英雄无敌56 无限生产刺客英雄 什么意思

  《英雄无敌6》主创设计师Julien Pirou近日为玩家透露了些游戏细节,游戏中的初始难度可自定义,城镇界面采用2.5D动态等等,具体细节如下:
游戏类型:战争战略
游戏语言:英文
游戏平台:PC
发售时间:日
游戏类型:动作射击
游戏语言:英文
游戏平台:PC
发售时间:日
游戏类型:动作射击
游戏语言:英文
游戏平台:PC
发售时间:日
游戏类型:动作射击
游戏语言:英文
游戏平台:PC
发售时间:日
游戏类型:角色扮演
游戏语言:英文
游戏平台:PC
发售时间:日
游戏类型:动作射击
游戏语言:英文
游戏平台:PC
发售时间:日
蝙蝠侠:阿甘之城
暗黑破坏神3
游戏类型:战争战略
制作公司:Black Hole
发行公司:Ubi Soft
游戏平台:PC
发售时间:日
 &&新作故事将围绕着狮鹫公国展开,更具体点说是围绕着狮鹫公国大公及其儿女展开,这一家的命运还真是十分悲剧,剧情中出现的第一任大公叫做帕维尔,他在与恶魔的作战中英勇作战、壮烈牺牲,这一段情节出现在游戏的CG动画中,帕维尔就是动画一开始拿起剑与恶魔作战的骑士,虽然帕维尔壮烈了,但他保护了他的子嗣斯拉瓦的安全,后者也就成为了第二任大公,但由于他年龄过小只能有他的姑姑,也就是帕维尔的姐姐斯维尔塔娜摄政,而这位斯维尔塔娜....[]
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《英雄无敌6》英雄介绍
骑士(Knight) - 圣堂(Haven) - 中立(Neutral)
成为一个骑士也就成为了神圣猎鹰帝国的核心与利剑!To be a Knight is to be the Heart and Sword of the Holy Falcon Empire !
骑士们庄严宣誓拥护光明之龙艾尔拉思的信念,抵御帝国的敌人,他们受到所有人的尊敬,是所有人的骄傲。无论是持枪还是持剑,骑士们的旗帜是他们最令人胆寒的武器,因为他们可以召集一只热忱的军队,这只军队足以在骑士的领导下穿越谢尔戈的烈焰。
Having sworn a solemn oath to uphold the principles of Elrath, the Dragon God of Light, and to defend the realm from all enemies, the Knight is honoured by the people and respected by all. Whether fighting with sword or lance, Knights` banners are their most feared weapon, for they can rally an army of earnest followers willing to be led through the very fires of Sheogh.
基础能力 - 狂热(Fervor):提高所有友军的士气和物理伤害。
圣武士(Paladin) - 圣堂(Haven) - 泪系(Tear)
圣武士者,梦拥孤身,战为众人!A Paladin dreams alone, and fights for all !
圣武士是响应光明之龙号召的骑士,以别人看来不可追求的信念指引他们。他们向光明之龙庄严宣誓,光明之龙给予他们魔法力量和祝福。圣武士的誓言成为一种受盟友们尊敬而令敌人胆怯的意志。
Champions of the impossible quest with faith as their guiding star, Paladins are Knights that have answered the calling of their Dragon. They have made a solemn vow to their god that is magically binding and blesses them with tremendous powers. The Paladin`s oath becomes a guiding purpose that allies respect and rivals fear.
基础能力 - 狂热(Fervor):提高所有友军的士气和物理伤害。
进阶能力 - 殉难者(Martyr):每回合结束时,受伤害最严重的友军单位在下回合提高物理防御力和生命值加成。
至高能力 - 神圣审判(Divine Jutice):使目标单位受到伤害,伤害值取决于其从战斗开始时所造成的总伤害。
复仇铁卫(Vindicator) - 圣堂(Haven) - 血系(Blood)
复仇铁卫是正义的帝国皇帝的利斧!The Emperor is just, and the Vindicator his axe!
一些骑士的狂热和惊人成就引起了皇帝和宗教审判官的注意,并给予他们更大的责任。复仇铁卫对神圣帝国的教义和法律宣誓效忠,被允许在战场上同时行使裁决和行刑的权利。
The zealous fervour and spectacular accomplishments of a few select Knights is so tremendous that Emperors and Grand Inquisitors have taken notice, bestowing them with greater responsibilities. The Vindicator has sworn allegiance to the doctrine and laws of the Holy Empire and has been given the combined battlefield functions of both judge and executioner.
基础能力 - 狂热(Fervor):提高所有友军的士气和物理伤害。
进阶能力 - 咒逐(Anathema):降低全部敌人的伤害、防御力、士气和幸运,效果无法被驱散。
至高能力 - 审判时刻(Hour of Judgement):对受咒逐和异教徒标记影响的单位的伤害增加。对目标单位攻击完成后,咒逐和异教徒标记的影响从目标单位上去除。
牧师(Cleric) - 圣堂(Haven) - 中立(Neutral)
我信奉艾尔拉思,但我更信任他的牧师!I`ve faith in Elrath, but I trust his Clerics even more!
