如何给战团mod打上去除完美风景补丁丁

[10.07.20][Lv1][warband 1.126]PL_Warband(完美风景战团版) - MOD发布区 - 骑马与砍杀中文站 骑马与砍杀 - Powered by SupeSite
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[10.07.20][Lv1][warband 1.126]PL_Warband(完美风景战团版)
[i=s] 本帖最后由 dsr1013 于
23:16 编辑 QUOTE:PL_Warband(完美风景战团版)
官网发布帖地址:
官网下载地址:
1.126修正补丁官网下载地址:
适合战团1.126完整版(已经整合了1.126修正补丁)国内网盘下载地址:
fs2you://Y2FjaGVmaWxlNS5yYXlmaWxlLmNvbS96aC1jbi9kb3dubG9hZC9hYzVmYjI4NjE5ZmUxYTdkOGU0ZDkxNGRhZTg3NDZiZi9OYXRpdmVfZmFudGFzeV9FeHBhbnNpb24ucmFyfDIzNjE1MzQwOA==QUOTE:相关介绍
Polished Landscapes - Warband version
完美风景战团版说明:
How to install:
安装方法:
1 - install M&B to another folder - for example &M&B_Polished_Landscapes& This mod will change some files that are not moddable, so it's better to have another game installation.
3 - from PL_Warband archive unpack Polished_Landscapes folder into Modules folder (just like any other mod).
4 - IMPORTANT - place flora_kinds.txt and ground_specs.txt from PL_warband archive into \Mount&Blade\Data folder.
1 - 重新安装一遍骑马与砍杀,但不要覆盖原有的文件夹。之所以要这样做,是因为安装本MOD需要改动某些MOD文件夹以外的公用文件,会影响到其他MOD的正常使用。为本MOD专门安装一个骑马与砍杀是最好的解决办法。
3 - 这一步与其他MOD的安装方法一样,将PL_Warband压缩包解压后,把其中的Polished_Landscapes文件夹复制并粘贴到战团安装目录下的Modules子目录中。
4 - 这一步十分重要 将PL_Warband压缩包中的flora_kinds.txt和ground_specs.txt这两个文件复制并粘贴到战团安装目录下的Data子目录中。
Some simple rules:
一些简单的引用、移植守则:
Don't use this mod/objects/textures in other projects/mods without my permission.
Don't modify models or textures from this mod without my permission.
Don't use those object/textures in your mods without including credits.
If you want to use this mod &outside& M&B modding community - ask me first.
在未经作者许可的情况下,禁止在其他MOD中引用本MOD中的任何素材和贴图,并禁止将本MOD移植至其他MOD中。
在未经作者许可的情况下,禁止对本MOD或其中的任何模型和贴图文件进行修改(并发布)。
不论你要引用的素材和贴图文件来自何处,在没有列出制作者名单的情况下,禁止使用这些素材或贴图。
如果你希望在骑马与砍杀MOD制作所涉及的范畴之外引用本MOD中的素材,请先征得本人同意。
Polished_Landscapes Warband small fix
完美风景战团版修正补丁说明:
About those errors displayed in 1.126:
关于在1.126版本下使用本MOD出现错误的说明:
It seems that TW changed a lot, one thing they did was deleting unused materials - and since they absolutely love mess - in particles2.brf there is a lot models like meeting scene terrains, plants etc.
And this brf had ground stones model that used materials that was deleted from materials.brf....
Nevermind.
看起来开发者对这个版本的战团做了相当大的改动,其中一项工作就是去掉了所有未经使用的模型和纹理。但是开发者似乎有把素材到处乱放的坏习惯,比如particles2.brf这个文件本来是专门用来存放会面场景(野外和某角色对话时的背景部分)中需要用到的场景地形和植被纹理的,但其中引用了materials.brf文件中的一些石头模型。不幸的是,开发者们恰好误删了这些模型,这就导致了错误的产生。
不过也不算什么大问题。
To fix this bug - just download this:
Place it in\Modules\Polished_Landscapes\Resource (and overwrite file).
要修复上述错误,可以直接下载1.126修正补丁,将压缩包中的文件复制并粘贴到战团安装目录下的Modules\Polished_Landscapes\Resource目录中,当系统提示是否覆盖原文件时,请选择“全部是”。
To add this to any mod:
Install game to another folder!!
