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MAME 0.141u4
MAMETesters Bugs Fixed
----------------------
- 01555: [Graphics] vanvan, vanvanb, vanvank: Graphics are corrupted.
& && && &(hap)
- 02841: [Graphics] pacnpal, pacnpal2, pacnchmp: Monster's eyes are not
& && && &displayed. (hap)
- 02175: [Graphics] drgnbstr: Priority problems (hap)
- 03870: [Graphics] battlex: Wrong title highlighting (hap)
- 03206: [Color/Palette] sshangha: Tile colors are wrong when you select
& && && &them (David Haywood)
- 01665: [Graphics] zigzag, zigzag2: Animation of hose does not show
& && && &properly when attempting to pump enemies. (hap) copyright dedecms
- 03821: [Crash/Freeze] contra, contraj, gryzor: Game freeze after the
& && && &2nd 3d stage's boss, before the level with horizontal scroll.
& && && &(hap)
- 02509: [Graphics] bagmans: Glitches missing during scene change. (hap)
- 03454: [Documentation] xeviousa, xeviousb, xeviousc: Xevious set
& && && &information
- 03225: [Misc.] razmataz: Unable to enter Service Mode (hap)
- 03745: [Color/Palette] anteaterg, anteateruk: Underground background
& && && &color is incorrect (hap)
- 04271: [Misc.] Wrong merge data in -listxml output for some sets
& && && &(Aaron Giles)
- 03670: [Save/Restore] Many sets in toaplan2.c: Graphic corruption when 本文来自织梦
& && && &using -autosave/save state (Alex Jackson)
- 02807: [Documentation] dogyuunk: Description is wrong (Alex Jackson)
- 03764: [Sound] kuniokun, kuniokunb: PCM sound base line gets shifted
& && && &little by little.
- 03172: [Sound] amspdwy, amspdwya: Audio quality regression (hap)
- 04093: [Sound] spiders and clones: High tone never stop playing (hap)
- 04029: [Graphics] All sets in murogem.c: Severe graphic corruption
& && && &(hap)
- 04270: [Graphics] commsega, locomotn and clones: Vertical screen
& && && &offsets (hap)
- 04269: [Graphics] All sets in bagman.c: Vertical screen offsets (hap)
- 04002: [Graphics] bagman, sbagman, botanic, pickin: Screen is shifted 1 织梦内容管理系统
& && && &pixel left (hap)
- 04264: [Crash/Freeze] gtfrk3ma, gtrfrk3m, gtrfrk4m, pcnfrk3m: Crash
& && && &just before NVRAM format (Olivier Galibert)
- 04267: [Interface] -verifyroms list nonexistent roms as bad
& && && &(Aaron Giles)
- 04263: [Crash/Freeze] pf2012: Crash after OK (hap)
Source Changes
--------------
Decreased color saturation and alpha of internal fake shifter layout
to make it less distracting. [hap]
Fix OS/2 compile [K.O. Myung-Hun]
Various Aristocrat Mk4 / Mk5 fixes [Palindrome]
Documented Aristocrat Mk4 init procedure [Heihachi_73]
内容来自dedecms
Implemented proper vblank read-back on Aristocrat Mk-4 HW
[Angelo Salese]
naomi: Reorganized the driver to put games in order by type and put
similar functionality together [f205v]
New driver for Winners Circle (Corona), dual CPU hardware.
[Roberto Fresca]
Exposed the M68000 supervisor flag for external MMUs to determine the
current address space. [Curt Coder]
Removed unnecessary machine parameter from device-specific
input_port_read. [Curt Coder]
Exposed the complete Function Code of the M68000 (instead of just 2
as previously). [Curt Coder]
Corona.c: Fixed the visible screen area to improve the Winners Circle
aspect. Also fixed visible screen area and rotate properly the RE-800
sets. Minor clean-ups. [Roberto Fresca]
Converted core_options to a class. Removed a bunch of marginal
functionality in favor of alternate mechanisms. Errors are now
reported via an astring rather than via callbacks. Every option must
now specify a type (command, integer, float, string, boolean, etc).
Command behavior has changed so that only one command is permitted.
