spore稀有dota2物品稀有度拿不起来

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本帖最后由 xiaoma3000 于
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测试版6日期还未被公布(即将不久,我承诺)。此修补程序列表也是不完整的,但这里是在即将到来的测试版补丁的一些事情。
补丁说明:
翻译-小何+月月喵观众
增加了 打开/关闭 血腥的选项
修复了解散队伍没有注销的问题
AI窗口现在显示在较长的发言,她的水平。
降低了在编辑器了喷涂一个生物的时间
飞船导航区域加入了星系地图
动画不再播放2遍,关卡完成时一次,开始时一次
修复了回看聊天消息会导致游戏崩溃的问题
现在物品将可以再编辑器中出售
小队共享技能在相应英雄牺牲时会变的更暗
当鼠标移动到血条和能量条上时会显示具体数字
解决了一些闪烁在聊天的用户界面。
增加了很多减益魔法的侧边栏图标
已装备的物品在物品栏里会有更明显的的红色
改进了英雄图标
修复了在关卡里拾起的物品不能在关卡物品栏显示的问题
在行星上按“c”会显示英雄信息
为generic shielded, stealthed,invulnerable buffs增加了描述信息
修复了一些提示框显示的bug
修正了一个不匹配的资料ID造成XP的统计时显示,获得的DNA减少
为一些抢夺类buff的描述进行了重写和增加
美工,视觉效果
提升了Leech攻击效果
升级了Polaris的Mark of Zelem技能效果
更新植物园隧道掘进的影响。
等离子筹备,从天上掉下来改进造成的影响。
改进打火花的生物英雄。
重击光环效果现在正常工作。
哈斯特的加速效果是现在可见。
Orcus现在有屏蔽作用。
提出了几项改进复活的影响。
改进的闪电战的基本攻击动画。
调整了许多动画。
增加了额外的闪电效果Zrin照明拳头。
修正了多人游戏中强化挤会跳彼此头顶上
不适当的状态不会再出现在种类限制物品上
Horde waves生蛋更快
全队所有人将会在舰船升级到最高级引擎中获益
pvp时对手将会以红点的形式出现在小地图上(潜行除外)
改进技能光环使他们不会在地形不平时部分消失
摇出稀有品的基础点被降低了
层叠增加几率也就是每继续一次增加3%
降低了基本催化剂的掉落几率
Prismatic catalysts现在要相对常见些
增加了Verdanth的图腾掉落催化剂的几率
修复了某些增加战利品的技能会移除cd和能量消耗的bug
降低了Overdrive Buildup catalysts所带来的奖励
修复了吸血运用不适当的乘数导致在更高级别时失控
取消了Necro独有武器上出现+血的可能性
轻微降低了催化剂的加速能力
攻击速度降低至60%
Necro/Cyber/Quantum的特殊武器不再会+宠物血,Necro/Quantum的物品也不会+宠物伤害
英雄的特殊武器不会再带有附加伤害
增加了摇到不带属性的低级武器的基础点
改进了一些武器的属性使其不再强调宠物加成并且增加了首要属性点数
队长会在任务的最后的2到最后几波中出现
降低了Mutation的生命值
npc在潜行时不会显示生命条
Polaris的重力球不再会掉落
改进一些npc的攻击行为
改进Chrono Striker的逃跑行为
改进Pincering Carapace的“运气”时间
改进Darkspore的动作行为
加入了一些死亡时的动画
Engorging Protoplasms和Insatiable Protoplasms的自身buff有cd了
Haster buff减少了cd时间
队长攻击和使用技能更快了
减少了对队长的额外伤害
增加了Polaris的生命值和击退伤害
Polaris的击退连击离你越近伤害越高
Polaris现在会尝试用投掷物来引导玩家
修复了Accurate精英的重击bug
Dynosphere shields更难击破
修改了Terrorsaur扔火球的顺序
增加了Nashira的生命值
提升了Orcus盾的效果
增加了击破Orcus盾的攻击次数
Orcus的盾在开启Apocalypse模式后免疫所有伤害
降低了Sloths平砍伤害
Distracted Mongrels会蛋定很多
Pterodyne的vulnerability减益魔法有了更详细的影响描述
对Spiky精英的物理攻击不会再受到减弱了
Mark of Zelem有了合适的图标
Operative的锁定有了个图标和描述
Shade Drifters和Wraith Drifters不会再根据自己的意愿进行压制
加入了受到Shade Drifter的光环影响时的图标和描述
修复了Laser Tank攻击不到宠物的bug
修复了Silencing Leucopod和Exovoric Leucopod血量过多的问题
降低了Nashira的投掷攻击的速度但增加了伤害
提高了Nashira镜像受到的伤害
降低了Vaulting Amphiod手枪伤害
修复了Vaulting Amphiods精英会下蛋的bug
增加了Shooting Star的能量消耗和cd时间
Shooting Star变为了物理伤害
减少了Healing Sprite的制作时间
Time Bubble在pve里变得更大了
修正了Time Bubble不会降低敌人攻速的bug
增加了Time Bubble在pve里的cd时间
略微减慢了Time Bubble减速效果
Charged Fist变为了物理伤害
修复了在释放Overdrive时对DOT的免疫bug
增加了释放Overdrive时对驱逐的免疫
略微降低了Overdrive开启时的奖励
修复了Fire Thorns反射伤害的bug
Arakna所收集的灵魂在穿过门的时候不再会消失
Phantom Burst针对单个目标只能使用4次爆炸
增加了Phantom Burst在pvp中的弹药数量
降低了Char基本攻速
降低了Skullbomb的攻速
pvp中每杀个人会从Sprit Catcher得到总能量的40%
略微降低了Jinx的基本攻速
Webbed Lightning被定义为范围攻击
修复众多Syndrome Shift偷取Darkspore buffs的问题