IMPORTANT - place flora_kinds.txt and ground_specs.txt from PL_warband archive into \Mount&Blade Warband\Modules\ Mod name \Data folder
Copy Brf files from \Modules\Polished_Landscapes\Resource to Modules\ Mod name \Resource
Copy textures&&from \Modules\Polished_Landscapes\Textures to Modules\ Mod name \Textures
Copy *.sco&&files from \Modules\Polished_Landscapes\SceneObj to \Modules\ Mod name \SceneObj
将本MOD移植到其他MOD中的方法:
首先请在其他目录下重新安装一遍骑马与砍杀:战团。
重要步骤:将PL_warband压缩包中的flora_kinds.txt和ground_specs.txt这两个文件复制并粘贴到目标MOD对应子目录内的Data目录下。(\Mount&Blade Warband\Modules\ Mod name \Data folder)
将Polished_Landscapes的Resource子目录下的所有.brf文件拷贝到目标MOD的Resource子目录下。
将Polished_Landscapes的Textures子目录下的所有纹理文件拷贝到目标MOD的Textures子目录下。
将Polished_Landscapes的SceneObj子目录下的所有.sco文件拷贝到目标MOD的SceneObj子目录下。
In module.ini add
然后在目标MOD的module.ini文件中加入如下数行内容:
load_mod_resource = env_materials
load_mod_resource = map_tree_meshes
load_mod_resource = particle_meshes
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_mod_resource = xtree_meshes_b
load_mod_resource = xtree_meshes_c
load_mod_resource = grass_meshes_b
load_mod_resource = tree_e_meshes
load_mod_resource = terrain_borders
load_mod_resource = particles_2
And delete lines:
并删除以下数行内容:
load_resource = map_tree_meshes
load_resource = particle_meshes
load_resource = tree_meshes
load_resource = xtree_meshes
load_resource = grass_meshes
load_resource = plant_meshes
load_resource = xtree_meshes_b
load_resource = xtree_meshes_c
load_resource = grass_meshes_b
load_resource = tree_e_meshes
load_resource = terrain_borders
load_resource = particles_2
Alternative Flora_kinds.txt
This will make forests less dense - less trees will be generated on maps (should improve performance)
Just paste this text into \Modules\Polished_Landscapes\Data\flora_kinds.txt& &(overwrite everything in file)
此外,如果玩家需要降低植被的密度来提高游戏运行速度的话,请按如下步骤替换Flora_kinds.txt文件中的内容:
只需将以下文本复制并粘贴至Polished_Landscapes的Data子目录下的flora_kinds.txt中,并删除此文件中的所有原有内容即可。CODE:80
grass_a&&0
grass_b&&0
grass_c&&0
grass_d&&0
grass_e&&0
grass_bush
grass_bush_a&&0
grass_bush_b&&0
grass_saz 4 2
grass_bush_c&&0
grass_bush_d&&0
grass_purple 8 2
grass_bush_e&&0
grass_bush_f&&0
grass_steppe 2 5
grass_yellow_a&&0
grass_yellow_b&&0
grass_yellow_c&&0
grass_yellow_d&&0
grass_yellow_e&&0
grass_bush_g 6 3
grass_bush_g01&&0
grass_bush_g02&&0
grass_bush_g03&&0
grass_bush_h 0 3
grass_bush_h01&&0
grass_bush_h02&&0
grass_bush_h03&&0
grass_bush_i 0 2
grass_bush_i01&&0
grass_bush_i02&&0
grass_bush_j 6 2
grass_bush_j01&&0
grass_bush_j02&&0
grass_bush_k 0 2
grass_bush_k01&&0
grass_bush_k02&&0
grass_bush_l
grass_bush_l01&&0
grass_bush_l02&&0
thorn_a&&0
thorn_b&&0
thorn_c&&0
thorn_d&&0
common_plant
common_plant&&0
small_plant
small_plant&&0
small_plant_b&&0
small_plant_c&&0
buddy_plant
buddy_plant&&0
buddy_plant_b&&0
yellow_flower
yellow_flower&&0
yellow_flower_b&&0
spiky_plant
spiky_plant&&0
seedy_plant
seedy_plant_a&&0
blue_flower
blue_flower&&0
