doom多人doom4联机只能对战求助

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《毁灭战士4》多人联机延迟解决方法 毁灭战士4多人联机延迟怎么办
11:25:17 来源:doom吧 作者:wentizhiweijin 编辑:博言 
  《毁灭战士4》中很多玩家都因为多人连线连接不上而头疼,除非挂的VPN,要不平时也只能玩玩单机,那么有什么方法可以实现不挂VPN的裸连秒开局呢?下面小编就为大家带来《毁灭战士4》多人联机延迟解决方法,告诉大家毁灭战士4多人联机延迟怎么办,快来一起看看吧。
  想入却没入DOOM的各位大概都是被墙挡住了去路,现在修改HOSTS可裸连。
  打开你的C:\Windows\System32\drivers\etc 下的hosts用记事本打开,将以下黏贴到最下面,然后保存
  #::1 localhost
  172.245.126.217 dfw-stm.zionprod.systems
  172.245.126.217 fra-stm.zionprod.systems
  172.245.126.217 prod-grustm01-gateway1-cf.zionprod.systems
  172.245.126.217 dfw-ping-stm.doom.amok.systems
  172.245.126.217 fra-ping-stm.doom.amok.systems
  172.245.126.217 prod-iadstm01-gateway1-cf.zionprod.systems
  172.245.126.217 prod-sinstm01-gateway1-cf.zionprod.systems
  172.245.126.217 prod-pdxstm01-gateway1-cf.zionprod.systems
  172.245.126.217 prod-dubstm01-gateway1-cf.zionprod.systems
  172.245.126.217 prod-sydstm01-gateway1-cf.zionprod.systems
  172.245.126.217 prod-iadstm01-gateway2-cf.zionprod.systems
  172.245.126.217 prod-sydstm01-gateway2-cf.zionprod.systems
  172.245.126.217 prod-sinstm01-gateway2-cf.zionprod.systems
  172.245.126.217 prod-dubstm01-gateway2-cf.zionprod.systems
  172.245.126.217 prod-pdxstm01-gateway2-cf.zionprod.systems
  172.245.126.217 prod-iadstm01-gateway3-cf.zionprod.systems
  172.245.126.217 prod-sinstm01-gateway3-cf.zionprod.systems
  172.245.126.217 prod-grustm01-gateway3-cf.zionprod.systems
  172.245.126.217 prod-dubstm01-gateway3-cf.zionprod.systems
  172.245.126.217 prod-pdxstm01-gateway3-cf.zionprod.systems
  172.245.126.217 1us-west-1-prod-pdxstm01-httpping.zionprod.systems
  172.245.126.217 1eu-west-1-prod-dubstm01-httpping.zionprod.systems
  172.245.126.217 dfw-gatekeeper-live-stm.doom.amok.systems
  172.245.126.217 services.bethesda.net
  172.245.126.217 dfw-gobbler.doom.amok.systems
  并修改之后你就可以无视墙了,然后你选择的下载区域就决定你的匹配区域,你的steam下载区域为US-NEW YORK,就是匹配在纽约,或者其他区域也成,反正我是选这个.人比较多些。
  修改完后打开多人模式秒连!而且至于延迟看个人网络!
  无视墙之后,匹配的问题就是你选择的区域人多人少的问题了。如果大家都选中国说不定延迟低而且人也多匹配也快。
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游戏制作:id Software
游戏发行:Bethesda
游戏平台:PC/XboxOne/PS4
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游戏特色:
--游民指数
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这次的诚实预告片将矛头对准了FPS的鼻祖《毁灭战士》,但是同时也提到了系列其他作品,我们一起来看看吧。
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外媒WCCFtech为我们带来了《毁灭战士4》的PC基准测试,本次测试主要针对市面上各大主流显卡进行。
近日,外媒DF就为我们带来了本作在PS4和Xbox One平台上的帧数测试,一起来看看吧。
玩家们在《毁灭战士4》发现了不少的游戏彩蛋,这其中包括《上古卷轴:天际》、初代《毁灭战士》等。
今天,IGN为我们带来了典藏版的开箱视频,对于那些没有买到,或尚未到手的玩家,可以提前大饱眼福。
今天,B社与id Software、threeA一起公开《毁灭战士4(DOOM)》海兵队手办。
《毁灭战士4(DOOM)》首席开发师Marty Stratton在B社官网上更新表示,《毁灭战士4》第二弹升级补丁将于7月29日正式上线。
近日,游戏官方放出了一组极具震撼力的游戏实机截图,视觉效果和游戏细节令人叹为观止,下面我们来欣赏一下吧。
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此前玩家在Xbox官方商城点击《毁灭战士4》预购页面,在限定时间内购买《毁灭战士4》送《毁灭战士1、2》。
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单机游戏下载
综合热点资讯
游民星空联运游戏当前位置:&&
&&《毁灭战士4》网络无连接0%解决办法方法
多人联机匹配不到人怎么办?相信很多玩家都想知道,下面玩游戏网小编为大家带来毁灭战士4网络无连接0%解决办法方法!传奇最经典网页版,多人团战跨服竞技玩法冰火战场,十年最经典游戏,英雄合击,3D特效绚丽,赶紧注册试玩一下!
