fifa online3战术板 梦幻脚步什么意思

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FIFA11:因涅斯塔还是鲁尼?
TA的每日心情开心 16:56签到天数: 10 天[LV.3]偶尔看看II
提示:非凡网正在翻译此文。
Central Line, Bond Street station: a humid afternoon inevitably descends into a furnace underground. Days after the World Cup has ended, it seems the mass of fans have all inexplicably left South Africa to gather in Central London and deny me oxygen on my ride home. The day started so much brighter.
Hours earlier, Guildford: I stand in front of the vertical prism that is the entrance to EA's studio, and I'm very excited. I'm always excited to play and see a new game, but there's something particularly intriguing about FIFA 11. After years of second fiddling to Konami's swashbuckling Pro Evo series, FIFA is now undoubtedly ahead of its rival thanks to superlative recent efforts. If FIFA 09 swung the pendulum, than conclusively triumphant FIFA 10 stole it and ran away. So what will EA Canada do now that it's in front? How do you follow up such success, especially with a World Cup game released just months prior?
One way, the studio says, is to listen to feedback. It has spent the last year gathering feedback from reviews, focus sessions, and forum posts. The comprehensive verdict: get rid of the ping-pong passing.
The ease of pinball-like short first-touch passes has negated recent FIFA games' increased realism. To combat this, EA is introducing Pro Passing to FIFA 11, a feature designed to add skill to shifting the ball around. Firstly, there's now a bar that indicates power and fills depending on how long the pass button is held. Under-hitting and over-hitting passes is now much more of a reality, making sweeping moves up the pitch less undemanding.
Secondly, Pro Passing integrated with another new feature, Personality Plus, this being to do with how good the play you're controlling actually is at passing - kind of important. If you get Gary Neville, say, to try and pull off a neat 180 swivel followed by an instant lofted through ball, he'll probably knock the hot dog out of some unsuspecting front-rower while falling over, butt first. Andreas Iniesta, however, might just make it. The limiting combination should make it harder to pinball passes all the way to the goal.
Pro Passing takes me a bit of getting used to. The bar fills quite quickly, and a little imperceptibly at the bottom left of the screen, so it's tough to judge initially. More than a few passes go astray, especially when I bring defenders up the pitch. When I get it right - a perfectly weighted cross-field ball from van Persie that fizzes across the area, past two defenders, through the legs of Diaby, and into the welcoming embrace of Fabregas' right foot - it's indeed satisfying. But how unrealistic is that - Fabregas at Arsenal?
Pro Passing will be optional - a wise move on EA Canada's part - as will the much-loved mainstay of manual passing. There are plenty of other incremental passing changes to get wrapped around too, like swerve passes and backspin-lofted through balls. In better hands than mine, I feel.
Fabregas' jink into the box provides a neat example of Personality Plus. The new feature - not a self-motivational course - is about adding more individualism to players. There's the visual side: EA Canada has implemented as many &star heads& as possible with FIFA 11 to provide a multitude of detailed, true-to-self expressive animations. It's not that easy to dissect from my play session, but judging from the range of (guiltily amusing) emotions we see England's Brave John Terry go through in a demo, there's certainly scope for some scarily accurate replications.
The more interesting side to Personality Plus relates to how it affects play. As hinted at above, the feature introduces more depth to how good a player is at certain elements of the game, and this plays into what you can and cannot do with him. Peter Crouch will win you headers but don't expect him to spray it across the park. Fernando Torres will be great at those long mazy runs, but his ability to stop players in the other direction won't be so hot. You're still going to have to do the work yourself, but expect individual stats - not all visible - to come more into play in FIFA 11.
This is probably too deep a feature to truly appreciate in seven or eight matches worth, at least in my control, but it's much more obvious when the AI is in control because specific player traits are elicited readily. Carlos Puyol, for example, comes crashing into one of my victims at breakneck speed, shrugging it off afterwards with his head down. Later against Liverpool, Torres sells my defence a couple of dummies before rushing into the box and executing a perfect slide rule finish. It goes further than that, too. Michael Essien has a box-to-box trait, meaning he'll run from one end to the other like a madman. Wayne Rooney will nip at opponents' ankles all over the pitch. As a cohesive image of traits, skills, and player-specific animations put together, it's striking - when you notice it.