big_bush&&0
bushes02_a
bushes02_a&&bo_bushes02_a
bushes02_b&&bo_bushes02_b
bushes02_c&&bo_bushes02_c
bushes03_a
bushes03_a&&0
bushes03_b&&0
bushes03_c&&0
bushes04_a
bushes04_a&&0
bushes04_b&&0
bushes04_c&&0
bushes05_a
bushes05_a&&0
bushes05_b&&0
bushes05_c&&0
bushes06_a
bushes06_a&&0
bushes06_b&&0
bushes06_c&&0
bushes07_a
bushes07_a&&0
bushes07_b&&0
bushes07_c&&0
bushes08_a
bushes08_a&&0
bushes08_b&&0
bushes08_c&&0
bushes09_a
bushes09_a&&0
bushes09_b&&0
bushes09_c&&0
bushes10_a
bushes10_a&&0
bushes10_b&&0
bushes10_c&&0
bushes11_a
bushes11_a&&0
bushes11_b&&0
bushes11_c&&0
bushes12_a
bushes12_a&&0
bushes12_b&&0
bushes12_c&&0
aspen_a&&bo_aspen_a
Elysian_Fields GateKeeper
aspen_b&&bo_aspen_b
Elysian_Fields GateKeeper
aspen_c&&bo_aspen_c
Elysian_Fields GateKeeper
pine_1_a&&bo_pine_1_a
Elysian_Fields GateKeeper
pine_1_b&&bo_pine_1_b
Elysian_Fields GateKeeper
pine_2_a&&bo_pine_2_a
Elysian_Fields GateKeeper
pine_3_a&&bo_pine_3_a
Elysian_Fields GateKeeper
pine_4_a&&bo_pine_4_a
Elysian_Fields GateKeeper
snowy_pine
tree_snowy_a&&bo_tree_snowy_a
Elysian_Fields GateKeeper
snowy_pine_2
snowy_pine_2&&bo_snowy_pine_2
Elysian_Fields GateKeeper
small_rock
rock_c&&bo_rock_c
rock_d&&bo_rock_d
rock_e&&bo_rock_e
rock_f&&bo_rock_f
rock_g&&bo_rock_g
rock_h&&bo_rock_h
rock_i&&bo_rock_i
rock_k&&bo_rock_k
rock_snowy
rock_snowy_a&&bo_rock_snowy_a
rock_snowy_b&&bo_rock_snowy_b
rock_snowy_c&&bo_rock_snowy_c
rock1&&bo_rock1
rock2&&bo_rock2
rock3&&bo_rock3
rock4&&bo_rock4
rock5&&bo_rock6
rock7&&bo_rock7
rock_snowy2
rock1_snowy&&bo_rock1
rock2_snowy&&bo_rock2
rock4_snowy&&bo_rock4
rock6_snowy&&bo_rock6
tree_1_a&&bo_tree_1_a
Elysian_Fields GateKeeper
tree_1_b&&bo_tree_1_b
Elysian_Fields GateKeeper
tree_3_a&&bo_tree_3_a
Elysian_Fields GateKeeper
tree_3_b&&bo_tree_3_b
Elysian_Fields GateKeeper
tree_4_a&&bo_tree_4_a
Elysian_Fields GateKeeper
tree_4_b&&bo_tree_4_b
Elysian_Fields GateKeeper
tree_5_a&&bo_tree_5_a
Elysian_Fields GateKeeper
tree_5_b&&bo_tree_5_b
Elysian_Fields GateKeeper
tree_5_c&&bo_tree_5_c
Elysian_Fields GateKeeper
tree_5_d&&bo_tree_5_d
Elysian_Fields GateKeeper
tree_6_a&&bo_tree_6_a
Elysian_Fields GateKeeper
tree_6_b&&bo_tree_6_b
Elysian_Fields GateKeeper
tree_6_c&&bo_tree_6_c
Elysian_Fields GateKeeper
tree_6_d&&bo_tree_6_d
Elysian_Fields GateKeeper
tree_7_a&&bo_tree_7_a
Elysian_Fields GateKeeper
tree_7_b&&bo_tree_7_b
Elysian_Fields GateKeeper
tree_7_c&&bo_tree_7_c
Elysian_Fields GateKeeper
tree_8_a&&bo_tree_8_a
Elysian_Fields GateKeeper
tree_8_b&&bo_tree_8_b
Elysian_Fields GateKeeper
tree_8_c&&bo_tree_8_c
Elysian_Fields GateKeeper
tree_9_a&&bo_tree_9_a
Elysian_Fields GateKeeper
tree_9_b&&bo_tree_9_a
Elysian_Fields GateKeeper
tree_9_c&&bo_tree_9_a
Elysian_Fields GateKeeper
tree_10_a&&bo_tree_10_a
Elysian_Fields GateKeeper
tree_10_b&&bo_tree_10_a
Elysian_Fields GateKeeper
tree_10_c&&bo_tree_10_a
Elysian_Fields GateKeeper
tree_11_a&&bo_tree_11_a
Elysian_Fields GateKeeper
tree_11_b&&bo_tree_11_a
