维多利亚2pod秘籍秘籍怎么改变主体民族

维多利亚2如何改变资产阶级专制_百度知道
维多利亚2如何改变资产阶级专制
年代1882,我就用秘籍改成民主制,他又变回资产阶级专制,领土,我原来不想用秘籍,半个南美洲:大半个亚洲,但是过几个月,半个非洲,(以上大洲其他国家都是卫星国),电脑把我搞成资产阶级专制我选的中国
提问者采纳
故你不是资产阶级专制的话;Victoria II&#92主要是政治改革里面的选项;events&#92,它会触发改为资产阶级专制的事件条件都在&#92。你目前状况符合“资产阶级专制”条件;CleanUp
如何改变条件变为民主制
当你的政府为“无C阶级”或“总统D裁”或“无产阶级Z政”或“法西斯”并且你的政党选举不是“禁止公开组党”且 选举权不是“无投票权”且 议会不是“仅执政党”事件源代码:country_event = { id = 60050 title = &EVTNAME60050& desc = &EVTDESC60050& picture = &Unite&
trigger = {
government = proletarian_dictatorship
government = presidential_dictatorship
government = bourgeois_dictatorship
government = fascist_dictatorship
political_parties = underground_parties
vote_franschise = none_voting
upper_house_composition = party_appointed
mean_time_to_happen = {
months = 1 }
option = {
name = &EVTOPTA60050&
government = democracy }}
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> 维多利亚2黑暗之心秘籍 指令代码参数修改教程(4)
维多利亚2黑暗之心秘籍 指令代码参数修改教程(4)
时间: 14:55 |来源:网络|
作者:华少|点击: 5577
  4. 倒,人口太多了。军需商赚不到钱
  在E:\Paradox Interactive\Victoria 2\technologies industry_tech.txt文件 打开
  第一个科技 例如:
  water_wheel_power = {
  area = tech_power
  year = 1830 #可研究的时间
  cost = 3600 #研究所耗研究点数
  activate_building = fabric_factory
  rgo_output = 0.125
  farm_rgo_size = -0.05
  factory_throughput = 0.1
  pop_growth = -0.0008 #添加这个人口增长率-0.08%,计划生育,别减太多,时间长呢
  factory_goods_throughput = {
  shares = -0.1
  factory_goods_throughput = {
  financial_services = -0.1
  在E:\Paradox Interactive\Victoria 2\technologies army_tech.txt文件 打开
  第一个科技 例如:
  post_napoleonic_thought = {
  area = army_doctrine
  year = 1830
  cost = 3600
  activate_unit = hussar
  activate_building = fort
  army_base = {
  default_organisation = 4
  defence = 1
  supply_consumption = 5 #维持军队的补给消耗+500%
  ai_chance = {
  factor = 3
  如果AI连第一项科技都研究不出来 改派表示压力很大 这个国家都这样了还用给他增加压力吗?
  5.技工失业了,连农民和劳工都失业咯 不给力啊. 含改变工厂消耗产出和使用的劳动人群和快速改变生产部队时间的方法
  E:\Paradox Interactive\Victoria 2\inventions 新建other_inventions.txt 添加发明
  my = {
  limit = { ai = no } #只有玩家触发
  chance = {
  base = 100
  effect = {
  farm_rgo_size = 1 #农场(也就是农民生产的所有资源种类)规模+100%
  mine_rgo_size = 1 #矿业(也就是劳工生产的所有资源种类)规模+100%
  army_base = {
  attack = 8 #陆军攻击加8
  defence = 4 #陆军防御加4
  build_time = -100 #陆军生产时间-100天
  navy_base = {
  gun_power = 8 #海军的火力+8
  hull = 4 #海军船体+4
  build_time = -300 #海军生产时间-300天
  这个发明在重新开档刚进游戏就已经触发了 在游戏研究栏里没有 但已经触发过了
  不知道使用非玩家一开始所选国家的别的国家读档再存档会不会使这个发明触发 尽量别查看AI国家后存档
  在E:\Paradox Interactive\Victoria 2\common production_types.txt文件
  例如(类型相似的我就不重复说明了):
  factory_template = {
  efficiency = {
  cement = 0.3 #维持工厂所需要的原料,如果此原料不足,则工厂只有75%生产效率
  paper = 0.3
  owner =
  poptype = capitalists #工厂为资本家所有减少输入
  effect = input
  effect_multiplier = -2.5 #减少的输入量
  employees = { #所雇用的员工
  poptype = craftsmen #技工
  effect = throughput #对生产的吞吐量产生影响
  amount = 0.8
  poptype = clerks #职员
  effect = output #对产品输出产生影响
  effect_multiplier = 2.0 #同样原料能有2倍产出
  amount = 0.2 #最大雇用人数比例为20%
  type = factory
  workforce = 2500 #每级的工厂最大2500人 改变工厂雇用人数
  bank_template = {
  efficiency = {
  paper = 0.5
  tea = 0.3
  coffee = 0.3
  owner =
  poptype = capitalists
  effect = input
  effect_multiplier = -7.5
  employees = { #银行类的工厂只招收了职员
  poptype = clerks
  effect = throughput
  amount = 1
  type = factory
  workforce = 1000 #这种工厂每级只招收1000人
  modern_factory_template = {
  efficiency = {
  cement = 0.3
  financial_services = 0.5
  electric_power = 1
  shares = 0.5
  owner =
  poptype = capitalists
  effect = input
  effect_multiplier = -2.5
  employees = {
  poptype = craftsmen