What impresses most of all, though, is the added dimension to what EA calls the 360-degree Fight for Possession. This is the most palpable change in FIFA 11: when players get close to one another, they are pushing, shoving, and shielding from one another much more than before. Players will now shield the ball before it comes to them. When chasing another player, you might find if you tussle enough you'll end up shoving him in the back - again, Personality Plus comes into play here. Visually, though, it's these changes that are so visually evident in FIFA 11. The range of ways and directions players fight with each other for the ball makes is very technically impressive. Does it look that different from before? Yes and no. The changes in FIFA 11, at least on the pitch, do not seem as dramatic as recent incarnations. But it's difficult to be sure from the session today. After all, EA Canada say today's build is at 75%.
Off the pitch, the major upheaval is in the new Career Mode, which houses a brand new engine that assimilates Be a Pro and Manager Modes into a cohesive approach. Now players can enjoy a career as a Player, Player-Manager, or Manager, and progress from one to the other. You can start off as a real-life or made-up player, then move to Player Manager or Manager. Either way, the career lasts a maximum of 15 years. It makes sense to bring all the modes together, but I don't see it in practice today. EA Canada promises, though, improved searches, better player comparisons, more authentic results and more depth to the transfer and leagues in the Manager Mode. We will wait and see.
The day is coming to a close, and it's starting to drizzle outside the large windows in the hallway. There's just time to reflect on the customization features coming to FIFA 11. Players will be able to assign mp3s to events, like creating chants for goals, players, etc. Meanwhile, there's the Creation Centre, where players, teams, their crests and their jerseys can be created and edited. Just to my left, a peer has created what can only be described as a mix of Croatia's Euro '96 strip and a rave. My eyes blinded by the green and blue chequered number dancing across the turf, I stumble and take my leave.
As with any new FIFA, it's very much a personal choice and outlook that will have already gone some way to defining your decision to get on board with this yearly iteration now, later, or not at all. But with many sports games, some of them EA's, much more willing to stand still, one can at least appreciate that EA Canada remains unafraid to try new things once again with in its hunt to perfect the series' formula.
