合金装备battle gearGear怎么造来着

Mine & Blade: Battlegear 2 Mod 1.7.10/1.7.2/1.6.4 - Minecraft Download 1.8.8
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Mine & Blade: Battlegear 2 Mod 1.7.10/1.7.2/1.6.4
Mine & Blade: Battlegear 2 Mod 1.7.10
(Bullseye 1.0.6.2)
Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for
currently in development. The mod focuses on
Providing players with interesting and balanced combat features, including:
New weapons
Dual wielding of weapons
A shielding mechanic
An extremally high level of customisation for a select number of items
Opensource, meaning anyone is free to add to the code base
Mod Mechanics:
Weapon System / Dual Wielding
Mine and Blade 2 introduces a new weapon system to . This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the ‘R’ key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).
By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository)
Items are placed in the weapon system in a new GUI bound to the ‘I’ key
When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield
Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal
health/armour icons.
Shields are crafted as follows
When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)
A shield bash can be preformed by pressing the ‘Z’ key. This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second.
Weapons & Armour
Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penatrate armoured foes.
The mace’s blunt surface is perfect for dazing enemies
The spear is the weapon for those who would rather poke their enemy from a distance
The dagger is a quick weapon with lower damage than the sword
Chainmail Armour
Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour
Installation Mine & Blade: Battlegear 2 Mod 1.7.2/1.6.4/1.6.2/1.5.2
Download and install
Download Mine & Blade: Battlegear 2 Mod
Drag and drop the downloaded jar file into the ./mods folder. If one does not exist you can create one.
Language Pack Support – Optional
Download the Mine & Blade: Battlegear 2 language pack
Unzip the archive in your lang folder.
Mine & Blade: Battlegear 2 Mod Changelogs:
Bullseye-1.0.6.2
Fixed crash in option menu
Fixed creative tab crash if heraldry item is disabled
Fixed crash when enchantments have same id in config file
Mystery arrow no longer duplicate children
Improved look and functionality of inventory buttons
Made shields repairable with their main crafting ingredient
Made arrows shootable from dispenser**Known issue**
When using a bow in left hand, the arrow appear to shot from the right
Bullseye 1.0.5.6
Update for 1.7.10
Fixed invalid attributes while using weapon in left hand
Fixed arrows not obeying GameRule
Added DynamicLight support for light sources in left hand
Reduced M.U.D chatting (with verbose option to configure)
Fixed flagpole crashing dedicated servers
Fixed iron textures for some systems
Remapped item registry names for consistency, world saves should be convertible without loss
Fixed pickable quiver arrows from infinity bow
**Known issue**
Enchanted books from vanilla creative tabs (weapons, misc) with the Battlegear enchantments don’t apply correctly to items
Bullseye 1.0.5.4
Added picking up arrows into offhand quiver
Fixed creative knight armor missing things
Fixed mace effects
Force-fixed MCPC+ inventory bug
Fixed multiple null errors
Attempt to be more compatible with modded bows
Improved weapon selection in battle slots
Added command for op to set weapons wielding
Bullseye 1.0.5.3
Backported all
and additions to 1.6.4 version
Bullseye 1.0.5.2
Fixed keys toggle
Fixed darkened slots in inventory
Fixed delay issue for addon shields
Fixed leech arrow healing player even if his victim is invulnerable
Fixed incorrect version number (stop MUD cycle)
Bullseye 1.0.5.0
crash with no method found exception
Fixed in-game option “Disabled Renderers” not removing values
Added “Screen Customizer” option in Config screen
Added a “Disable” button in MUD screen, to disable updates check
Added flag poles with rendering option and recipes
Sneak peek: Added back knight armor (incomplete rendering)
Bullseye 1.0.4.9
Update to 1.7.2
Added official markers for all parts of the API
Progress toward the heraldry system
Bullseye 1.0.4.8
Added option for quiver rendering on skeletons
Added descriptions for arrows
Fixed sheathed sword rendering on back
Reduced hit range with bare hands
Other internal changes for the API
