(ps4版)2k17自动更新后,怎么很多球员的鞋都不见了,直接光脚满地跑的感觉,只有耐克签约中国球员是好的

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平民, 积分 16, 距离下一级还需 84 积分
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今天玩着玩着2K16屏幕下方弹出更新提示让退回主界面,我就直接退到主界面更新,可是等更新完了再次进入比赛的时候奇迹发生了,赛前评论的三个人都光着膀子,进入比赛后满场都是裸奔的,场上比赛的队员都没有脚了,就连拉拉队员也改成比基尼了,这是咋回事啊?有和我同样问题的吗?
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谁是最可爱的人?JB熊!~
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cao...............................
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这个。。。。。。。。。。
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kimwuwei 发表于
今天玩着玩着2K16屏幕下方弹出更新提示让退回主界面,我就直接退到主界面更新,可是等更新完了再次进入比赛 ...
这…真的假的…
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好帅啊,!!,!好刺激的感觉
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换皮换的还不错o(╯□╰)o可惜主机版没这福利了o(╯□╰)o
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那么屌,我没碰到啊
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吧游戏删了重新安装,我之前也是提示更新,之后遇到了球员隐身和部分球鞋丢失的问题,重装就好了
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下载 A9VG 客户端(iOS, Android)& PS4版今天更新的内容如下。。
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UID4398634主题阅读权限20帖子精华0积分66金钱3734 荣誉0 人气6 在线时间2302 小时评议0
Lv.2游侠会员, 积分 66, 距离下一级还需 134 积分
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Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
Flip Saunders patch added to Minnesota Timberwolves uniforms.
A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
Improved the results of face scanning.
Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
Certain materials were not properly appearing on user- this should be resolved.
Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
Addressed a movement issue that would cause players to twitch while in Deny states.
Referees should no longer twitch during free throws.
Pass receivers are now less likely to veer away from the basket to catch a pass.
Improved CPU logic for when they should and should not use alley-oop passes.
Reduced the defensive impact of defenders who are on their way down after a block attempt.
Fixed a very rare case where a free throw shot would launch toward the wrong basket.
Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
Fixed post-up double dribble and travel (pivot) issues.
Tuned down excessive flopping being performed by AI players.
Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
Fixed a case that was causing passers to stop to throw a pass in the backcourt.
Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
Improvements made to alley-oop defense.
Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
Reduced the frequency of unwanted contested shot fadeaways.
Tweaks to errant pass frequency when passing out of double teams and contact shots.
Made dive for loose balls more accurate and more likely to acquire the ball.
Swapped out ‘Normal 13’ jump shot pullups per community feedback.
Made low-rated shot blockers less accurate and capped their jumping verticals.
Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
Improvements to double team logic.
Increased the difficulty in stealing the ball from post players.
Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
Improved CPU logic for when to hustle back in transition defense.
Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
Tuned back the frequency of missed dunks in traffic.
Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
Improved voice chat support in both MyPARK and 2K Pro-Am.
Accolades will now unlock based on your performances in custom arena Pro-Am games.
A number of fixes have been applied to improve lineup building during the Pro-Am.
Made CPU players that take over for quitting users less effective in Pro-Am.
A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
Users can no longer celebrate when their opponent scores in 21.
Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
Tuned the fair mark teams should now be signing players for the appropriate amount of money.
Improved negotiation options when negotiating with Staff.
Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
Support has been added for users who wish to use position lock with multiple controllers.
Added playcalling support during Scrimmages.
If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
Injuries are now turned off during the Hoops Summit game in the offseason.
Fixed a hang that could occur when jumping out of a game and into SimCast.
Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
(PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).
Game: NBA 2K16 Reader Score for game: 8.5 - Vote Now bit.
总评分:&金钱 + 20&
UID2484606主题阅读权限40帖子精华0积分879金钱4997 荣誉0 人气2 在线时间4414 小时评议0
Lv.4游侠高级会员, 积分 879, 距离下一级还需 121 积分
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看样子又是一次大补丁。。。
赛季最佳第六人J Crossover
UID8295020主题阅读权限50帖子精华0积分1249金钱1112 荣誉1 人气69 在线时间4574 小时评议0
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求大神翻译
Kobe to Curry: Make history.Curry to Kobe: I've got to chase you.Kobe: Damn right, absolutely. Come & get it.