[Aaron Giles]
Changed fileio system to accept just a raw searchpath instead of an
options/option name combination. [Aaron Giles]
Created emu_options class dervied from core_options which wraps core
emulator options. Added mechanisms to cleanly change the system name
and add/remove system-specific options, versus the old way using 织梦好,好织梦
callbacks. Also added read accessors for all the options, to ensure
consistency in how parameters are handled. Changed most core systems
to access emu_options instead of core_options. Also changed
machine-&options() to return emu_options. [Aaron Giles]
Created cli_options class derived from emu_options which adds the
command-line specific options. Updated clifront code to leverage the
new class and the new core behaviors. cli_execute() now accepts a
cli_options object when called. [Aaron Giles]
Updated both SDL and Windows to have their own options classes,
derived from cli_options, which add the OSD-specific options on top of
everything else. Added accessors for all the options so that queries
are strongly typed and simplified. [Aaron Giles]
内容来自dedecms
Updated nmk/olympia/pacific/pce/phoenix/rare/seibu/seta to
driver_devices. [Atari Ace]
Updated sigma/stern/subsino/tatsumi/tch/tecfri/technos/tehkan to
driver_devices. [Atari Ace]
roul (roul.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
ksys573: Fix some wrong machine driver selections [O. Galibert]
Allow serial receive without ES enabled. [Couriersud]
sgnascar: Added dump of mask s [Guru, R. Belmont]
Added correct bitswap for point blank 3 [smf].
inptport: Add existence and used bits interface for automatic
controller adaptation [O. Galibert]
Converted psx cpu core to c++ [smf]
Corona.c driver improvements. A lot of input/output work, accurate
periodic interrupt timing for sound CPU, meters, DIP switches, and
other minor things. We got Winners Circle 82 playable. [Roberto
More improvements to corona.c driver. Splitted new machine, memory
map, and complete multiplexed inputs/outputs for Lucky Roulette type
games. Also added NVRAM and inverted blitter [Roberto Fresca]
Implemented MC6845 row/column addressing mode. [Curt Coder]
Make shift/alt+right work on channel volume sliders (fractions between
0 and 1 were always rounded down) [hap]
splash.c driver improvements. [Tomasz Slanina]
* The Return of Lady Frog : added sound 织梦内容管理系统
* Funny Strip : added sound, patched few more protection checks, fixed
& & sprite ram access
Added inputs to Tetris Fighters - game now boots. [Tomasz Slanina]
Lot of improvements/changes to corona.c driver. Input/output work and
new set supported. Redumped the winner82 sound program. [Roberto Fresca]
SDL: Fix uimodekey for MESS [Barry Rodewald, R. Belmont]
More work on corona.c driver. [Roberto Fresca]
- Cleaned up and improved memory maps
- Added NVRAM to all winners circle sets
- Fixed the ay8910 clock for winners circle 82 type to match the other
& & hardware.
- Fixed a blitter buffer to bitmap problem.
- Reparented the sets.
- Added new technical notes. 内容来自dedecms
carjmbre: [hap]
* use 4 bit clut instead of 3 bit
* calculate palette with resnet info from Popper (same year, same
& & company, very similar hardware)
* make bgcolor emulation more logical
* small cleanups
Use correct roms for the Japanese 1941 set [Brian Troha]
Fixed sound regression with Mission 660 [Angelo Salese]
Major toaplan2.c updates&&[Alex Jackson]
* Some sets reparented and renamed as well as a cleanup of source
& & comments: grindstm (parent), vfive (clone) kingdmgp (parent),
& & shippumd (clone) The set formerly known as &sstrikera& is now
& & &sstriker& and is now the parent of mahoudai (clone). Reverted
& & batrid to batrider and bkraid to bbakraid. 织梦好,好织梦
* Put common init code into MACHINE_START, leaving DRIVER_INITs only
& & for games that actually need unique initialization.
* Dead code cleanup: Removed old hacks and some no-longer-used used
& & member variables from the driver class.
* ROM banking cleanup: Added a device address map for the OKI in
& & fixeightbl. Stopped misusing the bank system for memory that isn't
& & actually bankswitched (fixeightbl again) Simplified the Z80 ROM
& & banking (and loading) in the Raizing games.
* Address map cleanup: Unified 8-bit shared RAM handling between the
& & Z80-based and the V25-based games. Replaced lots of pointless
& & READ_HANDLERs with AM_RAM_WRITE. Moved fixeight EEPROM handling
& & into the input ports instead of using READ/WRITE_HANDLERs.
& & Incidentally, this makes toaplan2.c the very first MAME driver to
& & use the AM_READWRITE_PORT macro.
