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Ninja Gaiden (NINJA 外伝) is a series of video games by
featuring the
as its protagonist. The series was originally known as Ninja Ryukenden (忍者龍剣伝 Ninja Ryūkenden, lit. "Legend of the Ninja Dragon Sword") in Japan. The word "" in the North American Ninja Gaiden title means "side-story" in Japanese, even though the Ninja Gaiden series is not a spinoff of a previous series. The original arcade version, first two
game were released as Shadow Warriors in .
The series gained popularity on the 8-bit
(NES) for its tight action-platform gameplay, catchy music and, according to G4's , for being the first console game to have the story presented in cinematic . The 8-bit trilogy was
for the 16-bit
also released two Ninja Gaiden games for the
and , the latter only for PAL regions. A new game, titled , was released in 2004 as a
on the , developed by , the makers of . The Ninja Gaiden franchise is well known for its high degree of difficulty, particularly the original NES version and the Xbox revival.
Timeline of release years
Original series in green
Modern series in yellow
– Ninja Gaiden Trilogy
Main article:
version of Ninja Gaiden (released in 1988, in Japan, North America, and Europe) was a -style beat 'em up, in which the player controls a nameless blue ninja as he travels to various regions of
(such as ,
and ) to defeat an evil cult led by a fictional descendant of , who is trying to personally fulfil his ancestor's prophecy of the rise of an evil king in 1999. The player has a variety of techniques, such as a flying neck throw and a back-flip. The player can obtain
by throwing enemies into background objects, such as street lights and dumpsters. The player fights primarily with his bare hands, although a sword can also be used for a limited time as a power- he can also use environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is remembered for its infamous
(where the player character is tied to the ground underneath a descending ).
The original
arcade game received several ports for the , ,
computers. The Amiga version in particular, retained almost all of the graphics and functionality of the original game, including the two-player
and the introduction. All these versions, developed by , were only released in Europe as Shadow Warriors. A PC ( format) port of the original
was also developed by , this time for its release in North America as Ninja Gaiden, as opposed to the other computer versions. However, it featured stripped down play mechanics and a low 16 colour palette. Lastly, it was ported to the
handheld system. An emulated version of the arcade game exists in the
version's update
as a bonus feature and is also available through Nintendo's
download service.
An illustration depicting Ryu Hayabusa at the center, with images of events from the NES trilogy shown at the background
Main article:
The first Ninja Gaiden for the
was released in Japan on December 9, 1988, in the United States on March 1989, and in Europe on August 15, 1991. A ninja named
finds a letter by his recently missing father, Ken, telling him to go to America and meet with an archaeologist Dr. Smith. Dr. Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world if united. Ryu ends up in South America and battles , an evil cult leader bent on reviving the ancient demon called "Jashin" and responsible for the attack on .
While the arcade game itself bears little or no connection to the later NES trilogy or Xbox revival, certain aspects of it were carried over to the first NES title. The first
in the NES game is a loose adaptation of the first stage in the arcade game and the opening
in the NES game vaguely resembles the intro in the arcade version. Both games also feature
look-alikes and the final
in the arcade game vaguely resembles Bloody Malth from the NES game. The game introduced many of the series' staples, including the cinematic cutscenes, the boomerang-like Windmill
and the magical techniques called Ninja Arts (or Ninpo). To use the ninja arts, players must collect power-ups. Each art uses up a certain number of power-ups.
A port was developed by
and released only in Japan, although the game features an unlockable English mode (with a different translation than the NES game). Other differences include enhanced graphics, reworked music and rebalanced difficulty.
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In the sequel, Ninja Gaiden II: The Dark Sword of Chaos, Ryu learns of a new villain named , Emperor of Chaos and master to Jaquio. Ryu must rescue , a former
agent, from Ashtar and destroy the Dark Sword, a weapon of great power, forged from a bone of the demon, as the Dragon Sword is forged from a fang of a dragon. In the end, Ryu learns that Jaquio has been reborn to fulfil the destiny of Ashtar and the Dark Sword. This game was the first to feature Spirit Clones, invincible copies of Ryu which would mimic his movements and fight by his side. Also introduced was the ability to scale walls without the need to constantly jump upwards.
received computer ports developed by
for the PC (MS-DOS format) and the Commodore Amiga, both for their release in North America. They feature a 256 colour palette (32 on Amiga) and a save-and-load function, where the player's exact position in the game can be saved at any given moment.
