xbox one 彻底关机响了一下就关机

翻译:讴歌123
& && & 微软已经明确解释了Xbox One上的联网需求、二手游戏政策及朋友间互相转借游戏及其他更多细节:
& && & 保持在线
& && & 对此微软解释道:“尽管不需要保持永久在线,Xbox One设计为需要验证系统、应用和游戏更新以查看你是否获得新游戏或转手、交易、把游戏给你的朋友。涉及到利用云计算的游戏则需要保持联网。”
& && & “在你的首选主机上你可以让Xbox One离线24小时,你登陆至其他Xbox One以获取你的资源库则可以离线1小时。超过规定的时限之后你将不被允许离线游戏直至你再次建立网络连接,但你仍然可以看电视直播、蓝光或DVD电影。”
& && & 微软补充道:“因为每一位Xbox One买家都需要宽带连接,所以开发商可以创造一个即便你不在玩也能随时变化的大型世界。”
& && & 二手游戏及把游戏借给朋友
& && & 微软同时还阐述了其饥借游戏、转售及租赁的政策。“我们自身作为一家游戏发行商,微软工作室允许朋友间交换游戏或者把Xbox One游戏出售给参与的零售商。第三方发行商自行选择游戏是否支持转售,可以建立商业规则,或者对零售商收取交易费。微软自己对此不会收取任何费用。另外,第三方发行商可以让你把你的游戏给朋友。”
& && & “我们设计Xbox One使得游戏发行商能够让你在参与的零售商内交易游戏。微软不会对零售商、开发商和玩家收取任何转售费用。”
& && & 微软说:“你的朋友、家人、客人和熟人能够无限制地访问你的所有游戏。无论你是否登陆或者是不是你本人,任何人都能在你的主机上玩你的游戏。”微软还补充道:“Xbox One设计使之能让你把你的实体盘给你的朋友。这些转移不会收取任何费用,但是有两点要求:你的朋友必须在你的朋友列表上(至少30天),你可以把游戏给他们;每款游戏只能借一次。”
& && & 值得注意的是,微软允许你把游戏送给你朋友,但是不允许租借游戏。微软补充道:“租借或租赁游戏在Xbox One首发时候不被允许,我们会与我们的伙伴探索更多的可能性。”
& && & Xbox One允许你让10位家庭成员在任何Xbox One上获取“登陆并玩你的游戏库。”与Xbox 360类似,“你的家庭成员可以可以在朋友家玩你的《极限竞速》。只是现在他们不止能看到《极限竞速》,他们能玩你所有的游戏。你一直可以玩你的游戏;在给定时间内,你的任何家庭成员都能玩你分享的游戏库。”
& && & 游戏安装及数字版下载
& && & 微软说“你可以在游戏发售当天选择在传统零售店购买光盘版或在Live下载数字版。光盘仍然是你快速安装游戏的有效方式。”
& && & 玩家能够在其他主机访问他们的游戏库。“在登入和安装之后,你可以在任何Xbox One上玩你所有的游戏,因为你游戏的数字版同时存在于你的主机和云端。打个比方,你在你朋友家登入以后,你可以随意玩你的游戏。”
& && & Kinect要求
& && & 根据微软官网,“微软会优先考虑你的隐私。我们明白个人数据及隐私的重要性。Xbox One和Kinect会提供工具让你控制你的隐私。”
& && & 微软强调说:“你可以控制你的Kinect的所见所听。通过设定你可以决定Xbox One如何反应,这些你和你的家人都可以自定义。系统会引导你进入隐私选项,例如自动或手动登陆,隐私设定,有关数据使用的明确通知。当Xbox One处于开启状态时,你在客厅进行的对话不会被记录或上传。”
& && & 玩家可以控制让Kinect开启、关闭或暂停。“如果你不想在你玩游戏或进行娱乐活动的时候开启Kinect感应,你可以暂停Kinect。你只要说‘Xbox Off’ Xbox One就会关机。当系统关机时,它只接受唯一的语音指令‘Xbox On’——你甚至可以关掉这个特性。部分App和游戏可能会要求Kinect操作,所以你想体验这些程序的时候得开启Kinect。”
& && & 微软强调说绝对不会把数据传给这台主机之外的任何人。“一些游戏或应用可能会使用个人数据,例如视频、照片、面部表情、心率及其他,但这些数据未经你的明确许可绝对无法离开你的Xbox One。”
Xbox One: A Modern, Connected Device
Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:
• A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.
• Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.
• Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.
NETWORKING TECHNOLOGIES
A range of advanced technologies will make these scenarios possible, including:
• Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
• Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.
• Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.
NETWORKING REQUIREMENTS
To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:
• For an optimal experience, we recommend a broadband connection of 1.5Mbps. In areas where an Ethernet connection is not available, you can connect using mobile broadband.
• While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.
How Games Licensing Works on Xbox One
With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.
Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:
• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
• Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
• Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
• Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
• Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.
Privacy by Design: How Xbox One and the New Kinect Sensor Put You in Control
Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.
At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:
• You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.
• You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
• You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.
• You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.
