steam上的gunnheim怎么steam联机游戏

&&《饥荒》Steam正版联机方法
《饥荒》Steam正版联机方法
日 13:22&&&&&阅读(17989)&&&&&来源:牛游戏&&&&&编辑:贝壳风铃&&&&&
《饥荒》发布后,有不少玩家入手了Steam正版饥荒,但是玩的过程中出现了一些问题,例如想与好友联机或者是想要连接外服和外国友人友好玩耍,却因为刷新不出服务器而不能够联机,这让玩家们感到很苦恼。那么小编今天为大家带来的额是关于Steam正版饥荒联机可能遇到的一些问题和解决方法,需要的玩家可以过来看看。
一、注册/拥有Klei官方社区帐号
已经拥有帐号的小伙伴可以跳过了。
进入游戏,我们要连接到线上(Online),必须要登录(login),而登录必须要有一个帐号。要连接到线上,游戏会强制你注册一个Klei官方社区帐号。相信拥有帐号的都知道,不注册就只能玩线下游戏(Play
Offline)了,也就说明无法与线上的人玩耍,包括好友。
如何辨认是否Offline
1.若你在线下,那么游戏的右上角会显示大大的红色字体“Offline”
2.并且在选定“Browse
Games”时,只能显示(LAN)游戏。选择线上(Online)游戏将提示:你没有登录所以没法玩线上游戏,尝试游玩局域网游戏或者重新打开游戏以登录。
注册时注意事项
1.所有的都要填!
2.生日尽量调大一点。填写帐号的密码、填写你的生日(生日设定后无法修改,年龄不满14岁的最好让生日提前几年到14岁,不然KLEI会限制你的帐号),需要勾选的请全部打√,EULA那边的链接需要点来看一下。
3.注册之后需要激活,Klei官方会发给你一封激活邮件,点击链接可以激活帐号。
4.中途没有注册成功可以重新打开游戏注册。
二、与好友联机却没法加入
1.按照上面的教程注册Klei帐号并登录;
2.检查一下双方是否都是Online状态;
3.网络上没有任何问题;
4.好友是否设置了服务器密码;
5.让好友邀请你加入游戏。
三、如何建服
这里讲的是创建本地服,若前面的注意事项你都认真读过了,那么你应该不会出什么大差错。
1.首先选取游戏内的“Host Game”,作用是运行你创建的本地服务器!
2.一共有五个栏可以选择,“New Server”便是可以用来创建的新服务器。选取其中任意一栏来在右侧的框内进行编辑。
3.标签说明:
#Server Settings
可以在这里面修改你服务器最基本的设定,如名字(Name)、介绍(Description)、游戏模式(Game
Mode)、玩家人数(Players)、服务器模式(Server
Mode)、设置密码(Password)等各项。其中,游戏模式、服务器模式一旦生成了服务器将不可更换!Delete
Server是删除服务器设置,会把你的服务器全部清空~包括各种设定~。
调整服务器世界的各项设定,如资源/生物的数量!每当你调节完毕后,可以通过下面的存盘按钮来把调节好的设定另存为,以便下次游戏使用。一旦生成服务器后就不可更改啦!
可以添加游戏模组,Server Mods为服务端mod,可以让玩家玩到你所安装的mod!Client
Mods为客户端mod,只能创建者自己体验到,而其它玩家不能享受。mod若被勾选则会启用,可随时更改。
用于回档,创建服务器时暂时用不着!
创建服务器暂时用不着,用来防熊孩子的。就像拉黑名单一样的功能,方法应该是通过控制台。
饥荒联机版
饥荒新手攻略
饥荒热门攻略
小编评价:用自己的智慧在野外求生
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游戏平台:WinXP/Win7/Vista
发行时间:
游戏大小:90.7 MB
更新时间:
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Languages:
Full Audio
Includes 11 Steam Achievements
Title: Gunnheim
Developer:
Publisher:
Release Date: 10 Aug, 2015
Buy Gunnheim
Recent updates
25 November, 2015
Increased mayhem with new levels and weapons!
Two new levels:
Underground factory
Proving Grounds
Four new weapons:
Crossbow
Serpent Gun
Mortar
Stationary Turret
Blood (decals) can be disabled from options
Performance optimizations
In-game menu can be now used with controller
Fixed issues with Stats not showing sometimes
Audio changes
Weapon buffs
Changed turret projectile behaviour in Turkuld
Known issues
Xbox One controller issues with SteamOS
28 October, 2015
Now available on Mac & Linux!
Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings
Small fixes included
Fixed issue where Odin tank smash damage was coming from wrong position
Fixed issue where red button on Penthy fight wasn't working always
Fixed issue where vsync was not set after restart
Next up: Content update, stay tuned!