  effect = throughput
  amount = 0.8
  poptype = clerks
  effect = output
  effect_multiplier = 2.0
  amount = 0.2
  type = factory
  workforce = 2500
  这factory_template bank_template modern_factory_template 三个样板
  aeroplane_factory = { #飞机工厂
  template = modern_factory_template #工厂所使用的样板
  input_goods = { #输入资源
  machine_parts = 2
  electric_gear = 3
  rubber = 0.8
  lumber = 2.4
  output_goods = aeroplanes #产出的商品
  value = 0.66 #产出数量
  luxury_clothes_factory = {
  template = factory_template
  input_goods = {
  regular_clothes = 1.3
  silk = 1.5
  output_goods = luxury_clothes
  value = 2
  bank = {
  template = bank_template
  input_goods = {
  luxury_furniture = 0.5
  regular_clothes = 0.5
  output_goods = financial_services
  value = 4
  上面三个工厂使用的就是这三种不同的样板
  E:\Paradox Interactive\Victoria 2\common goods.txt文件里有商品和资源的基础价格
  6. 领土内外族人太多,改派表示看着很不爽,修改同化速度和可接受民族,和Victoria 2\history\countries文件解析
  在E:\Paradox Interactive\Victoria 2\common pop_types.txt文件
  txt搜索assimilation_chance 添加:
  modifier = {
  factor = 1000 #增加10%可能性
  country = { AI = no } #只对玩家有效
  如果想只在殖民地内进行同化则,
  modifier = {
  factor = 10
  and = {
  country = { AI = no }
  state_scope = { is_colonial = yes }
  在E:\Paradox Interactive\Victoria 2\history\countries 如俄国 RUS - Russia.txt
  例如:
  capital = 994 #首都
  primary_culture = russian #主体民族
  culture = byelorussian #可接受民族,只要在下面依次添加culture = ,就可增加可接受民族
  (具体民族在E:\Paradox Interactive\Victoria 2\common cultures.txt文件里)
  culture = ukrainian
  culture = ugrian
  religion = orthodox #主流宗教
  government = absolute_monarchy #政府制度
  plurality = 0.0 #多元化程度
  nationalvalue = nv_order #国家特色
  literacy = 0.15 #识字率
  civilized = yes #是否开化
  #GreaterPowers = prestige
  prestige = 80 #声望
  # Political reforms #政治改革
  slavery = no_slavery
  upper_house_composition = appointed
  vote_franschise = none_voting
  public_meetings = yes_meeting
  press_rights = state_press
  trade_unions = no_trade_unions
  voting_system = first_past_the_post
  political_parties = underground_parties
  # Social Reforms #社会改革
  wage_reform = no_minimum_wage
  work_hours = no_work_hour_limit
  safety_regulations = no_safety
  health_care = no_health_care
  unemployment_subsidies = no_subsidies
  pensions = no_pensions
  ruling_party = RUS_conservative #执政的政党
  upper_house = { #议会里的各类政党支持率
  fascist = 0
  liberal = 19
  conservative = 60
  reactionary = 21
  anarcho_liberal = 0
  socialist = 0
  communist = 0
  # Technologies #起始科技
  post_napoleonic_thought = 1
  flintlock_rifles = 1
  bronze_muzzle_loaded_artillery = 1
  military_staff_system = 1
  army_command_principle = 1
  post_nelsonian_thought = 1
  clipper_design = 1
  naval_design_bureaus = 1
  alphabetic_flag_signaling = 1
  the_command_principle = 1
  classicism_n_early_romanticism = 1
  late_enlightenment_philosophy = 1
  malthusian_thought = 1
  enlightenment_thought = 1
  introspectionism = 1
  private_banks = 1
  no_standard = 1
  early_classical_theory_and_critique = 1
  guild_based_production = 1
  water_wheel_power = 1
  publishing_industry = 1
  mechanized_mining = 1
  basic_chemistry = 1
  #Inventions #发明
  #corvettes = yes
  commerce_raiders = yes
  # Starting Consciousness #起始的POP觉醒度和战斗性
  consciousness = 3
  nonstate_consciousness = 1
  schools = culture_tech_school
  oob = &RUS_oob.txt& #打开的oob文件名
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维多利亚2:黑暗之心 指令代码大全 参数修改教程
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《维多利亚2:黑暗之心》指令代码大全,参数修改教程。—更多精彩游戏攻略和相关资讯尽在3DMGAME!