UID1870850主题阅读权限30帖子精华0积分238金钱5037 荣誉0 人气3 在线时间2492 小时评议0
Lv.3游侠中级会员, 积分 238, 距离下一级还需 262 积分
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我是该赞扬2K负责任的一次次更新好呢还是该鄙视2K游戏没做好就放出赚钱好呢?
NBA洛克公园【制作】超级巨星球员 T-MAC
UID7396126主题阅读权限70帖子精华0积分3091金钱2151 荣誉10 人气544 在线时间16072 小时评议0
帖子精华0积分3091金钱2151 荣誉10 人气544 评议0
shzh135 发表于
我是该赞扬2K负责任的一次次更新好呢还是该鄙视2K游戏没做好就放出赚钱好呢? ...
换种心态,要是2k连更都不更感觉就会好很多了
& && && & 姑娘,你命里缺我啊!!!
& && && && && && && && && && && && && && && && && &&& ---我们都爱玩游侠OL
& && && && && && && && && && &
Tracy Mcgrady forever
& && && && && && && && && && && && && && && && && && && &
赛季最佳第六人J Crossover
UID8295020主题阅读权限50帖子精华0积分1249金钱1112 荣誉1 人气69 在线时间4574 小时评议0
Lv.5游侠白银会员, 积分 1249, 距离下一级还需 751 积分
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本帖最后由 YES丶NO 于
10:40 编辑
机翻 ~ 如果有空我会稍稍修正
普通修正:
新增支持查看前开始玩现在网络游戏你的对手选择的统一。
纪念Flip Saunders的徽章加入到明尼苏达森林狼队的球服。
许多基础方面做了改进,修改经典球队的队服(07-08凯尔特人99-00猛龙,热火05-06等)
2KTV许多方面做了改进与新的视觉体验。确保和观看最新一集的您将有机会获得一些VC!
改进的面部扫描的结果。
主要球衣和初级短裤颜色现在用于确定配件和袜子的颜色 某些材料没有完整地出现在用户编辑的鞋子,这应该是解决了。
修正了一个问题,用户不会在我玩游戏加入接受邀请更衣室时。
修正了联机断开的问题,可能发生在联机时暂停和取消暂停游戏。
修正了MyTEAM一个问题,玩家从对战99-00开拓者任务返回时在拍卖行搜索,森林狼在拍卖行内
游戏修正:
解决了一个问题,太多的体力将在Time-out时恢复
终于解决,在较长的一节中,球员们不流汗的问题。
修正了在进行替换球员时,您将无法关闭快速子菜单的问题。
解决了,摄像机指向人群的情况下,超时的游戏提示。
修正了罚球难度摇杆,确保更新您的自定义摇杆
户外音响效果不应再在室内环境发生了Myteam挑战。
球员没有他们的游戏内损伤诊断,诊断完成后更新。
球员还没有正确的游戏内损伤诊断,将受到伤害的影响。
(以上已经修正)
谁拿起短期伤害(只持续分钟之久),玩家现在应该有当剩余期限在比赛中达到零它们正确地删除。
在队友级逻辑调整了“抱球过长'事件要多一点宽容。
修正了一个问题,你结垢一个三分射手的时候可能会被授予“好犯规'在你的队友级别。
阻止对手的投篮后,我们不再给出一个“让进攻篮板”的队友等级的处罚。
