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如题 求大神解答
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档案资料是什么
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01:04 上传
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Player or Played?
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本帖最后由 jwxnk 于
01:08 编辑
打开我的文档\My Games\Skyrim\SkyrimPrefs.ini在[Launcher]段下面更改前两段数值,添加最后一段数据,保存即可开启
bShowAllResolutions=1
uLastAspectRatio=4
bEnableFileSelection=1
1就是开启MOD载入项,0就是关闭,部分版本默认关闭。
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&&其实。。。。&&我感觉&&还是安纯净的自己慢慢装mod的好吧。。。& & 放弃整合版吧。。。&&
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在C:\Users\Administrator\Documents\My Games\Skyrim下找到SkyrimPrefs.ini文件,打开,在[Launcher]下方添加bEnableFileSelection=1
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话说MOD我都是用NMM加载的,游戏自带的这个功能我没用过
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andyyin19 发表于
话说MOD我都是用NMM加载的,游戏自带的这个功能我没用过
记得没错的话 如果ini中没楼上那条 NMM也是无法加载mod的
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化成灰也要玩的玩家
天王级的玩家
高贵黑色新春小红
高贵黑色新春小红
Powered by解决《上古卷轴5》skyrimlauncher.exe不能选择option的问题
解决skyrimlauncher.exe不能选择option的问题,退出错误不要紧,不影响设置保存。
原因很简单,就是缺注册表。解决问题也很简单,自己写注册表,老头5的结构其实还是gamebryo,那么注册表结构理论上就和老头4,辐射3一样。
运行-regedit,找到HKEY_LOCAL_MACHINE/software,32位的操作系统找到Bethesda Softworks(没有的在software这里右键新建项),右键新建项,命名为Skyrim。选中skyrim,在右侧表单里新建字符串值,命名为Installed Path,双击,然后把你的老头5的完整安装路径写入,确定,退出注册表。在执行一次skyrimlauncher.exe就可以看到install变成了play,option选项已经可选。
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Elder Scrolls V视频上市时间:游戏平台:PC 游戏类型:角色扮演RPG游戏语言:中文制作公司:Bethesda Softworks发行公司:Bethesda Softworks游侠网7.0GameSpot90IGN我要评分:已有人关注标签:单人单机3D画面支持手柄高玩必备RPG中世纪魔幻沙盒《上古卷轴5:天际》特点介绍及心得
骑马横跨龙之桥(DragonBridge),顺便欣赏远方的瀑布景
以上古卷轴系列来讲,笔者也算是个从Arena打到Skyrim的老玩家,不得不说Skyrim这次勇夺VGA 2011年年度最佳游戏完全是实至名归。笔者从未见过有任何一款ARPG能在西方造成如此轰动。有兴趣的朋友们可以到Youtube或Google上尝试搜寻一些Skyrim的相关词,看一下有多少结果就知道这套游戏在网路上有多红了。
更加难能可贵的是它不仅游戏性极强,本身的资源运用也相当有效率,可能很多人不知道Skyrim只有6G,完胜市面上一堆怪兽级游戏。
最后,笔者要在这里建议各位玩家,玩这款游戏如果有办法看英文的话还是尽量看英文,毕竟在原文下所呈现出来的语意、文化,才是制作者完完整整想带给玩家们的宏观世界,也是上古卷轴系列的精髓。
笔者对上古卷轴五:无界天际的评价-
娱乐性-★★★★★★★★★★
益智性-★★★★★☆☆☆☆☆
耐玩性-★★★★★★★★★★
故事性-★★★★★★☆☆☆☆
总评价-★★★★★★★★★★
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Elder Scrolls V视频上市时间:游戏平台:PC 游戏类型:角色扮演RPG游戏语言:中文制作公司:Bethesda Softworks发行公司:Bethesda Softworks游侠网7.0GameSpot90IGN我要评分:已有人关注标签:单人单机3D画面支持手柄高玩必备RPG中世纪魔幻沙盒The UESPWiki – Your source for The Elder Scrolls since 1995
&&: (Redirected from )
This article is about the type of apparel.
For the magic effect, see . For the spells, see .
Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage:
and . In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the
Armor comes in several pieces which can be equipped independently of each other, these pieces are:
Armor: covers your legs, chest and shoulders
Boots: covers your feet and ankles
Gauntlets: covers your hands up to your elbow
Helmet: covers your head
Shield: protect and block attacks
In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the , and the .
Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection (but is generally heavier). Which quality armor you will find is generally determined based on your character's level.
The following table describes the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to ap see
for more information. See
for details on how these lists are used to determine the probabilities of individual items appearing. Although , , and
armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types.