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改天台湾海底光缆一断 ……
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posted by wap, platform: iPhone
我艹,必须死
你坛2B真是层出不穷
Nine Breaker
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改天GFW一改
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擦,就是天朝买one要做好报废准备?
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微软补充道:“因为每一位Xbox One买家都需要宽带连接,所以开发商可以创造一个即便你不在玩也能随时变化的大型世界。”
-------------------------------
正是我想像中云计算的典型应用之一,结合GTA5 ,某天刚上线好机油打电话过来说今天PS5发售,有内线消息知道运货车的路线,拉我一起去干一票,想想都尿了
准备创业了
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意思就是你玩游戏必须有宽带登陆LIVE,我觉得这没多大问题吧
二手相关的东西我觉得问题不大,没买过二手游戏,倒是卖过一些。
其实这在360时期已经出现了,可能你们没发觉而已,比如VF5FS,你进去玩游戏如果断网的话会提示你10分钟内连接,不然就会自动退出游戏
你全家都是衙内
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引用:原帖由 苦中苦 于
11:09 发表
意思就是你玩游戏必须有宽带登陆LIVE,我觉得这没多大问题吧
二手相关的东西我觉得问题不大,没买过二手游戏,倒是卖过一些。
其实这在360时期已经出现了,可能你们没发觉而已,比如VF5FS,你进去玩游戏如果断 ... 二手对我影响也不大,我没卖过也没借过游戏
但是24小时联机一次比较烦人,平时在家好说,如果碰上宽带故障或者去外地出差啥的想带上玩,就没戏了
“In times when freedom seems lost, great souls arise to reclaim it.”
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用户体验应该不会太糟糕,这要等出来才知道具体怎么实施
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对我没什么影响…………就怕网络不行(上个月还想专门装多一条宽带玩XO)
不过对于很多二手买卖的玩家就不友好了
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真假未知的消息给大家参考一下
@太刀: 另外,游戏的二手及转让权限是由各发行公司自行决定的,并非由微软统一规定——类似锁区。所以……
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锁区好烦人哦
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引用:原帖由 zafm0861 于
12:29 发表
二手对我影响也不大,我没卖过也没借过游戏
但是24小时联机一次比较烦人,平时在家好说,如果碰上宽带故障或者去外地出差啥的想带上玩,就没戏了 可以用手机热点,或者smartglass也很有可能会帮你验证。
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这种就是实际不影响使用,但是一听到就会让人觉得吃了苍蝇一样的感觉。特别是对手并没有这样认证的时候。
人多会不会挂点是个问题
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“任何人都可以在你的主机上玩你的游戏”
尼玛神马玩意儿?!肯奶2就是为了随时验证玩家面部而诞生的吗?
在神人辈出的tgfc要低调就对了,不然轻则被喷至渣,重则流亡海外,吾等人人自危。
傻了。。。
偶才没有喷魔都~是爱不是喷~小黑屋退散!
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Xbox One有两种关机,一种是关机,另外一种是待机,关机的话开机所需要的时间比较长,待机的话可以很快唤醒,我一直使用的是后者。
使用待机,可以很快唤醒,直接进入游戏,所以非常方便,但是晚上会一直有声音,很轻微,类似内部风扇散热的声音,影响不大,但是在夜深人静的时候,还是可以听到的,有时候甚至会影响睡眠。
好了,背景介绍结束,想和大家讨论的就是这种待机对机器寿命是否有影响。。。(在此,我们仅作讨论)
首先,官方的说法肯定是不会对机器有影响的(不然他还敢让你这么做就是白痴了),机器在待机模式,功耗微乎其微,仅为0.5瓦,大部分内部结构都处于不工作状态,所以对寿命没有影响。
从我们晚上能听到的声音来分析,他内部是有工作的,而且是机械运作(电子线路不会出声),我不清楚是什么部分(还未拆过机),也许是风扇,也许是其他部分。当然这种磨损我们也假设是非常细微的。
另外,在待机模式下,主机后台是可以执行更新,下载,网络同步工作的,也就是说,他的主电源,CPU,内存,存储系统是可以根据在网络连线检查以后的情况,选择性工作的。
但是,如果我们选择不彻底关机,正常使用的时候,作为高功耗全力运作;在待机状态,在低功耗的状态运作。那么就可以算作24小时开机了!
现在问题来了,什么机器可以一天24小时,一年365天连续运作,能不坏?
那么连续运行个5-10年!!
一个风扇转10年?一个硬盘转10年?一个变压器+N个继电器+N个二极管+N个电容+N个传感器连续工作10年?请注意,是所有的东西加起来一个都不能坏,坏一个都不行!!
这个想起来都很悬啊。。。。
这样我们可以结合我们这个帖子的标题了,对了,冰箱!!有没有觉得Xbox One和冰箱有点像了?