解决了一个运动的问题,会导致玩家抽搐,而在拒绝状态。
裁判不应该再抽动时两罚全中。
通接收机现在不太可能转向远离篮下抓到了一通。
时,他们应该和不应该使用的空中接力传球改进CPU逻辑。
减少的捍卫者谁是他们一路下滑块尝试之后的防守影响。
修正了一个非常罕见的情况下,罚球出手将推出朝着错误的篮筐。
调谐体行动制度,以防止低于标准杆的捍卫者过于有效地阻止球的处理程序。
修正了一个经常在顺利运球系统分支成一定的运球碰撞时可以看到。
收紧'拥挤'运球启动,以防止不必要的犹豫试图把车开到篮下的时候。
修正后上升两次运球和旅行(支点)的问题。
由AI玩家正在执行调低过高的假摔。
在MyPARK游戏由解决“露营”的问题:1)禁止超过6英尺的篮筐的设定画面按钮,2)允许用户发起的无球接近篮筐的屏幕制定者的接触,和3)加入进攻3秒规则,以半场的比赛。
修正了一个路人停下来扔传中后场的情况。
调整了运球制度,以淡化的背后的背运球动作的有效性和“锯齿zagging”来回拿开。
以空中接力的防守做了改进。
修正了一个问题,防止一些接触上篮,从尊重用户的希望的加工方向。
减少不必要的有争议射fadeaways的频率。
传递出包夹和接触射击的时候调整到错误的通频率。
潜水制造松散的球更准确,更可能获得球。
换出“正常13'跳每个社区的反馈拍上拉。
由低额定盖帽不准确和皑皑的垂直跳跃。
由CPU的决定偷了一通更合理的调整,通过在特定情况下的频率。
改进了双人包夹的逻辑。
从内线球员断球增加了难度。
改进的逻辑系统,踝断路器'的时候应该发挥,当他们不应该打。
修正了在哪些点不计数的镜头公然犯规的吹罚(IE和-1 flagrants)后进去的。
修正了一个MyTEAM后招分数利用通过更好地确定前次拍摄场景。
加果酱UPS旋转上篮,以防止该罪行的通过交通繁忙横冲直撞。
对于何时回来喧嚣转型期防御提高CPU的逻辑。
增加了一个弹出的覆盖,让用户知道什么时候自适应教练引擎正在改变他们的自由职业者的罪行。
调整后的弗里兰运动切割时间和固定的一个问题,摆动自由起始位置。
调整后的固定跳跳投的命中率让他们在进攻上更可行的选择。
调谐回流量错过暴扣的频率。
修正了一个问题,即如果有人呼吁图标,挑选,得到了一个偷后卫中断,持球以前无法以任何方式进行的占有剩余的传球。
改进,以帮助防御和旋转逻辑。
MyPARK / 2K PRO-AM
现在,您可以设计一个“离开”制服的职业 - 业余队伍的能力。适量本品均匀将取决于如果你的团队是在家或外出当前游戏中穿着。
正确的总体评价为您MyPLAYER现在将显示在职业 - 业余加载屏幕上。
改进的语音聊天支持中MyPARK和2K的职业 - 业余配对。
荣誉现在将根据定制竞技场职业 - 业余比赛的表演解锁。
一些修复已应用的职业 - 业余配对过程中,以提高产品线的建设。
国产CPU球员接管用户的戒烟效果较差职业 - 业余配对。
一个职业 - 业余比赛将立即结束一场胜利,如果所有的对方球员纷纷退出了比赛。
“退出”的阻吓作用已被添加到戒烟出来的职业 - 业余配对游戏阻止用户。太多对等将导致在短期内无法播放模式。
删除游戏中MyPARK开始到21日前将发生的10秒的延迟。
修正了队内倒数计时器公园之间旅行时显示不正确。
用户可以不再时,他们的对手得分在21庆祝。
照相机闪光灯应该不再被视为空定制的舞台相匹配。进展的MYCAREER进一步吸引更多的人到你的职业 - 业余配对游戏!
