魔兽地图编辑器里面 动作-then-动作设置 player_hero[((触发玩家) 的玩家索引号是什么)] = (触发单位)怎么做

魔兽地图编辑器选英雄,魔兽争霸3英雄pk地图,魔兽争霸地图编辑器,魔兽争霸3地图编辑器光圈选英雄怎么弄-魔兽争霸3地图编辑器-东星资源网
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如何像澄海一样走进光圈选英雄
最佳答案双击选择英雄┣━事件┃└―玩家-玩家1(红色)选择一个单位┣━条件┃├―((触发单位)的所有者)等于中立被动┃├―((触发单位)是英雄)等于TRUE┃└―((触发玩家)在wanjiazu中)等于TRUE┗━动作└―如果所有条件成立则做动作1,否则做动作2If-条件((触发单位)的自定义值)等于((触发玩家)的玩家索引号)Then-动作单位-改变(触发单位)所属为(触发玩家)并改变颜色玩家组-把(触发玩家)从wanjiazu移除Else-动作单位-设置(触发单位)的自定义值为((触发玩家)的玩家索引号)等待0.30秒单位-设置(触发单位)的自定义值为31网友评论(2)网友:匿名网友检举,评论时间: 10:28点银熊更符合网友:dimin,评论时间: 10:28双击选择英雄┣━事件┃└―玩家-玩家1(红色)选择一个单位┣━条件┃├―((触发单位)的所有者)等于中立被动┃├―((触发单位)是英雄)等于TRUE┃└―((触发玩家)在wanjiazu中)等于TRUE┗━动作└―如果所有条件成立则做动作1,否则做动作2If-条件((触发单位)的自定义值)等于((触发玩家)的玩家索引号)Then-动作单位-改变(触发单位)所属为(触发玩家)并改变颜色玩家组-把(触发玩家)从wanjiazu移除Else-动作单位-设置(触发单位)的自定义值为((触发玩家)的玩家索引号)等待0.30秒单位-设置(触发单位)的自定义值为-1
最佳答案 双击选择英雄 事件 ―玩家 - 玩家1(红色) 选择 一个单位 条件 ―((触发单位) 的所有者) 等于 中立被动 ―((触发单位) 是 英雄) 等于 TRUE ―((触发玩家) ...
http://apps./share/detail/1432882#content 你可以看看这个 或许加我的Q
4种选英雄的方法 我都会
出兵的悬着英雄的
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All Rights Reserved.《》[WOD PVE]全天赋法师TMW设置 更新(全天斌,全附魔,全技能,全饰品触发监控)
[font=simhei][size=150%][color=red]WOD6.2新版适配中,不断更新中......[/color][/size][/font]感谢[@杜安泽黎明之刃]解锁,本贴重新启用,之前开的两个新贴([url=/read.php?tid=7850981]贴一[/url]及[url=/read.php?tid=7949540]贴二[/url])作废,更新说明已全部搬到这个贴!本TMW字符串引用了[@harenet]大神的[url=/read.php?tid=.4 PvE]全天赋法师tmw设置[/url]中的设定,也就是在此基础之上进行了6.0.3版本的适配,另外原作者也做了新的字符串,请见:[url=/read.php?tid=7451308][国服6.0.2 TMW字符串]三系法师均可试用[/url],因为当中的一些新的设置本人不是很喜欢,所以有本贴.
说明:1.饰品并无固定搭配,如本字符串的搭配不符合你的要求,请自行更改;
2.本人技术有限,此贴也是本人第一个贴子,不喜勿喷!有改进意见请跟贴提出.
[font=simhei][size=150%][color=red]3.燃烧数值显示不完整的,已确定是大脚问题,请钩掉“动作条皮肤包”和“动作条美化”这两个插件![/color][/size][/font]基本功能说明(不断完善中)[list][*]监控所有的长CD技能(如:镜像、水晶、奥术强化等)和触发技能(如:寒冰指、奥术飞弹、炎爆术等);[*]监控饰品触发和附魔触发等。[*]特定技能使用后时间提示,如:水晶存在时间,镜像存在时间,奥术强化/燃烧等;[*]按各职业特点提供一定的手法提示,如:奥法,40%法力值时唤醒图标边框会闪亮,80%法力值并且唤醒CD大于20秒时叠层的图标会闪亮;冰法,寒冰指、冰冷智慧触发才显示相应图标,实现有什么打什么的手法特点;[*]尽量精简提示图标的数量,如:奥法的叠层、法力值、剩余时间都在同一图标显示;火法的点燃值和使用燃烧后的燃烧值在同一图标显示;镜像、水晶、奥术强化使用后的留存时间在原图标显示,时间结束再显示CD;同层天斌都做到同一图标上等等;[/list]======[b]导入说明[/b]======[list][*]导入字符串时除选择“来自字符串-〉配置文件-〉复制配置文件”之外,还需要把下面的四个文字样式依次导入,如图:[img]./mon_/182_54a280c775e90.jpg[/img][img]./mon_/182_54c77dde2c657.jpg[/img][/list]TMW设置页说明:[img]./mon_/182_54b2ade6e6b87.jpg[/img]======[size=150%][color=red][b]更新日志[/b][/color][/size]============[b]更新[/b]======[list][*]在燃烧CD的图标上加入火法实时暴击率显示;[/list][collapse=历史更新记录...]======[b]更新[/b]======[list][*]橙戒倒计时和开启人显示分两行;[*]更新橙戒CD显示;[/list]======[b]更新[/b]======[list][*]修复一些小问题,更新过8.3的请重新导入;[*]为恐惧预言饰品触发添加语音提醒(还是那熟悉的GOGOGO);[/list]======[b]更新[/b]======[list][*]重大更新:增加增益触发分组(增益触发现支持按持续时间从低到高排列,理论上支持所有触发);增加CD分组,用于监控物品,饰品,某些技能的CD;[*]增加强隐,炙灼,急速冷却,冰箱等保命技能监控;[*]更新橙戒监控,感谢[@harenet]大神,本人橙戒还没到手;[/list]======[b]更新[/b]======[list][*]冰冷智慧增加层数显示;[*]增加冰法溜溜球施放后持续时间显示;[/list]======[b]更新[/b]======[list][*]增加战歌之印监控;[*]增加橙戒监控,本人并没有入手,所以未经测试,如有问题,请反馈![*]为精减字符串,所以删减了两个文字样式,现在只需导入三个,以后计划继续精减![/list]======[b]更新[/b]======[list][*]现已能精确显示水流喷射持续时间;(经研究,水流喷射的持续时间会随着急速的增加而减少,并非固定,特别是4T18后,波动更大,原来的TMW监控不准确,现已解决此问题。PS:刚入手玛胖饰品,到奥格打木桩才发现[s:ac:瞎])[/list]======[b]更新[/b]======[list][*]更新玛胖饰品触发提示,感谢[@Readytodie]的方案。[/list]======[b]更新[/b]======[list][*]修正奥法4T18触发监控并改进:2个时空之力触发时激活边框,3个以上触发时图标闪烁。[/list]======[b]更新[/b]======[list][*]终于入手4T18,冰火奥特效监控全部加入(冰法部分已更改水流喷射时间为12,没有4T18的朋友会不正确,请自行更改;奥法部份暂时并不完美,没有层数显示,后面触发会覆盖前面触发图标);[*]没有入手恐惧预言饰品,但通过寒风大大的贴子,已加入监控,没测试,有问题请反馈;[*]加入议会饰品监控(有需要其他饰品监控的,请提供法术ID);[*]为精简字符串,删除了悬槌堡,黑石的BOSS技能监控,如需要的朋友请自行在旧版字符串中导入该分组;[*]加入了地狱火堡垒BOSS技能监控,未测试,有问题请反馈;[/list]======[b]更新[/b]======[list][*]再次优化图标倒计时显示问题,不再显示0,不再依赖系统CD显示功能,前提要导入新的文字显示样式,不会导入的请查看原贴中的导入说明,原来导入过的,四种文字显示样式需重新替换一遍;[*]咒术洪流叠到5层时高亮显示,超级新星/冲击波/冰霜新星在可用时并且咒术洪流5层时高亮;[*]加入饰品内置CD监控(炼金饰品,虚无碎片,卡牌饰品),CD时30%透明.触发时100%显示,(想用激活边框,但考虑到过多使用激活边框会让人混乱,所以先这样;)[*]加入了水晶剩余1秒时晃动提示;[*]更改火法4T17时声音提示为DBM倒计时的&GOGOGO&,这个不需要打/DBM也可以用了,前提是装了夏一可的语音包;[*]加入715橙戒BUFF“大法师的炽燃”的监控,感觉[@slkz]的提醒;[/list]======[b]更新[/b]======[list][*]除冰法外,作了全语系适配,无论台服还是美服(冰法懒得切了,用的人也少,以后有空再做);[*]修复水晶使用后的倒计时(因为我用的NDUI是自带有的,所以一直以为是个别问题,经多人提醒后今天做了测试,果然默认UI是没显示的,已修复,还没有的,请钩选&界面--动作条--显示冷却时间&,有两个倒计时重叠的,就不要钩选)[*]重新优化了图标整合(奥法2T17效果与唤醒整合,效果为:唤醒后的唤醒图标显示奥术亲和持续时间,持续时间过了显示唤醒CD,以下类同;燃烧数值与燃烧CD整合,原点燃值单独显示;)[*]加入了奥术动荡和纵火监控(个人觉得没必要,但抵不过多人需求,也因为这个,才优化了图标整合:P)[*]基本问题以后不答复了,有空我会出个FAQ;[/list]======[b]更新[/b]======[list][*]增加黑手坩埚监控;[*]增加火法4T17特效音效提醒为无头骑士的&哈哈哈哈哈&笑声(仅在DBM加载后才有效)![*]出现各种诡异问题的:1.