Bullseye 1.0.4.7
Fixed daggers out-of-slot bug
Fixed creative pick block
Fixed blocks wrongly consumed in offhand
Added more support for TinkersConstruct tabs
Internal changes for the API
Incompatibilities may appear
Bullseye 1.0.4.6
Fixed piercing arrow
Organized config file, added more comments
Added default enchantment rendering on spear
Improved durability for mace and waraxe
Added chinese and french locals for MUD
Transition towards 1.7 secured
Perfected block placing with offhand
Added leech arrow: heals with the enemy life
Improved ender arrow: gives block if player sneak
Bullseye 1.0.4.5
Allowed quiver into offhand slots to use with bow
Added more rendering events into the API
Default quiver now allows all registered arrows
Added another effect into the mystery arrow
Added config options to disable items completely
Moved gui buttons slightly to the right
Bullseye 1.0.4.4
Added 3 arrows with recipes: Piercing, Poison, Mystery
Added uncrafting recipes for all arrows
Added options to disable items special rendering
Added options to move shield stamina bar and quiver hotbar
Added bow enchantments: loot, charging
Fixed ender arrow teleport going through bedrock
Fixed picking arrow on the ground returning wrong arrow
Bullseye 1.0.4.3
Added Quiver with 4 slots to put arrows into
Slots are selected with the special action key
Added 3 arrows with recipes: Explosive, Ender, Fire
Changed the way the bow is rendered, to show selected arrow
Quiver is rendered on player’s back when a bow is equiped
Gave skeletons a chance to use a new arrow type See config options to modify this Added an API for modders to use or make quivers
** and change the way the bow fire arrows
Warcry 1.0.4.2
Fixed bug of MCPC in enchantment
Fixed packet without data crash
Added better config options for enchantment ids
Warcry 1.0.4.1
Added block placing by offhand
Added WeaponRegistry and FMLInterModComms access for other mods weapons
Fixed conflict with MCPC in NetServerHandler transformer
TinkersConstruct should have caught our API changes
meaning it should be compatible again in their latest version
Warcry 1.0.4.0
Fixed shields sound
Organized sheathed item rendering into the API
Made shields use the “useItem” keybind
crash with TConstruct
to keep fields and methods order
Added EntityArrow transformer
Mine & Blade: Battlegear 2 – Warcry 1.0.3.8
Fixed config file being a folder on first launch
Added back keys for inventory and heraldry, disabled by default (See in config file the Enable GUI Keys setting)
Added support for Tinker’s Construct inventory tabs
Code improvements for packets
Mine & Blade: Battlegear 2 – Warcry 1.0.3.7
Moved switch buttons to avoid Tinker’s Construct conflict
Mine & Blade: Battlegear 2 – Warcry 1.0.3.5
Simplified EntityOtherplayerMP patch, and other coremod
Added buttons to switch between gui
Warcry (1.0.3.4)
* Fixed EntityOtherplayerMP crash on
For 1.7.10
Old version
Mine & Blade: Battlegear 2 Mod 1.7.2
Old version
Mine & Blade: Battlegear 2 Mod 1.6.4
Old version:
Mine & Blade: Battlegear 2 Mod 1.6.2
Mine & Blade: Battlegear 2 Mod 1.5,2
Credits: nerd-boy
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我连炮都装好了,应该是完成了,但基地地图上还是提示我这个任务,到底是怎么回事?
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公民, 积分 163, 距离下一级还需 137 积分
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去了几次休伊的工作室,说是battle gear完成了,然后米勒和我说可以投入到outer ops的战斗,选择了outer ops 没看到怎么让它出战
平民, 积分 81, 距离下一级还需 19 积分
精华0帖子威望0 点积分81 点注册时间最后登录
问一下工作室在哪啊
佣兵, 积分 432, 距离下一级还需 318 积分
精华0帖子威望0 点积分432 点注册时间最后登录
不像和平行者的ZEKE一样,想投入战场ZEKE就可以,幻痛只有特定的任务需要,并不是随意一个任务就可以的
公民, 积分 163, 距离下一级还需 137 积分
精华0帖子威望0 点积分163 点注册时间最后登录
sky再临 发表于
不像和平行者的ZEKE一样,想投入战场ZEKE就可以,幻痛只有特定的任务需要,并不是随意一个任务就可以的 ...
是的,后来打到了s级派遣任务,自动派遣了battle gear和walker gear,但是士兵只有a++,胜率只有55%
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公民, 积分 163, 距离下一级还需 137 积分
精华0帖子威望0 点积分163 点注册时间最后登录
去了几次休伊的工作室,说是battle gear完成了,然后米勒和我说可以投入到outer ops的战斗,选择了outer ops 没看到怎么让它出战
平民, 积分 81, 距离下一级还需 19 积分
精华0帖子威望0 点积分81 点注册时间最后登录
问一下工作室在哪啊
佣兵, 积分 432, 距离下一级还需 318 积分
精华0帖子威望0 点积分432 点注册时间最后登录
不像和平行者的ZEKE一样,想投入战场ZEKE就可以,幻痛只有特定的任务需要,并不是随意一个任务就可以的
公民, 积分 163, 距离下一级还需 137 积分
精华0帖子威望0 点积分163 点注册时间最后登录
sky再临 发表于
不像和平行者的ZEKE一样,想投入战场ZEKE就可以,幻痛只有特定的任务需要,并不是随意一个任务就可以的 ...
是的,后来打到了s级派遣任务,自动派遣了battle gear和walker gear,但是士兵只有a++,胜率只有55%
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下载 A9VG 客户端(iOS, Android)

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