h1z1 king of killer 没僵尸的那种 能连美网吗 h1z1用什么加速器好最好

H1Z1: King of the Kill
Topic Details
New player, can hold my own though. Message me if you wana group.
Showing - of
Showing - of
Topic Details
Date Posted: 12 Feb @ 11:06amPosts: 0
More discussions
Report this post
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
View mobile websiteom dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren
Ondertiteling
Nederlands
Niet ondersteund
Braziliaans-Portugees
Chinees (vereenvoudigd)
Titel: H1Z1: King of the Kill
Genre: , , ,
Ontwikkelaar:
Releasedatum: 17 feb 2016
Wat de ontwikkelaars zeggen:
Waarom vroegtijdige toegang?
&H1Z1: King of the Kill has always been developed under the principal of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.&
Hoelang blijft dit spel ongeveer in vroegtijdige toegang?
&We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.&
Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?
&Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly- one that is well balanced, predictable, fair, and as fun to watch as it is to play.&
Wat is de huidige staat van de versie met vroegtijdige toegang?
&Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed.
Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.&
Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?
&H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.&
Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?
&Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.&
H1Z1: King of the Kill kopen
Recente updates
24 januari
Servers will be coming offline at 12AM PT 1/25. Servers will remain down for approximately 8 hours. EU may require extended downtime as additional server infrastructure is set up.Pre-Season 3 is here!As we wrap up Pre-Season 2, participants who completed a Top 10 score and placed on the Leaderboard will receive their Pre-Season 3 will begin immediately.
We’ve updated the score values for finishin your placement still matters most but the value for kills will be worth a lot more. As mentioned in the , there will be an article coming out on patch day that will detail the new values and other information about seasons moving forward!In support of Pre-Season 3, we’ve upgraded the UI in a few areas. Kill Count and the value of the Next Kill have been added to the game HUD. Leaderboards Tiers have been added to the Kill Feed, so that everyone can see when someone in Bronze killed someone in Royalty! Finally, you can now click on players’ names in the in-game Leaderboard to view their Top 10.EU ServersDuring the downtime while we deploy the patch, we will be transitioning all of our EU games over to all new hardware. While we have already estimated a large amount of downtime to accommodate the switch, it could take longer than anticipated. We will keep you updated should that look likely.
Airdrop Ticket to Scrap ConversionAs Airdrop Tickets have been phased out, they will be converted during downtime to Scrap. In addition, the Scrapyard now contains all items from the Wasteland, EZW, Predator, and Ronin Crates. This is different than what we conveyed in the last Producer Letter. We saw a lot of community feedback on this one, so we made some adjustments based on that feedback.Steam Accounts that have Air Drop Tickets, but no Daybreak Account, will see their Air Drop Tickets removed, but an equivalent number of special items that will be able to be scraped for the same value will be added there at a later time.Bug FixesThe team has been very focused on bug fixes and general polish as we continue to emphasize the quality of the game as our top priority.ReloadingThere were a number of cases where a reload would be interrupted, however the UI (and character animations) would make it seem like the reload was successful. This could create a scenario where the weapon would appear to have a full magazine that was actually empty. We’ve identified and fixed all known cases that could create this scenario so reloading should be very consistent and reliable now.End of Game UIWe’ve cleaned up the end screens to ensure you always get the information you’re expecting – who killed you, how much XP did you earn, and how many points did you receive. Screens should no longer be skipped, and players should not be kicked out of the match while viewing their end screens.Car Ejection You should no longer be ejected from a car and then stuck in place with no ability to do anything. On the subject of vehicle bugs, we’ve also fixed a bug that could cause Turbo to get stuck on and vehicles to auto-accelerate when entered. This is a tricky scenario that we want to keep an eye on. We really believe this has been fixed, but it is not something that we can make happen, so I want to see how this does over the first few hours of the patch.ExploitsWe’ve fixed several exploits with this patch:There was an exploit allowing some users to have an infinite inventory which has been addressed.
Emotes are re-enabled and can be used in gameplay again. They will now be interrupted by other actions (such as shooting or looting) and cannot be bound to the same key as any other action.
here are some shelves in the world that would allow players to be protected from incoming fire (but able to shoot from the position). Those shelves are now two-way bullet streets.
Group leads can no longer queue the group into a Solo match in order to get the group into the same game.
Crouch spamming has been addressed, and should not be used as an exploit to make yourself harder to hit.
Crouch BlocksIf you crouched next to an object, it would often block you if you tried to stand back up, instead requiring you to move a bit in order to stand up. T you should now be able to stand back up from crouch (assuming there isn’t an object directly above your character’s head).Vehicles A few unexpected fixes that checked out in QA so we have included them in the patch. Vehicles should no longer get stuck in turbo, and also should not auto accelerate when you get into them.Crown Conversion The deadline to convert Daybreak Cash to Crowns has passed. The Daybreak Cash conversion feature has been disabled. Crowns can still be purchased directly in game.Misc Bug FixesRemoved the ability to allow accurate Cone of Fire while jumping
The AK-47 recoil was not resetting correctly and has been addressed.
