大家玩是用steam好玩的游戏的多还是stone多

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Title: Stonehearth
Genre: , , ,
Developer:
Publisher:
Release Date: 3 Jun, 2015
What the developers have to say:
Why Early Access?
&A core part of our game philosophy is making you, our community, part of the development process. We believe that games are at their best when they're shared with friends. This approach began with our Kickstarter and continued throughout the early Alpha development of Stonehearth. Stonehearth has a passionate and engaged community dedicated to helping us create the best game possible. Moving to Early Access and growing our player community is the next step in our development.Stonehearth is a sandbox/simulation game, games that typically have very open-ended gameplay. There are many directions we can take the game, and we believe that your opinions are important when fine tuning our gameplay mechanics and ultimately deciding where the game should go next. What do you think?&
Approximately how long will this game be in Early Access?
&We commit to finishing this game--making a deep, satisfying, end-to-end townbuilding experience. However, we're much more interested in making this game well, than making it by a given deadline. Instead of estimating a final release date for this game, we instead commit to regular, working Alpha releases and news updates, so you can measure our progress for yourself.&
How is the full version planned to differ from the Early Access version?
&The full version of the game will differ in two big ways: features and content.The full version will have the following features that are not in the Early Access version.MultiplayerSeasonsAdditional BiomesMac and Linux versionsWhile there is a good amount of content in the game now, the full version will feature even more!New monster typesMore settler classes: The Archer, the Geomancer, the Engineer, etc.New playable race: DwarvesSpecial events like festivalsEpic boss battlesFor more on upcoming features, visit our Development Roadmap at &
What is the current state of the Early Access version?
&Today the game is playable and has many of the core features like building, farming, mining, and some initial combat scenarios. We release new builds of the game approximately every 4 to 6 weeks.&
Will the game be priced differently during and after Early Access?
&No. The game price will remain the same during and after Early Access.&
How are you planning on involving the Community in your development process?
&Community involvement is at the heart of what we do! We firmly believe that we get the best results when we openly tell you guys what we are doing and give you a chance to provide your input.Here are the community activities that we already do regularly.Weekly video development updatesFeature polls and feedback requests posted to the development forumBi-weekly development streams. Watch us work and provide your feedback in real time. Participate and follow us at Please let us know what you'd like to see added to Stonehearth!&
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Recent updates
So... very... close... to the stable release of Alpha 21.A few more enhancements and a few more bug fixes await you in this Steam unstable edition.As always, let us know if you encounter any difficulties.Enjoy!What's Inside Develop-3378Improvements
Added 'Loves Their Job' thought for use with Passion traits.
Added 'Animal Companion' trait.
Changed 'Heart of a Crafter' trait to exclude Passion traits for non-crafting jobs.
Updated citizens pane UI to show hearthling traits. Moved mind/body/spirit stats into citizens row and moved Haul/Mine/Build/Job checkboxes to the right.
Updated trait description font to make it easier to read
Cubemitter VFX performance improvements
Added sleeping animations for pets
Improved Change Job screen is smaller but shows more information. Note for modders: if your mod adds a new job, you'll need to add a &display_order& field in the job_description.lua file in order to show the job on the promotion screen. Look at any of the existing jobs as an example.Bug Fixes
Fixed bug where a Hearthling with 'Heart of a Crafter' trait could have both the positive and negative thought from the trait.
Fixed bug related to saving/loading during Follow Camera zoom.
Fixed engineers not being able to mine
Fixed attribute tooltips positioning in character sheet UI
Fixed some memory leaks
Fixed items that shouldn't be hung from being hangable.
Fixed glutton hearthlings from being stuffed when they are created
Fixed error with backpack capacity
Fixed number input in crafting menu triggering the speed buttons
This week we take a look at the brand new Hearthling Customization feature, which allows you to specify the appearance of your hearthlings. We also show off the awesome Locks of Many Colors mod, by Wiese2007 and KittyODoom, which gives you even more hairstyle options. This feature is in SH Alpha 21, available now on the Steam Unstable branch!Find Wiese2007 and KittyODoom's mod here:
Report bugs and leave feedback for this game on the discussion boards
About This Game
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats. Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)We LOVE mods and want to make it as easy as possible to author and share mods. Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game. As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
System Requirements
Minimum:OS: Windows 7/8/8.1/10 (32-bit or 64-bit)Processor: Intel or AMD Dual-Core, 2.0 GHz+Memory: 4 GB RAMGraphics: nVidia GeForce 200 512MB, Radeon HD MB, Intel HD 3000Storage: 500 MB available spaceAdditional Notes: OS Updates: Windows 7 SP1
Recommended:OS: Windows 7/8/8.1/10 64-bitProcessor: Intel or AMD Quad-Core, 2.6 GHz+Memory: 8 GB RAMGraphics: nVidia GeForce 560 1024MB or better, AMD Radeon HD MB or betterStorage: 500 MB available spaceAdditional Notes: OS Updates: Windows 7 SP1
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> Stone?Steam? 国内首个沙盒游戏发行平台上线
Stone?Steam? 国内首个沙盒游戏发行平台上线
时间: 12:51 |来源:巴士单机整编|
作者:雪路|点击: 578
  代理了超火爆沙盒游戏《方舟:生存进化》的蜗牛游戏近日推出了自家游戏平台&Stone&,表示平台为&国内首个专注沙盒游戏的发行平台&。
  从官网信息看,支持该平台的最低操作系统为Win 7,将要登陆平台的游戏有《方舟:生存进化Online》、《九阴真经2》以及《黑暗与光明》,《方舟:生存进化Online》目前已可免费下载。
  具体信息请。您当前的位置: > 游戏辅助 -> 攻略 ->石炉怎么设置中文详解 中文设置图文详解
石炉怎么设置中文详解 中文设置图文详解
  来源:斗蟹游戏  编辑:熊小雄
  浏览:880
石炉怎么设置中文详解
中文设置图文详解。《石炉(Stonehearth)》是近期很热门的一款游戏,?然而有些玩家装了游戏的汉化补丁或者汉化mod后,进入游戏后依然是英文。那么石炉中文到底怎么设置呢?一起来看看吧。首先你的将下载的汉化 Chinese-Translation.smod 放到
X:\Steam\steamapps\common\Stonehearth\mods 文件夹里。然后在游戏开始界面设置 (在右上角或者按 ESC ),setting → system → language &English& 换成 &简体中文&,然后点 OK 。石炉怎么设置中文详解 中文设置图文详解。今天的攻略就是这样,更多资讯请关注斗蟹游戏网。相关阅读:
游戏语言:英语
游戏类型:动作冒险
游戏大小:55.44 MB
操作系统:w8,w7,wv,wxp
开发商:Radiant Entertainment
总评:9.6分
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