修正了一个非常罕见的问题,即一些用户报告他们退出时MyPARK一个挂起。
在公园庆祝时,球应该不再会停留在您的MyPLAYER。
修正了一个问题,即一些用户没有收到赢得MyPARK安特最多赛后VC的正确的金额。
修正了一个统计数据有时会显示在游戏中重温如不正确遵循职业 - 业余配对赛。
修正了一个问题,即某些球员无法乘车返回自己的家在公园由于旅行限制对手天结束。
已经进行了大量的其他MyPARK业绩修复和改进,提高了整体体验。
MYCAREER / MyCOURT
修正了一个特定的商店的奖励(从连接)中不保存在解锁。此前解锁物品应再次显示为独资项目。
增加了对群体成员的支持托起你MyPLAYER的'大头'的海报。
用户现在应该开始看到'photobombs“再次到达它们的第二个NBA赛季MYCAREER。
自定义代码添加到防止白/灰/黑色制服十分相似的色调被匹配了自动作为“备用统一一夜'功能的一部分。这逻辑还适用于MyGM / MyLEAGUE模式。
修正了一个MYCAREER问题,即您的联系可能会无意中两队之间进行交易后更改。
改进PlayVision更好的帮助你了解你应该在MYCAREER做进攻。
减少计划分钟的最大金额的MyPLAYER可以得到38(按比例)分钟。实际播放时间可以根据课程的不同而不同的比赛条件。
谁从自己的职业生涯的NBA退役MyPLAYERs现在可以访问他们的MyCOURTs。
如果不参与MyCOURT混战,用户现在可以自由走动。玩的开心。
游戏将尝试装备从2K Sports的存储滑板,而在你MyCOURT时不再挂起。
袜子的长度是现在可自定义为通过2K Sports的存储区MyPLAYER。
MyGM / MyLEAGUE
调谐为玩家的公平市场价值;球队现在应该签约球员的金钱适量。
在与工作人员协商改进协商选项。
生成的前景现在应该有自己独特的动画跳投,罚球动画和签名大小起坐。请注意,这个特殊的变化只能在克/联赛开始后的补丁。
改进的支持,NBA的季后赛播种新的决胜规则。
球队现在不太可能交易走新签的球员,特别是那些签订了长期合同。
联赛重新调整选项现在将在MyLEAGUE每个休赛期期间出现,即使球队本赛季的过程中未搬迁。
位置/团队特有的人群圣歌现在已经停用拆迁队(因为他们不再适用)。
支持已经增加了对谁希望使用位置锁定多个控制器的用户。
在混战增加playcalling支持。
如果用户已搬迁或重新命名一队新制服,这些制服将用于夏季联赛/混战/自由泳,而不是球队目前的做法制服。
与“部队第六人'选项的玩家开启后就会不再抱怨想要成为首发(和他们的期望也相应调整)。”
修正了一个问题,即改变你制服了夏季联赛的比赛将导致在比赛中正在发挥在非夏季联赛的环境。
期间,在休赛期的篮球峰会的比赛受伤,现在已关闭。
固定跳出游戏,进入SimCast时可能发生的一个窍门。
以一个无效的Gameplan的成SimCast游戏将不再导致游戏挂起。
修正了一个热点的玩家倾向将得到改变他们离开编辑播放器菜单后覆盖。
当使用播放器锁定,用户有时会控制所有的球员,而不仅仅是他们自己的修正问题。
gameplans的复制/粘贴/删除现在应该可以正常在MyLEAGUE在线。
在MyLEAGUE在线交易的通知现在会正确的用户被处理后删除。
(PS4)索尼公司的邀请系统现在可以用于邀请用户到你的MyLEAGUE在线。
修正了一个问题,这将导致游戏过程中MyLEAGUE在线幻想草案口吃时,计时器会耗尽启用自动草案。
日历现在显示的预定用户游戏时此起彼伏的同一天为玩家重新签约的最后期限。
修正了一个问题,即“松动爆破关闭”有时会被错误地在训练营叠加的结果显示多次。
增加了“标准化起到辛纪要”和“规范化起到辛统计”以MyGM设置。给他们一个尝试。
注:所有补丁修复会在你现有的游戏模式,保存工作(除非特别注明)。
游戏:NBA 2K16读者评分游戏:8.5 - 付诸表决位
总评分:&金钱 + 25&
Kobe to Curry: Make history.Curry to Kobe: I've got to chase you.Kobe: Damn right, absolutely. Come & get it.
UID1438103主题阅读权限30帖子精华0积分420金钱5367 荣誉0 人气0 在线时间3543 小时评议0
Lv.3游侠中级会员, 积分 420, 距离下一级还需 80 积分
帖子精华0积分420金钱5367 荣誉0 人气0 评议0
实测终于可以颜射了!还有感觉过人判定也合理很多,没那么难过了!
UID376915主题阅读权限30帖子精华0积分293金钱4099 荣誉0 人气0 在线时间1464 小时评议0
Lv.3游侠中级会员, 积分 293, 距离下一级还需 207 积分
帖子精华0积分293金钱4099 荣誉0 人气0 评议0
请问PC版本什么时候更新&&
UID2892414主题阅读权限20帖子精华0积分95金钱2714 荣誉0 人气0 在线时间996 小时评议0
Lv.2游侠会员, 积分 95, 距离下一级还需 105 积分
帖子精华0积分95金钱2714 荣誉0 人气0 评议0
humanright 发表于
请问PC版本什么时候更新
我也想知道!!!