请确认导入完整;2.确认TMW版本为7.2.6或7.2.4(7.2.5版本问题多多);3.点燃等数值显示不完整(我尝试复现此现象,但无论我怎么设置,包括改用系统默认字体,恢复所有设置为默认,都能够完整显示,请出现此问题的朋友自行排查:如删除WTF,fonts,cache文件夹等);[/list]======[b]更新[/b]======[list][*]修正载入时或RL时的白字喊话;(已确认是7.2.5版TMW问题,7.2.4版无此问题;均已修复)[*]新增团队BUFF提示(灵狐整合进浮冰图标,XD的狂奔和法师的增效整合同一图标,增加SX后的心满意足监控,即开SX后原SX图标会变成监控心满意足CD;)[*]删除SOO的BOSS技能提示![/list]======[b]更新[/b]======[list][*]完善4T17设置[各专精下4T17获得BUFF下提示特点:火法:原获得炎爆术!的图标会高亮并提示倒计时;奥法:因为奥法4T17特效并不改变输出循环,因此获得BUFF时仅在原奥术飞弹!图标上增加高亮边框;冰法同样,不需监视);[*]原提示热力迸发的图标修改为监视炼狱冲击的CD及层数,在获得热力迸发时图标会高亮,感谢[@yewanso]的反馈意见;[*]增加滚滚饰品监控,还没有入手坩埚,有的朋友提供下ID,以后再加入![/list]======[b]更新[/b]======[list][*]修改燃烧/点燃数值超过三位后以K为单位,不能显示的请导入文字样式![/list]======[b]更新[/b]======[list][*]增加黑石BOSS技能监控,再次感谢[@禾戈禾戈]的贴子:[url=/read.php?tid=7832649][PVE 心得] 史诗BRF黑石 TMW 字串分享[/url],整合图标未测试,待后期完善;;[*] 增加黑石急速饰品的监控(有需要其它饰品监控的请提供BUFF名称或法术ID,本人脸黑,一个饰品没入手;)[/list]======[b]更新[/b]======[list][*]增加法师T17特效监控;[/list]======[b]更新[/b]======[list][*]修正并优化史诗悬槌堡老六的技能监控;[*]重新补上奥法蓝量监控的文字样式字符串,上次不小心编辑掉了![/list]======[b]更新[/b]======[list][*]重大更新:重新设计设置界面,分离监视图标分组和整合图标依赖分组;[*]增加悬槌堡BOSS技能监控,感谢[@禾戈禾戈]的贴子:[url=/read.php?tid=7670614&_fp=3][PVE心得] 史诗悬垂堡TMW字串分享(含史诗模式和元首隐藏阶段各技能)[/url],整合图标未测试,待后期完善;[*]增加火法的强化烟火之术的监控;[/list]======[b]更新[/b]======[list][*]入手新橙戒,增加了大法师的灼热监控[/list]======[b]更新[/b]======[list][*]增加奥法蓝量显示的文字样式字符串,单独导入下;[/list]======[b]更新[/b]======[list][*]增加气定神闲监控;[/list]======[b]更新[/b]======[list][*]增加台服版,谢谢 [@minidemon]的分享;[/list]======[b]更新[/b]======[list][*]修正燃烧/点燃数值大于3位时显示0.0万的问题,更改为大于4位才以万为单位;[/list]======[b]更新[/b]======[list][*]优化冰法手法提示,有寒冰指时补寒冰炸弹提示,水流喷射CD剩1.5秒时提示补寒冰炸弹,冰冷智慧两层时边框激活提示;[*]优化图标排列,整合更多图标,更省空间,安排更合理(第一层正常循环技能,第二层爆发技能,第三层BUFF触发和保命技能);[*]完善附魔触发提示,补充霜狼之印、雷神之印的触发提醒;[*]修正寒冰炸弹提示错误;[*]修正切换专精后炸弹图标不能替换成新星图标问题,谢谢[@邪恶松鼠]的提醒;[/list]======[b]更新[/b]======[list][*]修正镜像判定条件,谢谢[@空中的草]提醒;[/list]======[b]更新[/b]======[list][*]改进补虚空风暴提示时间为4秒;[*]加入奥法宝珠/彗星风暴/流星的CD监控.[/list]======[b]更新[/b]======[list][*]按寒风大大的奥法手法优化,40%法力值唤醒提示,80%法力值并且唤醒CD大于20秒清层提示.[/list][/collapse]======奥法界面:[img]./mon_/182_54b2ade4dedf2.jpg.medium.jpg[/img]火法界面:[img]./mon_/182_54b2ade255346.jpg.medium.jpg[/img]冰法界面:[img]./mon_/182_549bbd1066ab2.jpg.medium.jpg[/img]======很多人求本人的插件包,其实我的插件很简单,都在论坛上可以下载到的,需要的朋友请自行下载。下载链接如下:[list][*]NDUI:[url]/read.php?tid=5483616&_ff=200[/url][*]DBM:[url]/read.php?tid=7450738[/url][*]TMW:[url]/ui/146/[/url][/list]======[collapse=点击查看字符串]^1^T^SNumGroups^N4 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SGUID^STMW:group:1JlL9Q8hONbf ^SPoint^T ^Sy^F5927 ^f-54^Sx ^F-9369^f-45 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F3185 ^f-52^SRows ^N11^SIcons ^T^N1^T ^SType^Sbuff ^SName^S146557;~`166869 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1JlL9Q8oAmnt ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SName^S44544 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SUnAlpha^N0.1 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SCustomTex^S冰枪术 ^SGUID^STMW:icon:1JlL9Q8jvceA ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S冰冷智慧 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SUnAlpha^N0.1 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^S57761 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SCustomTex^S164313 ^SGUID^STMW:icon:1JlL9Q8l1ZoD ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sbuff ^SName^S131078;~`12472 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1JlL9Q8q9qwZ ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Scooldown ^SName^S12472 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1JlL9Q8qJwyZ ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SType^Scooldown ^SName^S84714 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SUnAlpha^N0.35 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1JlL9Q8vtyg= ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N10 ^SName^S84714 ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1Lkd3S3S04DL ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SType^Scooldown ^SName^S135029 ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S135029 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcLuDT6jIMe ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^t^N9^T ^SType^Scast ^SSourceUnit^Spet ^SCLEUDur^N12 ^SName^S135029 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SUnit^Spet ^SGUID^STMW:icon:1KcLuDT8_022 ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^S153595 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^N2^T ^SType^STALENTLEARNED ^SName^S彗星风暴 ^t^Sn^N2 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KdbTpoGUWdn ^SEnabled^B ^SFakeHidden^B ^t^N11^T ^SType^Scooldown ^SName^S157997 ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S116267 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N1 ^SName^S157997 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcKgd1ycsvr ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^N2^T ^SType^STALENTLEARNED ^SName^S寒冰新星 ^t^Sn^N2 ^t^t^N12^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S112948 ^SUnAlpha^N0.65 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S&= ^SLevel^N1 ^SName^S44544 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SLevel^N3 ^SName^S112948 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1.5 ^SName^S135029 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SLevel^N7 ^SName^S112948 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1KeXYiWZ778d ^SFakeHidden^B ^SHideIfNoUnits^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^N2^T ^SType^STALENTLEARNED ^SName^S寒冰炸弹 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^N13^T ^SType^Scooldown ^SIcons^T ^N1^STMW:icon:1KeM7lGQjdg4 ^N2^STMW:icon:1KeM7lGR5764 ^t^SName^S31687 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^SLevel^N1 ^t^N2^T ^SType^SUNITSPEC ^SBitFlags^T ^N64^B ^t^t^Sn^N2 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1LlmNVrWJXix ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SType^Sbuff ^SName^S145254;~`166868;~`186170 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1JlL9Q8okW5Q ^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SType^Scooldown ^SName^S108853 ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N0.1 ^SName^S48107 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SName^S48108 ^t^N3^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N1.3 ^SName^S108853 ^t^Sn^N3 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S48107 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1Kz8pa1Csmro ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^t^N16^T ^SType^Sbuff ^SName^S48108 ^SUnAlpha^N0.6 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S[Round(MeleeCrit~`+~`15,~`digits=1)] ^t^t^t^SCustomTex^S11366 ^SEnabled^B ^SGUID^STMW:icon:1JlL9Q8lBbTz ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SUNITSPEC ^SBitFlags^T ^N63^B ^t^t^Sn^N1 ^t^t^N17^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.8 ^SShowTTText^B ^SName^S12654 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`1000))~`'K'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SGUID^STMW:icon:1JlL9Q8pxs54 ^SFakeHidden^B ^SEnabled^B ^t^N18^T ^SType^Sbuff ^SName^S166868 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SSound ^SSound^SInterface\AddOns\DBM-VPYike\com_go.ogg ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1Kz4ebwucoJN ^SEnabled^B ^SFakeHidden^B ^t^N19^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SShowTTText^B ^SName^S83853 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N1^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^N2^S[if~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`1000))~`'K'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SGUID^STMW:icon:1JlL9Q8pfaFU ^SFakeHidden^B ^SEnabled^B ^SHideIfNoUnits^B ^t^N20^T ^SType^Scooldown ^SName^S11129 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N2^S[Round(MeleeCrit~`+~`15,~`digits=1)] ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1JlL9Q8wmZhP ^SEnabled^B ^SFakeHidden^B ^t^N21^T ^SType^Sbuff ^SUnAlpha^N0.3 ^SName^S157644 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1Kifvlj5dg5n ^SEnabled^B ^SFakeHidden^B ^t^N22^T ^SType^Sbuff ^SName^S145261;~`166872 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1JlL9Q8oayzH ^SEnabled^B ^SFakeHidden^B ^t^N23^T ^SType^Scooldown ^SName^S153561 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^N2^T ^SType^STALENTLEARNED ^SName^S21633 ^t^Sn^N2 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KdbTpnXRt51 ^SEnabled^B ^SFakeHidden^B ^t^N24^T ^SType^Scooldown ^SName^S157981 ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S116267 