About This Game
Guns+Vikings= Mayhem.
Collect an arsenal of epic weapons, ranging from mini guns to atomic bombs
Online and local co-op - Use co-op mode to team up with friends and accomplish your goal of knocking some sense into the devil, with room for some wickedly delicious friendly fire kills along the way
Bask in the glory of superior low-poly graphics and intense gore
No pixel art. No puzzles – And most importantly No zombies
The Lord of Death hits the bottle hard on the Ragnarok of all benders and hell breaks loose- literally. Enter the unholy children of Gunnheim: gun-toting, skull-crushing Viking warriors born and bred for battle, summoned to restore the balance. Gunnheim is a 1-4 player top down shooter inspired by Viking mythology and the golden era of couch co-op gaming.
In Gunnheim, you’re bringing the term berserker to a whole new level, saving the day by dishing out carnage of hellish proportions. Armed to the teeth with all manner of modern weaponry, fight your way through hordes of hellspawn with your brothers and sisters at your side, survive epic boss fights against the biggest and baddest of the devil’s children, and watch with maniacal glee as your enemies are turned to bloody piles of pulp, fangs and horns. Put your goggles on, it’s about to get really, really messy.
With a cutting sense of humor, Gunnheim brings fast paced action, superior low-poly graphics, and more gore than you can imagine to this classic genre.
System Requirements
SteamOS + Linux
Minimum:
OS: Windows 7 or later
Processor: AMD A6-4400M APU
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4600
Network: Broadband Internet connection
Storage: 1 GB available space
Additional Notes: Can be played with a controller or mouse+keyboard
Minimum:
OS: OS X
Processor: 2,4 GHz Intel Core i5
Memory: 2 GB RAM
Graphics: Intel Iris 1536 MB
Network: Broadband Internet connection
Storage: 1 GB available space
Additional Notes: Two-button mouse highly recommended.
Minimum:
Processor: AMD A6-4400M APU
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4600
Network: Broadband Internet connection
Storage: 1 GB available space
Additional Notes: Can be played with a controller or mouse+keyboard
2015 (C) Meridian4. All rights reserved. All other trademarks and copyrights are the properties of their respective owners.
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4.1 hrs on record
Norse theme, wasd+mouse aiming isometric shooter (none of that annoying double-handed keyboard, 4 shot directions, wasd+arrow keys bullocks), plus nice music, should be fun right? I played for about 4 hours and I was interested the first 10 minutes, then was wondering when more gameplay depth was going to come in to keep it engaging. Heads up, t you've already experienced the entirety the game has to offer in the first 5 minutes. You kite and you run, nothing akin to the badassery of gunplay you'd expect. There’s no weapon variety aside from occasional random drops from enemies that you can only use for about 3 seconds. Meaningful variety and shallow randomness are not the same. So on the couple of times that you have to fight instead of just running to end the gunplay becomes monotonous and unfulfilling because all you do is kite around in a circle and there isn't anything to change things up at all.The rest of the time you just run to the end of the stage, shooting the occasional enemy that might catch up to you, and dodging through a gap of enemies in front of you so you don’t get boxed in. Your base weapon is woefully inadequate when it comes to dealing with enemies efficiently, and as stated
before the only reprieve that the game will give you is random, short-lived, and underwhelming. Then there’s enemy variety. There’s basically only three enemies in the ga of course there’s about 5 reskinned and slightly modified versions of the same thing to try and convince you that it makes any difference at all. This game has: generic melee enemy that moves toward you, generic ranged enemy that stands still and shoots at you, and generic big thing that you wait to finish attacking so you can do damage while it’s weak.There problem with the game is that it doesn’t seem to be able to pick something that it wants to do and go all the way with it. Do you want to be about speeding through the level to the exit as fast as you can while avoiding damage and obstacles without slowing down too much? Do you want to be about dodging enemies and projectiles in a massive storm of mayhem? Do you want a replayable experience with many different interesting ways to do the same thing? Do you want to be about mowing down hordes of enemies in brutal fashion? It feels like it tries to be everything at once so it really just ends up being nothing of note in anything.On top of being monotonous as all hell the game can’t seem to find a coherent vision for what it want’s to be. There’s nothing wrong with trying to merge gameplay themes for a fresh new experience, but that requires that you first understand what makes those types of games fun and how to keep those elements intact.Game: Here’s my idea.Player: Sounds cool, now what are you going to do to make it entertaining?Game: I don’t understand, what do you mean? Anything should be sufficient regardless of how the gameplay is implemented because the concept sounds cool right?Player: That’s not how games work.Game: Whatever, it still sounds cool.Player: That’s fine, but I’m already bored which defeats the purpose of your existence.In summary, the experience of playing this game is just all around mediocre. Rating: meh…
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1.2 hrs on record
The trailer looks fun (these folks are onto something - love the idea!) and I like games like this so it was going to be an easy win but...The game at high resolution is meh, just stretched out graphics.The camera angles are terrible.