Elysian_Fields GateKeeper
tree_11_c&&bo_tree_11_a
Elysian_Fields GateKeeper
tree_12_a&&bo_tree_12_a
Elysian_Fields GateKeeper
tree_12_b&&bo_tree_12_b
Elysian_Fields GateKeeper
tree_12_c&&bo_tree_12_c
Elysian_Fields GateKeeper
tree_14_a&&bo_tree_14_a
Elysian_Fields GateKeeper
tree_14_b&&bo_tree_14_b
Elysian_Fields GateKeeper
tree_14_c&&bo_tree_14_c
Elysian_Fields GateKeeper
tree_15_a&&bo_tree_15_a
mb_test1 tree_a
tree_15_b&&bo_tree_15_b
mb_test1 tree_a
tree_15_c&&bo_tree_15_c
mb_test1 tree_b
tree_16_a&&bo_tree_16_a
Elysian_Fields GateKeeper
tree_16_b&&bo_tree_16_b
Elysian_Fields GateKeeper
tree_17_a&&bo_tree_17_a
Elysian_Fields GateKeeper
tree_17_b&&bo_tree_17_b
Elysian_Fields GateKeeper
tree_17_c&&bo_tree_17_c
Elysian_Fields GateKeeper
tree_17_d&&bo_tree_17_d
Elysian_Fields GateKeeper
palm_a&&bo_palm_a
Elysian_Fields GateKeeper
tree_new_1
tree_a01&&bo_tree_a01
Elysian_Fields GateKeeper
tree_a02&&bo_tree_a01
Elysian_Fields GateKeeper
bush_new_1
bush_a01&&0
bush_a02&&0
bush_new_2
bush_new_a&&0
bush_new_3
bush_new_b&&0
bush_new_4
bush_new_c&&0
tree_new_2
tree_b01&&bo_tree_b01
Elysian_Fields GateKeeper
tree_b02&&bo_tree_b02
Elysian_Fields GateKeeper
tree_new_3
tree_c01&&bo_tree_c01
Elysian_Fields GateKeeper
tree_c02&&bo_tree_c02
Elysian_Fields GateKeeper
tree_plane
tree_18_a&&bo_tree_18_a
Elysian_Fields GateKeeper
tree_18_b&&bo_tree_18_b
Elysian_Fields GateKeeper
tree_19_a&&bo_tree_19_a
Elysian_Fields GateKeeper
tree_20_a&&bo_tree_20_a
Elysian_Fields GateKeeper
tree_20_b&&bo_tree_20_b
Elysian_Fields GateKeeper
tall_tree_a&&bo_tall_tree_a
Elysian_Fields GateKeeper
tree_e_1&&bo_tree_e_1
Elysian_Fields GateKeeper
tree_e_2&&bo_tree_e_2
Elysian_Fields GateKeeper
tree_e_3&&bo_tree_e_3
Elysian_Fields GateKeeper
tree_f_1&&bo_tree_f_1
Elysian_Fields GateKeeper
tree_f_2&&bo_tree_f_1
Elysian_Fields GateKeeper
tree_f_3&&bo_tree_f_1
Elysian_Fields GateKeeper
grape_vineyard 0 1
grape_vineyard&&bo_grape_vineyard
grape_vineyard_stake 0 1
grape_vineyard_stake&&bo_grape_vineyard_stake
wheat_a&&0
wheat_b&&0
wheat_c&&0
wheat_d&&0
valleyRock_rounded
valleyRock_rounded_1&&bo_valleyRock_rounded_1
valleyRock_rounded_2&&bo_valleyRock_rounded_2
valleyRock_rounded_3&&bo_valleyRock_rounded_3
valleyRock_rounded_4&&bo_valleyRock_rounded_4
valleyRock_flat
valleyRock_flat_1&&bo_valleyRock_flat_1
valleyRock_flat_2&&bo_valleyRock_flat_2
valleyRock_flat_3&&bo_valleyRock_flat_3
valleyRock_flat_4&&bo_valleyRock_flat_4
valleyRock_flat_5&&bo_valleyRock_flat_5
valleyRock_flat_6&&bo_valleyRock_flat_6
valleyRock_flatRounded_small
valleyRock_flatRounded_small_1&&bo_valleyRock_flatRounded_small_1
valleyRock_flatRounded_small_2&&bo_valleyRock_flatRounded_small_2
valleyRock_flatRounded_small_3&&bo_valleyRock_flatRounded_small_3
valleyRock_flatRounded_big
valleyRock_flatRounded_big_1&&bo_valleyRock_flatRounded_big_1
valleyRock_flatRounded_big_2&&bo_valleyRock_flatRounded_big_2Unfortunately I cannot guarantee that this will work wit all mods.
