open source?
Click on this Spoiler to see misc. banners and whatnot!
Ah, okay, and I didn't think you would include versions that fail to launch.. Have you thought about making this mod open source?
I'll probably make it that way in the future, I don’t want the mod to die of if I would get bored of updating it or something like that(not that I expect something like that in the near future). But I’ll have to do some more cleaning in the code first. There is still a lot of “unclean” coding and things that need to be finished first.
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