Enhanced Movement这个武装突袭3模组怎么用用

作者:goldensilver853 链接:
Vehicular Movement is a mod that adds cars, trucks and other assorted vehicles to the game. As of now there is 55&vehicles for you to choose from. They range from a shopping cart, to a zamboni to even a Jeep. Be the envy of all of your friends with your shiny new wheels while they&re all stuck on horses, pigs and minecarts. Note: In order to enable Dynamic Lights integration with the vehicles, you must download the addon mod located&&(Yes, you can still run both mods together&without the addon, however the cars will not emit light)
Be sure to check out the official Minecraft Forum thread& If you like what I do, and you want to toss some money my way because of that, click the button below.
Mod安装使用说明以及常见问题: 无需Forge版参考mod
Forge版参考mod
MOD下载地址: PS:(强烈建议海外玩家使用本MOD的官网下载地址下载本MOD,这也是对作者的一种支持。)
适用Minecraft 1.7
VehicularMovement-1.2.2.jar
我的世界官方微博Enhanced Combat Leader: Beyond Overlord mod for Company of Heroes
Installation:
Copy all folders and the .module file into your Company of Heroes folder.Create a new shortcut (copy your old one) and start the game with these parameters:"-dev -mod ECL" e.g. it could look like this > "X:\Program Files\Company of Heroes\RelicCOH.exe" -dev -nomovies -mod ECL" @you the installer:
1.start with a clean install (delete all previous versions and locale file for the mod) then install the enhanced combat leader mod eclver.2.94buildxxxxxxxx.exe (the x = current build of Enhanced Combat Leader: Beyond Overlord ver.2.94) and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\" or "C:\Program Files (x86)\THQ\Company of Heroes" or if you are running the latest steam version "C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch"
2.then run the game from the shortcut. (enhanced combat leader).
i've made the download availible, to try out the beta you can download it from the relicnews forum i included the link below:
I have increased maximum Line of sight ranges for units based on the categories of class for example all tanks have smaller sight ranges to detect objects on the battlefield and almost no chance to detect hidden squads or snipers, while infantry have the best chances to spot objects at the longest ranges and have very good chances at spotting hidden units or snipers. Maximum range visible to detect objects for tanks is 35m when the tank is "buttoned up" and 45m when "unbuttoned" because crews in vehicles with semi-exposed fighting compartments have better sight ranges than crews in enclosed fighting compartments. However infantry troops can see very far the maximum range visible to detect objects 65m.
Infantry combat.
Suppression is far more prevalent weapons dealing variable rates of suppression, so the rate-of-fire is key. That is why all machineguns and some types of infantry squads have suppressive fire ability which increases the rate of fire, lowers weapon accuracy, and increases the rate of fire, and suppression a weapon causes temporarily. Certain types of Infantry Combat Criticals for machineguns and artillery can cause units morale to break in combat this will cause units to flee to the nearest rally points. Rally Points and Medical Aid Stations can be built in territories to rally all broken squads in an area. Medical Aid Stations can now also reinforce wounded/KIA units a squad incurs during combat.
Infantry Combat Critical. The most common Infantry Combat Crit weapons also have a variable chance to kill an enemy unit outright. Casualties last for a long time to give medics a chance to save them. Other types of Infantry Combat Critical for cannons and artillery can cause a unit to be stunned in combat which causes units a decrease in rate-of-fire and weapon accuracy penalties.
Cover in Infantry combat. Cover reduces the accuracy, damage, and suppression a unit receives. The heavier the cover the better the protection from the effects of received damage, suppression, and being pinned, so flanking fire will be essential to victory.
Tanks and Tank Critical
Tank damage is based on realistic penetration values cannons and artillery can cause a unit to be stunned in combat which causes units a decrease in rate-of-fire and weapon accuracy penalties. Cannons and artillery can cause a destroyed engine and immobilized will also make the tank actually be stuck. Cannons and artillery can cause a unit to have the commander killed and the vehicle losses all external mounted machineguns and suffers reduced rate of fire penalty on all weapons. Cannons and artillery can cause a unit to kill the gunner and destroy the main weapon (unit cannot fire main armament). Cannons and artillery can cause a unit to have the driver killed or the vehicle goes out of control and explodes.
· All small arms, light machineguns, and anti-tank rocket launchers engagement, sight, and maximum range increased to 50-65m
· All ATG, artillery, heavy machineguns engagement, sight, and maximum range increased to 100-150m
· New tactical formations such as sections: 2 squads: 9-12 teams: 2-4 men. To enhance game play with new combat elements.
