怎么创建天诛 玩家自制地图的地图

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杩琛WE锛杩ュ灏绐椤规寮锛灏㈢峰琛ㄩi惧锛杩WE搴楂╄浠讹寮板撅ㄧ惧拌寮板撅濡锛Lost Temple.寮涔灏辨涓板剧板舰浜锛
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4.板洪㈡匡烘ㄥT㈢锛ㄥ藉灏辨浼ㄣ跺涓绠★
5.澶撮㈡匡ㄥㄤ氦寰ф剁疯Tュ锛涔涓绠′锛
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版惧ラㄦ瀵兼绋绗绔
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板舰瑁楗扮╋绉卞
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瑙寰涓涓朵杩撅瑰瑰э濂界锛㈠╁锛杩涓讹ㄥ杈规惧扮舵锛璐锋伴 瑰э规100锛锛涓涔拌跺氨100涓锛斤
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浣锛蹇榄宸ヤ瀹-宸村濮娑
缁锛镐俊澶уㄧ杩绗绔涔WE涓浜烘介芥涓瀹浜瑙dэ濡浣ㄧ杩х涓㈢璇存淇硅撅锛d涓ュ舵姝ユ杩浠磋叮璇棰浜锛朵灞浜繁板撅涓璧锋ョэ杩瀵规瀛锛浣灏浼瀛濡浣ㄦ父腑寤哄浣锛濡浣朵瀹锛澶辫触╂′欢浠ュ涔浣界朵锛
绗绔 寤哄浜繁RPG板
绗 寤轰寮板板
淇瑰板炬浠浜锛d浠锋ュ寤轰寮繁板惧ㄨ浠朵涓寤烘板板鹃椤癸ㄥ灏辫浜锛
杩涓氨浣板剧烘ぇ灏板舰璁剧疆浜锛姣濡寮瀹64锛楂128锛濮娴锋涓7锛板舰璁剧疆涓哄涔圭‘瀹灏变板板舰浜锛濂戒锛ㄥㄤ煎灏辨寤虹扮板剧板舰浜锛剧锛靛碉e氨璁╁婕浜瑰эㄧ涓绔瀛扮ヨ锛寮宸ュ烽㈡匡ㄥ板舰㈡垮板舰瑁楗扮╅㈡挎ュэ
d涓寮板板捐繁瀛锛杩涓寮ㄨ椤归㈠浠ュ稿崇淇℃瑰诲虹涓琛╃涓椤瑰板炬堪锛
瀛锛灏辨ㄦ父腑剧ず虹板剧瀛浜锛濡Lost Temple绛绛锛
寤鸿瀹舵帮灏辨瀹朵汉帮涓浜瀵规句芥濡1V1锛2V2绛绛锛
浣锛褰舵涓繁瀛涓杩杩涓ソㄦ父腑界涓帮
淇瑰板捐涓婚峰ㄥ板惧х绐涓╁烘涓氨浠ヤ慨逛锛瑰讳娇ㄦ褰瑰烘跺稿充俊繁寮э
峰瀹舵帮寤轰涓寮板板惧ㄩ璁ゆ典芥涓涓瀹剁锛瑕澶瀹剁璇灏卞浠繁寮浜锛锋ㄦ椤逛锛涓杩杩娆¤╃瀹跺э涔虹璁剧疆瀹剁绐锛浣ㄨ浠ヨ缃瀹朵负ㄦ凤佃锛涓ヨ锛RPG板鹃借涓涓ゅ佃瀹舵ヤ涓烘瀵规圭锛涓澶у伴芥ㄧ瀹11瀹12ュ锛涔瀹剁垮浜锛涓ヨ涓や釜垮锛姝d躲蜂浠h〃炬3C锛澶TD剧锛FOOTMAN杩绉惧涓垮锛d涔浠ヨ繁璁剧疆锛ㄦ灞х涓╁垮锛跺ㄩ板涔撅娣诲垮冲锛跺氨ㄧ稿瀹跺板涓垮涓锛浜ㄥ哄瀹惰缃涓撅跺涓椤瑰氨朵
杩ㄤ唤寮瀹浜锛浠舵寮褰锛ㄧ涓绔涓杩ヨ繁寮э
绗 朵寮绠RPG板
