VCLimitAdjuster小米盒子怎么用用

各位VCLimitAdjuster在哪下?_罪恶都市吧_百度贴吧
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各位VCLimitAdjuster在哪下?
。。。。。用一下。。。 很多人在安装一些mod以后,在载入到一半时,弹出错误对话框,退出游戏这很有可能是mod冲突或者执行文件有问题这个VCLimitAdjuster就是执行文件物体数量上限修改器 我的好像就是这个问题
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SA Limit Adjuster
Current version:Alpha 8 (Alpha 9) (!)Developed by:Supported games:
SA Limit Adjuster is a tool created by
that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made.
Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
Default Value
Description
DYNAMIC LIMITS
increase this limit to map more static objects
increase this limit to map more static objects
PtrNode Doubles
increase this limit to map more static objects
increase this limit to map more static objects
Maximum number of stunt jumps allowed
Maximum number of defined collision models allowed
Maximum number of collision files allowed. One collision file can hold multiple collision models
QuadTreeNodes
QuadTreeNodes2
MatDataPool
AtmDataPool
Maximum number of vehicles that is allowed to be created through the mission script files
Vehicle Structs
Maximum number of vehicle models that is allowed to be loaded through the mission script files
Maximum number of peds that is allowed to be created through the mission script files
Maximum number of polygons a model is allowed to have
PtrNode Singles
EntryInfoNodes
Maximum number of dynamic objects that is allowed to be defined
Point Routes
Patrol Routes
Node Routes
Ped Attractors
Entry Exits
Maximum number of
entries that is allowed to be created through the IPL files
Streaming Memory
Streaming memory in MB (For static and dynamic map objects)
Streaming Vehicles
Streaming memory in MB (For vehicles)
IMG Headers
STATIC LIMITS
Timed Objects
Maximum number of tobjs allowed to be defined in the
Vehicle Models
Maximum number of entries allowed to be defined in the vehicles.ide file
Ped Models
The number of ped models defined in
Maximum number of IDE entires allowed in the IDE files
The number of carmods defined in -file
Water Planes
Maximum number of water planes allowed to be created
Maximum number of car colors allowed to be defined in the carcols.dat file
Current Mission
Maximum limit in bytes allowed in the mission section of the main.scm
SCM Locals
Number of local variables which can be used in
SCM Threads
Threads which can be created in a script
Weapon IDs
Aiming Offsets
Weapon Objects
Map Bounds
The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point.
The distance of objects which should have an collision (Usually objects with an
greater than 300 will have no collision)
Maximum number of markers allowed to be created during gameplay
Maximum number of garages that is allowed to be defined in the IPL files
Maximum number of pickups that is allowed to be created during gameplay
The number of player structures allocated.
Maximum limit in bytes allowed in the MAIN section of the main.scm
MULTIPLIERS
Vehicle Structs
gta_sa.set
gta_sa.set
Directs the game to load this file (needs paths relative to the GTA directory folder)
user32.dll
user32.dll
All colors are in
Health Bar
Health bar color (and anything red like enemy markers, etc.)
Money Font
The color of the cash label
Title Menu
The main color of the letters in the main menu.
Title Menu Border
The color of the border of the letters in the main menu
Wanted Level
The color of the wanted-stars.
Radio Station
The color of the letters which are shown when changing the radio station in a car
Countryside cop car
Los Santos cop car
San Fierro cop car
Las Venturas cop car
Police motorcycle
Countryside cop
Los Santos cop
San Fierro cop
Las Venturas cop
Motorcycle cop
Ambulance 1
Supposedly Los Santos Ambulance
Ambulance 2
Supposedly San Fierro Ambulance
Ambulance 3