But some things will always the same, I think to myself as I shuffle down the Bond Street platform. Just like in FIFA 10 and now in FIFA 11, the trick to getting through the crowds is to have a few, well, tricks up your sleeve. I get to the end, let a train pass, and a minute later an empty carriage awaits. Skills.
TA的每日心情开心3&分钟前签到天数: 347 天[LV.8]以坛为家I
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鲁尼&&审美疲劳了
TA的每日心情奋斗17&小时前签到天数: 356 天[LV.8]以坛为家I
还是伊涅斯塔。。
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我要卡卡……
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内容最实在·~~这些东西是虚的~~
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我把重要的内容翻译了一下
几个小时前,我站在ea影音工作室的(垂直棱形的?????)大门前,心里十分激动。我总是会怀着激动的心情去观看和玩一个新的游戏,但这次fifa11有着尤其能激发人兴趣的东西。在经历了连续数年输给k社那耀武扬威的pes系列之后,fifa这回终于毫无疑问的超越了对手,这要感谢(ea)近来极大的努力。如果说fifa09已经打破了之前pes一直领先的形势,那么接下来的极其成功的fifa10可以说是完全改变了这种形势。那么ea加拿大总部现在会做些什么,当他们已经处在了领先地位?他们该如何保持这种成功的态势,尤其是当一款世界杯游戏仅仅是在几个月之前推出?(不太明白这话的意思)
有一个办法,工作室说到,就是了解游戏的缺点。工作室已经从去年开始从各种评论,焦点会谈和论坛的帖子上搜集游戏的缺点。最后,综合的决定是: 消灭乒乓球式的传球。
那种做出乒乓球式一脚触球的短传的容易程度已经让近年来fifa那逐渐增加的真实性受到了影响。为了解决这个问题,ea正在向fifa11里引进propassing系统,一个被设计来增加传球时需要的技术含量的系统。首先,游戏里会有一个指示条,指示传球的力量,而传球的力量取决于你按住传球键的时间长短。传地滚球和过顶球现在显得真实多了,making sweeping moves up the pitch less undemanding(这个不知道怎么翻译比较好,大概是球员不用老是满场奔跑来接球)
第二,propassing整合了另一个新特性,那就是personality+,这个特性还是比较重要的,尤其是它决定了当你使用不同球员时你的传球质量。比如说,如果你用加里内维尔接球然后转身一百八十度传一个过顶直塞球,他很有可能会把球传丢,然后自己摔个踉跄。然而如果你用的是伊涅斯塔,你就有可能完成这样的动作。这些有限的组合应该不会让你那么容易的用乒乓传球把球传到门前。
我花了一些时间来适应propassing,那个指示条填满得很快,而且它的位置又是在屏幕的左下角,而且有些不显眼,因此对传球的提前量的把握比较困难。不少球都传丢了,尤其是我让防守球员往前移动时。不过当我逐渐适应后,我可以用范佩西传出一记精准的直塞球,越过两名防守队员,穿过迪亚比的双腿(是说迪亚比漏球),然后投入到法布雷加斯右脚的怀抱中。这确实很令人感到满足,但是这是多么的不真实啊 -法布雷加斯在阿森纳?(这句我不知道作者是不是某地方进水了[s:3])
Propassing将会是可选的,这是ea加拿大总部一个明智的决定,就像很受欢迎的手动传球的主体部分那样。还有许多其他新增的传球方式的变化,比如变相传球和旋转过顶直塞球,这些在其他比我优秀的玩家手中会有所体现,我感觉。
法布雷加斯禁区内的躲闪为personality+特性提供了一个很好的例子。这个新的特性,当然了不是一种动机,是关于给球员们加入更多的独特性。具体说来,ea加拿大已经在fifa11里加入了尽可能多的球星来提供大量带细节的,能真实表现球员个性的动画。从我的游戏体验里还很难分析实际的情况,但从我们英格兰的勇敢无畏的特里在demo里表现出来的各种情绪来看,这个特性确实很准确的复制了某些球员的特点。
对于personality+来说,更有趣的一面是有关于它怎样影响游戏的过程,正如之前所提到的,这个特性使得一个球员在比赛中不同的情况下的表现更具有深度,而且这还决定了你可以用这名球员做哪些事,不能做哪些事。克劳奇可以争得头球,但别指望他能用树枝一样的身子来进行身体对抗,托雷斯将会擅长那些如迷宫般的跑位,但他将无法轻松的阻断对方球员的前进。有些工作你还得自己去完成,但是应该期待更多的**的统计 - 并非都是可见的 - 被加入到游戏里。
对于这个特性,只经过七八场比赛就对其大加赞扬似乎太早了些,至少在我的控制下是这样,但当AI拿球时这个特性就体现得非常明显了,因为球员们特有的属性都很好的体现了出来,比如说,普约尔会用极快的速度冲撞我的球员,之后还会低头盯着倒地的球员,对他表现出不屑一顾。之后我打利物浦,托雷斯在最后冲进我的禁区并且完成了一次漂亮的滑行射门前已经几次扰乱我的防线。还不仅仅是这些,埃辛有一个满场飞奔的属性,这就意味着他会从这边半场狂奔到那边半场,像个疯子一样。鲁尼会在场上的每个地方摧残对方的踝关节(职业打手?)。这些属性,技能,球员特殊动画结成了一幅整体的图像,当你意识到它时,你会发现它是多么的令人震惊。