* Removed IPT_VBLANK input ports (no longer used since the video
& & rewrite)
* Removed Truxton 2 player 2 &button 4& (after confirming that the
& & game never reads it) and changed player 1 &button 4& to an
& & IPT_OTHER not bound to any key by default, since it's clearly some
& & kind of test/debug input not meant to be hooked up in a regular
& & cabinet (for one thing, it works whether you're actually playing
& & or in attract mode)
* Added button 3 to Batsugun Special Version. It's a full auto fire
& & button like Cave games have. The service mode input test doesn't
& & show it, presumably because Toaplan didn't bother to update the 织梦内容管理系统
& & service mode code from the original version of the game.
* Fixed region jumpers and dipswitches in many sets, based on
& & analysis of the program code and strings in the ROMs.
* Added a #define to optionally make Truxton 2 stereo (commented out
& & by default). See the comments at the top of the driver and in the
& & MACHINE_CONFIG.
* Corrected kbash ROM names, thanks to information from Charles
& & MacDonald. Also fixed inconsistent ROM naming between some of the
& & batrider clones.
* Loaded bbakraid default EEPROM as a ROM rather than hardcoding the
& & contents into the driver.
* Completely removed audio/toaplan2.c, which isn't needed any more now
& & that all the V25s are decrypted and hooked up. copyright dedecms
Technical changes to reel games.&&[James Wallace]
* Fixed lamp timing in MPU4 and laid groundwork for MPU3 support in
& & the steppers (I've also cleared up the reel code in drivers).
* Removed some unneeded timing code.
* BwB support is here, but preliminary, it's mainly to show people
& & how the CHR chip might work in those games.
Fixed enormous memory consumption when iterating through all drivers
like -romident does. [Aaron Giles]
Converted namco/thepit/toaplan/unico/upl/valadon/veltmjr/venture/
vsystem/zaccaria to driver_device. Also simplified unico and
disentangled gridlee from balsente. [Atari Ace]
Breaks some driver entanglements to simplify future driver_device
conversion efforts: [Atari Ace] copyright dedecms
* taito_f3 is disentangled from a number of other drivers by using an
& & AM_SHARE tag instead of a common variable.
* Several drivers are made into explicit subclasses of other drivers:
& & 8080bw from mw8080bw, missb2 from bublbobl, quasar from cvs,
& & taito_x from seta.
* arcadecl is separated from rampart by duplicating the bitmap
& & rendering code.
* jaleco decryption code is moved to jalcrpt.c.
* cischeat is separated from megasys1 by duplicating some video code.
* mcr3 is partly separated from mcr.
* machine/midwunit.c is split into wunit and xunit files with some
& & code duplication.
* midtunit gfx_rom variables are made distinct from midyunit
& & variables, making midyunit independent of midtunit. 内容来自dedecms
* contants in namconb1 are duplicated/renamed in namcofl.
* namcos2 uses of namcos21 are eliminated by introducing
& & namcos2_kickstart.
* toypop is separated from mappy by duplicating some video code.
Move non-buffered spriteram drivers away from using the generic
spriteram in favor of using spriteram in their own driver_device
classes. [Atari Ace]
Fix long-standing bug in ABS flags in ADSP21xx core.
[Christophe Jaillet]
Removed some legacy NVRAM_HANDLERs in favor of NVRAM devices.
[Aaron Giles]
Added M48T37 variant to timekpr.c. Fixed some bugs that caused
registers to be initialized to 0xff and caused odd behavior. Updated
to modern device timers. [Aaron Giles] 内容来自dedecms
Converted vegas to use M48T37 instead of its own implementation.
[Aaron Giles]
Attached emu_options to the machine_config, and the running_machine
inherits it now. [Aaron Giles]
Mapped KEYCODE_BACKSLASH2 to the OEM_102 key (located between LShift
and Z on international keyboard layouts). [Curt Coder]
Fix micro3d 8051 serial RX, todo: still needs CLEAR behind a 1 cycle
callback [Lord Nightmare]
Fixed parsing of uimodekey from .ini on SDL [Fabio Priuli]
Improved inputs and complete DIP switches to Lucky Roulette Plus.
Also, added new support for Ruleta RCI. [Roberto Fresca]
model3: add protection data for oceanhun (game still doesn't boot)
[Ville Linde] 内容来自dedecms
galdrvr.c: Added background color split to Anteater. [hap]
Convert a number of drivers to use their own private spriteram instead
of the generic one. Only drivers needing buffered spriteram should use
the shared generic version for now. [Atari Ace]
Continued eliminating global/static variables by moving them to the
driver_device classes.&&Mostly drivers from misc.a, and some drivers
recently which had dependencies removed. [Atari Ace]
Fixed Z80-DART transmit word length. [Curt Coder]
Decouple memory_region parameters from the ROMREGION flags. [Aaron Giles]
path_iterator::next() now takes an optional filename to append to the
path. [Aaron Giles]
Fix pleiades colours (high/low palette bits exchanged). [Couriersud] 本文来自织梦
Added DEVICE_SELF_OWNER support for device callbacks. [Curt Coder]
Moved anteateruk/anteaterg to galdrvr.c [hap]
Added possibility of altering default input port setting for devices.