Supposedly Las Venturas Ambulance
Los Santos paramedic
San Fierro paramedic
Las Venturas paramedic
Firetruck 1
Supposedly Los Santos FIretruck
Firetruck 2
Supposedly San Fierro FIretruck
Firetruck 3
Supposedly Las Venturas FIretruck
Los Santos fireman
San Fierro fireman
Las Venturas fireman
TaxiDriver 1
A cap driver
TaxiDriver 2
TaxiDriver 3
TaxiDriver 4
TaxiDriver 5
TaxiDriver 6
Enforcer Replacement
The cop truck model id
SWAT Ped Replacement
The id of the swat ped model
FBI Rancher Replacement
The id of the FBI rancher vehicle model
FBI Ped Replacement
The id of the FPI ped model
Rhino Replacement
The id of the tank vehicle model
Barracks Replacement
The id of the army truck vehicle model
Army Ped Replacement
The id of the soldier ped model
Police Maverick Replacement
The id of the police helicopter vehicle model
SAN Maverick Replacement
The id of the San Andreas News helicopter vehicle model
Police Weapon 2
SWAT Weapon
FBI Weapon
Army Weapon
Ped Dynamic Shadows
Ped's dynamic shadow at high or very high visual FX quality
Map Dynamic Shadows
Map's and car's dynamic shadow at medium or higher visual FX quality
License Plate Texture Filtering
Texture Filter 1
Texture Filter Min
Texture Filter Max
Shadow Wrapper 1
Shadow Wrapper 2
Diffuse Texture Wrap
Alpha Blend
Object/Vehicle Shadow Cull
Character Shadow Max Size
Character Shadow Min Size
Vehicle Vertex Alpha
Vehicle UV Ref Flags
Vehicle Texture Trans Flags
Vehicle Lighting
Intensity of vehicle's headlights and taillights
Stencil Shaded Opacity
Map's and car's dynamic shadow opacity
Cloud1 Height
High-altitude cloud's height in units
Cloud2 Height
High-altitude cloud's height in units
Show zone's text when entering a zone
Motion blur effect
Speed Limiter
Heat haze effect
Max AI Vehicles
Maximum number of npc vehicles creatable by a script
Max AI Peds
Maximum number of npc actors createable by a script
Ped Density
The density multiplier for npc actors. This can be overwritten by a script
Vehicle Density
The density multiplier for npc cars. This can be overwritten by a script.
Law Vehicles
Time Format
 %02d:%02d
The format of the time label ()
Time Position X
The X-coord of the position of the time label
Time Position Y
The Y-coord of the position of the time label
Weapon Ammo Format
 %d-%d
The format of the weapon ammo label
Enable Ads
Disables ads seen when loading the game
Window Name
GTA: San Andreas
The name of the application running
Starts the game in full screen or windowed mode
 GTAForums: 
 ·  · 
o Limit Adjuster o
o Useful links o如何制作侠盗飞车-罪恶都市的MOD?_百度知道
如何制作侠盗飞车-罪恶都市的MOD?
还有教程,可以制作“建筑,交通工具本人想做一些罪恶都市的MOD玩一玩,人”的,请问制作罪恶都市MOD需要哪些工具,武器
提问者采纳
做MOD非常麻烦需要ZM1 ZM2 COLL编辑工具 DFF编辑工具 DFF编辑工具 ViceTxd TXDWorkShop IMGTool。.exe VCLimitAdjuster.exe
CollEditorchs(1)以上是需要的工具
提问者评价
其他类似问题
为您推荐:
其他3条回答
你还是放弃吧,没个几个月是做不出来的。楼上的说的对。
夫人夫人感受过
参考资料:
只有专门做模的人才可以。
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出门在外也不愁侠盗飞车:罪恶都市海滩别墅地图MOD
17:02分类:
Beach Villa(海滩别墅)
VC番茄(百度)原创
(享受舒适生活,尽在Beach Villa)
你是不是经常在罪恶都市里飙车、玩特技而感到无聊呢?没关系!这次你可以让Tommy好好休息一下了!去一去Beach Villa参观别墅展吧!
作者感想:能为百度贴吧罪恶都市吧提供这么好的地图MOD,我感到十分地欣慰。
海滩别墅MOD是我用Moo Mapper制作的第二个地图MOD,我自我感觉良好,肯定不是完美无缺的。所以我以后会出更好、更强的地图MOD
VC番茄为百度贴吧——罪恶都市专门赞助!!!!
安装方法:1.把文件夹里的OceanrV复制到Date/Map文件夹里,替换原来的文件夹(在此地方绝对不可有其他MOD,否则会引起冲突!具体位置在南边灯塔的附近,一般会冲突的MOD & & & & & &:依吕波飙车山路、海湾山路等)
& & & & & 2.打开文件夹里的VCLimitAdjuster文件,打开VC,把Dummy调到9000,Building调到9000,点击Save即可。
BUG:部分别墅或设施的位置可能是悬空的,请多多谅解!!!!侠盗飞车罪恶都市MOD工具:VC Limit Adjuster 2.0_侠盗飞车联盟
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侠盗飞车罪恶都市MOD工具:VC Limit Adjuster 2.0
软件大小:346 KB
更新时间: 20:56:08
软件作者:佚名
下载指数:次+
所属栏目:
软件情况:绿色安全免费下载
软件语言:简体中文版
应用平台:winxp/vista/win7/win8
本站地址:
很多人在安装一些mod以后,在载入游戏到一半时,弹出错误对话框,退出游戏
这很有可能是mod冲突 或者执行文件有问题
这个VCLimitAdjuster就是执行文件物体数量上限修改工具
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