然而,令人印象最深的,还是那改进的所谓的360°盘带系统。这是fifa11里最能感觉得到的变化,当两个球员非常靠近时,他们会比以前更多的推挤碰撞和护球。球员们现在会在球到达他们之前就开始设法护球。当你追赶一个球员时,如果你的身体接触足够多,你会发现最终你会能用你的背去挤压他。再一次地,personality+也会给这些过程带来影响,不过,从视觉上来说,这些改变是最明显的。球员们为了争得球权而进行身体对抗的各种方式和方向令人从技术角度来说印象深刻。这个游戏看起来真的和以前有如此之多的不同吗?是,也可以说不是。目前fifa11的这些改变,至少在比赛中看来还不是像近来所说的那么明显,但是,从今天的会谈很难确定到底会怎样,毕竟ea加拿大说目前的游戏完成度只是百分之七十五。
抛开那些比赛不说,一个巨大的变化出现在了新的经理模式里,通过新的引擎,be a pro模式和经理模式将会被整合成一幅完整的图像。现在玩家可以以球员,球员经理或俱乐部经理的身份来享受自己的职业生涯,并且也可以从球员最终变成经理。你可以以一个真实或者是自己创建的球员开始职业生涯,然后变成球员经历或俱乐部经理。无论如何,经理模式的职业生涯只持续最多15年。把所有的改进和模式结合起来,这样很有意义,但是今天我没机会看到所有这些。不过ea加拿大保证,改进的球员搜索系统,更好的球员比较系统,更真实的比赛结果以及更有深度的转会和联赛这些改进都会包含其中。我们等着瞧吧。
日子越来越近了,透过走廊的巨型窗户我看到外面下起了濛濛细雨。fifa11的自定义功能的演示只是时间问题了。玩家能把mp3音效放入游戏中,比如为赛事和球员创建歌曲等。同时,通过创建中心,球员,球队,他们的纹饰,他们的衣物都可以被创建并且编辑。在我左边,一人已经创建了一个混合了96年克罗地亚欧洲杯队服和一个rave?的队服我的眼睛被那些在草皮上跳动的绿色和蓝色的好运和厄运交替的号码给遮盖了,我颤抖着离开了(晕)。
TA的每日心情擦汗 08:57签到天数: 20 天[LV.4]偶尔看看III
希望是小白.鲁胖子看多了
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很好,和你强大
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小白今年的表现确实没得说 估计比鲁尼游戏
TA的每日心情开心 20:48签到天数: 10 天[LV.3]偶尔看看II
喜欢伊涅斯塔~
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请教:传球、直塞、射门的辅助设置问题。
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本帖最后由 yuio773 于
17:07 编辑 . A( ]( a- j* {6 N' E&&U
关于传球、直塞、射门的辅助设置问题一直没搞清楚:如果采用半自动或手动设置是不是必须以左摇杆控制方向为前提条件,像我这种一直坚持使用实况设置,十字键控制方向、R1加速的根本无法实现?(半年前从隔壁投诚过来的,没想到会有各种影响,就一直使用习惯设置。后来发现问题,想改变,晚了!)
要不然怎么我设置半自动辅助,踢得不成样子,混乱不堪呢。
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路过不顶的不仗义!
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知道不答的更不仗义!
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看他说明,半辅助一般只辅助力量,辅助是力量方向都辅助,半辅助的意思就是,,你方向按到哪就准确的从哪个方向出球!" P$ t# `7 r&&c+ D. I+ M+ c
个人感觉暂时还是全辅助吧,包括传中等,习惯以后,直塞手动,传中手动!
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全辅助的飘过[s:155]
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woyuxian 发表于
11:17 ( S# _& `3 O, }7 p% j
看他说明,半辅助一般只辅助力量,辅助是力量方向都辅助,半辅助的意思就是,,你方向按到哪就准确的从哪个 ...
FIFA12攻略介绍是这样说的:使用辅助设置会让玩家在游戏中的操控变的简单,但玩久了之后会变的枯燥无味。而将辅助关闭之后比赛的真实性不但会上升数个档次,而且可以完成不少全自动设置下无法使用的技术......
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yuio773 发表于
FIFA12攻略介绍是这样说的:使用辅助设置会让玩家在游戏中的操控变的简单,但玩久了之后会变的枯燥无味。 ...
。。。看游戏内的说明,,汉化补丁打了以后,光标到哪个位置,下面就有注解!
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yuio773 发表于
11:33 ) n2 o" Z7 H& d, a
FIFA12攻略介绍是这样说的:使用辅助设置会让玩家在游戏中的操控变的简单,但玩久了之后会变的枯燥无味。 ...
说实话,,能达到完全手动,,还是需要一定时间的!,,那攻略写的确实对,,就直塞说吧,直塞手动大范围直塞,和一些你能想到的特殊角度直塞,经常能起到非常好的效果!但是力度太难掌握,塞大了就直接给防守队员了!
