minecraft0.13下载.1

(讨论)关于Minecraft的0.13_我的世界手机版吧_百度贴吧
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(讨论)关于Minecraft的0.13
大家都知道moJang豪言要在今年年底加入红石全套,那么大家有没有打算在0.13出了以后,在过年时,找一些基友在mc里过年哪?用的粒子效果当烟花(如果没有加入烟花的话,用TNT),并且用红石系统使mc更加有趣
这些壁纸里的人物都是楼...
部分上榜怪物镇
第一只闪光镇楼!
下载地址1:http://mckhd...
北京时间日晚...
不是minecraft pe不美,...
好像生存游戏不用审核来...
基友家门口埋地雷
早早准备好的新年地图,只差红石和烟花
瘤名 围观               -=-=-=-=-大.天朝成都养鸡二厂 敖.厂长前来围观!        =-=-来自养鸡二厂专制贴吧客户端
大家就不希望0.13加入烟花吗?
内&&容:使用签名档&&
保存至快速回贴Forge 10.13.0 Minecraft 1.7.10
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Topic: Forge 10.13.0 Minecraft 1.7.10 &(Read 659191 times)
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on: July 12, :46 AM »
Forge Version: 1.7.10-10.13.0.1180Minecraft Version: 1.7.10Downloads: Changelog Windows Installer
Other Installer
Alright time for another Recomended build/release.This time for Minecraft 1.7.10, we've had these builds out for quite some time and people have been testing it reigourusly.There is good news, MOST 1.7.2 mods should work JUST fine on 1.7.10 due to the inner workings of minecraft changing little in areas modders use, and our runtime deobfusction providing a stable target.However this does not GUARANTEE your mods will work, so give it a try if they do not, then you need to wait for the mod author to update.Modders, it appears that 1.7.2 mods will work with 1.7.10 {barring any Mojang derps} with a few caveots that you should take into accout now!AABBPool is gone, use static function in AxisAlignedBBVec3Pool is gone, use normal Vec3s.And a few others.Minecraft Forge 10.13.0 Changelog:============================================================================Updated to Minecraft 1.7.10.New:FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch rogue calls to System.exit so that they can cause a proper crash report, rather than silently abandoning the game.New event for when players are loaded/saved to disk, allowing modders to add and manage extra player information.Add support for mod access transformers without a coremod requirement. Use the &FMLAT& manifest attribute, with a space separate list of files that live in the 'META-INF' directory. They should conform to standard AT formatting.New GUI system for modders, allowing them to create in-game config screen. Thanks bspkrs,
for more info.API is now able to &provide& and &own& itself. Useful for libraries without a Mod in them. To go along with this, you can now require an API, with a version, in your mod dependency stringAdd config option to specify the default spawn fuzz factor for the overworld.New RenderItemInFrameEvent fired when, well, a ItemFrame renders an Item.Added FluidStack sensitive version for Fluid's localised nameUpdated scala libraries to 2.11New AchivementEvent fired when a player receives an achivement.Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events.Enhanced the Biome Dictionary with tags based on temperature, vegetation, moisture, trees and othersAdded ability for modders to create there own BiomeDictionary Types.New RenderBlockOverlay event fired when the client renders any 'overlay' on the HUD, such as Fire, In Water, or Suffocating in a solid block.Added new system flag to disable Forge's Stincil bits in the display, -Dforge.forceNoStencil=true, Use this if you have graphics issues on the main menu. Caused by lwjgl issues and old graphics cards.Update realms library to 1.3.1, and implement network latch when connecting to Realms. Tested and working.New GradleStart and GradleStartServer classes for developers, takes no required arguments and will find everything for you. can also specify a --username and --password to be logged in to your account at dev time for remote server testing.Bug Fix: Added missing onLivingJump callsFixed vines generation for hanging off of trees.Added sanity check to prevent ArrayIndexOutOfBoundsException in getOreName for negative ids.Added missing 1.7 biomes to BiomeDictionaryFixed a server crash caused by a player joining that is in a non existent dimensionFixed NPE caused by modders passing around an invalid ItemStack.Fixed flower pots not droping the items that are inside them.Added Configuration.load() exception handling and loggingFixed compounding quotes issue with category names that require quotes when save is called more than onceFixed creative inventory tabs not blending base don items rendered.Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire.Fixed more issues where certian Items would messup the GL context and cause other things to render oddly after them.Fixed EmeraldOre not respecting isReplaceableOreGenFixed Enchantment.addToBookListForce preferIPv4Stack to true early in the load chain to combat netty loopback issues.Major New Feature:Asynchronous Chunk Loading:[/n]& & Load chunks asynchronously for players.& & & & When a player triggers a chunk load via walking around or teleporting& & there is no need to stop everything and get this chunk on the main thread.& & The client is used to having to wait some time for this chunk and the& & server doesn't immediately do anything with it except send it to the& & player. At the same time chunk loading is the last major source of file IO& & that still runs on the main thread.& & & & These two facts make it possible to offload chunks loaded for this reason& & to another thread. However, not all parts of chunk loading can happen off& & the main thread. For this we use the new AsynchronousExecutor system to& & split chunk loading in to three pieces. The first is loading data from& & disk, decompressing it, and parsing it in to an NBT structure.& The second& & piece is creating entities and tile entities in the chunk and adding them& & to the world, this is still done on the main thread. The third piece is& & informing everyone who requested a chunk load that the load is finished.& & For this we register callbacks and then run them on the main thread once& & the previous two stages are finished.& & & & There are still cases where a chunk is needed immediately and these will& & still trigger chunk loading entirely on the main thread. The most obvious& & case is plugins using the API to request a chunk load. We also must load& & the chunk immediately when something in the world tries to access it. In& & these cases we ignore any possibly pending or in progress chunk loading& & that is happening asynchronously as we will have the chunk loaded by the& & time they are finished.& & & & The hope is that overall this system will result in less CPU time and& & pauses due to blocking file IO on the main thread thus giving more& & consistent performance. Testing so far has shown that this also speeds up& & chunk loading client side although some of this is likely to be because& & we are sending less chunks at once for the client to process.& & & & Thanks to ammaraskar for help with the implementation of this feature.& & Thanks to Blood of Cauldron for implementing this.Bspkr's GUI System:A new GUI system created by bspkrs and cpw to allow modders to create in-game configuration guis. Note on Realms:Forge DOES connect and play on Realms servers just fine. However, Mojang likes to push out many new versions of there Realms library, they have the ability to update there json files remotely, we do not.As such if they update the required realms library version, you either have to wait until Forge updates, or manually edit your json file.We are working on a simple method to automate this process, however, for the time being this is what we have.Updating your json is really simple, go to your .minecraft/versions/1.7.10.jsonLook for com.mojang:realms: There will be a version number after that.Go to .minecraft/versions/1.7.19-Forge{ForgeVersion}.jsonFind the same com.mojang:realms line, and update the version number to match the one in 1.7.10.ONLY do this is you are having issues connecting to Realms!As stated we are trying to find a more generic automatic solution. But mojang's launcher does not support the features we need in order for it to be possible.
