我的世界十大恐怖modGravitywall是什么mod里的

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【推荐】我的世界Minecraft {MOD} WallJump 攀墙跳
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【推荐】我的世界Minecraft {MOD} WallJump 攀墙跳
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1.8原版实用雕塑MOD下载 一个带有装饰效果的实用MOD(2)
小编:3F时间: 18:00
  /summon FallingSand ~ ~2 ~ {Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:
  {TileEntityData:{Command:&/summon FallingSand ~1 ~-1 ~10 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ diamond_block 0 /give @p spawn_egg 1 65 {display:{Name:mine_sculpture},ench:[]}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ diamond_block 0 /particle witchMagic ~ ~ ~ 1 1 1 100 100&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ diamond_block 0 /fill ~ ~-1 ~ ~ ~-2 ~ air&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&
  /execute @e[type=Bat,name=mine_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.7 ~ {CustomName:&mine_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&
  /execute @e[type=Bat,name=mine_sculpture] ~ ~ ~ /kill @e[type=Bat,name=mine_sculpture] &},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&
  /execute @e[type=Bat,name=sword_sculpture] ~ ~ ~ /kill @e[type=Bat,name=sword_sculpture] &},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:
  {Command:&/summon FallingSand ~-1 ~-2 ~3 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/fill ~1 ~ ~ ~1 ~5 ~7 stone 0&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=mine_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.26 ~ {CustomName:&mine_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=mine_sculpture] ~ ~ ~ /summon ArmorStand ~ ~0.16 ~ {CustomName:&mine_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=mine_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.2 ~ {CustomName:&sculpture_top&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:0b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=mine_sculpture_top] ~ ~ ~ /particle witchMagic ~ ~ ~ 0.3 0.3 0.3 100 1&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=mine_sculpture] ~ ~ ~ /summon ArmorStand ~0.4 ~1.2 ~0.5 {CustomName:&pickaxe&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{id:&iron_pickaxe&},{},{},{},{}],Small:0b,Pose:{RightArm:[80.0F,0.0F,1.0F]}}&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1}
  ,TileEntityData:{Command:&/summon FallingSand ~1 ~-3 ~3 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/fill ~-1 ~ ~ ~-1 ~5 ~7 redstone_block 0&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ redstone_block 0 /particle witchMagic ~ ~ ~ 1 1 1 100 100&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ redstone_block 0 /give @p spawn_egg 1 65 {display:{Name:sword_sculpture},ench:[]}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=mine_sculpture_top] ~ ~ ~ /execute @p[r=5] ~ ~ ~ /effect @p[r=3] 3 180&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ redstone_block 0 /fill ~ ~-1 ~ ~ ~-2 ~ air&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=mine_sculpture] ~ ~ ~ /fill ~ ~1 ~ ~ ~1 ~ barrier&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:
  {Command:&/summon FallingSand ~-1 ~-4 ~4 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/execute @e[type=Bat,name=sword_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.7 ~ {CustomName:&sword_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=sword_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.26 ~ {CustomName:&sword_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=sword_sculpture] ~ ~ ~ /summon ArmorStand ~ ~0.16 ~ {CustomName:&sword_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=sword_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.2 ~ {CustomName:&sword_sculpture_top&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&}],Small:0b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sculpture_top] ~ ~ ~ /particle witchMagic ~ ~ ~ 0.3 0.3 0.3 100 1&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=sword_sculpture] ~ ~ ~ /summon ArmorStand ~0.4 ~1.2 ~0.5 {CustomName:&sword&,CustomNameVisible:0,DisabledSlots:1,Invisible:1,NoGravity:1,Equipment:[{id:&iron_sword&},{},{},{},{}],Small:0b,Pose:{RightArm:[80.0F,0.0F,1.0F]}}&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/summon FallingSand ~1 ~-5 ~4 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sword_sculpture] ~ ~ ~ /fill ~ ~1 ~ ~ ~1 ~ barrier&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sword_sculpture] ~ ~ ~ /execute @p[r=5] ~ ~ ~ /effect @p 5 10 0 &},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=mine_sculpture] ~ ~ ~ /execute @p[r=5] ~ ~ ~ /effect @p 3 10 0 &},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~0.15 ~-0.15 ~ /summon ArmorStand ~ ~0.25 ~0.091 {CustomName:&healthy_sculpture_top2&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{id:&golden_apple&},{},{},{},{}],Small:1b,Pose:{RightArm:[110.0F,0.0F,180.0F]}}