Procoagulant will no longer incorrectly apply instantly. It once again has a 1 second use time.
Moving items within the Inventory when standing next to a loot bag will no longer delete them.
You can now loot items from your victims by dragging them from proximity to the inventory
The Wasteland Skull Helmet and Mask of the Zombie are no longer stackable
Fixed a number of clipping issues with some of the older wearable items in the game
19 januari
The Test Servers have been updated with the January update, and we could use your help getting some extra testing on it to see how it checks out prior to going to the Live servers.
Please pay special attention to these items:Reload: We were able to address all known weapons issues including reload issues on all weapons. It should be consistent now, but I could use some people really watching this one to see if there are any other cases that may have been missed. These should be few and far between if any. End of Game UI: The end of game UI should now show you who killed you. I can say from experience, the inability to see how close the person who got you was to his/her own death was very frustrating.Car Ejection: You should no longer be ejected from a car and then stuck in place with no ability to do anything. This one bug was driving many people nuts (no pun intended), and I am glad to see this one go away.Infinite Inventory: There was an exploit allowing some users to have an infinite inventory, this has been addressed. Speculative Fixes: We believe we will have fixes for the following issues in place before the 1/25 game update. There are still a few edge cases present that we will need your help and feedback on before we completely nail these down.Crouch Spamming: We have addressed crouch spamming. The current fix is to slightly delay how quickly you can return to standing so the reticle, camera movement, and animation are all in sync to remove the exploit of rapidly crouching and being able to remain accurate.Crouch Blocks: If you crouched next to an object, it would usually block you if you tried to stand back up and you would need to back away slightly in order to stand. You should now be able to stand back up (assuming there is not something directly above your character’s head).Emotes: We’ve cleaned up Emotes so that they can no longer be played while another action (such as looting or shooting) is performed – actions like these will always interrupt Emotes. We also have an incoming fix (not on this build) that will prevent binding emotes to the same keys as other actions to solidify the fix and clean up any last edge-cases. Of course, if anything else sticks out, please let us know.
Please make use of the community issue tracker -
You can also head over to
and leave as many details as you can if you encountered an issue to help us track it down.Here is the schedule for when the Test Servers will be open up until the date of update on the 25th.
All times are Pacific Standard Time.Thursday, Jan 19 – 4pm – 6pmFriday, Jan 20 – 2pm – 4pmSaturday, Jan 21 – 12pm – 2pmSunday, Jan 22 – 12pm – 2pm4pm – 6pmMonday, Jan 23 – 12pm – 2pm4pm – 6pmTuesday, Jan 24 – 12pm – 2pm4pm – 6pm
Meld bugs en laat feedback voor dit spel achter op de discussiefora
Over dit spel
H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShotVisit the King of the Kill
for more info!
Systeemeisen
Minimum:Besturingssysteem: Windows 7, 8, 8.1, 10 (64 bit only)Processor: Intel i5 Quad-CoreGeheugen: 6 GB RAMGrafische kaart: nVidia GeForce GTX 280 series or higherDirectX: Versie 10Netwerk: Breedband internetverbindingOpslagruimte: 20 GB beschikbare ruimteGeluidskaart: DirectX Compatible Sound Card
Aanbevolen:Besturingssysteem: Windows 7, 8, 8.1, 10 (64 bit only)Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higherGeheugen: 8 GB RAMGrafische kaart: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higherDirectX: Versie 10Netwerk: Breedband internetverbindingOpslagruimte: 20 GB beschikbare ruimteGeluidskaart: DirectX compatible Sound Card
King of the Kill(C)2016 Daybreak Game Company LLC. Daybreak, H1Z1, King of the Kill, and their respective logos are trademarks or registered trademarks of Daybreak Game Company LLC. All rights reserved.
(9,200 recensies)
(46,869 recensies)
Soort recensie
Alle&(47,801)
Positief&(29,533)
Negatief&(18,268)
Soort aankoop
Alle&(47,801)
Kopers op Steam&(46,869)
Sleutelactivaties&(932)
Alle talen&(47,801)
Jouw talen&(19,342)
Weergeven als:
Samenvatting
Meest behulpzaam
18,964 recensies komen overeen met bovenstaande filters
( Verdeeld)
Recensies laden...
Recensies laden...
Recensies laden...
Recensies laden...
Recensies laden...
Er zijn geen recensies meer die aan bovenstaande filters voldoen
Pas de filters hierboven aan om andere recensies te zien
Recensies laden...