增加了Syndrome Shift的能量消耗和cd时间
Revenant的攻击和Soul Link弱点现在会被Syndrome Shift所影响
pvp中降低Dimensional Rift的持续时间到6秒
减少了Savage Ally制造时间
Flak Cannon变为物理伤害
pvp中增加Flak Cannon的cd时间并且减少减速持续时间时间
降低Homing Missile的攻速
Dazing Shot变为能量伤害
调整了Haste Field 移动/攻速还有奖励
降低了Time Lapse的伤害上限
在超载时增加了移动速度光环加成但降低了攻速光环加成
调整了Haste Field超载时的加成
修正了Sunfist技能提示造成100%休克的提示bug
The Beta 6 date is still yet to be announced (coming soon I promise). This patch list is also incomplete, but here are some of the things in the upcoming beta patch.
Patch Notes:
Added an option to turn off blood.
Resolved an issue where squads were not saving on logout.
Helix window now shows up in the level for her longer speeches.
Reduced time to paint a creature in the editor.
Galaxy Map added to the ship navigation area.
Movies no longer play twice, once on completion and once at the start of a theme level.
Resolved an issue where replying to a chat message could cause the game to crash.
Items can now be sold in the editor.
Shared squad abilities now are now much darker when the corresponding hero is dead.
Health and Power numbers are now shown in their corresponding bars when the mouse hovers over them.
Resolved some of the flickering in the chat UI.
Added many new sidebar icons for debuffs.
Equipped items will have a more obvious red state in the inventory.
Improved hero icons.
Resolved an issue where items picked up in level were not showing up in the in level inventory.
Pressing 'C' while on a planet will open up the heroes’ profile.
Added text for generic shielded, stealthed, and invulnerable buffs.
Fixed some bugs with passive tooltip displays.
Fixed an incorrect asset ID that was causing the XP Gained stat to display as DNA Dropped.
Added and rewrote text for some of the loot buffs.
Art and Visual Effects
Updated Leech attack effects.
Polaris’ Mark of Zelem effects updated.
Updated Botanical Tunneler effects.
Improved impact effects for plasma NPCs that fall from the sky.
Improved hit sparks for bio heroes.
Critical hit aura effects now working properly.
Haster’s haste effects are now visible.
Orcus now has a shield effect.
Made several improvements to resurrection effects.
Improved Blitz’s basic attack animation.
Tweaked numerous animations.
Added extra lightning effects to Zrin’s lighting fist.
General Gameplay
Fixed a bug where catalysts in multiplayer games would drop on top of each other.
Inappropriate stats no longer show up on type-restricted items (eg, +Cyber damage on a Bio-only item).
Horde waves now spawn somewhat faster.
Everyone in a group will gain the benefit of the highest ship engine upgrade.
PVP opponents now show on the minimap as red dots, except when stealthed.