&&==&&毁灭战士4多人联机匹配不到人及网络无连接0%解决方法:1、下载最新的显卡2、更新一下驱动3、更换更流畅的vpn线路以上就是玩游戏网小编为大家带来的毁灭战士4网络无连接0%解决办法方法!
&&毁灭战士4常见问题&&
&&毁灭战士4实用攻略&&
游戏大小: 53.07GB
游戏类型: 第一人称射击
游戏语言: 中文
发布时间:
操作系统: win7,win8
攻略排行周月
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玩游戏网 Corporation, All Rights Reserved 湘ICP备号-3查看: 1859|回复: 9
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不用说了,直接上证据
Eurogamer原文:
PS:有多少跟LZ一样现在才发现多人模式是外包的......
鸟语原文(看完的都是神人,反正LZ还差两小段就看不下去了 )
By Alex Wiltshire Published 09/06/2016
Doom's campaign was a wonderful surprise, and a progressive and worthy follow-up to a true classic. The multiplayer? Not so much. Sure, it's fun enough, and as Jon Denton said the other day, it features some smart design. But few would argue that Doom's multiplayer holds a candle to its campaign, despite it being a major focus in promotion on the run-up to release.
A month after the game's release, players of Doom's online aren't happy, pointing serious criticism at the multiplayer for lacking various standards, such as provision for custom settings, choosing or voting on maps, and private matches. Their argument is that these are the kinds of features that help a healthy social and competitive community to build up around a game. Inevitably, these issues are a particular bugbear for PC players, for whom flexibility is an expectation.
Worse, on PC there's rampant cheating. Assists are easily available online (&You won't get banned using our D we haven't had one ban on any our coders are that good!& boasts the website for one of them), and I've found myself at their mercy over and over. Without the ability to browse private matches, or for players to run them on private servers, you have no chance of avoiding cheating players, other than to leave games and return to matchmaking. PC players argue that without private servers and admins with ban tools, Doom also doesn't profit from the community helping to police the game.
And here's the rub: some of these features were present in the PC version of Doom's alpha test if it was launched with special commands. It was possible to set up private matches with custom game options including modes, maps, number of rounds, items, weapon damage levels and many other settings. You could even include SnapMaps. It had a browser for private matches. And it also featured bots, a staple of classic deathmatch games, particularly id's, because they're useful for practising against, or filling a map when playing with just a few friends.
Ultimately, Doom's players seem to worry most that the lack of all these features points to an uncertain future for Doom, and that the fact its multiplayer was farmed out to a separate studio, Certain Affinity, suggests its multiplayer is a bolt-on afterthought that won't continue to be developed. Looking at it philosophically, Doom's multiplayer should be right up there with Counter-Strike and Call of Duty as one of the principal competitive FPSes, right?
So it's time to put it to id. I asked Marty Stratton, Doom's executive producer and game director about what the future holds, and he was quick to put concerns at rest. &There's certainly no lack of commitment to Doom as a multiplayer game on our side,& he says. &We are already working on private matches with custom game settings and expect to include that in a free update this summer.&
Stratton acknowledges the missing features from the alpha, though he notes the fact that players weren't meant to access them. &There were a few developer tools discovered in the alpha that we knew we would need to improve before releasing to consumers and as mentioned, we are working on most of those updates now.&
Later he expects bots to be added to the game. &Our bot system was actually written by one of our long-time senior programmers, John Dean, known online as 'Maleficus', who also wrote the Return to Castle Wolfenstein Fritz bot and the bots in Enemy Territory: Quake Wars, so he does great work with bots. But John also just happens to be our internal lead programmer on SnapMap, so he's very busy.&
The goal is to make bots available across both standard multiplayer and SnapMap, but it's likely that they'll be rolled out in phases, based on supporting where players want them most first, then improving them so they're flexible enough to work elsewhere. SnapMap will also be getting new features to develop it as a multiplayer environment.