Je kunt deze widget-maker gebruiken om een stuk HTML te genereren dat je in je website kunt embedden om je klanten gemakkelijk deze game op Steam te laten kopen.
Gebruik tot 375 karakters om een omschrijving aan je widget toe te voegen:
Kopieer en plak de onderstaande HTML op je website om de bovenstaande widget toe te voegen
Delen:& & &
BTW indien van toepassing inbegrepen.&&
Mobiele website weergeven想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先
葡萄牙语-巴西
名称: H1Z1: King of the Kill
类型: , , ,
发行日期: 日
开发者的话:
为何要采用抢先体验这种模式?
&H1Z1: King of the Kill has always been developed under the principal of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.&
这款游戏的抢先体验状态大约持续多久?
&We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.&
计划中的完整版本和抢先体验版本到底有多少不同?
&Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly- one that is well balanced, predictable, fair, and as fun to watch as it is to play.&
抢先体验版本的现状如何?
&Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed.
Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.&
在抢先体验期间和结束之后,游戏价格会有所不同吗?
&H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.&
在开发过程中,你们是如何计划让玩家社区参与进来的?
&Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.&
购买 H1Z1: King of the Kill
Servers will be coming offline at 12AM PT 1/25. Servers will remain down for approximately 8 hours. EU may require extended downtime as additional server infrastructure is set up.Pre-Season 3 is here!As we wrap up Pre-Season 2, participants who completed a Top 10 score and placed on the Leaderboard will receive their Pre-Season 3 will begin immediately.
We’ve updated the score values for finishin your placement still matters most but the value for kills will be worth a lot more. As mentioned in the , there will be an article coming out on patch day that will detail the new values and other information about seasons moving forward!In support of Pre-Season 3, we’ve upgraded the UI in a few areas. Kill Count and the value of the Next Kill have been added to the game HUD. Leaderboards Tiers have been added to the Kill Feed, so that everyone can see when someone in Bronze killed someone in Royalty! Finally, you can now click on players’ names in the in-game Leaderboard to view their Top 10.EU ServersDuring the downtime while we deploy the patch, we will be transitioning all of our EU games over to all new hardware. While we have already estimated a large amount of downtime to accommodate the switch, it could take longer than anticipated. We will keep you updated should that look likely.
Airdrop Ticket to Scrap ConversionAs Airdrop Tickets have been phased out, they will be converted during downtime to Scrap. In addition, the Scrapyard now contains all items from the Wasteland, EZW, Predator, and Ronin Crates. This is different than what we conveyed in the last Producer Letter. We saw a lot of community feedback on this one, so we made some adjustments based on that feedback.Steam Accounts that have Air Drop Tickets, but no Daybreak Account, will see their Air Drop Tickets removed, but an equivalent number of special items that will be able to be scraped for the same value will be added there at a later time.Bug FixesThe team has been very focused on bug fixes and general polish as we continue to emphasize the quality of the game as our top priority.ReloadingThere were a number of cases where a reload would be interrupted, however the UI (and character animations) would make it seem like the reload was successful. This could create a scenario where the weapon would appear to have a full magazine that was actually empty. We’ve identified and fixed all known cases that could create this scenario so reloading should be very consistent and reliable now.End of Game UIWe’ve cleaned up the end screens to ensure you always get the information you’re expecting – who killed you, how much XP did you earn, and how many points did you receive. Screens should no longer be skipped, and players should not be kicked out of the match while viewing their end screens.Car Ejection You should no longer be ejected from a car and then stuck in place with no ability to do anything. On the subject of vehicle bugs, we’ve also fixed a bug that could cause Turbo to get stuck on and vehicles to auto-accelerate when entered. This is a tricky scenario that we want to keep an eye on. We really believe this has been fixed, but it is not something that we can make happen, so I want to see how this does over the first few hours of the patch.ExploitsWe’ve fixed several exploits with this patch:There was an exploit allowing some users to have an infinite inventory which has been addressed.
Emotes are re-enabled and can be used in gameplay again. They will now be interrupted by other actions (such as shooting or looting) and cannot be bound to the same key as any other action.
here are some shelves in the world that would allow players to be protected from incoming fire (but able to shoot from the position). Those shelves are now two-way bullet streets.
Group leads can no longer queue the group into a Solo match in order to get the group into the same game.
Crouch spamming has been addressed, and should not be used as an exploit to make yourself harder to hit.
Crouch BlocksIf you crouched next to an object, it would often block you if you tried to stand back up, instead requiring you to move a bit in order to stand up. T you should now be able to stand back up from crouch (assuming there isn’t an object directly above your character’s head).Vehicles A few unexpected fixes that checked out in QA so we have included them in the patch. Vehicles should no longer get stuck in turbo, and also should not auto accelerate when you get into them.Crown Conversion The deadline to convert Daybreak Cash to Crowns has passed. The Daybreak Cash conversion feature has been disabled. Crowns can still be purchased directly in game.Misc Bug FixesRemoved the ability to allow accurate Cone of Fire while jumping
The AK-47 recoil was not resetting correctly and has been addressed.