If in Multiplayer and one of
your party moves far away, the camera stretches out to show almost where everyone is, and doesn't center on you.
BUT you can in fact be off the screen entirely and have NO IDEA where to move because you can't see yourself.Then this game does the impossible for a PC, makes w,a,s,d extremely hard and annoying to move around with.
With camera angles like this game has, it should be point and go, not w,a,s,d.
It's just a very frustrating combination.
Sure you can change default settings but it just adds to the already long list of &really.....&Also, F---NG HOLES!
3/4 the challenge in this game is NOT falling in a hole or standing in some mysteriously poisonous water, because of the awkward controls and bizarre camera angles.There are exactly 2 classes, 2 more you can 'unlock' which appear to just be upgraded versions of the previous classes.When you do get a 'new gun' you get it for literally what feels like 3-5 seconds (unless you happen to accidentally pick up a new gun which then gets rid of the one you were just using), depending on how frequently you shoot it, which with the enemy waves is basically right away unless you choose the two existing strategies to play this game: 1) run through to the end and ignore basically everything except bosses or 2) slug it out and (if multiplayer) yell at your friends not to run off-screen or alt tab.Great concept and it is fun to play with friends (!!), but needs some refining really.
Can't recommend right now, but fun if on 90% off sale or a gift.
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0.8 hrs on record
Game should still be in early access. Using a controller in the menu only works halfway. (scrolling not possible) Joining games is also only possible with mouse. Commands get registered only 5-10sec. after pressing the button. --& Game is unplayableGame was developed for coop, but only 2 characters are available in the beginning....First game I refunded!
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3.2 hrs on record
This is the makings of a cult classic but there's some things holding it back. Its good fun with a friend and a couple of controllers.Gunnheim plays a little different than you would expect, basically you have a primary weapon that is generally not good enough to really beat things down with. It'll get you by but you need the special weapon drops. Those special weapon drops tend to have very low ammo so it adds a surprisingly strategic element to the game when you have to decide when is the best time to pull the trigger - because getting it wrong probably means death.Enemies are distinctly different and you have to deal with them all a little bit differently which adds a lot to the strategy element. Feedback is pretty good too, response from the gameplay is very readable. The 'arcade'-y feel and old school menu art is awesome.It's super simple yet the skill factor really makes it enjoyable. Most of the significant bugs seems nonexistant but there is plenty of room for polish. Almost every part of the game could use another iteration pass. Animations, hitboxes, AI behavior, level design, etc all need some more attention. A few levels are almost completely pointless because you can just run straight through them with basically no danger. Don't expect Gauntlet style quality level design.Overall I would say 4/5 for fun and its potential to scale up to something way more awesome pretty quick. Losing points for lack of polish in some areas.
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10.4 hrs on record
5.5/10 A fun co-op experience with very little depth and repetitive.To enjoy the full fun of this game, you will need a teammate. 2 players recommended. Solo play is boring and more than 2 players is equally boring because you practically can't lose due to infinite resuscitations.I recommend using a controller or gamepad, because using a mouse to aim will greatly disadvantage you. This is because the mouse cursor does not reflect where you are truly aiming, because of the isometric viewpoint. To make things worse, the isometric view point made it so that you couldn't just adjust your aiming to hit things just above or below the cursor, because the true direction of your weapon changed relative to your cursor based on whether you were aiming to the North, South, East, or West. Unfortunately, the developers failed to slightly offset the true aiming direction for mouse-users. The result was a frustrating inability to hit targets, which is vital in such a fast-paced game where you must quickly travel great distances and shoot-on-the-go. Controller users could focus solely on the direction of your character's weapon, without also having to focus on the location of their cursor (which also had a reticle that distracts the player).Despite the frustration of poor aiming, we had fun making slow progress against the neverending hoards of enemies. We had a lot more fun before we realised that this is basically a 1-track racing game disguised as a twin-stick shooter. Disappointingly, the best strategy was just to make a mad dash healing and resuscitating where necessary.Apart from if a player falls off a cliff, there is very little consequence for death.The oppenents are the same speed as you, but you have the ability to 'blink' forwards a short distance, and this has a very short cooldown. Disappointingly, this made running in circles a viable strategy.The end boss had some enjoyable mechanics, however, it was very easy to defeat once you worked out the 3 mechanics. These were always repeated in the same order, so there was less need to react but rather to just remember the order of attacks.Finally, there was a hardcore mode, but it was almost identical to the normal mode except that if you both died you had to go repeat a few levels. We actually found Hardcore mode easier because we already knew all the content and what had to be done.
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