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The third game, titled Ninja Gaiden III: The Ancient Ship of Doom features rogue secret agents, genetic engineering and the eponymous warship. The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. It is the first game in the series to have limited continues. Additionally, most attacks deal 2 damage units to the player character (rather than 1 in the previous games), who still has only 16 health units. Additions include a sword extension power-up that increases the range of the player's attack until the end of the level or until death, new types of surfaces from which the player can hang, and automatically scrolling areas.
It was ported to the
handheld system. The port retains all the content of the NES game. An LCD handheld version produced by
was released in 1988, which also had a sequel.
Ninja Gaiden Trilogy (忍者龍剣伝 巴 Ninja Ryūkenden Tomoe) is a 1995
collection containing the three Ninja Gaiden games for the NES. It is also included as a bonus unlockable in 2004's Ninja Gaiden for the Xbox. The three games are straight ports and were not optimized for the SNES, but there are several differences from the NES versions. Passwords are included and the cinematic sequences were improved. The third game is based on the Japanese version, with infinite continues and lower damage from enemy attacks. The ports have no closing credits.
was removed from the backgrounds of some levels.[] Other graphical changes were made to comply with Nintendo's "Family Friendly" censorship policy at the time (i.e. a pool of blood changed from red to green, and the removal of pentagrams).[] Some music tracks are omitted (two pieces of music from Ninja Gaiden III and the stage 1–1 music in the Ninja Gaiden II pursuit cutscenes). A degree of censorship was actually removed from certain parts of the script (for example, Jaquio's "Argh! He's awake" is replaced with "Damn, he's awake."). Ninja Gaiden Trilogy is a collector' in June 2015 Price Charting showed prices for loose copies running anywhere from 100 to 170 US dollars.
Main article:
Tecmo released a
version called Ninja Gaiden Shadow. It was actually a licensed edit of a proposed
() Game Boy port. Although it was released following the NES trilogy, the game is actually a prequel to the original game.
, under license from , developed three games but ultimately released only two: one for the
and another for the , both bearing the Ninja Gaiden title worldwide, marking the first time a game in the series was released with the Ninja Gaiden name in Japan and Europe.
Main article:
Released in Europe, Australia and Brazil in 1992 for the Master System, this game has similar gameplay mechanics to the NES games, though Ryu
instead of clinging to them, like the later 3D games. The game features a new storyline, characters and scenarios, not connected to any of the other Ninja Gaiden games.
Main article:
Released in Japan, North America and Europe in 1991 for the , this game was not very close to any of the other Ninja Gaiden games. It featured a smaller screen size, bigger character sprites, slower game speed, and unlike the NES and Master System games which were more oriented to platforming action, this was more a linear side-scrolling game.
version of Ninja Gaiden' was in development by Sega sometime in 1992. It was planned to be a -style
similar to the arcade version of Ninja Gaiden, instead of following the side-scrolling
format from the NES trilogy. The plot would have involved Ryu traveling to the United States in order to track down a pair of sibling ninjas named Jin and Rika who have gone rogue by stealing the Secret Scrolls of the Huma (an alternate romanization of the name "Fūma"). The Mega Drive version is not a port of the arcade game, but some of the stages (such as a casino) and enemy characters (like the hockey mask-wearing punks) are similar, though the play mechanics are very different.
The game was never released commercially, but a beta build was leaked through the internet as a . The beta features seven stages, including cut-scenes and bosses, but has several programming bugs such as odd moving controls, unfinished levels, and cut-scenes which are skipped before finishing. Although the opening and stage names are in Japanese, the rest of the cut-scenes were translated into English. The techniques available in the beta consist of a standard punch combo, a jump kick, a rolling move, a special somersault kick, and a throw.
The story of the 2004 release of Ninja Gaiden and its sequels have been established as a prequel, taking place before the original NES trilogy. The main story of the game involves Ryu Hayabusa setting out on a quest to retrieve the Dark Dragon Blade from the hands of evil after most of his clan was wiped out.
Main articles:
The series was revived after several years with the 2004 release of
for the . The title was developed over five years by developer
and his , and eventually released to high sales and critical acclaim.
An upgraded edition with new content, modes and features came out the following year under the name Ninja Gaiden Black. Later, a
directed by Yosuke Hayashi was made for the
as , released on July 3, 2007. This version has its graphics reworked to
standards, and
as a playable character. In 2012, updated version of the Sigma game was a launch title for the , titled Ninja Gaiden Sigma Plus. It added a few new costumes for the playable characters, touch controls and making ninpo attacks stronger, and a new trophy list for the game.