· Rangers: receive SMG, BAR Upgrades
· German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" limited to 2
· GMC CCKW 6x6 2-1/2 ton. (G-508) Truck, and Opel "Blitz" 3-ton. 3.6-36 S. [Troop Transport] can transport infantry squads.
· GMC CCKW 6x6 2-1/2 ton. (G-508) Truck, and Opel "Blitz" 3-ton. 3.6-36 S.[Logistics & Supply] reduce the recharge times on all munitions based abilities, and increasing the construction speed of buildings
· German Tanks have Armor Skirts and Machinegun upgrade selections for each unit deployed
· New buildable emplacements added to the engineer basic building menu added to every nation
· Added New Officer Abilities (Supervise, Inspired Assault, For the Fatherland)
· 7th Armee faction units have new Abilities (throw grenade, throw bundled grenade, fire panzerfaust, assault!)
· Certain low silhouette
Self Propelled assault guns, and ATG's gain camouflage ability
· Reconnaissance
units with the exception of the goliath gain ability to detect camouflaged units
· Goliath sight range, engagement range and weapon damage modified
· All machineguns (with the exception of BAR, Fallschirmj?ger Gewehr 42, Squad MG-42) gain Suppressive Fire ability
· All machineguns (with the exception of BAR, Fallschirmj?ger Gewehr 42, Squad MG-42) gain Armor Piercing Burst ability
· Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain first strike ability
· Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain Armor Piercing Shells ability
· American Battalion Battery Forward Observation Detachment can coordinate Overwatch Barrage, Victor Targeter, Air Reconnaissance, Strafing Run, and Bombing Run, fire missions when the Divisional Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
· American Battalion Headquarters Detachment can coordinate 105mm Howitzer Barrage, Creeping barrage fire missions when the Regimental Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
· American Company Headquarters can coordinate 81-mm, and 60-mm mortar artillery fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
· American Platoon Headquarters, Weapons Platoon Headquarters, Light Mortar Section Headquarters, Light Machinegun Section Headquarters, can coordinate 81-mm, and 60-mm mortar artillery Smoke Barrage fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
· Added the Counter Battery ability (see company headquarters platoon for more details) to Mortars and Howitzers
· All Command units generate a command aura that affects all units within radius of effect
· 7th Armee and Panzer Group West towed ATG panzerjager crews can fire panzerfaust
· All antitank, tank guns, and automatic cannons, mortars and artillery rounds stun infantry when they are caught within the rounds blast radius
· All Command vehicles units generate a command aura that affects all units within radius of effect through radio communication command and control. (Hint: a player will see other units receive a visible symbol of its corresponding command unit that hovers above the unit receiving bonus
modifiers.)
· Reworked purchase menu UI Icons and unit descriptions
· Reworked Commander
Trees for all Factions
· Reworked Commander Tree Call-In abilities
===============Custom/Others=============
Changed ammo cap/fire rate of automatic weapons (More Historically accurate)
Historically accurate vehicle and weapon names
Unit Abilities and costs redone
Higher Unit Population Cap.
All New Doctrine System: reorganizes/amends default Company of Heroes: Opposing Fronts allied/Axis doctrines
New Artillery Abilities for all nations
All tracers redone
M4-POA-CWS 75-H2 Sherman (flamethrower) added as a unique new unit
Goliath cost modified and now built from only specific engineering vehicles
New Sherman variants with new/modified upgrades
Created a new ballistic model for target acquisition, tracking and engagement for tanks that is based on real world physics which adjusts aim/time modifier ratios for all anti-tank weapons to match historic data values
Created a new method of calculating movement rates using real world physics to model as accurately as possible all historic data values of every vehicle in the game
--fixed missing texture bug for German air force airborne infantry on axis tree doctrine.--fixed command radius bonus issue where enemies also got the same bonus as player&s friendly units. --fixed. lua for American airborne 75mm pack howitzer that would make random crashes when the AI built that unit and deployed it on the map in MP or by player during campaigns games.
--fixed graphical bugs on units in-game.
--download link:
I’ve released a new beta build, this takes the advice I received a from players and attempts to address some bugs. Please feel free to try it out and...
I’ve released a new beta build, this takes the advice I received a from players and attempts to address some bugs. Please feel free to try it out and...
This mod makes extensive modifications to the Company of Heroes game in fact the change-log that I have posted only shows a fraction of the changes that...
Release Date: Public Beta Release Download latest opensource beta (ver.2.9.4build) I’ve released a new beta, this takes the advise I received...
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Release date
Released 2008
35 votes submitted.
Ratings closed.
this review contains spoilers
Link to Enhanced Combat Leader: Beyond Overlord by selecting a button and using the embed code provided
Last Update
1 year ago

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