ㄧ板句浠璁剧疆瀹跺濮癸濡ㄥ板句腑锛杩涓濮瑰浼浣寤哄哄板濮姘扮癸RPG板鹃㈠氨父濮瀹剁濮瑙扮逛锛姣濡浠氨瀹跺濮归藉板板惧乏涓э锛绀猴缁佃瀹惰缃濮圭璇锛浠ユ惧ㄤ换缃
涓寮RPG板句板鹃f峰浣瀹舵繁浣ㄩ锛澶чㄤ唤RPG板鹃芥互遍浣涓鸿繁跺锛d浠㈠氨璇翠涓缁瀹跺寤鸿遍浣锛
棣灏宸ュ烽㈡垮㈠板哄㈡匡骞跺ㄧ瀹跺濮圭版圭讳涓哄锛藉涓Heros锛涔寮瑙浜浠剁杈寮涓涓濮瀵规濮T锛灏瀹わ跺繁板缓涓涓被锛涔ㄨ绫讳板缓瑙藉涓Create heros for players!涓板缓T涔氨浼ㄥ杈瑰虹稿充俊浜锛涓绌虹界浠ヨ繁规绀鸿绫荤锛涓㈢灏辨蜂T璇浜!充澶T锛璇峰甯婕绀哄板撅
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版惧ラㄦ瀵兼绋绗绔
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浠ヤ扮杩浜瀹瑰ㄥ板惧婕绀猴浣璇疯繁ㄥ板鹃锛
涓涓寸瑙ㄧ变涓ㄤ唤缁锛浜浠躲澧ㄤ锛
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寮ㄦ浣d汉涓涓镐瀛锛
涓涓卞卞㈡涓$锛
浜浠讹涓涓汉杩ヨ卞
澧锛姝や汉涓讳汉
ㄤ锛灏惧反
浜浠讹涓涓汉杩ヨ卞
澧锛姝や汉涓涓讳汉
杩涓氨涓瑙ㄤ锛涓㈠氨WE涓蜂浜浠舵ヤ妇涓瀛锛灏变互3C涓汉遍琚浜虹瀛骞ヨ
浜浠讹a unit dies
涓涓浣姝讳骸
澧锛triggering unit is a hero = ture 姝讳骸浣涓鸿遍浣
浜浠讹娓告Display to all players the text:name of owner of triggering unit + 遍琚 + name of owner of killing unit + 姝讳锛 虹绀哄骞
褰讹3C涓寰姝讳涓涓遍浣瀹剁濂卞瀵规姝昏遍瀹剁瑰变互ゆ浜¤遍浜瀹舵剁锛杩灏变璁ㄨ浜锛跺杩浜灏辨涓ㄤ杩ㄤ锛轰版瀵WEヨ垫ヨ锛汉渚绠烘瑙ㄨ瀛濡繁宠磋涓姝ヤ瑙f村璇浠ユ句浜朵绋绀猴
浜浠堕㈠浠ュ涓烘堕达浣锛濮绛澶涓被锛浣浠ユ寮WE瑙ㄨ繁绌讹澧ㄤ瀹瑰灏辨村浜锛ㄨ涓介戒浠缁锛杩浜借寰澶у繁绌跺涔浜锛
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句涓浜 浣繁来自Minecraft Wiki
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你也许玩腻了,想创建一张自定义地图,但是需要一些点子?或不知道从哪儿开始?看下去吧!
如果你的地图将会比一串按顺序的随机关卡有更多的东西,那提前计划出你的地图是对你的建造非常有帮助的。 虽然一个计划可以从一个简单的 bullet清单到一块接一块的整个世界的蓝图,但是一个好计划应该包括:
地图主题;这是关于什么的?
