pcsx2的pcsx2存档导入工具怎么替换,我以前有一个pcsx2存档导入工具,后来替换过,之后就不能替换了会出现这个框,看不懂

游戏ROM火热下载:
游戏精华资料库
口袋图鉴手机版:/pmdex/m
查看: 20005|回复: 5
请问怎么删除或者替换原来的存档?
用的是Desmume玩的中文黑,如果可以的话,怎么删掉或者用新的存档换掉旧的?谢谢回答。
阅读权限120
   名称:地侍地壳   等级:48   :150/724   :0/64
直接存档就能替换掉原来的存档
阅读权限70
嗯确定是DES?好的,找到BATTERY文件夹,找到与你游戏卡带名相同的文件。
比如:要删存档的ROM名:口袋妖怪黑中文版.nds
那么就在BATTERY的文件夹中找到
口袋妖怪黑中文版.nds
删掉之后存档就没了!
2L 在游戏中存档的时候提示“已经保存旧的记录,所以无法存档”之类的话啊?
3L 删掉了那个BATTERY文件之后,进入游戏前看不到旧的记录,但要存新档时依然有上面的提示啊
阅读权限70
偶第一次玩 发表于
2L 在游戏中存档的时候提示“已经保存旧的记录,所以无法存档”之类的话啊?
3L 删掉了那个BATTERY文件之后 ...
啊恕我疏忽!
这种情况下应该重新下载NDS文件的!
阅读权限251
ROM为口袋妖怪黑中文版.nds的话对应的存档文件为口袋妖怪黑中文版.dsv,删除口袋妖怪黑中文版.dsv即可
或者进入游戏在标题画面同时按住上、B、SELECT键进入删档画面把存档删除
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Showing only 20 latest changes.
Windows 32bit
Commit log
Gregory Hainaut
gsdx sw: init completely m_scanline buffer
The buffer contains extra room to avoid a segmentation fault due to an overflow. Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior.
Based on issue #1806 it could impact Guilty Gear X2
Gregory Hainaut
gsdx ogl: add a texture barrier when target is read back
Fix graphical corruption in Nouveau/BUA/devil may cry
Issue #1805
Gregory Hainaut
gsdx opencl: warning+compilation fixes
Gregory Hainaut
cmake: add an option to enable openCL
Note: nothing work
Gregory Hainaut
gsdx ogl: drop fallback of GL_ARB_clear_texture
Mesa AMD was updated :)
all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture
[1] Intel driver misses others extensions to run GSdx
Gregory Hainaut
gsdx ogl: allow to start without GL_ARB_texture_barrier
Rendering will be corrupted (for advance effects) if the driver doesn't support it. However it allow to run with Mesa software emulation (or inside a virtual machine)
Note: mesa still requires an override of the buffer storage extension MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage
Gregory Hainaut
pcsx2: set the size of the vector in the constructor
Gregory Hainaut
common: remove an old gcc workaround
Gregory Hainaut
common: move ssappendf in DisR59000asm.cpp
Legacy function to print EE opcode. It doesn't worth an extra file.
Gregory Hainaut
common: use C++11 version vssappendf
* use std::vector instead of VLA * remove windows code (optimization is useless here)
Gregory Hainaut
gsdx: requires/allow BMI instruction in AVX2 build
So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code
GSdx: Improve robustness of ComboBoxInit()
Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector.
To reproduce the issue, set &Renderer& to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.
PCSX2: Remove Unused And Unneeded Argument. (#1799)
EE interpeter: remove unused argument
rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one &if (_Rd_)&.
Add a note on undefined behavior
Jonathan Li
pcsx2: Avoid having to translate the same strings twice
Both strings have almost identical strings present elsewhere in the code, the only difference being that they use one less space.
Jonathan Li
pcsx2:windows: Fix unreferenced local variable warning
Also fix some typos in the warning messages.
Gregory Hainaut
gsdx: use range loop instead of for_each
Gregory Hainaut
gsdx tc: use unsigned constant
Help the compiler to generate better code
C code: uint32 addr = (i && 3u) % MAX_BLOCKS; uint32 row = addr && 5u; uint32 col = 1 && (addr & 31u);
ASM Before f48:mov
eax,esi f4a:mov
ecx,esi f4c:mov
edx,DWORD PTR [ebp+0x8] f4f:sar
eax,0x1f f52:sar
ecx,0x3 f55:shr
eax,0x12 f58:add
ecx,eax f5a:and
ecx,0x3fff f60:sub
ecx,eax f62:mov
eax,0x1 f67:shl
eax,cl f69:shr
ecx,0x5 f6c:lea
edx,[edx+ecx*4]
ASM After f48:mov
ecx,edi f4a:mov
eax,0x1 f4f:sar
ecx,0x3 f52:shl
eax,cl f54:shr
ecx,0x3 f57:and
ecx,0x7fc f5d:add
ecx,DWORD PTR [ebp+0x8]
Gregory Hainaut
gsdx: remove useless debug log
Gregory Hainaut
gsdx tc: extend the wrap option to the texture cache
GSdx: Remove useless check and add debug messages
IsEnabled() check is already done in GetDisplayRect, so it's pointless to do it here. Also updated a debug message in the GetFrameRect() function.

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