Most armor from the list below can be created at , by using the
skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at , if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor (whether custom-, or ) is similar to tempering the base version--it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk--but also requires the
perk to be unlocked.
Jewelry, (specifically,
and ), can be created at any blacksmith's forge from ingots and jewels, but these are not counted as protective armor (the two exceptions to this are noted in the section above); similarly, --like common --are not attributed with any armor/protection value. (Note: The , which is a unique, , crafted item (added by the
DLC), unlike other jewelry items, is eligible for improvement by ordinary , but still only ever bears an armor rating of 0.)
allows you to create , a type of heavy armor, if you finish the
questline. Also, it may be found from level 1 in a few locations.
Additionally, there are several other wearable armor sets/pieces that are made availa generally, these can all be improved by
and possibly fortified with
(if not enchanted already), though they cannot be forged as player-created items. (See also:
adds craftable
(light/heavy),
(heavy), and
(light/heavy) armors.
(light/heavy) and
(light), which may be worn/improved but cannot be forged by the player.
Cannot be forged
No perk required
No perk required
No perk required
No perk required
No perk required
+Dragonplate Cuirasses and Shields are tempered using Dragon B all other Dragonplate armor is improved using Dragon Scales.
?All Daedric armor (except the boots, which are bugged) can also be made at the , in which case the Daedric Smithing perk is not needed, but instead the
must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.
Armor Ratios
For all of the armor listed on this site, the provided armor ratings are the base armor ratings. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using
to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary".
The armor rating only reduces physical damage, not magical damage. Each point of armor rating reduces damage by 0.12%.
Approximate formulas:
Item Armor rating = CEILING[ (base armor rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk+ ) × (1 + ) × (1 + armor perk?)
Shield rating = CEILING[ (base shield rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk+ ) × (1 + )
Displayed armor rating = SUM(item armor rating) + shield rating + armor effects
Hidden armor rating = 25 per piece worn, including shields
Damage reduction percentage = (displayed armor rating + hidden armor rating) × 0.12
for light armor or
for heavy armor
for light armor or
for heavy armor
Clothing and robes do not benefit from the hidden armor rating bonus.
For NPCs the skill coefficient is 1.5 instead of 0.4.
Note the difference between skill effects (e.g. Fortify Light/Heavy Armor equipment, ) and armor effects (e.g. , ).
Your durability against physical attacks (i.e. the amount of raw damage you can sustain) is proportional to 100/(100 - damage reduction percentage). This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving a ×5 multiplier to your physical durability. Thus, the more armor rating you have, the more each additional point of armor rating is worth. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+100 hidden armor rating) and have no other effects.
Dragonscale Armor
Dragonscale Boots
Dragonscale Gauntlets
Dragonscale Helmet
Dragonscale Shield
100 Light Armor Skill
100 Smithing Skill
Dragonscale Armor rating
CEILING [ (41 + 20) * (1 + 0,4 * (100/100)) ] * 1,25 * 1,25 * 2
= 86 * 1,25 * 1,25 * 2
Dragonscale Helmet rating
CEILING [ (17 + 10) * (1 + 0,4 * (100/100)) ] * 1,25 * 1,25 * 2
Dragonscale Boots rating & Dragonscale Gauntlets rating
CEILING [ (12 + 10) * (1 + 0,4 * (100/100)) ] * 1,25 * 1,25 * 2
Dragonscale Shield rating
CEILING [ (29 + 10) * (1 + 0,4 * (100/100)) ] * 1,25 * 1,25
Displayed armor rating
268,75 + 118,75 + 96,87 + 96,87 + 85,93
Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. If you have 100 armor skill (Light or Heavy) and all relevant armor perks, this requires a tempered armor rating of about 130 (567 / (1,4*1,25*1,25*2). You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 80 base armor with the appropriate perk (75 with shield), which is only achievable for light armor users without a shield with Dragonscale Armor and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 116 Smithing to make Steel Armor hit the cap ((130 - 72)*2), and about 144 Smithing for an Elven set ((130 - 58)*2). Unfortunately, Fur, Hide, Studded, Leather, and Iron armor are not affected by any Smithing perks and so cannot be improved as much. For example Hide Armor will require about 360 Smithing to reach the cap. (130 - (20+5+5+10)) * 4)
With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.
Shields, spells, and
can reduce the base armor required to hit the cap even further, but these require more management.
Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus.
perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same type (light or heavy).
Shields do not benefit from either
or , and do not advance the light or heavy armor skills when struck.
Armor rating/damage reduction does not affect the speed at which the skill is trained.