[Miodrag Milanovic]
Galaxian driver: Fixed sprite X offset. [hap]
Continued moving global/static variables to the driver_device classes.
[Atari Ace]
Remove unused static handler entries. Also ensure that subsequent
mapping/ unmapping of static memory types does not change the memory
parameters. This fixes the case where dynamically unmapping memory
could lead to incorrectly reported offsets. [Aaron Giles]
Remove some straggling const address_space references, and get rid of 织梦好,好织梦
explicit const_casts in memory.h. [Aaron Giles]
Dedicated galxwars cabs are not b/w but have color maps For now, use
proms from another game and mark sets as bad dump/wrong colors [hap]
contra.c: Changed main CPU to HD6309 as seen on PCB, and set interrupt
source to k007121. [hap]
Add driver_device classes for drivers that don't have any variables,
for consistency (and future development). [Atari Ace]
Further decoupled some driver files to help driver_device conversions.
[Atari Ace]
1. cclimber and galaxian audio code and seibuspi decryption code get
& &&&their own includes.
2. galpani2 video declarations are moved from kaneko16.h to their
& &&&own file.
织梦好,好织梦
3. cchance and champbwl subclass from tnzs, xevious/bosco/digdug
& &&&subclass from galaga and vmetal subclasses from metro.
4. yvg608 is made independent of namcond1
5. ettrivia duplicates the palette code from naughtyb
6. mshuttle decryption code is moved into galaxian.
7. tetrisp2_draw_sprites is split into two versions, one for ms32.c, one
& &&&for tetrisp2.c.
Converted asteroid/bzone/funworld/itech8/kongambl/legionna/leland/quakeat/
quizpun2/segas24/twincobr/warpwarp to driver_device. [Atari Ace]
Moved Kaneko Super Nova sprite chip emulation inside its own file
[David Haywood]
Put Deco 56 video sprite chip inside its own file [David Haywood]
Deco 56: Allow rendering to a bitmap, with priority data intact, for 织梦好,好织梦
manual mixing [David Haywood]
battlex.c: Some driver cleanups, most importantly: [hap]
* made interrupt generation more logical (assert/clear instead of
* removed hacky hardcoded palette for background tiles, let it use
& & palette ram
Changed clocks based on confirmed XTAL and dumper's notes for Ambush
and clones.&&Audio changed to AY8912 as well.
[Tafoid / Tomasz Slanina]
Fixed decrementing transfers in z80dma core [Angelo Salese]
Converted Tattoo Assassins (and Night Slashers) to use deco16ic.c,
fixing some corrupt graphics in Tattoo Assassins (which have been
there since it was first added)&&[David Haywood]
Removed globals from a number of device-like shared systems and made them 本文来自织梦
either statics or actual device variables. [Atari Ace]
Convert cclimber/galpani2/gticlub/namcond1/pacman/seibuspi/tetrisp2/
vicdual to driver_device. [Atari Ace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-800 (earlier) [Roberto Fresca]
Ruleta RE-800 (v1.0) [Roberto Fresca]
Ruleta RE-800 (v3.0) [Roberto Fresca, Grull Osgo]
Galactica (Marcello Mancini, Silvio Finotti, Augusto Garcia, hap]
Lucky Roulette (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Super Twenty One [Siftware, gregf, hap]
Ruleta RCI (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Winners Circle 82 [Roberto Fresca, Angelo Salese, Rob Ragon]
Winners Circle (81, 28*28 PCB) [Roberto Fresca, Rob Ragon] copyright dedecms
Winners Circle (81, 18*22 PCB) [Roberto Fresca, Rob Ragon]
New clones added
----------------
Big Twin (No Girls Conversion) [Andrew Welburn, Pierpaolo Prazzoli]
Super Star Crest
&&[Marcello Mancini, Silvio Finotti, Augusto Garcia, hap]
1941: Counter Attack (USA 900227) [Kevin Eshbach, Team C-1]
Simpsons Pinball Party (4.00,2.04) (En,Sp,Fr,It,Ger)
&&[Miodrag Milanovic]
Grand Prix (4.00,3.40,3.01) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
Nascar (4.00,3.50,3.40, 3.01) (En,Sp) [destruk, Miodrag Milanovic]
Sopranos (3.00, 2.04, 1.07) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
High Roller Casino (2.10) [destruk]
Playboy (4.01,2.03) (En,Sp,Fr,It,Ger) [destruk] 织梦内容管理系统
Roller Coaster Tycoon (6.00) (En,Sp,Fr,It) [destruk]
Street Fighter Alpha 3 (Hispanic 980904)
&&[Layne, Dr. Spankenstein, ranger_lennier, Smitdogg, The Dumping Union]
Zing Zing Zip (bootleg) [ANY] (not working)
Empire City: 1931 (Italy) [ANY]
Thunder & Lightning (bootleg with Tetris sound) [ANY]
The Pit (US, set 2) [Siftware]
Terra Cresta (newer PCB) [Siftware]
Speak & Rescue (bootleg) [Siftware]
Heavy Unit -U.S.A. Version-
&&[Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N.