  &},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/clear @p iron_sword 0 1 {display:{Name:&sword_sculpture&}}&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/summon FallingSand ~1 ~-6 ~9 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ gold_block 0 /give @p spawn_egg 1 65 {display:{Name:healthy_sculpture},ench:[]}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ gold_block 0 /particle witchMagic ~ ~ ~ 1 1 1 100 100&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-1 ~ quartz_block 0 /execute @e[type=ArmorStand] ~ ~ ~ detect ~ ~-2 ~ gold_block 0 /fill ~ ~-1 ~ ~ ~-2 ~ air&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/clear @p iron_pickaxe 0 1 {display:{Name:&pickaxe_sculpture&}}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sword_sculpture_top] ~ ~ ~ /particle witchMagic ~ ~ ~ 0.3 0.3 0.3 100 1&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/clear @p iron_pickaxe 0 1 {display:{Name:&pickaxe_sculpture&}}&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:
  {Command:&/summon FallingSand ~1 ~-7 ~8 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.7 ~ {CustomName:&healthy_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&,Damage:2}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.26 ~ {CustomName:&healthy_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&,Damage:2}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~ ~ ~ /summon ArmorStand ~ ~0.16 ~ {CustomName:&healthy_sculpture&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&,Damage:2}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~ ~ ~ /summon ArmorStand ~ ~-0.7 ~ {CustomName:&healthy_sculpture_top&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{},{},{},{},{id:&quartz_block&,Damage:1}],Small:1b}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=healthy_sculpture_top] ~ ~ ~ /particle witchMagic ~ ~ ~ 0.3 0.3 0.3 100 1&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~ ~ ~ /kill @e[type=Bat,name=healthy_sculpture]&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:
  {Command:&/summon FallingSand ~1 ~-8 ~7 {Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:&/execute @e[type=Bat,name=healthy_sculpture] ~0.15 ~-0.15 ~0.46 /summon ArmorStand ~ ~0.25 ~0.091 {CustomName:&healthy_sculpture_top2&,DisabledSlots:1,CustomNameVisible:0,Invisible:1,NoGravity:1,Equipment:[{id:&golden_apple&},{},{},{},{}],Small:1b,Pose:{RightArm:[110.0F,0.0F,180.0F]}}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=healthy_sculpture_top] ~ ~ ~ /fill ~ ~1 ~ ~ ~2 ~ barrier&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=healthy_sculpture] ~ ~ ~ /execute @p[r=5] ~ ~ ~ /effect @p 10 10 0 true&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sword_sculpture_top] ~ ~ ~ /entitydata @e[type=Zombie,r=5] {ActiveEffects:[{Id:6,Duration:1,Ambient:1}]}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sword_sculpture_top] ~ ~ ~ /entitydata @e[type=Skeleton,r=5] {ActiveEffects:[{Id:6,Duration:1,Ambient:1}]}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/execute @e[type=ArmorStand,name=sword_sculpture_top] ~ ~ ~ /entitydata @e[type=Creeper,r=5] {ActiveEffects:[{Id:7,Duration:1,Ambient:1}]},TileEntityData:&},id:&FallingSand&,Block:&command_block&,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/summon FallingSand ~ ~-9 ~3 {TileID:152,Time:1}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/fill ~2 ~-11 ~11 ~-2 ~-11 ~2 minecraft:stained_hardened_clay 5&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/fill ~2 ~-11 ~11 ~-2 ~-5 ~2 stained_glass 3&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/fill ~1 ~-12 ~10 ~-1 ~-6 ~3 air&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/fill ~2 ~-6 ~11 ~-2 ~-6 ~2 minecraft:stained_hardened_clay 5&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/gamerule commandBlockOutput false&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/setblock ~ ~-12 ~1 minecraft:wall_sign 1 replace {Text2:&{clickEvent:{action:run_command,value:&fill ~2 ~-4 ~1 ~-2 ~4 ~10 air&},text:&Remove the mod&,color:dark_red}&}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/tellraw @p {text:&Sculpture mod&,color:dark_green}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/tellraw @p {text:&by Green Duck&,color:dark_green}&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/fill ~-1 ~-18 ~ ~ ~2 ~ air&},id:&FallingSand&,Block:&command_block&,Time:1},TileEntityData:{Command:&/fill ~-1 ~-19 ~ ~-1 ~1 ~ redstone_block&},id:&FallingSand&,Block:&command_block&,Time:1},id:&FallingSand&,Block:&redstone_block&,Time:1}
  把上面的指令命令方块中激活即可!
  其他:
  Q:我该如何获得命令方块?
  A:输入指令/give @p command_block 1 0 就行了,不过要开启作弊。
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手游排行网游单机中 文 名:1.7.2 飞檐走壁MOD
英 文 名:Wall Jump
MOD 版本:1.2.1
软件类型:功能
适用版本:1.7.2
语言支持:简体中文
API 需求:Forge API
软件来源:国外
1.7.2飞檐走壁MOD的趣味性极高,大家看视频可以看到,只要有2面相近的墙体。你就可以通过F键飞檐走壁功能一路跳跃上去。而且平时玩生存碰到一些低矮的矿石坑啊什么的都可以自己跳出来哦。
中文网声明:
同一个MOD的不同版本出现同样的效果截图时请不要惊讶(有功能差别的会单独截图),所有资源小编都会对应版本进行测试,完美运行才会发布。可以放心下载!