I changed files in folder \Modules\Polished_Landscapes\SceneObj&&because old village/town/castle scenes were messed up (as I completely changed tree models).
If mod modify files in this folder - scenes will be messed up, because they need to be made with PL working.
I noticed slow Edit mode and many crashes - but I don't know if it work better with native Warband.
不幸的是,我并不能保证以上做法可以将本MOD移植到其他任何MOD中。
因为我完全改变了树木的模型,而这将造成某些村庄、城镇或者城堡中的场景乱成一团,因此我对Polished_Landscapes的SceneObj子目录下的一些文件进行了修改。如果移植的目标MOD也对这个SceneObj子目录下的文件进行了改动的话,植入本MOD后,某些场景就会发生混乱。
目前在本MOD中发现的问题包括编辑模式下运行缓慢以及大量的资源冲突情况。不知道在Native下运行效果是不是会好一些。
What about gameplay changes?
Do you like denser forest vs cavalry?
在今后的更新中,大家是否希望作者加入一些游戏内容方面的改动呢?
大家想不想体验一下在更加茂密的丛林中对抗骑兵是什么感受呢?
制作者名单(CREDITS):
gutek_fiutek
- working collision - expect some surprises when using cava) Most of shrubs/bushes have collision - basically all that look big enough to stop a man - will stop people.
- it's no longer late winter - there is no snow (except snowy maps of course), mod looks now like game Stalker - some kind of autumn.
- some optimisations
- few new trees
- no LODs - i have no time for this, please don't complain if you have low spec PC's
- new rain and snow (I hate one that's in game)
Thanks to Adorno for few screens he made with old version of PL he ported to Warband!
I will post some more later:QUOTE:相关截图:
[spoiler=相关截图]
[/spoiler]
...支持一下 不过机子不好就不用了....
安装完以后玩不了NATIVE了。。。求解
又一个大坑出现了。。。
。。。。。。。。。。大坑?
[i=s] 本帖最后由 丸子 于
10:39 编辑
机器翻译的,大家凑乎看吧。
等待高人翻译QUOTE:相关介绍:
olished景观——Warband版本
  如何安装:
  1 -安装M&B到另一个目录,例如“M&B_Polished_Landscapes”,这将改变一些文件是不moddable,所以最好是有另一个游戏的安装。
  3 -从PL_Warband档案夹进模块Polished_Landscapes打开文件夹(就像其他任何插件)。
  4 -重要的-地方flora_kinds.txt和ground_specs.txt PL_warband从档案到\《骑马与砍杀》\数据目录。
  一些简单的规则。
  不要用这种薪/ objec
  Flora_kinds.txt替代
  这将使森林稀疏——较少的树将会产生对地图(应该改进性能)。
  本文就糊成\模块、Polished_Landscapes \数据flora_kinds.txt(覆盖所有的文件)。
不幸的是,我不能保证这将智慧所有属性。
  我改变文件的文件夹\模块、Polished_Landscapes \ SceneObj因为旧乡村小镇场景被打乱了/城堡(我完全改变了树模型)。
  如果插件更改文件在这个文件夹-场景将会搞砸了,因为他们需要与PL工作。
  我注意到许多事故编辑模式和慢,但是我不知道它是否与本土Warband更好地工作。
  什么变化?游戏,
  你喜欢致密森林和骑兵吗?
