英雄连2无法进入游戏 进入时出现bug splat

英雄连2退出提示BUGSPLAT怎么办?_英雄连吧_百度贴吧
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英雄连2退出提示BUGSPLAT怎么办?
我下载安装了游侠网的中文免安装版!结果打开后第一关加载完后就自动退出!并出现BUGSPLAT提示!该怎么办呢!好像玩啊!
如题,笑抽我了
此版本四阵营 : 1. 无...
包括英雄连2原版设定稿...
英雄连2 : 阿登突击 V3...
我最近新安装了英雄连2...
网上下载的都用不了,遭...
英雄连2正版有更新时必...
快来人啊!
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为兴趣而生,贴吧更懂你。&或玩LOL出现bug splat的窗口_百度知道
玩LOL出现bug splat的窗口
最近玩lol老是出现bug splat的窗口,我是点击don‘t send的,可lol盒子我很早就卸载了,今天窗口又弹了出来,很不爽,点了send Error Report,出现一个主机和显示器的进度条,然后就消失了,这是怎么回事?有问题吗?
提问者采纳
①用右键点击桌面上的“我的电脑”图标,在出现的右键菜单中选择“属性”选项打开“系统属性”窗口。在窗口中点击“高级”选项卡,出现高级设置的对话框②点击“性能”区域的“设置”按钮,在出现的“性能选项”窗口中选择“高级”选项卡,打开其对话框。③在该对话框中可看到关于虚拟内存的区域,点击“更改”按钮进入“虚拟内存”的设置窗口。选择一个有较大空闲容量的分区,勾选“自定义大小”前的复选框,将具体数值填入“初始大小”、“最大值”栏中,而后依次点击“设置→确定”按钮即可,最后重新启动计算机使虚拟内存设置生效记得加赞哪
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其他1条回答
你把英雄裁了,重新装,挨一个盘
我现在玩还是可以玩的,必须卸载吗?为什么?
等待您来回答
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出门在外也不愁& 根本进不去游戏怎么破
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隔壁下的豪华版,打2号升级和破解,进入标题画面就退出了,还有个bugsplat,系统win8 x64
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RELICCOH2 started at
OS NT 6.1 (sp0.0) x64, 3561MB Physical Memory, 1968 Physical Available, 4095 Virtual Total, 3894 Virtual Available, 1216 Page file.
RUN-OPTIONS []
WORKING-DIR [E:\Company of Heroes 2]
USER [Administrator]
LOCALE [CHS]
14:47:42.77& &GAME -- Current Steam name is [lidongyue1992]
14:47:42.77& &GAME -- steam returned language 'english'
14:47:42.86& &Primary CPU is a 1900MHz [AMD A8-4500M APU with Radeon(tm) HD Graphics& &]
14:47:42.86& &Architecture [0], Level [21], Revision [4097].
14:47:42.86& &4 logical processor(s) detected.
14:47:42.86& &4 physical processor(s) detected.
14:47:42.86& &1 processor(s) nodes detected.