地图类型。
大体的故事情节。(如果有更多故事为基础的冒险地图)
你添加的陷阱和地牢的基本轮廓。(它们是什么?它们将在哪里出现?)
你向地图中添加的任何大型建筑的基本蓝图。
红石装置在另一个世界测试并确保正常。
在你选择自己创建一张自定义地图之前,你得先确定地图的种类。在这儿列举了一些:
冒险: 一张挑战的地图,设定某些条件/任务. 通常为了简单些都会启动 /gamerule keepInventory true。 例子
Zombie apocalypse 地图.
跑酷:一张跑酷地图。
生存: 一张比普通生成模式更加艰难的生成地图, 或者更简单. 例子
Skyblock 地图.
拼图 
一张拼图的地图.
小游戏: 一张小游戏地图, 通常都有许多挑战.
对战:一张对战地图(PvP)。
竞争场 
一张场地地图通常都是击杀怪物, 你必须守护.
下坠 
一张极限下坠地图,你需要避开障碍物并且生存下去.
夺旗模式:对战的一种形式,但是己方(和对方)的胜利目标是夺取对方的旗帜。
设定SUPERFLAT选项可以制作一个很好的SUPERFLAT生存地图.
你可以制作一个房子, 一些建筑, 或者任何你能想到的!
提示: 你最好添加一个监狱,可以防止玩家逃离!
会提供非凡的能力,所以你为什么不创造一个神秘的能力房间呢?里面可以有急迫,速度,力量等等,一个附魔台,经验农场 outlet,和一些正面效果的投掷药水发射器(你或许可以用一些负面效果给lulz.)。
奖励玩家。额外的惊喜可以让地图令人兴奋和更有激情地挑战。因为它可以是一个有趣的方式来记录成就。如果你想要为玩家建立一个意外的结局,可以为他们奖励一些很特殊的东西留作纪念。
增加一些坑,陷阱,等等。检查关卡和陷阱部分。注意你想要建造的 the giant slime 发射器 of 厄运将很可能需要许多的红石和/或 MCEdit知识.
是的,你会被一个玩家踢出服务器 with an opinional reason. (例: 你被踢出了这个服务器!原因:你到了一个非法的地点。) 当玩家死去时, 他/她将会被踢出游戏1分钟(或更长)!但问题是,当 /kick 命令没有被 hacked 时,你很难做这件事。
很多挑战地图可以无限次尝试通关。无论如何,如果你设置一根拌线,当玩家碰到时设置一个新重生点,表示通关失败,他们就需要重新下载地图。在重生点显示一条信息:
“很遗憾,通关失败,你需要重新下载地图。”
你也可以设置一个命令方块阻止玩家移动并显示:
“通关失败。你需要重新下载地图。”
这会给通关增加很大的难度,但如果你提前设定一个命令方块显示:
“注意!如果你失败,即游戏结束,你就需要重新下载地图。”
这样一来,玩家们就会格外小心,特别是在“智力测试”中。
制作一个藏在你地图边上的地牢可以给玩家们一段非常有趣的时光!
在你的地图上添加一些玩意。可能对于一些陷阱和笑点有点用,或者直接拿来装饰。看起来很优雅,但由于它们的妨碍性和爆炸力,可以用作玩家必须安全销毁的种种障碍。(去看看"引爆之前先看看"陷阱!)
你可以制作一个不用红石和发射器的boss。他们是结束一个地图的绝佳方法。 你也可以在一个密闭空间里生成或。只需要记得使用指令
/gamerule mobGriefing false,不然就哭吧! 此外,加个原创的boss!最大的问题就是需要很多的红石。
Checkpoints can be created by placing beds. A problem with this is that you can only use these at night. There are two workarounds: by using command blocks to either set the time to night or to set the spawn.