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N1 ^SName^S157981 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcMR9gvTIc= ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^N2^T ^SType^STALENTLEARNED ^SName^S21692 ^t^Sn^N2 ^t^t^N25^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S44457 ^SHideIfNoUnits^B ^SUnAlpha^N0.65 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1JlL9Q8jKaPC ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^N2^T ^SType^STALENTLEARNED ^SName^S21690 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SLevel^N4 ^SName^S44457 ^t^N4^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N4 ^t^t^N27^T ^SType^Sbuff ^SName^S145252;~`166871 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1JlL9Q8oRlhy ^SEnabled^B ^SFakeHidden^B ^t^N28^T ^SConditionAlpha^N0.3 ^SType^Sbuff ^SName^S79683 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N3 ^SName^S79683 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.1 ^SName^S166872 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SOperator^S&= ^SLevel^N1 ^SName^S79683 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1JlL9Q8lKBTI ^SFakeHidden^B ^SEnabled^B ^t^N29^T ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SName^S36032 ^SConditions^T ^N1^T ^SType^SUNITSPEC ^SLevel^N1 ^SBitFlags^T ^N62^B ^t^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N20 ^SName^S12051 ^t^N2^T ^SType^SMANA ^SOperator^S&= ^SLevel^N80 ^t^N3^T ^SType^SDEBUFFSTACKS ^SLevel^N4 ^SName^S奥术充能 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfXmiTEKWJ ^STexts^T ^N3^S[PercentMP:Floor] ^t^t^t^SCustomTex^S30451 ^SGUID^STMW:icon:1JlL9Q8kfDTN ^SFakeHidden^B ^SEnabled^B ^t^N30^T ^SType^Sbuff ^SName^S12042 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1JlL9Q8qYSjR ^SEnabled^B ^SFakeHidden^B ^t^N31^T ^SType^Scooldown ^SName^S12042 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1JlL9Q8qmw7X ^SEnabled^B ^SFakeHidden^B ^t^N32^T ^SType^Scooldown ^SName^S12051 ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S&= ^SLevel^N40 ^t^N2^T ^SType^SSPELLCD ^SName^S12051 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcKgdvhMGMA ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^N33^T ^SType^Scooldown ^SName^S12043 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^SName^S镜像 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KgLRfiK_Jpx ^SEnabled^B ^SFakeHidden^B ^t^N34^T ^SType^Scooldown ^SName^S153626 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^N2^T ^SType^STALENTLEARNED ^SName^S21145 ^t^Sn^N2 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KdbTpnVJjuV ^SEnabled^B ^SFakeHidden^B ^t^N35^T ^SType^Scooldown ^SName^S157980 ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S116267 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N1 ^SName^S157980 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcLAGU8ygAJ ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^N2^T ^SType^STALENTLEARNED ^SName^S19301 ^t^Sn^N2 ^t^t^N36^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S114923 ^SHideIfNoUnits^B ^SUnAlpha^N0.65 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1JlL9Q8jTwQb ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^N2^T ^SType^STALENTLEARNED ^SName^S19299 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SLevel^N4 ^SName^S114923 ^t^N4^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N4 ^t^t^N53^T ^SType^Scooldown ^SName^S55342 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16031 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KdKNuTBnMxg ^SEnabled^B ^SFakeHidden^B ^t^N54^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N40 ^SName^S55342 ^SSourceUnit^Splayer ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1KdKNuU2RDQa ^SEnabled^B ^SFakeHidden^B ^t^N55^T ^SType^Scooldown ^SName^S152087 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21144 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcKgdxIh7V2 ^SEnabled^B ^SFakeHidden^B ^t^N56^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N12 ^SName^S152087 ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1 ^SValue^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1KcKgdxK_LZi ^SEnabled^B ^SFakeHidden^B ^t^N57^T ^SType^Sbuffcheck ^SName^S116014 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16032 