UID7793140主题阅读权限10帖子精华0积分4金钱98 荣誉0 人气0 在线时间16 小时评议0
Lv.1游侠新人, 积分 4, 距离下一级还需 1 积分
帖子精华0积分4金钱98 荣誉0 人气0 评议0
PC还没有消息 下一个更新的是XBOXONE 最后才是PC
UID819205主题阅读权限50帖子精华0积分1005金钱8752 荣誉7 人气14 在线时间4043 小时评议0
Lv.5游侠白银会员, 积分 1005, 距离下一级还需 995 积分
帖子精华0积分1005金钱8752 荣誉7 人气14 评议0
修正流汗的问题了,不错
UID529699主题阅读权限20帖子精华0积分69金钱3895 荣誉0 人气0 在线时间3481 小时评议0
Lv.2游侠会员, 积分 69, 距离下一级还需 131 积分
帖子精华0积分69金钱3895 荣誉0 人气0 评议0
最重要修复了解说突然中断的bug没有
UID2892414主题阅读权限20帖子精华0积分95金钱2714 荣誉0 人气0 在线时间996 小时评议0
Lv.2游侠会员, 积分 95, 距离下一级还需 105 积分
帖子精华0积分95金钱2714 荣誉0 人气0 评议0
PC什么时候更新啊
UID6568234主题阅读权限20帖子精华0积分154金钱5163 荣誉0 人气18 在线时间5417 小时评议0
Lv.2游侠会员, 积分 154, 距离下一级还需 46 积分
帖子精华0积分154金钱5163 荣誉0 人气18 评议0
jimmer 发表于
最重要修复了解说突然中断的bug没有
主机版表示从未遇到过解说中断。。
UID6301747主题阅读权限20帖子精华0积分22金钱1187 荣誉0 人气3 在线时间535 小时评议0
Lv.2游侠会员, 积分 22, 距离下一级还需 178 积分
帖子精华0积分22金钱1187 荣誉0 人气3 评议0
xboxone什么时候更新啊
UID6301747主题阅读权限20帖子精华0积分22金钱1187 荣誉0 人气3 在线时间535 小时评议0
Lv.2游侠会员, 积分 22, 距离下一级还需 178 积分
帖子精华0积分22金钱1187 荣誉0 人气3 评议0
为什么不更新xboxone啊
UID1677219主题阅读权限50帖子精华0积分1554金钱8963 荣誉0 人气1 在线时间4276 小时评议0
Lv.5游侠白银会员, 积分 1554, 距离下一级还需 446 积分
帖子精华0积分1554金钱8963 荣誉0 人气1 评议0
5号档吗??&&这次的PC的确是历来最多BUG的一代
UID326396主题阅读权限40帖子精华0积分563金钱4949 荣誉0 人气0 在线时间1321 小时评议0
Lv.4游侠高级会员, 积分 563, 距离下一级还需 437 积分
帖子精华0积分563金钱4949 荣誉0 人气0 评议0
pc版 4号档&&解说还是会消失啊
UID2094462主题阅读权限40帖子精华0积分987金钱7260 荣誉0 人气10 在线时间2745 小时评议0
Lv.4游侠高级会员, 积分 987, 距离下一级还需 13 积分
帖子精华0积分987金钱7260 荣誉0 人气10 评议0
manjjj 发表于
实测终于可以颜射了!还有感觉过人判定也合理很多,没那么难过了!
运球急停投篮呢?
UID1438103主题阅读权限30帖子精华0积分420金钱5367 荣誉0 人气0 在线时间3543 小时评议0
Lv.3游侠中级会员, 积分 420, 距离下一级还需 80 积分
帖子精华0积分420金钱5367 荣誉0 人气0 评议0
星辰柯博文 发表于
运球急停投篮呢?
颜射就是说急停跳投啊,之前防守球员一靠近就强制变成后仰强投,现在出现几率低很多了,都是正常投篮姿势~
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