Dispensers with armor can be used.
You may even want to have a secret button. For example, a player gets given a bow and some arrows, and if they shoot a button, a secret door or path appears, leading them to a bonus room. It is ideal, though, to have obstacles in the way of the button, so take this into consideration when making the map.
Bedrock or end portal frames could encase areas where you do not want the player to escape from, and is a genius idea for spawn jails.
When you finally finish the map, why not enjoy the occasion with a fireworks show? Hook up redstone to some dispensers, craft up some fireworks then let them fly! Or you could just add some diamond dispensers. Either way, it looks awesome. If you don't want to use dispensers, use command blocks to spawn fireworks.
建造一个大房间然后在底部放上很多熔岩,然后放上一大堆漂浮着的方块来引导玩家到一个有着值钱的宝箱的凹室。玩家必须在方块上谨慎地跳跃以拿到宝箱。
靠墙的任意方块都可以被粘性活塞控制来在墙上收缩,以达到计时跳跃的效果。
可以用或者组成的一条细线来做出"走钢丝"的效果。
在BUD开关上放置5个让玩家去吃。其中一个蛋糕在被吃时会出现一个拥有宝贵道具的小型宝箱房间,而另外那四个则会把玩家送入一个非常深的熔岩池里!
建立一个连接到射箭发射器的绊线勾陷阱,当机关被触发时受害者将会不停的跑然后被推下一个洞,造成掉落、熔岩和箭的伤害。
这个机关是可避免的。如果受害者跑得足够快以及/或者意识到了这个陷阱,他就会避开,但如果你放一个面朝你的熔炉,玩家可能会以为这个发射器只是一个好看的给予奖励的绊线勾陷阱。
建造一个有木质和石质组成的网格的房间,只有一些地方是安全的。举个例子,在木质压力板上可以安全的行走,但石质压力板会让玩家进入虚空。这种情况可以借助命令方块来把可怜又无助的受害者送到y = -64。
弄一个由地板组成的迷宫,在地狱岩上点火。玩家会发现很难在不烫伤的情况下走完这个迷宫。为了阻止他们跳过这些火焰,在迷宫路径上方两格放上一些浮空的//。为了一些额外的娱乐效果,让这个迷宫向上坡走,然后加上一个写有“奖杯”的拉杆,拉下来之后就会出现流动的熔岩追逐玩家,要么被熔岩烧死要么被火烧死。
设置一个困难的问题,并使它有3个可选的答案。然后放置3个拉杆和3个写着答案的告示牌。正确的答案将会为玩家通过而开辟出一条小径。其他的将会把熔岩泼洒在房间里。利用装着桶的发射器可以放置熔岩,然后再让它们收回去。
做一条细小的通向地底的小径, 然后用有水的天花板填充它。增加一些空气囊,这样你的玩家们可以呼吸。如果你想看到怒退游戏的玩家的话,生成一些鱿鱼。 在第三方模组里,你可以让鱿鱼变得敌对然后让它们喷射墨水来对玩家造成伤害并让玩家失明。或者你可以在原版minecraft用一些命令方块做出类似的效果,像在玩家接触鱿鱼的时候就会失明。或者你可能会用到14w25a的新生物——来造成伤害,甚至是一个远古boss房间。
Creepers are nice for dealing with your challenge map victims but can blow up parts of your structure, so try building the creeper room out of obsidian and add some inaccessible charged creeper spawners. Alternatively you can use /gamerule mobGriefing false to make it so that Creepers, Endermen, Zombies, Ghasts, Withers, and (why ever you would spawn one in the first place) Ender Dragons can't damage the environment.
Also, you might want to drop the player into a pit full of creepers. One of the nice things about this is the pit gets bigger as the creepers blow up. Give them a cheap tool like an iron pick to kill the creepers with, and add some small elevations or safe spots. Or some complex redstone device that can make them invisible. You could also add a disablable "creeper generator" that adds in creepers, and the player has to break it to stay alive.