& &Francfort, Smitdogg, The Dumping Union]
ATV Track (Set 2) [Guru] (not working)
Ropeman (bootleg of Roc'n Rope) [Tafoid]
New games marked as GAME_NOT_WORKING
------------------------------------
Catch (prototype) [Siftware, hap]
Wangan Midnight Maximum Tune 2 Ver. B (Japan) (GDX-0016A)
&&[Guru, R. Belmont]
http://mamedev.org
本文来自织梦
------分隔线----------------------------
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引用:原帖由 萝卜 于
11:46 发表
这玩艺差的能读盘么,我买了几个还不错的外置dvd,关键时刻都不读盘 读dvd还行,bd经常卡,但是我也没怎么用过,对我来说最大得用处就是把我买得cd转aiff。
古旧游戏迷
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引用:原帖由 戈尔巴乔夫 于
11:47 发表
posted by wap, platform: Windows
好多人说把钱投到外设上没错,是没错,就跟说在城市里开车开不快,不如把钱投在音响座椅上比投在发动机上有效果。
可是你都要跑越野跑拉力了还拿这套理论就行不通了。
配机玩 ... 其实如果有三万预算我一定买好cpu和显卡,现在电脑配件掉价速度太慢了,680半年前跟现在也没什么差别,之前有哥们说先买差的凑合一下,等好的便宜了再配一套,不过我觉得这样更亏,一样的价格用了几年的凑合机
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游戏主机收藏突破家中极限,现在不玩了
现在关注:
/sets/ownedby-Gunaska
水区全是好人!
任区也是!
帖子10818&精华&积分39001&激骚2369 度&爱车永久&主机雅达利&相机海鸥&手机&注册时间&
萝卜大大,我就问一句,你玩正版电脑游戏的话,不跳STEAM这个坑吗?请加入STEAM TGFC组哦!
[URL=/lianyaohuhhh/][/URL]
UID48223&帖子10818&精华&积分39001&交易积分0 &阅读权限40&在线时间12460 小时&注册时间&最后登录&
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引用:原帖由 badfly 于
11:48 发表
13台游戏机? 是的,还不算蓝光机cd机什么的
数错了.17台+吧,不算mdcd,pspgo那种伪家用机
[ 本帖最后由 萝卜 于
11:55 编辑 ]
游戏主机收藏突破家中极限,现在不玩了
现在关注:
/sets/ownedby-Gunaska
古旧游戏迷
帖子33300&精华&积分39563&激骚4638 度&爱车娱&主机乐&相机精&手机神&来自I LOVE BJ&注册时间&
引用:原帖由 恋妖壶 于
11:51 发表
萝卜大大,我就问一句,你玩正版电脑游戏的话,不跳STEAM这个坑吗?请加入STEAM TGFC组哦! 一样的价钱为啥不买实体版呢,现在港版实体很公道阿,另求steam玩法,我装了一个还不会用
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posted by wap
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小黑屋归来
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posted by wap, platform: Android引用:原帖由 @萝卜&&于
11:47 发表
真心的,港行真便宜 求渠道!
[b]**** 隐藏信息 积分高于 90000 点才能显示 ****[/b]
古旧游戏迷
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引用:原帖由 aweiwei 于
11:59 发表
posted by wap, platform: Android
求渠道! 淘宝啊
游戏主机收藏突破家中极限,现在不玩了
现在关注:
/sets/ownedby-Gunaska
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我也不会用steam
水区全是好人!
任区也是!