1.游戏中跳跃后使用【F】键,就会飞檐走壁了。按一次F就攀爬一次。记得同时按住W。
2.在生存模式飞檐走壁是需要消耗饥饿值上面的铁靴的,注意不要用完自己摔死了。
3.【MOD安装后游戏内出现英文提示,或者崩溃等问题。一般升级Forge到最新版本既可解决】
其它版本下载:
启动方法:
1.下载插件,不要解压。
2.确认客户端已安装Forge。(如果不确定或者不会安装请在本站客户端栏目下载带Forge的懒人包)
3.备份你的客户端。(复制粘贴一份原客户端到其它盘既可,建议每次装MOD都先备份)
4.拖入minecraft\mods文件夹。
5.开始享受游戏,为你喜欢的作品点赞。
详细图文说明见安装方法。
MOD安装方法图文说明,总共有2种安装方式。
注意:安装前一定记得备份游戏,复制一份到其他文件夹,这是个好习惯。
第一种:拖入MODS文件夹安装法
1.下载对应游戏版本的MOD。
2.将MOD文件拖入minecraft\mods文件夹。(切记不要解压)
3.安装成功开始享受游戏。
4.注意如果你没有MODS文件夹,或者没有安装【】。请在本站客户端栏目下载对应版本整合包。
第二种:游戏核心文件替换安装法
1.下载对应游戏版本的MOD。
2.用WINRAR或者7z解压文件打开MOD文件。路径:minecraft\mods文件夹
3.找到我的世界游戏核心文件,同样用WINRAR或者7z解压打开。
1.6及以上版本在minecraft\versions文件夹里。
1.5及以下版本在minecraft\bin文件夹里。
4.打开后如图,把MOD里的文件全选复制到游戏核心文件里。有要确定的就点是。
5.删除游戏核心文件里的META-INF文件夹。
6.安装成功享受游戏。
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下载次数:5752
资源大小:77 KB
语言支持:简体中文
资源作者:NukeDuck
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我的世界盔甲架合成攻略,盔甲架可以摆放各种盔甲,也可以摆放生物头颅 和南瓜。摆有手臂盔甲的盔甲架可以把除了盔甲、生物头颅和南瓜外的物品像玩家一样拿在手上。
编辑:PigSama发布时间: 13:55
  盔甲架合成攻略,盔甲架可以摆放各种盔甲,也可以摆放生物头颅 和南瓜。摆有手臂盔甲的盔甲架可以把除了盔甲、生物头颅和南瓜外的物品像玩家一样拿在手上。盔甲架没有物品栏,玩家可以直接与它交互。
  它们也可以像旗帜与告示牌一样朝不同的方向摆放。由于盔甲架是实体,因此它们会被活塞推动,被矿车运输,随水流流走和被粘液块反弹。左键双击即可破坏它们。在这时它和它所装载的所有盔甲均以掉落物形式呈现。左键单击一下它,或直接看着它都会让它有些轻微抖动。拿着盔甲右击它未装备盔甲部位的会让它&穿&上该盔甲(点击手臂部位不会快速地被识别)。相反,空手右键点击它所装备的盔甲会移除盔甲并使其掉落。这比用物品栏来选择、移除和替换盔甲&&特别是与右键和快捷栏混合使用时&&快上好几倍。 可以通过命令生成盔甲架:
  /summonArmorStand ~ ~ ~ {ShowArms:1}生成拥有手臂的盔甲架。
  /summonArmorStand ~ ~ ~ {Small:1}生成小号盔甲架。
  其他NBT标签可以创造隐形的(Invisible)、带胳膊的(ShowArms)、不可摆放盔甲的(DisabledSlots)、没有底盘的(NoBasePlate)、不受重力影响的(NoGravity)和有预设方向的(Pose)盔甲架。
  特性:
  盔甲架不会受到仙人掌、火或岩浆的伤害,尽管它确实会着火。如果一个盔甲架被炸毁,它会被破坏而不产生掉掉落物。当盔甲架被破坏时,所有在其上的盔甲都会掉落。发射器会自动地把盔甲装备到盔甲架上,但是南瓜和生物头颅只能通过手动装备到盔甲架上。因为它是实体,所以除非使用了不受重力影响的NBT标签生成,它会受重力影响而且允许掉落在非完整方块(如附魔台和雪)上。盔甲架可以准确无误地显示所有附魔或染色过的盔甲。 盔甲架可以落在压力板上并触发压力板,这个特性可以应用到红石装置的制作中。
经营许可证:皖ICP备号-1,QQ:1104747 、5633249

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