制作者名单(CREDITS):gutek_fiutek
  改变。
  工作时,会有一些惊喜碰撞在茂密的森林,利用骑兵)大部分的灌木或灌木有碰撞-基本上都看起来大得足以阻止一个男人——会阻止人们。
  ——这是不再晚冬——没有雪,雪地图(除非当然,现在看起来像游戏跟踪mod,某种意义上的秋天。
  optimisations——一些
  几棵新树。-
  没有LODs——-我没有时间,请不要抱怨,如果你有低规格的PC
  -新的雨和雪(我恨一个嘛
我的问题还没解决呢。。。。。。。。。。。。。。。。郁闷中。。。。。。。。英雄,来么
[i=s] 本帖最后由 圣洁骑士 于
11:21 编辑
已经提过建议了
建议现在不要用,等gutek慢慢修复,他好像并没有估计到战团带来的改变。7月回来赶工,太多原版的东西,放在战团并不适合,昨天的修复并不完整。
我只有羡慕的份了
这个1.126好像用的还是1.125的核心.没有工厂.
哎,原版都那样
所以Just进来see一see
[i=s] 本帖最后由 CountryBear 于
19:54 编辑
PL的战团版本
和1.011的一样都会更改游戏根目录中的文件(具体就是Data中的两个文件),所以作者还是建议大家为这个MOD专门安装一个游戏
这回作者好像很慷慨嘛,还手把手的教你怎么整合到其他MOD里,不过只能自己自娱自乐,可别发布到网络上哦
只稍微翻译下mbrepository中的描述,降质Flora_kinds.txt的描述请大家自己看原帖描述
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How to install:
1 - install M&B to another folder - for example &M&B_Polished_Landscapes& This mod will change some files that are not moddable, so it's better to have another game installation.
3 - from PL_Warband archive unpack Polished_Landscapes folder into Modules folder (just like any other mod).
4 - IMPORTANT - place flora_kinds.txt and ground_specs.txt from PL_warband archive into \Mount&Blade\Data folder.
Some simple rules:
Don't use this mod/objects/textures in other projects/mods without my permission.
Don't modify models or textures from this mod without my permission.
Don't use those object/textures in your mods without including credits.
If you want to use this mod &outside& M&B modding community - ask me first.
Gutekfiutek
如何安装:
1. 为这个MOD专门安装一个骑马与砍杀战团,为了区分,你可以把它的命名为“M&B_Polished_Landscapes”之类的名称,这个MOD不仅仅是MOD文件夹的修改,还将会改动游戏根目录下的文件,所以最好是为它单独安装一个游戏
3 像其他MOD那样,解压PL_Warband并将其中的Polished_Landscapes文件夹并放置到Modules文件夹中
4 重要注意事项&&将PL_warband文件夹中的flora_kinds.txt和ground_specs.txt放置到\Mount&Blade\Data文件夹中(即根目录中的Data文件夹)
一些简单的规定
请不要在未经我允许的情况下将这个MOD中的物件贴图提取至其他MOD企划中
请不要在未经我允许的情况下修改这个MOD中的模型或贴图文件
请不要在没有标注credits制作人员名单的情况下在你的MOD中使用这些物件或贴图
(请先征得我的同意)
如果你想在其他领域(非骑马与砍杀领域)使用这个MOD的资源 请先征得我的同意
Gutekfiutek
顶&&只有完美风景啊 我家的机子肯定吃的消 我觉得还是不值得 不如去玩画面好点的游戏
这个是1.125完美风景的1.126兼容版.去除工厂系统.
在这么美的风景里厮杀....于心何忍那
哎&&又只能看看了哦
我家机器吃不消啊& &呜呜呜
我想换机器了,太漂亮了!
嗷~1.127版,不会用啊~~我想导入到其他的MOD
看看,好玩吗
感谢LZ分享!!!!!!!!求 骑马与砍杀1.011 所有MOD 能用的 风景美化补丁+人物美化补丁+兵阵补丁_百度知道

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