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引用:原帖由 萝卜 于
11:53 发表
一样的价钱为啥不买实体版呢,现在港版实体很公道阿,另求steam玩法,我装了一个还不会用 怎么可能一样的价格,只要不是最新的大作,各种超级折扣啊……我睡狗5刀买的,蝙蝠侠2作年度版一起9.9刀买的,更别提还有哪些有名的独立游戏打包一起卖1刀的bundle了,关于价格,只是新游戏定价一样,但是steam有打折狂潮啊,steam的key也可以amazon等任何地方买,只要是最便宜的。
而且steam数码版等于是一个软件管理你所有PC游戏,不用看着桌面那么多图标,软件体验上下载安装一气呵成,数码版也不用担心丢key,盒子哪里摆什么的问题,还有云存档等各种附加的服务,真心很爽的
不过你说的不会用我没懂是什么意思,主要用的就是商店页面和库页面,商店就是买东西的地方,库就是你的游戏库。
夏季打折狂潮马上开始了,到时候你随便找一个感兴趣的价格低的买一次就行了,支持支付宝付款的。不过记得买的时候不要着急关任何页面,要等跳转,不然没跳转过去游戏没法即时出现到游戏库里面。
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这套配置还不错了~毕竟C5和2713的钱都占了不少了~
主板选了新接口,将来CPU和显卡再升级也不困难~
SSD选了大容量的,绿盘做仓库盘静音实用~
我觉得挺合理的了~
不如把主机放上边,C5的低音炮放在脚底下~
另外求个TGFC STEAM组织联系方式~
水区全是好人!
任区也是!
帖子10818&精华&积分39001&激骚2369 度&爱车永久&主机雅达利&相机海鸥&手机&注册时间&
亚马逊的夏季打折,这次折扣不算很给力,但是比实体肯定也强多了。比如 bioshock1+2 30块
& Origin激活
& Origin激活
&除Crusader Kings Complete以外都可以Steam激活
Crusader Kings CompleteCrusader Kings IICrusader Kings II: African PortraitsCrusader Kings II: African Unit Pack DLCCrusader Kings II: Byzantine Unit PackCrusader Kings II: Dynasty Shield IICrusader Kings II: Dynasty Shields DLC PackCrusader Kings II: Legacy of RomeCrusader Kings II: Mediterranean Portraits DLCCrusader Kings II: Mongols DLC PackCrusader Kings II: Ruler Designer DLCCrusader Kings II: Russian PortraitsCrusader Kings II: Russian Unit PackCrusader Kings II: Songs of Albion DLCCrusader Kings II: Songs of ByzantiumCrusader Kings II: Songs of Faith DLCCrusader Kings II: Songs of Prosperity DLCCrusader Kings II: Songs of the Caliph DLCCrusader Kings II: Songs of the Holy Land DLCCrusader Kings II: Songs of the RUCrusader Kings II: Sunset InvasionCrusader Kings II: Sword of IslamCrusader Kings II: The Republic DLC
& Origin激活
& Origin激活
MagickaMagicka VietnamMagicka Wizard Survival KitMagicka Caverns and MarshlandsMagicka NipponMagicka Final FrontierMagicka Frozen LakeMagicka Watch TowerMagicka Robe Bundle
& Origin激活
& Origin激活
Defenders of Ardania BattlemagicDefenders of ArdaniaDefenders of Ardania: The Conjurer’s Tricks DLCMajesty 2 CollectionMajesty Gold – HDWarlock Master of the Arcane Master of Artifacts DLCWarlock Master of the Arcane Power of the SerpentWarlock Master of the Arcane Return of the Elves DLCWarlock: Master of the Arcane – Powerful Lords DLCWarlock: Master of the Arcane
&除Achtung Panzer Kharkov 1943以外都可以Steam激活
Achtung Panzer Kharkov 1943Gettysburg: Armored WarfareHearts of Iron III CollectionKing Arthur CollectionsKing Arthur IIVictoria IIVictoria II: A House Divided – Expansion
Commander: Conquest of the Americas – Colonial NavyCommander: Conquest of the AmericasEast India Company CollectionNaval War: Arctic CirclePirates of Black Cove – Origins DLCPirates of Black CoveShip Simulator ExtremesVictoria IIVictoria II: A House Divided – Expansion
Crusader Kings IIMagicka CollectionMagicka: The Stars Are Left DLCSword of the Stars – Complete CollectionSword of the Stars II: Enhanced EditionVictoria II
& Origin激活
Bejeweled 3Plants vs. Zombies
从北京时间6月30号下午三点半左右开始,持续到7月11号下午三点半前
从北京时间6月30号下午三点半左右开始,持续到7月15号下午三点半前