都知道当你摧毁末影水晶的时候会引爆它们吧?好的,那为什么不把这个简单的陷阱加入到你的地图中去呢?(没有愚蠢的意思)
放几行TNT在地底,还有1个方块在地板底下。把这些排列起来,引向一个阻挡玩家的路的末影水晶。 简单的一课:在你引爆什么之前,先看看周围。
绊线是个非常好的工具,而且它在这个地图中可以扮演一个角色。放置一个绊线,然后把它连接到一个活塞上。当玩家走来时,他们将看不见绊线,于是他们会踩到绊线, and stumble into a hey... 沙子去哪儿了呢? Make it fall into a ravine, a room with plenty mob spawners, or, if you are really mean, 一个末地传送门。
This trap takes advantage of the very fast speed you can achieve by sprint-jumping in a two-block high passageway. First of all, build a two-block tall passageway of whatever length you want. Put a pressure plate at the beginning of the hallway, and connect it to pistons that will retract the floor. Put in a delay, so that the floor will retract just after a sprint-jumping player gets through. If they aren't fast enough...
沿着游戏场地放置玩家必须记住的数字,然后添加一个用来输入这些数字的房间。如果他们输入正确,他们可以继续;如果不是,他们最好去跟仙人掌解释。阻止玩家以任何方法去再次观看那些数字可能是一个好方法,比如说,用活塞来创造一个锁在玩家身后的门(注意:如果在多人模式中,一个玩家可以在放置数字的房间里,另外一个在输入房间里,那么那个在数字房间的人可以告诉在输入房间的人答案,然后在数字房间的人将会被卡住,但他可以使用/tp指令到在输入房间的人那里然后继续。这种情况只发生在允许作弊下。)
Make piston doors wth multiple keys. For one, you could make a comparatored End Portal Frame that must be activated with a hidden Eye of Ender. For another, a combination lock would rock. Another idea is that one must rename a stick to the correct name (hidden on a secret sign!) and put it in a hopper chest, powering a comparator for the door.
Make something like Indiana Jones-ing. Put attractive blocks like diamond / gold stuck to a wall. When the player touches it -Pressure plate/tripwire etc. etc.- the block would come to the other side and the player would fall in... The void? The end? Lava? Water? Charged creepers? Up to you.
Now that Dispensers can face upwards, fill them with arrows and put a pressure plate or tripwire on top for an instant semi-hidden trap.
To make your level exciting, arrange a floor of TNT, with gravel on top. Then add a pressure plate on the gravel, so when you step on it, it disintegrates. Make some parts of the floor NOT fall (replace Tnt with any other block), or a fail would render the level unplayable.
Use buttons, or possibly comparatored item frames, for a simple combination lock.
铺设一条轨道,在轨道两侧用木制按钮作为设计目标,并给玩家们一张附魔无限的弓,然后让他们坐上矿车,目标是尽可能射中按钮,最后射中按钮最多的玩家获胜。
First, fill the first trapped chest with useful loot and then place a block underneath the chest and then TNT. Then place a second trapped chest 2 blocks away from the first chest and place a block then a dispenser with flint and steel and then minecart with TNT underneath. Then place a regular chest 2 blocks away from the chest. Then fill it with useful loot. Add signs next to the chests like: Armor/food/swords/reward inside!
Here's a side view:
The end can be tough due to the dragon and endermen. If you want to make a course, then direct it the finish portal and add a HUGE reward at the end. Add something that really helps them in the game like the strength V, full diamond enchanted armor, A stack of enchanted golden apples, resistance II, an enchanted bow with arrows, to buy stuff they get 5 stacks of the stuff they need to use to buy and an extra reward for players, they get to keep their inventory! Kill the dragon first or you get spammed.