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muyucs16sd 发表于
全辅助的飘过' S% h1 [+ w( K" w% B6 {
FIFA12攻略上是这样建议的:光标(Air balls);传球力量(手动);传球方位(半自动);直塞(手动);射门(半自动);传中(半自动);长传(手动);守门员(手动);线性加速(开启);防守(TD)。还有各项的解释为什么要这样设置。
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本帖最后由 yuio773 于
11:47 编辑
8 E! k& m( b6 N( |7 E4 w
我真正担心的是:像我这样使用自动设置的玩家,玩了一年都没有感受到FIFA12的精髓。可是使用推荐设置之后,又踢得一塌糊涂。所以才有了这个问题:是否跟使用十字键控制方向有关系。
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woyuxian 发表于
说实话,,能达到完全手动,,还是需要一定时间的!,,那攻略写的确实对,,就直塞说吧,直塞手动大范围 ...
你是用左摇杆还是十字键控制方向?
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我是11改FIFA的,原来用键盘,假动作也照样做,后来发现没有RS的大趟很麻烦,所以买了个战戟,方向键也是设在十字键,因为十字键不是全方向,为了踢出FIFA11的精确方向挑射和小角度抽射,又买了个360,刚开始也不习惯,后来用着用着就习惯了,就是用久了左拇指有点抽,但比起十字键来讲倒是不疼了[s:12]8 r& H0 L: u- G8 g2 a8 u
目前换人、射门、长传、直塞手动,传中自动,短传、高空球争抢自动,觉得用着还可以。
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yuio773 发表于
FIFA12攻略上是这样建议的:光标(Air balls);传球力量(手动);传球方位(半自动);直塞(手动);射门 ...& B" ]- D# ~4 r6 ]
估计就是挑战自己极限,,恩,至少我没那强大的大脑,不想得焦虑症!
我只直塞和传中弄成手动!
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别的无所谓,直塞一定要手动,传中的话像我萨这种也没必要手动,反正顶不到[s:3]
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本帖最后由 woyuxian 于
13:33 编辑
yuio773 发表于
11:44 2 F, J) i" ?8 ~7 d# I
我真正担心的是:像我这样使用自动设置的玩家,玩了一年都没有感受到FIFA12的精髓。可是使用推荐设置之后, ...& d7 @' l! Z% m+ M0 {&&f; }6 P
1 o* \" y, {9 I, Y+ I&&[+ h
精髓??啥是精髓?
现在有几个敢说铁定场场能虐待传奇的?碰见鸡血队,那真叫有气无力啊!
个人感觉去研究一下现实足球各个球队的打法(要仔细看,连中场调度都尽量看明白,再看球员的小配合,假动作方面就基本可以无视了!),再把相应球队的打法应用到游戏里,稍微弄下滑块!& ]' E9 \( ~% x) y" x% ]- Z- d( x
比如巴萨,首先就是控球,然后由启动点加速,防线前压,右边锋向中路靠,右边后卫助攻,小二过一配合等!
所以游戏里,跑动频率滑块80+,防线压上程度我设置65,边后卫前插倾向65,平时操作的时候多注意带球到空档位置传球(尽量避免擦着对方防守球员传球),适当时候长传转移!" c7 a. n" t# u& q+ q
曼联,边路打的多,小配合一般都在边路内切的时候。经典的倒三角传球,杀伤力很大!% R4 d) d& q- k& _, {, k( N6 Z8 ^3 {
所以游戏中,多注意边路的跑动,经常性尝试传边路过顶长传(LB还是RB+直塞),多用纳尼和阿什利扬的盘带变向过人,然后寻求内切或者传中机会!& V# ^* R9 i8 j
曼城,禁区内配合比较多,大卫席尔瓦经常换位到中路,顶CF位置,米尔纳或者阿圭罗补位到边路!
游戏中,战术中固定站位弄成自由换位,固定跑位换成自由跑位,进攻时候多打右路,用大卫席尔瓦内切,然后再传球,RAM和LAM经常性的互相对话(一般一边往边路带,一般肯定内切,这时候就可以传了,然后中路再寻求发展)!阵形改成42211(就是把阿圭罗位置后撤改成CF)!
其他的球队说实话关注度略微低点,没什么发言权,所以就不列举了!