Procoagulant will no longer incorrectly apply instantly. It once again has a 1 second use time.
Moving items within the Inventory when standing next to a loot bag will no longer delete them.
You can now loot items from your victims by dragging them from proximity to the inventory
The Wasteland Skull Helmet and Mask of the Zombie are no longer stackable
Fixed a number of clipping issues with some of the older wearable items in the game
The Test Servers have been updated with the January update, and we could use your help getting some extra testing on it to see how it checks out prior to going to the Live servers.
Please pay special attention to these items:Reload: We were able to address all known weapons issues including reload issues on all weapons. It should be consistent now, but I could use some people really watching this one to see if there are any other cases that may have been missed. These should be few and far between if any. End of Game UI: The end of game UI should now show you who killed you. I can say from experience, the inability to see how close the person who got you was to his/her own death was very frustrating.Car Ejection: You should no longer be ejected from a car and then stuck in place with no ability to do anything. This one bug was driving many people nuts (no pun intended), and I am glad to see this one go away.Infinite Inventory: There was an exploit allowing some users to have an infinite inventory, this has been addressed. Speculative Fixes: We believe we will have fixes for the following issues in place before the 1/25 game update. There are still a few edge cases present that we will need your help and feedback on before we completely nail these down.Crouch Spamming: We have addressed crouch spamming. The current fix is to slightly delay how quickly you can return to standing so the reticle, camera movement, and animation are all in sync to remove the exploit of rapidly crouching and being able to remain accurate.Crouch Blocks: If you crouched next to an object, it would usually block you if you tried to stand back up and you would need to back away slightly in order to stand. You should now be able to stand back up (assuming there is not something directly above your character’s head).Emotes: We’ve cleaned up Emotes so that they can no longer be played while another action (such as looting or shooting) is performed – actions like these will always interrupt Emotes. We also have an incoming fix (not on this build) that will prevent binding emotes to the same keys as other actions to solidify the fix and clean up any last edge-cases. Of course, if anything else sticks out, please let us know.
Please make use of the community issue tracker -
You can also head over to
and leave as many details as you can if you encountered an issue to help us track it down.Here is the schedule for when the Test Servers will be open up until the date of update on the 25th.
All times are Pacific Standard Time.Thursday, Jan 19 – 4pm – 6pmFriday, Jan 20 – 2pm – 4pmSaturday, Jan 21 – 12pm – 2pmSunday, Jan 22 – 12pm – 2pm4pm – 6pmMonday, Jan 23 – 12pm – 2pm4pm – 6pmTuesday, Jan 24 – 12pm – 2pm4pm – 6pm
在讨论版中为这款游戏汇报 BUG,并留下反馈
关于这款游戏
H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShotVisit the King of the Kill
for more info!
最低配置:操作系统: Windows 7, 8, 8.1, 10 (64 bit only)处理器: Intel i5 Quad-Core内存: 6 GB RAM图形: nVidia GeForce GTX 280 series or higherDirectX 版本: 10网络: 宽带互联网连接存储空间: 需要 20 GB 可用空间声卡: DirectX Compatible Sound Card
推荐配置:操作系统: Windows 7, 8, 8.1, 10 (64 bit only)处理器: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher内存: 8 GB RAM图形: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higherDirectX 版本: 10网络: 宽带互联网连接存储空间: 需要 20 GB 可用空间声卡: DirectX compatible Sound Card
King of the Kill(C)2016 Daybreak Game Company LLC. Daybreak, H1Z1, King of the Kill, and their respective logos are trademarks or registered trademarks of Daybreak Game Company LLC. All rights reserved.
(9,200 篇评测)
(46,869 篇评测)
全部&(47,801)
好评&(29,533)
差评&(18,268)
全部&(47,801)
Steam 购买&(46,869)
序列号激活&(932)
全部语言&(47,801)
您的语言&(7,195)
最有价值的
7,132 篇评测符合上述筛选条件
( 褒贬不一)
加载评测中…
加载评测中…
加载评测中…
加载评测中…
加载评测中…
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…
您可以使用此 Widget 生成器来生成一段 HTML 代码嵌入您的网站,使得客户能够轻松地在 Steam 上购买此游戏。
还可输入 375 个字符来为您的 Widget 添加描述:
将下方的 HTML 代码复制并粘贴到您的网站来展示上述 Widget
分享:& & &
所有的价格均已包含增值税(如适用)。&&
查看移动版网站

我要回帖

更多关于 玩h1z1用什么加速器 的文章

 

随机推荐