Main article:
was released in March 2008, only for the . The game is played in a diagonal top-down view with 3D graphics, and the player needs to hold the Nintendo DS sideways, like a book, as in
and . Ninja Gaiden: Dragon Sword is played using full potential of the stylus. The story is set six months after the event of 2004's Ninja Gaiden. There is also a new playable female ninja character, Momiji.
Main articles:
Ninja Gaiden II was a follow up to the series, released in 2008 and published by
for the . It is set one year after the events in Ninja Gaiden (2004). The new features in the game were four difficulty levels, a regenerating health bar, and upgraded graphics and enemy AI.
An enhanced version of Ninja Gaiden II was released for the PlayStation 3, titled . The PlayStation Vita version, titled Ninja Gaiden Sigma 2 Plus, was released in 2013.
Main articles:
Although series director Tomonobu Itagaki left shortly after the release of Ninja Gaiden II, Tecmo Koei still owned the franchise and planned to instigate development of another title, with a newly restructured Team Ninja. This title was revealed as Ninja Gaiden III at the
2010. Information about the game in the coming months revealed that the new director, Yosuke Hayashi, would be taking the series to new directions, including the addition of "resistance" in cutting through enemies. Later, at the , the game was unvelied as Ninja Gaiden 3. Changes to gameplay included removing dismemberment, replacing the roll with a new "slide" maneuver, and a "kunai climb" technique that would allow Ryu to scale certain walls. Tecmo Koei released the game on March 20, 2012 for both the PlayStation 3 and Xbox 360.
An expanded version of the game titled Ninja Gaiden 3: Razor's Edge was released later on November 18th of the same year for the . In early 2013, Razor's Edge was released for the PlayStation 3 and Xbox 360 as well.
Main article:
This section requires . (April 2013)
This section requires . (September 2010)
Ryu, voiced by , is the main character in the 1991
film Ninja Ryūkenden, released in Japan only. Ryu Hayabusa has a unique look in the animation.
Some of the Ninja Gaiden series such as the NES version have received novelizations.[]
Ninja Gaiden characters, as well as other references to the series, can be found in cameos and additional items in various titles from games by Tecmo, Koei and Microsoft.
Main article:
See also: , , ,
Goldstein, Hilary (February 24, 2007). . .
. . Archived from
(GIF) on .
. . Archived from
(GIF) on .
"ProReview: Ninja Gaiden Trilogy".
() (85): 68. October 1995.
. Price Charting.
Electronic Gaming Monthly (August 1992). "Ninja Gaiden IV preview". . p. 48.
Electronic Gaming Monthly (November 1992). "Ninja Gaiden". . p. 214.
Mielke, James (). . .com. This is a new story starring Ryu Hayabusa. It takes place after Ninja Gaiden 1 for Xbox, and before the timeframe of the old Ninja Gaiden games on the NES (Javascript required)
Yin-Poole, Wesley ().
(INTERVIEW). . Story chronologically as well, this takes place after the fist Ninja Gaiden for Xbox, then after this, the story for this game from a chronological stand point leads into the old Ninja Gaiden for the NES. I think we have a nice continuity there.
Luke, Anderson (). . . In story chronology as well, this takes place after the first Ninja Gaiden for Xbox and then after the story of this game it leads into the old NES ones, so I think we have a nice continuity there.
IGN staff (). . .
Leone, Matt (). . . (Javascript required)
Ashcraft, Brian (March 17, 2009). . . Archived from
Wikimedia Commons has media related to .
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《忍者神龟》海报惹争议被撤 场景似911
  新浪娱乐讯 北京时间7月30日消息,据国外媒体报道,新版(TMNT)的海报日前引起争议,有人认为这张海报会让人联想起911事件,派拉蒙公司不得不撤下了这张海报。
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  最近有不少影视作品的海报都引起了质疑,例如热播美剧《血族》的海报由于特别血腥而被撤下,《罪恶之城2》中爱娃-格林(Eva Green)的海报由于太过性感而无法通过审查等等。
  新版《忍者神龟》运用动作捕捉技术拍摄,由迈克尔-贝(Michael Bay)监制,乔纳森-里贝斯曼(JonathanLiebesman)执导,梅根-福克斯(Megan Fox)、皮特-普劳泽克(Pete Ploszek)等主演,影片将于日上映。
  (西风)
(责编: 加缪)
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IDE是集成开发环境的英文缩写,所谓集成开发环境,就是将你在开发过程中所需要的工具或功能集成到了一起,比如代码编写、分析、编译、调试等功能,从而最大化地提高开发者的工作效率。
每种编程语言都有一些特定的IDE,本文将简单为你介绍这些IDE之间的区别,希望能够为你选择IDE时提供一些帮助。
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