« Last Edit: July 12, :52 AM by LexManos »
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酷安点评:我的世界 Minecraft可以说堪称神游,开放好玩。
我的评分(未评分)
软件名称:我的世界 Minecraft
APK名称:com.mojang.minecraftpe
最新版本:0.12.2
支持ROM:4.2及更高版本
界面语言:英文软件
软件大小:15.90 M
更新日期:6天前
开发者:Mojang
android.permission.INTERNET访问网络 访问网络连接,可能产生GPRS流量
android.permission.ACCESS_NETWORK_STATE获取网络状态 获取网络信息状态,如当前的网络连接是否有效
android.permission.WRITE_EXTERNAL_STORAGE写入外部存储 允许程序写入外部存储,如SD卡上写文件
android.permission.VIBRATE使用振动 允许振动
com.android.vending.BILLING
加入应用集
我的世界 Minecraft是一款让玩家放置方块和历险的游戏。
袖珍版包括“生存”和“创新”模式,多位玩家可通过本地Wi-Fi网络联网游戏,游戏设置了无限世界、洞穴、新的生物群落、暴徒、村庄以及许多其他游戏场景。只要你还有手是空闲的,并且有电池可消耗,你就能在游戏世界里手工制作、创造和探索任何地方。
在路途中玩Minecraft游戏是前所未有的娱乐体验。
分类标签:
更新内容(和上一版签名不同,大家做好数据备份)
- 皮肤!上传自己的皮肤或从我们的可下载皮肤包中选择一款,更改你在游戏中的外观
- 关于皮肤还有一点:一些皮肤需要付费才能解锁,但还有很多皮肤是免费的,因此不要太有压力哦
- 多种语言支持!
- 船里可以容纳两人!带上宠物愉快游玩吧。
- 你还可以从船里扔东西,比如雪球和鸡蛋
- 钓鱼!现在你可以钓鱼了!
- 蜘蛛骑士!
- 洞穴蜘蛛!
- 可爱的小僵尸!
- 怪异的鸡骑士!
- 现在小丑鱼可以吃了!
- 一个新奇的“世界编辑”画面,你可以在这里对世界进行重新命名、更改游戏模式以及做其它事情
- 有创造力的玩家再也不会被咻地点着了
- 我们中止了无耻小鸡在水上行走的能力
- 动物不能在不互相接触的情况下繁殖了
- 现在,喝牛奶可以可以去除生物影响
- 修复了可笑的漏洞
- 加载更多炫酷的东西,留待你自己去发现!
更新版本:0.12.2
更新版本:0.12.1
更新版本:0.12.1.b11
更新版本:0.12.1.b4
更新版本:0.11.1
好了,经过我亲自测试,新版没广告了,上个版本是梨子干的,你们去爆他的菊花吧
为什么背包里的东西总是莫名其妙被清空
小编你这包在哪儿拿的?我居然看到了小窗口广告?还是本来就有?
终于!支持!手柄!了!
玩了几年的游戏!
明明下载了却发现自己不会玩其实本身很想玩的说。
新版的好处都有啥?
Minecraft story mode出了
在木门旁放铁门有惊喜哦。
卧槽签名。。。
在其他地方居然发现13版的了。。不是最新吗?
心痛的是Mojang抛弃了4.1。
没有谷歌架构,没法玩
还有一件事,删我评论?
然而还是不兼容安卓5.1
谁有上一个版本,去验证的,我这里没有Google
自从在地洞遇到一大波突然出现的僵尸后,吓尿了,怒卸。(半年前,电脑游戏)
暴玩发现v0.12.2皮肤解锁版,换不完的衣服,
除了修复bug还更新了什么?
钓鱼!现在你可以钓鱼了!
上大学后就不玩手游了,一个月号也不玩电脑游戏了。
该做点别的事了
无耻小鸡…
4.2再战3年
突然在地狱发现新生物
凋零的头,小白的身体,拿把石剑
其实我想知道怎么飞…
安装后打不开,
0.12.2出了,
话说 @12.2更新了什么?
看到你们说有广告,我忍不住地下载下来看看
暴玩上发现了0.12.2正式版,
红石插件出来了
大哥们我这提示这个是什么意思?
新版支持2.3系统了?
正版用户在这里:-\
因为这个游戏我知道了我们的世界,后来又知道了q块世界…我只想说这世上蛋疼的人真多……
有广告是傻屌上传者整得,跟游戏本身无关
为什么有广告啊!
什么时候出红石什么时候回pe坑
期待能有极限模式
有广告!!!!!! 什么情况!!!!
为什么卡在启动页????
百度贴吧,我的世界吧吧主即吧务因百度收钱被撤,置顶帖被换成《我们的世界》,请求ddos!详情我的世界吧!说错的请谅解
有广告 垃圾。
为什么我没有Google play也可以运行?
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