Improved ability auras so that they no longer clip on steep terrain.
Reduced the contribution of medals to the chance of rolling a rare item.
There is now a 0/3/6/10% bonus to the chance of rolling a rare item, based on how many planets were successfully chained in a row.
Reduced the base catalyst drop chance.
Prismatic catalysts are now relatively more common.
Increased the chance that the totems in Verdanth will drop catalysts.
Fixed a bug where some ability improvement loot was removing the cooldown and power cost of the affected ability.
Reduced the bonus granted by Overdrive Buildup catalysts.
Fixed a bug where lifesteal was applying various inappropriate multipliers, causing it to scale out of control at higher levels.
Removed the chance for +healing to show up on Necro unique weapons.
Reduced the move speed bonus on catalysts slightly.
Attack speed hard cap reduced to 60%.
Special weapons for Necro/Cyber/Quantum heroes will no longer drop with increased pet health. Necro/Quantum items will no longer drop with pet damage.
Special weapons for heroes of a certain type will no longer have bonuses to damage of a different type.
Increased contribution of medals towards chance of rolling a purified items in lower threat levels.
Updated the stats on a few items to de-emphasize pet bonuses and increase their primary stat bonuses.
captains now appear on the second-to-last wave of a mission’s final horde.
Reduce health of Mutation Agents.
NPCs no longer show their health bars when in stealth.
Polaris’ gravity orbs no longer drop loot.
Improved certain NPC charge behaviors.
Improved Chrono Striker’s flee behavior.
Updated Pincering Carapace charge-up times.
Updated Darkspore Operative behaviors.
Added some new death animations.
Engorging Protoplasms and Insatiable Protoplasms now have a cooldown on their self-buffs.
The Haster buff now reduces cooldown in addition to its other effects.
Captains now attack and use abilities more quickly.
Reduced the damage bonus for Captains.
Increased Polaris's health and knockback damage.
Polaris’ knockback now consistently does more damage the closer you are.
Polaris now tries to lead the player with his projectiles.
Fixed a bug where Accurate elites weren't critical hitting as much as they should.
Dynosphere shields now properly scale with difficulty.
Switched the order of the fireballs that Terrorsaur throws to better match the animation.
Increased Nashira's health.
Hooked up Orcus'
Increased the amount of damage reduction Orcus’ shield.
Orcus is now immune to damage when his shield is up in Apocalypse mode.
Sloths now have flat damage reduction all the time (a lesser version of the armored elite affix).
Distracted Mongrels will be distracted less often.
Pterodyne's vulnerability debuff now properly describes its specific effect.
Spiky elites no longer take reduced physical damage, but they now deal increased amounts of damage to melee attackers.
Mark of Zelem now has the proper debuff icon.
Operative lockdown now has a debuff icon and descriptive text.
Shade Drifters and Wraith Drifters no longer suppress with their charge.
Added a visible debuff icon and description for having life drained by Shade Drifter's aura.
Fixed a bug where Laser Tank's walls couldn't hit pets.
Fixed a bug where Silencing Leucopod and Exovoric Leucopod had far too much health.
Reduced the speed of Nashira's lob attack but increased the damage.
Reduced the amount of increased damage that Nashira's mirror images take.
Reduced the damage of Vaulting Amphiod's poison.
Fixed a bug where elite Vaulting Amphiods could spawn.
Shared Abilities
Increased Shooting Star's power cost and cooldown.
Shooting Star now deals physical damage instead of energy damage.
Reduced casting time of Healing Sprite.
Time Bubble is now much larger in PvE.
Fixed a bug where Time Bubble wasn't slowing enemy attack speeds.
Increased the cooldown of Time Bubble in PvE.
Reduced the slowdown of Time Bubble slightly.
Charged Fist now deals physical damage.
Fixed a bug that was preventing the DoT immunity from working during Overdrive.
Added banish immunity during Overdrive.
Slightly reduced the bonus to Overdrive recharge while Overdrive is active.
Fixed a bug where Fire Thorns was reducing damage instead of reflecting it.
Arakna’s collected souls no longer disappear when walking through a portal.
Phantom Burst can now only hit each individual target with up to 4 explosions.
Increased the number of projectiles that Phantom Burst fires in PvP.
Decreased Char's base attack speed.
Slowed attack speed of Skullbomb.