If you drop a piece of armor or clothing in front of an NPC, generally in a city or town[verification needed], they may run up to you and
if you are throwing it away.
may comment on what kind of armor you're wearing, depending on what faction they belong to and what you're wearing at the time.
Hide Armor
Studded Armor
Leather Armor
Elven Armor
Chitin Armor
Scaled Armor
Scaled Horn Armor+
Elven Gilded Armor
Glass Armor
Stalhrim Light Armor
Dragonscale Armor
+ Scaled Horn Armor cannot be tempered or forged, because it was completely left out of the appropriate list.
This bug is fixed by version 1.2.6 of the .
Hide Boots
Fur Boots?
Leather Boots
Elven Boots
Chitin Boots
Scaled Boots
Glass Boots
Stalhrim Light Boots
Dragonscale Boots
? Fur Boots and Fur Gauntlets count as Stormcloak/guard equipment, and therefore do not give the
bonus if worn with other fur equipment.
[] Gauntlets
Hide Bracers
Fur Gauntlets?
Fur Bracers
Leather Bracers
Elven Gauntlets
Chitin Bracers
Scaled Bracers
Glass Gauntlets
Stalhrim Light Bracers
Dragonscale Gauntlets
[] Helmets
Hide Helmet
Fur Helmet
Leather Helmet
Elven Helmet
Chitin Helmet
Scaled Helmet
Glass Helmet
Stalhrim Light Helmet
Dragonscale Helmet
[] Shields
Hide Shield
Elven Shield
Chitin Shield
Glass Shield
Dragonscale Shield
Stalhrim Shield
Iron Armor
Banded Iron Armor
Steel Armor
Bonemold Armor
Bonemold Guard Armor
Bonemold Pauldron Armor
Dwarven Armor
Improved Bonemold Armor
Steel Plate Armor
Chitin Heavy Armor
Orcish Armor
Ebony Armor
Nordic Carved Armor
Dragonplate Armor
Stalhrim Heavy Armor
Daedric Armor
Iron Boots
Steel Cuffed Boots
Steel Shin Boots
Bonemold Boots
Improved Bonemold Boots
Dwarven Boots
Steel Plate Boots
Chitin Heavy Boots
Orcish Boots
Nordic Carved Boots
Ebony Boots
Dragonplate Boots
Stalhrim Heavy Boots
Daedric Boots
[] Gauntlets
Iron Gauntlets
Steel Imperial Gauntlets
Steel Nordic Gauntlets
Bonemold Gauntlets
Improved Bonemold Gauntlets
Dwarven Gauntlets
Steel Plate Gauntlets
Chitin Heavy Gauntlets
Orcish Gauntlets
Nordic Carved Gauntlets
Ebony Gauntlets
Dragonplate Gauntlets
Stalhrim Heavy Gauntlets
Daedric Gauntlets
[] Helmets
Iron Helmet
Steel Helmet
Steel Horned Helmet
Bonemold Helmet
Improved Bonemold Helmet
Dwarven Helmet
Chitin Heavy Helmet
Steel Plate Helmet
Orcish Helmet
Nordic Carved Helmet
Ebony Helmet
Shellbug Helmet 
Dragonplate Helmet
Stalhrim Helmet
Daedric Helmet
[] Shields
Iron Shield
Bonemold Shield
Banded Iron Shield
Steel Shield
Improved Bonemold Shield
Dwarven Shield
Nordic Shield
Orcish Shield
Ebony Shield
Dragonplate Shield
Daedric Shield
These images show a male
in different types of light armor.
Fur Armor (alternate)
Fur Armor (alternate)
Fur Armor (alternate)
Hide Armor
Studded Armor (with hide shield)
Leather Armor (with hide shield)
Elven Armor
Scaled Armor
Scaled Horn Armor
Glass Armor
Dragonscale Armor
These images show a female
in different types of light armor.
Fur Armor (alternate)
Fur Armor (alternate)
Fur Armor (alternate)
Hide Armor
Studded Armor (with hide shield)
Leather Armor (with hide shield)
Elven Armor
Scaled Armor
Scaled Horn Armor
Glass Armor
Dragonscale Armor
These images show a male
in different types of heavy armor.
Iron Armor
Banded Iron Armor
Steel Armor
Steel Armor (alternate)
Dwarven Armor
Steel Plate Armor
Orcish Armor
Ebony Armor
Dragonplate Armor
Daedric Armor
These images show a female
in different types of heavy armor.
Iron Armor
Banded Iron Armor
Steel Armor
Steel Armor (alternate)
Dwarven Armor
Steel Plate Armor
Orcish Armor
Ebony Armor
Dragonplate Armor
Daedric Armor
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This page was last modified on 17 January 2015, at 09:39.

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