Cities in MotionCities in Motion DLC1 Design ClassicsCities in Motion DLC2 Design MarvelsCities in Motion DLC3 Design NowCities in Motion EXP1 TokyoCities in Motion DLC4 Metro StationCities in Motion EXP2 German CitiesCities in Motion EXP3 US CitiesCities in Motion DLC5 Design DreamsCities in Motion EXP4 UlmCities in Motion EXP5 ParisCities in Motion EXP6 St PetersburgCities in Motion EXP7 London
Hearts of Iron IIIHearts of Iron III German SpritepackHearts of Iron III US SpritepackHearts of Iron III Soviet SpritepackHearts of Iron III German Infantry SpritepackHearts of Iron III Japanese Infantry SpritepackHearts of Iron III Soviet Infantry SpritepackHearts of Iron III Soviet Music SpritepackHearts of Iron III German II SpritepackHearts of Iron III Semper FiHearts of Iron III For The MotherlandHearts of Iron III MegaGerman Spritepack
King Arthur : The Role-playing WargameKing Arthur: The DruidsKing Arthur: The SaxonsKing Arthur: Knights and Vassals DLCKing Arthur: Legendary Artifacts DLC
Majesty 2: The Fantasy Kingdom SimKingmakerBattles of ArdaniaMonster Kingdom
Crusader Kings II: Dynasty Shields DLC PackCrusader Kings II: Mongols DLC PackCrusader Kings II: Ruler Designer DLCCrusader Kings II: Songs of Albion DLCCrusader Kings II: Songs of Faith DLCCrusader Kings II: Songs of the Holy Land DLCMajesty 2 CollectionMajesty Gold - HDWarlock: Master of the Arcane
&后面有更好的折扣
Crusader Kings IIMagicka CollectionMagicka: The Stars Are Left DLCSword of the Stars – Complete CollectionSword of the Stars II: Enhanced EditionVictoria II
Crusader Kings II [Download]Crusader Kings II: Dynasty Shields DLC PackCrusader Kings II: Mongols DLC PackCrusader Kings II: Ruler Designer DLCCrusader Kings II: Songs of Albion DLCCrusader Kings II: Songs of Faith DLCCrusader Kings II: Songs of the Holy Land DLCMagicka CollectionMagicka: The Stars Are Left DLCMajesty 2 CollectionMajesty Gold - HDVictoria IIWarlock: Master of the Arcane
从北京时间7月4号下午三点半左右开始,持续24小时
从北京时间7月4号下午三点半左右开始,持续到7月8号下午三点半前
&Steam上已经下架
&Steam上已经下架
&Steam上已经下架
&&&非年度版的Steam上已经下架
&&&非年度版的Steam上已经下架
&&&非年度版的Steam上已经下架
&&&非年度版的Steam上已经下架
BioshockBioshock 2
BioshockBioshock 2BioShock Infinite
Call of DutyCall of Duty United OffensiveCall of Duty 2
Call of Duty 4: Modern WarfareCall of Duty: Modern Warfare 2Call of Duty: Modern Warfare 3
Bioshock 2BioshockSpec Ops: The Line
Sid Meier's Civilization V: Gold EditionSid Meiers Civilization IV: The Complete EditionXCOM: Enemy Unknown
Grand Theft Auto IV: CompleteMax Payne 3 Season PassMax Payne 3
Batman Arkham Asylum GOTYLord of the Rings: War in the NorthMortal Kombat Arcade Kollection
LA Noire - Complete EditionMax Payne 3 Season PassMax Payne 3
Grand Theft Auto IVLA NoireMax Payne 3
Bully: Scholarship EditionGrand Theft Auto Vice CityGrand Theft Auto: San AndreasMax Payne 2 The Fall of Max PayneMidnight Club 2
Borderlands Game of the Year EditionDuke Nukem ForeverThe Darkness II
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
&&& Origin激活
&&& Origin激活
从北京时间7月8号下午三点半左右开始,持续到7月13号下午三点半前
&其中Telltale Texas Hold'Em不能激活Steam
Poker Night at the InventoryTelltale Texas Hold'Em
& Origin激活
& Origin激活
& Origin激活
& Origin激活
& Origin激活