这factory_template bank_template modern_factory_template 三个样板
aeroplane_factory = { #飞机工厂
template = modern_factory_template #工厂所使用的样板
input_goods = { #输入资源
machine_parts = 2
electric_gear = 3
rubber = 0.8
lumber = 2.4
output_goods = aeroplanes #产出的商品
value = 0.66 #产出数量
luxury_clothes_factory = {
template = factory_template
input_goods = {
regular_clothes = 1.3
silk = 1.5
output_goods = luxury_clothes
template = bank_template
input_goods = {
luxury_furniture = 0.5
regular_clothes = 0.5
output_goods = financial_services
上面三个工厂使用的就是这三种不同的样板
E:\Paradox Interactive\Victoria 2\common goods.txt文件里有商品和资源的基础价格
6. 领土内外族人太多,改派表示看着很不爽,修改同化速度和可接受民族,和Victoria 2\history\countries文件解析
在E:\Paradox Interactive\Victoria 2\common pop_types.txt文件
txt搜索assimilation_chance 添加:
modifier = {
factor = 1000 #增加10%可能性
country = { AI = no } #只对玩家有效
如果想只在殖民地内进行同化则,
modifier = {
factor = 10
country = { AI = no }
state_scope = { is_colonial = yes }
在E:\Paradox Interactive\Victoria 2\history\countries 如俄国 RUS - Russia.txt
capital = 994 #首都
primary_culture = russian #主体民族
culture = byelorussian #可接受民族,只要在下面依次添加culture = ,就可增加可接受民族
(具体民族在E:\Paradox Interactive\Victoria 2\common cultures.txt文件里)
culture = ukrainian
culture = ugrian
religion = orthodox #主流宗教
government = absolute_monarchy #政府制度
plurality = 0.0 #多元化程度
nationalvalue = nv_order #国家特色
literacy = 0.15 #识字率
civilized = yes #是否开化
#GreaterPowers = prestige
prestige = 80 #声望
# Political reforms #政治改革
slavery = no_slavery
upper_house_composition = appointed
vote_franschise = none_voting
public_meetings = yes_meeting
press_rights = state_press
trade_unions = no_trade_unions
voting_system = first_past_the_post
political_parties = underground_parties
# Social Reforms #社会改革
wage_reform = no_minimum_wage
work_hours = no_work_hour_limit
safety_regulations = no_safety
health_care = no_health_care
unemployment_subsidies = no_subsidies
pensions = no_pensions
ruling_party = RUS_conservative #执政的政党
upper_house = { #议会里的各类政党支持率
fascist = 0
liberal = 19
conservative = 60
reactionary = 21
anarcho_liberal = 0
socialist = 0
communist = 0
# Technologies #起始科技
post_napoleonic_thought = 1
flintlock_rifles = 1
bronze_muzzle_loaded_artillery = 1
military_staff_system = 1
army_command_principle = 1
post_nelsonian_thought = 1
clipper_design = 1
naval_design_bureaus = 1
alphabetic_flag_signaling = 1
the_command_principle = 1
classicism_n_early_romanticism = 1
late_enlightenment_philosophy = 1
malthusian_thought = 1
enlightenment_thought = 1
introspectionism = 1
private_banks = 1
no_standard = 1
early_classical_theory_and_critique = 1
guild_based_production = 1
water_wheel_power = 1
publishing_industry = 1
mechanized_mining = 1
basic_chemistry = 1
#Inventions #发明
#corvettes = yes
commerce_raiders = yes
# Starting Consciousness #起始的POP觉醒度和战斗性
consciousness = 3
nonstate_consciousness = 1
schools = culture_tech_school
oob = &RUS_oob.txt& #打开的oob文件名
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