Sprit Catcher now grants 40% of total power when getting a kill in PvP.
Decreased Jinx's base attack speed slightly.
Webbed Lightning is now considered an area-effect ability.
Fixed numerous issues related to Syndrome Shift stealing Darkspore buffs.
Increased the power cost and cooldown of Syndrome Shift.
Revenant's weakness from his basic attack and Soul Link can now be affected by Syndrome Shift.
Reduced the duration of Dimensional Rift in PvP to 6 seconds.
Reduced casting time of Savage Ally.
Flak Cannon now deals physical damage instead of energy damage.
Increased the cooldown and reduced the daze duration of Flak Cannon in PvP.
Decreased the attack speed of Homing Missile.
Dazing Shot now deals energy damage instead of physical.
Tweaked Haste Field move/attack speed bonuses again.
Reduced the damage cap scaling of Time Lapse.
Improved Vex's move speed aura bonus but reduced the attack speed aura bonus in overdrive.
Tweaked Vex's Haste Field overdrive bonus yet again.
Fixed a bug where Sunfist's tooltip incorrectly displayed a 100% shock chance.
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好吧看不懂,机翻了一下还是难懂
STEAM ID:RainField
或者直接链接加 /profiles/82047/
3DM死忠专属勋章
Powered by& 孢子里面找到的稀有物品如何处理阿?
查看: 5256|回复: 7
UID1773450主题阅读权限20帖子精华0积分66金钱257 荣誉0 人气0 在线时间0 小时评议0
Lv.2游侠会员, 积分 66, 距离下一级还需 134 积分
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直接卖掉?还是武装星球?
UID1666867主题阅读权限20帖子精华0积分33金钱289 荣誉0 人气0 在线时间54 小时评议0
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我都是放在自己的城市里
就是放在城市空地上
怀疑外星人回来给我偷走
UID1773450主题阅读权限20帖子精华0积分66金钱257 荣誉0 人气0 在线时间0 小时评议0
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不知道收集满了套装有无隐藏属性的....
UID2642786主题阅读权限30帖子精华0积分236金钱987 荣誉0 人气0 在线时间206 小时评议0
Lv.3游侠中级会员, 积分 236, 距离下一级还需 264 积分
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我扔母星山上,一大堆,真热闹
UID2642786主题阅读权限30帖子精华0积分236金钱987 荣誉0 人气0 在线时间206 小时评议0
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我扔母星山上,一大堆,真热闹
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哈哈`,我也是没办法才想出了这个笨办法,带在身上又占货仓,卖了又怕影响剧情,所以全丢母星上了,毕竟母星上城市多,防卫也比较强点
CPU:AMD 速龙x4 651K
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主板:技嘉A75
显卡:MSI HD6850&&1G 高频版
硬盘:希捷 7200转 1TB 32M
电源:游戏悍将500W
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我从来不丢母星。 我玩了几个母星,都发现自己母星的星系中有一个星球是不产香料的。
于是这个星球就给我改造成动物保护区。兼顾垃圾存储场。 我收集的东西都丢到动物保护区星球上,反正那个星球也没有香料。
UID1502793主题阅读权限20帖子精华0积分48金钱245 荣誉0 人气0 在线时间56 小时评议0
Lv.2游侠会员, 积分 48, 距离下一级还需 152 积分
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全扔在母星上,然后玩另一个存档 找过来一次性收齐- -
Powered by孢子稀有物品_百度知道
孢子稀有物品
孢子太空阶段的稀有物品在哪找
有稀有物品的话探测器会有什么反应?
提问者采纳
【1】先得进入太阳系界面(就是有好多行星之类的那个界面)太空界面有好多星星——事实上是恒星系(也叫太阳系).】接下来就是进去找了,越急促说明越接近,贵重物品).】如果你的注意力比较集中、改变颜色等工具,就是说个星球上有可以绑架走的东西(改变地形,那么刚进入的那一刻就会发现某个行星出现一种白色的雷达波,这个你该会了吧,探测器发出声音,如果没注意也不用担心;【2,鼠标挪到每个星球上;【3,就跟找中病毒的目标生物一样,如果该星球发出那种白色的(也有人说那是黄色)雷达波
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其他1条回答
.. 会有声音和光波 进入星球之后飞船会往那个方向发射光波 跟着走就行了.....这个只能看人品..飞到各个星球周围看探测器的反映..
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