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F8132 ^f-54^SAnimation ^SICONFLASH^SEvent ^SOnShow^SInfinite ^B^Sb_anim ^F2216^f-57 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SGUID^STMW:icon:1JlL9Q8l_r60 ^SFakeHidden^B ^SEnabled^B ^t^N58^T ^SType^Stotem ^SAlpha^N0.66 ^SIcons^T ^N1^STMW:icon:1JlL9Q8qJwyZ ^N2^STMW:icon:1JlL9Q9KV0jR ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S116014 ^SGUID^STMW:icon:1JlL9Q8m9oQp ^SEnabled^B ^STotemSlots^N13 ^SFakeHidden^B ^t^N59^T ^SType^Stotem ^SAlpha^N0.66 ^SIcons^T ^N1^STMW:icon:1JlL9Q8qJwyZ ^N2^STMW:icon:1JlL9Q9KV0jR ^t^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S116014 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S116014 ^SGUID^STMW:icon:1JlL9Q8mUFxq ^SEnabled^B ^STotemSlots^N14 ^SFakeHidden^B ^t^N60^T ^SType^Scooldown ^SName^S108978 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16023 ^t^Sn^N1 ^t^SUnAlpha^N0.31 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1JlL9Q8nNLWq ^SEnabled^B ^SFakeHidden^B ^t^N61^T ^SType^Sbuff ^SName^S108978 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16023 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1JlL9Q8ygNjC ^SEnabled^B ^SFakeHidden^B ^t^N62^T ^SType^Sbuff ^SName^S108839 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1KcLuDRBG0UE ^SEnabled^B ^SFakeHidden^B ^t^N63^T ^SType^Scooldown ^SName^S108839 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16013 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcLuDRFjgXi ^SEnabled^B ^SFakeHidden^B ^t^N64^T ^SType^Scooldown ^SName^S108843 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16012 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KcLuDRDUcxc ^SEnabled^B ^SFakeHidden^B ^t^N65^T ^SType^Scooldown ^SName^S11426 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16025 ^t^Sn^N1 ^t^SUnAlpha^N0.35 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1JlL9Q8=5iZN ^SEnabled^B ^SFakeHidden^B ^t^N66^T ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.66 ^SShowTTText^B ^SName^S116267 ^SUnAlpha^N0.65 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S116267 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1JlL9Q8lnS4K ^SEnabled^B ^SFakeHidden^B ^t^N67^T ^SType^Sbuff ^SName^S110960;~`32612 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16027 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N20 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1Lln5JvZ9NXS ^SFakeHidden^B ^SEnabled^B ^t^N68^T ^SType^Scooldown ^SName^S110959;~`66 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16027 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LlmQG8yQEVO ^SEnabled^B ^SFakeHidden^B ^t^N69^T ^SType^Scooldown ^SName^S11958 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16029 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LlmAsxU5RY= ^SEnabled^B ^SFakeHidden^B ^t^N70^T ^SType^Scooldown ^SName^S86949 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16028 ^t^Sn^N1 ^t^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LlmNWvK4fCm ^SEnabled^B ^SFakeHidden^B ^t^N71^T ^SType^Sbuff ^SName^S45438 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1LlmAs05J2WB ^SEnabled^B ^SFakeHidden^B ^t^N72^T ^SType^Scooldown ^SUnAlpha^N0.3 ^SName^S45438 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LlmAs0A5HeR ^SEnabled^B ^SFakeHidden^B ^t^N92^T ^SType^Sbuff ^SUnAlpha^N0.8 ^SName^S2825;~`80353;~`32182;~`160452;~`90355;~`146555 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1K_he2WHFmA= ^SEnabled^B ^SFakeHidden^B ^t^N93^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.3 ^SName^S57724;~`80354;~`82887 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S80353 ^SGUID^STMW:icon:1K_he2WJgkkL ^SEnabled^B ^SFakeHidden^B ^t^N94^T ^SType^Sbuff ^SName^S156426 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1LljUzmPDPwm ^SEnabled^B ^t^N95^T ^SType^Sitem ^SOnlyInBags^B ^SName^S122454;~`109218 ^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LlmsXME4K0v ^SEnabled^B ^SFakeHidden^B ^t^N96^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8oayzH ^N2^STMW:icon:1JlL9Q8okW5Q ^N3^STMW:icon:1JlL9Q8oAmnt ^t^SEnabled^B ^SGUID^STMW:icon:1LlmAs1ocLHD ^t^N97^T ^SType^Sbuff ^SName^S177159;~`177176;~`187616 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S ^t^t^t^SGUID^STMW:icon:1LjcUBbaOsW= ^SEnabled^B ^SFakeHidden^B ^t^N98^T ^SType^Sbuff ^SName^S162919;~`60234;~`176875;~`177046 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S ^t^t^t^SGUID^STMW:icon:1L3OON52SSYD ^SEnabled^B ^SFakeHidden^B ^t^N99^T ^SType^Sicd ^SUnAlpha^N0.3 ^SName^S;~`60234:55;~` ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S ^t^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1L3OON52=0U8 ^SEnabled^B ^SFakeHidden^B ^t^N100^T ^SType^Sbuff ^SName^S173322;~`159676;~`159234;~`159675 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1LlmJ528HnVL ^SEnabled^B ^SFakeHidden^B ^t^N101^T ^SOnlyMine^B ^SType^Sbuff ^SName^S183924 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1LlmQuWBpK2C ^SEnabled^B ^SFakeHidden^B ^t^N102^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Leuw2h18VgW ^N2^STMW:icon:1LeuvwuSYG25 ^t^SGUID^STMW:icon:1LlmQrmzLbFJ ^SEnabled^B ^SFakeHidden^B ^t^N103^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S184073 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N0.1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SUnit^Starget ^SGUID^STMW:icon:1Leuw2h18VgW ^SEnabled^B ^SFakeHidden^B ^SOnlyMine^B ^t^N104^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SType^Scleu ^SName^S184073 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^SInterface\AddOns\DBM-VPYike\com_go.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N2^S[Destination:Name] ^t^t^t^SCustomTex^S184073 ^SGUID^STMW:icon:1LeuvwuSYG25 ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceFlags^N ^t^N105^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SName^S188117 ^SEnabled^B ^SUnAlpha^N0.46 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^SAchievement_Leader_Tyrande_Whisperwind ^SGUID^STMW:icon:1LlmMNMXDyE1 ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceUnit^Splayer ^t^N106^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SName^S188217 ^SEnabled^B ^SUnAlpha^N0.46 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S145274 ^SGUID^STMW:icon:1LlmAs2j0p90 ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceUnit^Splayer ^t^N107^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SName^S188280 ^SEnabled^B ^SUnAlpha^N0.46 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S85864 ^SGUID^STMW:icon:1LlmAs2nxdQw ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceUnit^Splayer ^t^N108^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SName^S188289 ^SEnabled^B ^SUnAlpha^N0.46 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S171958 ^SGUID^STMW:icon:1LlmAs2ssRh6 ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceUnit^Splayer ^t^N109^T ^SType^Scleu ^SCLEUDur^N15 ^SName^S187616 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SCustomTex^S187616 ^SGUID^STMW:icon:1LlmHnA8OHAv ^SFakeHidden^B ^SEnabled^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SCLEUNoRefresh^B ^SDurationMax^N15 ^t^N110^T ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SName^S124635 ^SUnAlpha^N0.3 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Lj4I_WXx64W ^SFakeHidden^B ^SEnabled^B ^SDurationMax^N20 ^t^N111^T ^SType^Sbuff ^SUnAlpha^N0.5 ^SName^S187616;~`187617;~`187618;~`187619;~`187620 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S[AuraSource:Name]开了DPS橙戒[Spell]! ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^STexts^T ^N1^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^N2^S[AuraSource:Name] ^t^t^t^SCustomTex^S187616 ^SGUID^STMW:icon:1LlmOl3r4LjN ^SFakeHidden^B ^SEnabled^B ^t^N112^T ^SType^Sbuffcheck ^SName^SDamageBuffs ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LlmAs3ALiw_ ^SEnabled^B ^SFakeHidden^B ^t^N113^T ^SOnlyMine^B ^SType^Sbuff ^SName^S177051 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1LlmAs3FF9j4 ^SEnabled^B ^SFakeHidden^B ^t^N114^T ^SOnlyMine^B ^SType^Sbuff ^SName^S177081 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1LlmAs3KD0Nx ^SEnabled^B ^SFakeHidden^B ^t^N118^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KcLuDRBG0UE ^N2^STMW:icon:1KcLuDRFjgXi ^N3^STMW:icon:1KcLuDRDUcxc ^t^SName^S44457 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1LlsIqrGMsOB ^SFakeHidden^B ^SEnabled^B ^SHideIfNoUnits^B ^t^N119^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8ygNjC ^N2^STMW:icon:1JlL9Q8nNLWq ^N3^STMW:icon:1JlL9Q8=5iZN ^t^SGUID^STMW:icon:1LlsIqrMcSW6 ^SEnabled^B ^SFakeHidden^B ^t^N120^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1K_he2Wv9pmZ ^N2^STMW:icon:1Lln5JvZ9NXS ^N3^STMW:icon:1LlmQG8yQEVO ^N4^STMW:icon:1LlmAsxU5RY= ^N5^STMW:icon:1LlmNWvK4fCm ^t^SGUID^STMW:icon:1LlsIqrSyJZ1 ^SEnabled^B ^SFakeHidden^B ^t^N121^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LlmAs05J2WB ^N2^STMW:icon:1LlmAs0A5HeR ^t^SGUID^STMW:icon:1LlsIqraCK6w ^SEnabled^B ^SFakeHidden^B ^t^N131^T ^SType^Sbuff ^SUnAlpha^N0.8 ^SName^S106898;~`77764;~`77761;~`97993 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SGUID^STMW:icon:1K_he2Wv9pmZ ^SEnabled^B ^SFakeHidden^B ^t^N132^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^SSPELL_SUMMON^B ^t^SType^Scleu ^SName^S190623 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFNUMBER ^SChecked^B ^SLevel^N2 ^SName^S190623 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SAnchorTo^SIconModule_IconContainer_MasqueIconContainer ^SOnConditionConditions^T ^N1^T ^SType^SBUFFNUMBER ^SChecked^B ^SOperator^S&= ^SLevel^N3 ^SName^S190623 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^t^t^SOnlyMine^B ^SGUID^STMW:icon:1LefSEXY2c9K ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceFlags^N ^t^t^SOnlyInCombat^B ^SName^Sconfig ^SColumns^N13 ^t^N2^T ^SGUID^STMW:group:1KifemRcVBSJ ^SPoint^T ^Sy^F8512 ^f-44^Sx ^F5356^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^N1.65 ^SRows^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KeXYiWZ778d ^N2^STMW:icon:1JlL9Q8jKaPC ^N3^STMW:icon:1JlL9Q8jTwQb ^N4^STMW:icon:1KcLAGU8ygAJ ^N5^STMW:icon:1KcKgd1ycsvr ^N6^STMW:icon:1KcMR9gvTIc= ^t^SName^S44457 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SShowWhen^N3 ^SUnit^Starget ^SEnabled^B ^SHideIfNoUnits^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8jvceA ^N2^STMW:icon:1Kz8pa1Csmro ^N3^STMW:icon:1JlL9Q8kfDTN ^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Kz4ebwucoJN ^N2^STMW:icon:1JlL9Q8l1ZoD ^N3^STMW:icon:1JlL9Q8lBbTz ^N4^STMW:icon:1JlL9Q8lKBTI ^t^SEnabled^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8lnS4K ^N2^STMW:icon:1JlL9Q8l_r60 ^N3^STMW:icon:1JlL9Q8m9oQp ^N4^STMW:icon:1KdKNuU2RDQa ^N5^STMW:icon:1KdKNuTBnMxg ^t^SEnabled^B ^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8mUFxq ^N2^STMW:icon:1LlmNVrWJXix ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KcLuDT8_022 ^N2^STMW:icon:1KcLuDT6jIMe ^N3^STMW:icon:1KgLRfiK_Jpx ^N4^STMW:icon:1Kifvlj5dg5n ^t^SName^S44457 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,ZwMb?l1x:C/ ^STexts^T ^N1^S[Duration:TMWFormatDuration] ^t^t^t^SShowWhen^N3 ^SUnit^Starget ^SEnabled^B ^SHideIfNoUnits^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8oRlhy ^N2^STMW:icon:1JlL9Q8pfaFU ^N3^STMW:icon:1Lkd3S3S04DL ^N4^STMW:icon:1JlL9Q8vtyg= ^N5^STMW:icon:1KcKgdvhMGMA ^N6^STMW:icon:1JlL9Q8wmZhP ^t^SEnabled^B ^t^N8^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JlL9Q8pxs54 ^N2^STMW:icon:1JlL9Q8q9qwZ ^N3^STMW:icon:1JlL9Q8qJwyZ ^N4^STMW:icon:1JlL9Q8qYSjR ^N5^STMW:icon:1JlL9Q8qmw7X ^t^SEnabled^B ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KcKgdxK_LZi ^N2^STMW:icon:1KcKgdxIh7V2 ^N3^STMW:icon:1KdbTpnVJjuV ^N4^STMW:icon:1KdbTpoGUWdn ^N5^STMW:icon:1KdbTpnXRt51 ^t^SEnabled^B ^t^N10^T ^SBuffOrDebuff^SEITHER ^SSort^N-1 ^SType^Sbuff ^SName^S180076;~`184238;~`184369;~`182001;~`182280;~`182074;~`181324;~`181292;~`181293;~`184476;~`183701;~`184355;~`184476;~`184360;~`180387;~`181488;~`180224;~`180313;~`184817;~`180718;~`179908;~`179909;~`180148;~`179864;~`179977;~`179995;~`182052;~`179867;~`180093;~`181295;~`185239;~`181957;~`182325;~`182178;~`182582;~`174724;~`179219;~`181824;~`182325;~`185456;~`182664;~`189515;~`182038;~`180221;~`182997;~`180415;~`189540;~`184124;~`182769;~`182900;~`184239;~`182008;~`189260;~`179711;~`181508;~`186016;~`184379;~`185806;~`180022;~`185157;~`187655;~`182020;~`182003;~`179897;~`185242;~`185978;~`187819;~`180270;~`185519;~`185521;~`181082;~`186559;~`186560;~`181208;~`185686;~`185687;~`184449;~`184450;~`184676;~`185065;~`185066;~`184652;~`184357;~`188929;~`180389;~`182159;~`184396;~`180313;~`180718;~`183917;~`188852;~`184067;~`179867;~`186770;~`182600;~`182200;~`181753;~`187344;~`185456;~`185510;~`189627;~`182218;~`188666;~`180526;~`180166;~`180164;~`182459;~`180604;~`189260;~`179407;~`182008;~`189032;~`189031;~`189030;~`179428;~`181515;~`188998;~`186134;~`186135;~`185656;~`186073;~`186063;~`186407;~`186333;~`188208;~`186547;~`186500;~`189775;~`181275;~`181099;~`182171;~`181597;~`181841;~`182006;~`182088;~`182031;~`190482;~`183634;~`187742;~`183864;~`183586;~`182879;~`183963;~`185014;~`186123;~`184964;~`187047;~`190049;~`188796 