14:47:42.86& &MATHBOX -- Version=6, Mode=SSE
14:47:42.86& &Using [C:\Users\Administrator\Documents\My Games\Company of Heroes 2\] as base writable folder
14:47:42.86& &Game -- System temp path is [C:\Users\ADMINI~1\AppData\Local\Temp\]
14:47:42.88& &MOD -- Mounting RelicCoH2, 1.0
14:47:42.89& &ARC -- CoH2\Archives\ArtSovietEF.sga
14:47:42.90& &ARC -- CoH2\Archives\ArtSovietEF.1.sga
14:47:42.91& &ARC -- CoH2\Archives\ArtGermanEF.sga
14:47:42.92& &ARC -- CoH2\Archives\ArtGermanEF.1.sga
14:47:42.96& &ARC -- CoH2\Archives\ArtEnvironment.sga
14:47:42.96& &ARC -- CoH2\Archives\ArtEnvironment.1.sga 115587]
14:47:42.97& &ARC -- CoH2\Archives\ArtArmies.sga 34721]
14:47:42.97& &ARC -- CoH2\Archives\ArtArmies.1.sga 99]
14:47:43.00& &ARC -- CoH2\Archives\UI.sga 4594]
14:47:43.03& &ARC -- CoH2\Archives\TOWScenarios.sga
14:47:43.05& &ARC -- CoH2\Archives\TOWScenarios.1.sga 839209]
14:47:43.08& &ARC -- CoH2\Archives\SPScenariosEF.sga
14:47:43.10& &ARC -- CoH2\Archives\SPScenariosEF.1.sga 645791]
14:47:43.12& &ARC -- CoH2\Archives\MPScenarios.sga
14:47:43.13& &ARC -- CoH2\Archives\MPScenarios.1.sga 953629]
14:47:43.17& &ARC -- CoH2\Archives\Sound.sga
14:47:43.20& &ARC -- CoH2\Archives\Sound.1.sga 47942]
14:47:43.27& &ARC -- CoH2\Archives\Data.sga
14:47:43.31& &ARC -- CoH2\Archives\ArtHigh.sga
14:47:43.32& &ARC -- CoH2\Archives\ArtHigh.1.sga 94458]
14:47:43.36& &ARC -- CoH2\Archives\SoundLow.sga
14:47:43.39& &ARC -- CoH2\Archives\SoundLow.1.sga 85318]
14:47:43.41& &ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga
14:47:43.43& &ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.1.sga 900263]
14:47:43.50& &ARC -- CoH2\Archives\SoundSpeechEnglish.sga
14:47:43.53& &ARC -- CoH2\Archives\AttribArchive.sga 7846]
14:47:43.71& &GAME -- Resetting fp control word.
14:47:46.95& &WW2Mod -- PropertyBagManager Loaded in 3.239000s
14:47:47.03& &Compatibility mode detected because [C] is reported as [6.1] instead of [6.2]
14:47:47.03& &GAME -- Compatibility mode detected.&&THIS IS UNSUPPORTED.&&Odd things might happen.
14:48:06.32& &GameApp::InitSteam: steam already initialized
14:48:06.33& &NET -- NetworkManager::Create - creating network manager
14:48:06.34& &NET -- SteamService: region is [CN]
14:48:06.34& &NET -- SteamService: local address is [192.168.1.4]
14:48:06.36& &NET -- SteamService: computer name is [Pc-]
14:48:06.36& &NET -- SteamService: Local user SteamID is [63055]
14:48:06.43& &NET -- Net::ThreadFunction - Entering network thread function...
14:48:06.45& &NET -- Transport::PurgeConnections - high water mark is 1
14:48:06.46& &NET -- SessionInternal: Instantiating
14:48:06.46& &NET -- MessageInternal::CreateChannel: Created channel 202
14:48:06.46& &NET -- MessageInternal::CreateChannel: Created channel 201
14:48:06.46& &NET -- Session::Initialize - info, initializing session object, using threads.
14:48:06.47& &NET -- Session::Initialize - info, initializing session object, using threads.
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 0
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 1
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 2
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 3
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 4
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 5
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 6
14:48:06.57& &NET -- SteamLoginService::OnLoginChanged
14:48:06.57& &NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event.
14:48:06.57& &NET -- OnLogin: no previous login, auto selecting profile not required
14:48:06.57& &NET -- AsyncJobDriver::StartDynamic - job SelectProfileAsync, parent AccountInternal
14:48:06.57& &NET -- SteamLoginService::OnLoginChanged done
14:48:06.57& &NET -- AsyncJobDriver::StartDynamic - job SteamGetInstalledDLCsAsync, parent SessionInternal
14:48:06.57& &NET -- AsyncJobDriver::StartDynamic - job GetRelationshipAsync, parent RelationshipCache
14:48:06.57& &NET -- Selecting profiles lidongyue1992
14:48:06.57& &NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event.