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FIFA Online3_59种隐藏属性的介绍及解释
守门员类隐藏属性(9种) Rushes Out Of Goal 擅长出击 守门员高出击倾向 Penalty Saving擅扑点球 点球情况下守门员能力提高 GK One On Ones门将一对一 守门员1对1单刀能力提高 Comes For Crosses拦截传中 守门员积极的阻断传中和角球 Puncher 击球者 守门员
守门员类隐藏属性(9种)
Rushes Out Of Goal 擅长出击
守门员高出击倾向
Penalty Saving擅扑点球
点球情况下守门员能力提高
GK One On Ones门将一对一
守门员1对1单刀能力提高
Comes For Crosses拦截传中
守门员积极的阻断传中和角球
Puncher 击球者
守门员擅长用双拳击球
Long Thrower 掷球能手
守门员远距离手抛球
Pushes Up For Corners参与角球
比分落后时,最后时刻守门员参与角球进攻
Stay On Goal Line门线防守
更倾向站在门线上防守
Cautious With Crosses谨慎拦截
守门员不出击拦截传中
身体类隐藏属性(7种)
Injury Free 不易受伤
不容易受伤
Injury Prone玻璃人
Avoids Using Weaker Foot避免使用弱势脚
Diver 跳水
提升被犯规时吹罚犯规几率
Responsibility Taker
赛前设定时容易出现好的状态
SecondWind 呼吸恢复
体力恢复速度快
Super Sub 超级替补
替补上场时,积极性提高
精神类隐藏属性(11种)
Leadership 领导力
全队防守定位球能力提高
Argues With Officials与裁判争论
犯规后与裁判争论
Solid Player 责任心
在自己职责范围内活动
Risk Taker 冒险者
尝试冒险的能力提升(猜测:被逼抢卡位情况下盘带传球精度相关)
Selfish 独狼
传球频率降低(猜测:经理模式适用)
Inflexibility缺乏变通
无法适应非擅长位置
Low Determination缺乏决心
在落后情况下无法保持一贯性
High Determination充满决心
在落后的情况下保持一贯性
PumpsUp Crowd 带动观众席的气氛
PumpsUp Team Mates带动球队士气
Team Player 团队球员
提升全队球员的协调性
技术类隐藏属性(25种)
1-2Passer 2过1好手
2过1准确性提高
Flair 天赋
传球盘带射门拥有特技动作
Speed Dribbler速度盘带好手
带球速度提升
Corner Specialist角球大师
提升角球能力
One Time Passer一脚触传
小幅提高一脚触球直塞空挡能力
Through Balls直塞球
传球更容易穿透对方拦截
Counter Attacking反击能手
反击时跑动更容易穿透对手防线
Heel Passer脚后跟传球好手
提升脚后跟传球精度
Long Shot Taker远射者
提升远射成功率
Early Crosser斜传好手
提升45&传中成功率
Long Passer长传好手
提升长传精度
Switches Ball To Other Flank长传转移
提升长传转移精度
Fancy Feet 梦幻脚步
拥有特殊盘带特技及盘带精度提升
Takes Finesse Style FreeKicks 弧线
任意球情况下,提升射门弧度。
Takes Powerful Driven FreeKicks 大力任意球
任意球情况下,提升射门力量。
Finesse Shot 巧妙射门
提升大禁区附近成功率
Finesse Header巧妙头球
提升头球准确度
Power Header 头球轰炸
提升头球准确度
Tries First Time Shots一脚射门
提升不停球射门成功率
Giant Throw In特大力手抛球
边线球掷的更远
Long Throw In大力手抛球
边线球掷的更远
Technical Dribbler技术盘带
提升控球,盘带能力
Late Crosser 底线传中能手
提升底线传中成功率
Outside Passer外脚背传球
提升外脚背传球精度
Outside Foot Shot外脚背射门
尝试用外脚背射门,并提高精度
角色类隐藏属性(7种)
Wing Player 边路飞翼
边路活动十分活跃
Forward Pushes Wide Left左路进攻
擅长从左路进攻
Forward Pushes Wide Right右路进攻
擅长从右路进攻
Tries To Beat Offside Trap反越位好手
擅长对造越位防守进行反越位
Target Forward禁区猎狐
在对方禁区内活动
Pushes Forward前场施压
积极的向前施压,频繁在前场活动
Holds Up 游走越位线
擅长在越位线附近接应传球
(责任编辑:远平)
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