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IKfxzUc8NhL ^t^t^SGUID^STMW:icon:1LdyaDHUBbNE ^SEnabled^B ^t^t^SOnlyInCombat^B ^SName^SFS ^SColumns^N5 ^t^N3^T ^SPoint^T ^Sy^F1756 ^f-44^Sx ^F7362^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^N1.65 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1K_he2WHFmA= ^N2^STMW:icon:1LljUzmPDPwm ^N3^STMW:icon:1LlmAs1ocLHD ^N4^STMW:icon:1LjcUBbaOsW= ^N5^STMW:icon:1L3OON52SSYD ^N6^STMW:icon:1LlmJ528HnVL ^N7^STMW:icon:1LlmQuWBpK2C ^N8^STMW:icon:1LlmQrmzLbFJ ^N9^STMW:icon:1LlmMNMXDyE1 ^N10^STMW:icon:1LlmAs2j0p90 ^N11^STMW:icon:1LlmAs2nxdQw ^N12^STMW:icon:1LlmAs2ssRh6 ^N13^STMW:icon:1LlmHnA8OHAv ^N14^STMW:icon:1LlmAs3ALiw_ ^N15^STMW:icon:1LlmAs3FF9j4 ^N16^STMW:icon:1LlmAs3KD0Nx ^t^SEnabled^B ^t^t^SColumns^N9 ^SGUID^STMW:group:1LljvoxR6mqp ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SMethod^Sid ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SName^SBuff ^SControlled^B ^t^N4^T ^SGUID^STMW:group:1Llmu92Z4BXS ^SPoint^T ^Sy^F6159 ^f-45^Sx ^F2775^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^N1.65 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LlsIqrGMsOB ^N2^STMW:icon:1LlsIqrMcSW6 ^N3^STMW:icon:1LlsIqrSyJZ1 ^N4^STMW:icon:1LlsIqraCK6w ^N5^STMW:icon:1K_he2WJgkkL ^N6^STMW:icon:1LlmsXME4K0v ^N7^STMW:icon:1L3OON52=0U8 ^N8^STMW:icon:1Lj4I_WXx64W ^N9^STMW:icon:1LlmOl3r4LjN ^t^SEnabled^B ^t^t^SOnlyInCombat^B ^SControlled^B ^SSortPriorities^T ^N3^T ^SMethod^Svisibleshown ^t^N5^T ^SMethod^Sstacks ^t^t^SName^SCD ^SColumns^N9 ^t^t^SVersion^N74003 ^SWarnInvalids^B ^t^N74003^S~`~| ^Sprofile^S开心落叶~`-~`雏龙之翼~`2 ^^^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N-9 ^SrelativePoint^STOP ^t^t^SStringName^S倒计时 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N6 ^SrelativePoint^SBOTTOM ^t^t^SStringName^S叠加数量 ^SSize^N10 ^t^SGUID^STMW:textlayout:1IKfxzUc8NhL ^Sn^N2 ^SName^S倒计时~`数量~`(来自:~`开心落叶~`-~`雏龙之翼) ^t^N74003^S~`~| ^Stextlayout^STMW:textlayout:1IKfxzUc8NhL ^^^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^SStringName^S倒计时 ^t^SGUID^STMW:textlayout:,ZwMb?l1x:C/ ^SName^S倒计时~`(来自:~`开心落叶~`-~`雏龙之翼) ^t^N74003^S~`~| ^Stextlayout^STMW:textlayout:,ZwMb?l1x:C/ ^^^1 ^T^N1^T ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N-9 ^Sx^N9 ^SrelativePoint^STOPLEFT ^t^t^SSkinAs^SHotKey ^SStringName^S倒计时 ^SDefaultText^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^N2^T ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sx^N-6 ^SrelativePoint^SRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^N3^T ^SOutline^SOUTLINE ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N6 ^Sx^N12 ^SrelativePoint^SBOTTOMLEFT ^t^t^SStringName^S法力 ^SDefaultText^S[PercentMP:Floor] ^SSize^N10 ^t^SGUID^STMW:textlayout:1IKfXmiTEKWJ ^Sn^N3 ^SName^S倒计时~`数量~`法力~`(来自:~`开心落叶~`-~`雏龙之翼) ^t^N74003^S~`~| ^Stextlayout^STMW:textlayout:1IKfXmiTEKWJ ^^[/collapse][url=/read.php?tid=7682547&page=e&pid=&to=1]旧版字符串[/url][url=/read.php?tid=7682547&page=21&pid=&to=1]版字符串[/url]
效果图求一发
后面再补上,跟5.4那版本的差不多,可作参考。
楼主辛苦,坐等效果图
只想知道这是什么?怎么用?
[b]Reply to [pid=82547,1]Reply[/pid] Post by [uid=]liu[/uid] ( 07:37)[/b]复制,导入,然后就可以用他设置的各种buff,debuff,触发等等的监视
看到大家都说TMW好用 我下了一个 琢磨半天也没闹明白。。。
测试一下,最喜欢那种有优先级提示排序的代码
这个奥法没有监控蓝量的么?
[b]Reply to [pid=82547,1]Reply[/pid] Post by [uid=]yukio0[/uid] ( 12:50)[/b]蓝量就在奥冲叠层那个图标里啊
[b]Reply to [pid=82547,1]Reply[/pid] Post by [uid=2123624]飘泠落叶[/uid] ( 12:52)[/b] 难道是我没有加载完。。没看到蓝量监控,也没有气定的设置,我用的奥术宝珠天赋,无法监视。不过辛苦楼主了,伸手党捂面啊。
[b]Reply to [pid=82547,1]Reply[/pid] Post by [uid=]yukio0[/uid] ( 13:00)[/b]我没用宝珠天斌,不好意思,后继补上,叠层那个图标有三个数值,其中一个就是蓝量啊
蓝能不能独立出来百分比显示?
[b]Reply to [pid=82547,1]Reply[/pid] Post by [uid=1001117]zhangzhiyu8866[/uid] ( 13:40)[/b]我就是不喜欢独立出来的才继续改这版本,要独立的其它贴子里有
作为一个伸手党,碰到这种帖子我就顶!
战略性mark
标记 好东西
墙贴备用,谢谢
分身持续时间该怎么改啊,每次都不知道分身啥时候结束不好BIU到冰脉全程覆盖啊,求楼主帮忙
[b]Reply to [pid=82547,1]Reply[/pid] Post by [uid=1249254]xiuhua01[/uid] ( 19:34)[/b]谢谢提醒,已补上分身提示时间提醒,使用分身后分身监控分变成分身倒计时,水晶/喷射都是一样,使用之后就会显示剩余时间.

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