区别,冰箱在绝大多数状态都是处于低功耗工作状态,它的制冷功耗为高功耗,当温度达到预设温度以后就会进入低功耗保温状态,当温度升高,温度传感器感应以后传达给主控芯片,主控芯片发出命令到压缩机和其他部件开始工作,进入制冷,达到预设温度后再次进入低功耗保温状态。但是总的来说,制冷阶段是很短的,它大部分时间是个保温器。
但是Xbox One的高功耗工作时间却会很长,往往都会长达数小时或者十数小时,当然这个根据每个人的使用情况不一样而有差异。
电子元器件的老化情况非常复杂,且根据种类不同而不同,这个我无法深入讨论。光论机械部分的话,冰箱的机械部分大致有这些——门(可忽略),风扇(内部空气流动循环辅助风扇/压缩机散热辅助风扇),压缩机转子,制冷剂流动。。。
Xbox One有——散热辅助风扇,硬盘,光驱(旋转),各种机械辅助(比如光驱吸入装置)。。。其他的我想不到了。。。:)
通常情况下,一部新的设备推出之前,都会做很多试验,来确保其产品的可靠性,比如环境试验,寿命试验,高低温状态下工作测试,高负载工作状态测试等等。。。验证通过以后才可投入市场,我相信微软也必然做过所有需要的试样了。并且他们也绝对不会贸然轻率的推出有问题的产品(不要跟我提Xbox360的三红,我不听,我不听。。。。)。
我们这里不过是闲的无聊仅作讨论而已!
那么,到底Xbox One能不能连续5-10年的运作而保持良好的工作状态不出错?我们还是等时间来证明一切吧!
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1. &我使用彻底关机模式
58.00% (29)
2. &我使用睡眠可唤醒模式
32.00% (16)
3. &我一直不关机,专看结果。。。。
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PSN: jackylea
Live:jackylea
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本帖最后由 terrytt 于
14:26 编辑
- - 想多了 据说这代4年换代 17年估计就会爆新机了
除了有游戏下载以外晚上一般都关机拔插头 习惯性不拔不舒服
要不就狠命用 争取保修期内玩出问题 要么就稍微注意点用 争取熬到下代 - -
PSN(港):terry_y_XBOX LIVE:TomatoYXF(美)[live]
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既然可以下东西,硬盘肯定得运转吧
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杞人忧天…………
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我选择彻底关机的一个原因是我的机子是美版,没有改电源,用的变压器,还有有声音的,所以除了有下载任务的时候我都会彻底关机!
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我想问一下怎样彻底关机? 用手柄的关机每次都是白灯,第一次黄灯唤醒不了我还以为是坏了。
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长期处于睡眠模式,便于远程购买游戏后立即开始下载
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本帖最后由 scotthicks 于
10:12 编辑
lz请看上面链接,x1真正白灯待机的功耗是13w左右,橙灯才是0.5w。
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国行主机到手后1个月了,发现很多人对电源白灯待机(随开即用模式)和橙灯待机(节能模式)有疑问,特意简单测试了一下。
先说橙灯待机(节能模式)
橙灯一般是0-1W的待机功率,节能效果还是不错的。
下面是白灯待机图片
白灯待机有2种情况:1种是13W左右的待机功率,此时电源有轻微的嗡嗡声(估计是电源内置风扇的声音);第2种是26W左右的待机功率,此时除了电源声音外把耳朵贴近主机可以听到吱吱声(根据我的经验应该是硬盘的声音)。在刚关机时在13W或26W2个功率中无规律切换跳动,在大约半小时后就稳定在13W左右不动了,之后大约观察了2小时一直是13W左右。
下面再看看开机后的运行功率
63W是开机后停留在主页时的功率,118W是运行废渣5时的最高功率。
下面再上一直整机图片吧
为了测试把电源及插座拿了出来,主机下面电视柜没关门,所以看着比较乱。
XBOX ONE 的主要几种情况下的功率就是这样,建议大家还是选择节能模式待机吧,或者完全切断电源(我就是这么干的)。
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楼主的担心是多余的。
首先,机器出厂前要经过压力测试,比如温度湿度电压变化等等。
每个原件的故障率是受质量控制的,如果每个单独器件的可靠率是x,y,z……,那么总和可靠率就是xyz……。
对于简单机械的可靠率,一般是用上面的公式算出的。这样复杂的机器就比简单机器的故障率高。
对于电脑之类复杂仪器,因为原件过多(如某个芯片可能含有上亿晶体管),会加入校验措施,提高可靠率。
因此,电子元器件的故障率会控制在较低水平,甚至低于机械元器件,cpu是可以比风扇可靠的。
技术的进步,用更加可靠的元器件替代不可靠的,就能够大幅提高机器的可靠度,比如用电子原件代替机械原件,用机械元件代替手工。
为了使xbox良好运行,需要注意的是保持受环境影响较大的低可靠度原件的状态,这首先就是风扇、电线等为代表的机械原件,这些原件的故障率是更高的。
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既然可以下东西,硬盘肯定得运转吧
硬盘是在下载的时候才转的。为什么这样说呢,我是另外接了个5t的外接硬盘的。
待机后硬盘的灯也灭了,也没有声音了,
只有检测到更新或者买了游戏开始下载的时候,
移动硬盘的灯才亮起来,才有声音。
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