Clive Barkers JerichoDamnationMaelstrom: The Battle for Earth BeginsOverlord 2Overlord Raising HellOverlordRise of the Argonauts
Metro 2033Nail'dRisen 2 : Dark WatersRisen 2: Dark Waters - A Pirate's Clothes DLCRisen
Dead Island Game of the Year EditionMetro 2033Saints Row 2Saints Row the Third - The Full Package
Crazy TaxiJet Set RadioSEGA Bass FishingSonic Adventure DXSpace Channel 5 Part 2
Hitman 2: Silent AssassinHitman: Codename 47Hitman: Blood Money
& Origin激活
Aliens vs. PredatorBinary DomainCondemned: Criminal OriginsHell YeahViking Battle for Asgard
SEGA Genesis Classics Series 1SEGA Genesis Classics Series 2SEGA Genesis Classics Series 3SEGA Genesis Classics Series 4SEGA Genesis Classics Series 5
Sonic CDSonic The Hedgehog 4 Episode 2Sonic the Hedgehog 4 Episode 1
Sonic & Sega All-Stars RacingSonic 3 & KnucklesSonic 3D BlastSonic Adventure DXSonic CDSonic Generations Casino Night DLCSonic GenerationsSonic SpinballSonic The Hedgehog 4 Episode 2Sonic the Hedgehog 2Sonic the Hedgehog 4 Episode 1Sonic the Hedgehog
从北京时间7月13号下午三点半左右开始,持续到7月15号下午三点半前
BioshockBioshock 2
BioshockBioshock 2BioShock Infinite
Bioshock 2BioshockSpec Ops: The Line
Sid Meier's Civilization V: Gold EditionSid Meiers Civilization IV: The Complete EditionXCOM: Enemy Unknown
& && && && &&&
Grand Theft Auto IV: CompleteMax Payne 3 Season PassMax Payne 3
& && && && &&&
& && && && && &
LA Noire - Complete EditionMax Payne 3 Season PassMax Payne 3
Grand Theft Auto IVLA NoireMax Payne 3
&除Achtung Panzer Kharkov 1943以外都可以Steam激活
Achtung Panzer Kharkov 1943Gettysburg: Armored WarfareHearts of Iron III CollectionKing Arthur CollectionsKing Arthur IIVictoria IIVictoria II: A House Divided – Expansion
Commander: Conquest of the Americas – Colonial NavyCommander: Conquest of the AmericasEast India Company CollectionNaval War: Arctic CirclePirates of Black Cove – Origins DLCPirates of Black CoveShip Simulator ExtremesVictoria IIVictoria II: A House Divided – Expansion
Crusader Kings IIMagicka CollectionMagicka: The Stars Are Left DLCSword of the Stars – Complete CollectionSword of the Stars II: Enhanced EditionVictoria II& &
Bully: Scholarship EditionGrand Theft Auto Vice CityGrand Theft Auto: San AndreasMax Payne 2 The Fall of Max PayneMidnight Club 2
Borderlands Game of the Year EditionDuke Nukem ForeverThe Darkness II
[ 本帖最后由 恋妖壶 于
12:19 编辑 ]
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这么多游戏机玩的过来么
准备今年新主机出了准备看看
PC上有值得玩的游戏么
也准备配套PC呢
国家兴亡,在此一战,但比起个人的权利和自由来,这些倒算不得什么,各位尽力而为就好
古旧游戏迷
帖子33300&精华&积分39563&激骚4638 度&爱车娱&主机乐&相机精&手机神&来自I LOVE BJ&注册时间&
引用:原帖由 恋妖壶 于
12:04 发表
怎么可能一样的价格,只要不是最新的大作,各种超级折扣啊……我睡狗5刀买的,蝙蝠侠2作年度版一起9.9刀买的,更别提还有哪些有名的独立游戏打包一起卖1刀的bundle了,关于价格,只是新游戏定价一样,但是steam有打 ... steam购买的游戏可以装在几台机器上?全屏显示分辨率很低没办法么
游戏主机收藏突破家中极限,现在不玩了
现在关注:
/sets/ownedby-Gunaska
水区全是好人!
任区也是!
帖子10818&精华&积分39001&激骚2369 度&爱车永久&主机雅达利&相机海鸥&手机&注册时间&
引用:原帖由 萝卜 于
12:40 发表
steam购买的游戏可以装在几台机器上?全屏显示分辨率很低没办法么 可以啊,多少台机器都能玩,支持云存档的都能共享存档,你说的分辨率是指客户端分辨率?我的机器用起来没有什么问题,不知道是不是高分辨率支持的不好,如果真的很难看可以进入big picture模式,加个XO手柄就是家用机了
我觉得steam最吸引我的几点是1.收藏老游戏,便宜;2.很多都支持汉化补丁,让你玩上汉化的正版游戏,成就正常拿,一切服务正常享受;3.没有放盘、选路径、安装等一系列步骤,下载就是安装,下完了就能开始玩了
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