14:48:06.57& &NET -- AsyncJobDriver::DeleteJob - job SelectProfileAsync, parent AccountInternal
14:48:06.57& &NET -- AsyncJobDriver::DeleteJob - job SteamGetInstalledDLCsAsync, parent SessionInternal
14:48:06.59& &RLServerManager::Create - creating network manager
14:48:06.79& &WorldwideLoginService::WorldwideLoginService - initializing
14:48:06.80& &WorldwideLoginService::WorldwideLoginService - using hostname coh2.:8443
14:48:06.80& &WorldwideLoginService::WorldwideLoginService - server account will be
14:48:09.83& &GAME -- Company Of Heroes 2, Build [3.0.0.9704], Language [english]
14:48:10.77& &SPDx11 -- Adapter [AMD Radeon HD 7640G]: 1509MB dedicated video memory, 0MB dedicated system memory and 1524MB shared system memory.
14:48:10.99& &SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
14:48:10.99& &GAME -- Desktop refresh rate is 60.000000Hz
14:48:11.04& &GAME -- Final selected refresh rate 60.000000Hz
14:48:11.04& &GAME -- Resolution set to
@ (60.000000Hz) 60/1 (fullscreen).
14:48:11.09& &SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
14:48:11.09& &SPDx11 -- Adapter Description = AMD Radeon HD 7640G
14:48:11.09& &SPDx11 -- Driver Vendor = 0x&&Device = 0x&&SubSys = 0x390117aa&&Rev = 0x
14:48:11.09& &SPDx11 -- Driver Version&&Product = 8&&Version = 17&&SubVersion = 0&&Build = 12.11
14:48:11.09& &SPDx11 -- Driver LUID = 0xx
14:48:11.12& &SPDx11 -- 1509MB dedicated video memory, 0MB dedicated system memory and 1524MB shared system memory available.
14:48:11.17& &ShaderDatabase: using shader profile [ps50]
14:48:11.34& &SPDx11 -- CreateSwapChain:
@ 60/1Hz. Sample count/quality: 0/. Back buffers: 1.
14:48:11.94& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:11.94& &SPDx11 -- ResizeTarget:
@ 60/1Hz = Refresh Rate: 60.00
14:48:12.07& &SPDx11 -- Setting SwapChain State to: FULLSCREEN
14:48:12.07& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:12.07& &SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:48:12.07& &SPDx11 -- ResizeTarget:
@ 0/0Hz = Refresh Rate: 0.00
14:48:12.32& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:12.37& &SPDx11 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
14:48:13.06& &SPDx11 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
14:48:13.06& &SPDx11 -- device requires no additional virtual address space textures.
14:48:13.11& &SPDx11 -- Setting SwapChain State to: FULLSCREEN
14:48:13.11& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:13.11& &SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:48:13.11& &SPDx11 -- ResizeTarget:
@ 0/0Hz = Refresh Rate: 0.00
14:48:13.31& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:13.91& &SPDx11 -- GPU can do [2864] pixels per usecond.&&At [] this is [3107] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [34.752892] ms, QueryWaitCPU time [40.000004] ms
14:48:15.16& &SPDx11 -- GPU can do [50] pixels per usecond.&&At [] this is [47] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [83.471886] ms, QueryWaitCPU time [88.000008] ms
14:48:15.27& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
14:48:15.78& &SOUND -- Initializing ...
14:48:16.40& &INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
14:48:17.03& &SOUND -- Initialization completed!
Application closed with error code
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隔壁下的跑这来问怎么进,德性!
妖的叫美女;木的叫淑女;刁的叫才女;骚的叫风流;
瘦的叫苗条;肥的叫丰满;蔫的叫温柔;凶的叫泼辣;
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高的叫亭亭玉立;矮的叫小巧玲珑;土的叫传统庄重;
嫩的叫青春靓丽;老的叫风韵犹存;闲的叫感情专一;
忙的叫追求自我;弱不禁风的叫有女人味;长得不像女人的叫超女!
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下动画没?我下隔壁的6.3g的,没下动画就进不去,现在正在下动画,不知道是不是文件不全的原因
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隔壁那个动画必须有,这样他还分开打包,真是误导广大围观群众啊
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sgysgy1984 发表于
下动画没?我下隔壁的6.3g的,没下动画就进不去,现在正在下动画,不知道是不是文件不全的原因 ...
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