But with Doom being run on dedicated servers, privately hosted servers seem unlikely. &Our goal for players at launch was to give them a variety of playlists to choose from so that they could have flexibility in choosing the type of play that they prefer while still keeping the player population coalesced,& Stratton says. &With that, the matchmaking system can quickly get them into a lobby with other players and then into a dedicated server that provides the best and most fair experience for all.&
But browsing private matches held on Doom's dedicated servers seems more hopeful. At first, private matches will be supported by invites. &We feel like this will meet the greatest immediate needs of most players, like those wanting to use private matches to avoid cheaters, play exclusively with friends or setup competitive options. However, we are also still considering the features and benefits of a more traditional match browser.&
These certainly address the principal concerns of Doom's players, though the cheating situation is less clear. Stratton says that id is actively punishing and banning known cheaters, but won't go into detail for fear it might undermine his team's efforts. &We are continuing to look at ways to improve our capabilities. We understand the frustration.&
And in terms of content, free and paid-for DLC for multiplayer is on the way. Expect to see some more on that at Bethesda's E3 Showcase on Sunday. What's interesting, however, is that Certain Affinity is no longer working on it. &We worked with Certain Affinity through the launch of the game and really appreciate their contributions and effort on the game,& says Stratton. He explains that these updates are the work of id's teams now freed up from shipping the initial release and with also some support from other ZeniMax internal studios.
The bottom line is that id seems to have comprehensive plans for developing Doom as a multiplayer game. &We know that talk will only go so far with players and hope that our actions this year continue to give players across every component of the game - multiplayer, singleplayer and SnapMap - more and more reasons to continue playing and enjoying the game in whatever way they choose,& Stratton says. Timing will be critical, however. Can id entice Doom's frustrated players back in, before they've turned their back on hell for good?
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大概意思就是,新doom以前的多人模式是外包给其他工作室的,但是目前这个多人模式很多问题,比如没有私人竞赛、没有BOT,缺乏新模式,作弊严重等(问题是这些模式在测试的是有的。。。)比起精彩的单人模式,这个多人模式实在有辱DOOM的名号。所以现在ID接手了多人模式的升级及修复工作,未来会持续免费更新,将这些新功能提供给我们。
恩,业界良心啊,以后看来就算我们没法联机多人,至少能打打BOT解解闷了。
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kevindxk 发表于
大概意思就是,新doom以前的多人模式是外包给其他工作室的,但是目前这个多人模式很多问题,比如没有私人竞 ...
所以说外包对于那些中小工作室来说确实很有难度,不是所有的都能像Machine Games那样能够把德军总部重启的那么好
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觉得还可以啊,打的挺开心的
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zenimax想把doom的多人做大啊,在ol的路上越走越远,希望上古6不受影响吧
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传说中的新手 发表于
觉得还可以啊,打的挺开心的
就是感觉少了点什么东西
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johnfather 发表于
zenimax想把doom的多人做大啊,在ol的路上越走越远,希望上古6不受影响吧
然而上古OL血淋淋的事实证明不是所有的IP都可以转战成OL的......当然毁灭战士和雷神之锤是不存在这个问题的
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那么能换谷歌服务器吗
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往返天堂 发表于
那么能换谷歌服务器吗
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lirui1001 发表于
就是感觉少了点什么东西
其实DOOM这回的多人做的比较原始,但手感很好啊,很爽啊。多添加点枪支改造就挺好的了,够玩的。主要讲究爽快的游戏就没啥内涵可有。
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有点失望啊!!算了!反正先玩单人爽了再说,先放几张图。
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社区昵称:Wiedzmin
有人说是多人服务器可能还没开。明天再试试看吧
也是!&.&明天再看看。&
社区昵称:Black & White
多人还是和beta一样吗,有点过分啊
买了没有预载,也没时间玩,放在那里先“收藏”一段时间吧
看楼上的说可能是还没开吧,等等看,反正先单人爽了再说!&
社区昵称:LuckyLeo
挂魔法上网或者换(下载区域?)
发自移动设备 - 你的掌上 SteamCN 社区
社区昵称:yuchenshuize
据说要验证估计要魔法上网
社区昵称:Tom
beta测试一把都玩不了
社区昵称:羽翼城|Dogfight360
beta那会要挂代理才能多人。正式也这样就不厚道啦
社区昵称:中了喪心病狂的影魔君(终于挂完了)
欧洲和北美都是明天才发售
社区昵称:LK-YaYa
doom和duke一直是个大情怀,如果多人还行,夏促就入了
至于quake5,哎。。。。
社区昵称:压缩饼干
B测 我这电信能裸连 PIN好像是80&&现在连不上了
社区昵称:真是要報警
google服务器,魔法上网吧
社区昵称:eason001
根据辐射4的尿性,是B社对国区加了验证,但没有做验证,所以无法联线。
打个比方,你登录论坛时需要输入验证码,但验证码根本不显示给你~
这个比方我给满分,不怕你骄傲&
发自移动设备 - 你的掌上 SteamCN 社区
社区昵称:陈冠希
预购奖励听说还没有给
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提示: 作者被禁止或删除 内容自动屏蔽
这个是可以向官方或steam提出申诉吧?最少要在购买页面有个提示不能支持多人联系之类的吧。。。
我看STEAM论坛置顶贴子 写的是亚洲服务器12点开放(日本时间)
楼主可以等下看看,
SteamCN 蒸汽动力 & Chinese Steam User Fan Site.
来浏览本站
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