Make a long room (bedrock or obsidian) filled with creepers. In the beginning, make a chest with a 3:00 min. Invisibility potion. The player must reach the exit in time or face a massive exploBOOM
Give a few really strong hunger potions to each player. Make a huge vertical shaft of cake. The aim is that the players must drink potion and eat the cake to go down to the next brain teaser.
This divides your players into smaller groups and make 2 doorways and place iron doors at the front. Then place pressure plates next to them. Make a different route from each other. Make sure all of them direct to the same finish line. Alternatively, you could make it that only one of the paths win, and the other players will be turned into some fresh cooked meat by some lava. The surviving player is the "winner"
This is similar to the other one except add some curves to make it more trickier and holes and blocks that crush you. Make a command block that effects you with speed III. Otherwise this puzzle will be unwinnable.
Put pressure plates around a diamond block or chest, or make it look like there's redstone coming from a trapped chest. The player will think this is a trap, with a 28% chance of rage quit.
Why not wire up your traps with some
As well as looking cool, some things can be deadly and could leave spatters of blood on the wall. Take Greenstone you could stack a lot of sand on the sand, and when it falls, the player will fall through it and when it lands, they won't be able to breathe anymore. Get as creative as possible.
Funboxes are 3x3x3 spawners that are very hard to disable.
Deathdome: Use MCedit or commands to make primed TNT spawners. Set them to 1 tick minimum and 20 ticks maximum. Set to 8 ticks as current time. Add a spawning range. Don't forget to cover the room with obsidian including the spawners or weep! When the players enter the room, hundreds of TNT will explode right into their faces! Add diamond armor for them.
千万别看不该看的东西:放一些末影人刷怪箱,再在周围建四面基岩墙,围成一个房间。当玩家不小心望着末影人的眼睛时,它们会攻击玩家。别说我没提醒你们!
Monster maker: Add random hostile mob spawners. Then it will be chaos!
Meat room: If you are feeling nice, then add a reward with a funbox of pig spawners so players can kill them for food? Add fire aspect swords or a furnace with a chest of coal. If you don't want players killing pigs, then add a cooked pork funbox.
Potion funbox: Make a funbox out of positive potion spawners (add negatives for the lulz.). Also, put it in an enchanting room!
Buried alive: Make a funbox out of falling sand or gravel spawners. (Add the rare anvil.) Fill the large room with sand. Give the players some stone shovels. Add blockades to the room. Set the spawning cooldown to 4 ticks minimum to 5 ticks maximum. Set the current spawning cooldown time to 4 ticks. When players dig up the sand, the room will rapidly start to fill up with sand and then they will die! Give them one torch each to remove some of the gravel.
好痛!: Make an arrow spawner. This is better than the dispenser one since it has unlimited ammo. Add leather armor for them.
Make a detector that detects players that switched to peaceful, then create a command block that teleports them to another room. Make a sign saying:
You have switched to peaceful and therefore you must complete this "peaceful" map to continue.
做一个命令方块来清除他们的物品栏里的物品。给那些不幸被锁在基岩屋子出不去里的玩家设立一个新出生点吧。做一个几乎不可能完成的地图。 (类似跑酷地图。) 当玩家进步时,给他们一点小奖励。让一个关卡非常长而且没有检查点。当一个玩家抵达了终点, 做一个隐藏按钮来把他们传送到冒险地图的结束处 in a good way. (警告: 包含 spoilers) 到一个基岩屋子里, 放置一个告示牌,上书:
游戏结束。你在本地图的突然死亡挑战中失败了,所以你必须重新下载地图。
You could also take the post down after a certain amount of views is reached, so they'll nevah be able to download it again!
Powering unpowered redstone that's next to floating sand/gravel/water/lava will cause it to irreversibly obey physics.
For a really nice map, use a large amount of command blocks.
(创建一系列的挑战,如果你失败了将会被传送至下一个挑战,但是你会获得一些奖励例如装备以及一把剑。通过一系列的挑战后传送至末地挑战末影龙。)
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