牧师们向光明之龙艾尔拉思宣誓服役,是他在战场上的强大特使。因他们的热情受到光明之龙的祝福,牧师可以给予其麾下的部队艾尔拉思的恩惠。神圣猎鹰帝国在其统治的五个世纪中发生过很多战争,而牧师在这些战争中起到决定性的作用。
Clerics have sworn their servitude to Elrath, the Dragon God of Light, and are powerful emissaries on the battlefield. Blessed for their fervour, they can bestow Elrath`s favour on the troops under their command. The Holy Falcon Empire has known many wars in its five centuries of dominance, and the Clerics have been the deciding factor in many of them.
基础能力 - 祝福(Bless):增加所有友军的魔法伤害和魔法防御力。
告解师(Confessor) - 圣堂(Haven) - 泪系(Tear)
当艾尔拉思需要你时,就连死亡也要靠边站。When Elrath needs you, even death stands aside.
告解师是通晓光明之龙的牧师,他们可以传递艾尔拉思保护亚沙创造的世界的意愿。神圣猎鹰帝国最强大的治疗师会被授予告解师的头衔。在光明之龙的照耀下,他们的魔法力量被认为与大多数天使旗鼓相当。
Confessors are Clerics that have become so attuned to the Dragon of Light that they can channel Elrath`s will to protect Asha`s creation. The most powerful healers of the Holy Falcon Empire are awarded the title of Confessor and are considered by most Angels as their equals in magic under the wings of their Dragon God.
基础能力 - 祝福(Bless):增加所有友军的魔法伤害和魔法防御力。
进阶能力 - 复活(Resurrection):复活部分友军单位,被复活的单位在本回合不能攻击也不会被攻击。
至高能力 - 神圣介入(Divine Intervention):治疗目标单位,清除其身上的负面魔法并提高其主动性直至下回合。
圣裁官(Inquisitor) - 圣堂(Haven) - 血系(Blood)
艾尔拉思的审判中,圣裁官们代表他的愤怒!Judgement is passed by Elrath, the Inquisitor is His wrath!
圣裁官是向艾尔拉思以及神圣帝国和其教会宣誓服役的牧师。皇帝相信与圣裁官相比没有任何其他人更能在他的王国里宣扬光明的真理和正义。在光明之龙给予他们的强大力量面前,连在战斗中最坚定的天使都表现出谦逊的尊敬。
Inquisitors are Clerics who have vowed their servitude to Elrath and the advancement of the Holy Falcon Empire and its Church. The Emperor trusts no one more than an Inquisitor to shine the blazing lights of truth and justice throughout his realm. The Dragon has bestowed upon them powers that even the most battle hardened angels humbly respect.
基础能力 - 祝福(Bless):增加所有友军的魔法伤害和魔法防御力。
进阶能力 - 神圣之刃(Holy Blades):所有友军单位的攻击附加光明伤害。
至高能力 - 光明圣言(Word of Light):所有敌军单位受到光明伤害。所有活体生物类友军受到治疗。
邪教徒(Heretic) - 地狱(Inferno) - 中立(Neutral)
邪教徒因鄂加斯的诅咒而生!When Ugrash curses, a Heretic is born!
通过拥抱混沌之源,获得让每一个在亚山行走的生物都为之战栗的力量,邪教徒舍弃了亚山子民的身份成为了一个恶魔的领袖。邪教徒们以他们对一位谢尔戈上阶恶魔的忠实服务赢得了鄂加斯的“赐福”,因而他们获得了打开地狱烈焰通道以及控制地狱喽牧α浚庵至α渴顾堑纳硖宥疾艘毂洹
Embracing the cause of Chaos and imbued with powers feared by all those who walk the lands of Ashan, the Heretic has thrown aside an Ashan birthright to become a leader of demons. Heretics have been "blessed" by Urgash for loyal services to an Archdemon of Sheogh, and their bodies have undergone mutations that confer upon them the power to channel the fires of hell and command its minions.
基础能力 - 地狱火环(Hellfire Aura):所有友方生物在攻击和反击的时候有机会造成额外的火焰伤害。
唤魔者(Hellcaller) - 地狱(Inferno) - 泪系(Tear)
鬼神使只能召唤,而唤魔者将使你重获自由。A Demonist summons, a Hellcaller sets you free.
唤魔者能够激发并利用恶魔对冲出永恒监狱的的渴望,并将这种渴望转换成为极具破坏性的战略武器。唤魔者的魅力和使命感使他们成为亚山最令人恐惧的邪教徒,尤其是当血月之蚀降临,谢尔戈之墙变得虚弱的时候。唤魔者的军队不断地被唤魔者承诺的自由激励着征战四方,成为了唤魔者最凶残而且听话的仆人。
Hellcallers inspire demonkind and harness their longing for freedom from their eternal prison world into a devastating strategical weapon. The Hellcaller`s charisma and sense of purpose makes them the most feared Heretics on Ashan, most especially during a Blood Moon eclipse when the walls of Sheogh are weakened. Their ranks are constantly replenished by eager, ferocious and obedient minions who would follow them anywhere, eyes alit with the promise of freedom.
基础能力 - 地狱火环(Hellfire Aura):所有友方生物在攻击和反击的时候有机会造成额外的火焰伤害。
进阶能力 - 强制召集(Irresistible Calling):增加异界门召唤的生物数量。
至高能力 - 魔力之印(Seal of Power):一些通过种族异界门召唤而来的增援部队在战斗结束后会保留,但总数不会超过原有部队的数量。
混沌领主(Chaos Lord) - 地狱(Inferno) - 血系(Blood)
混沌领主之于恶魔大军,如同沸油之于烈火。The Chaos Lord is to demon legions what oil is to fire.
在谢尔戈,运气也是力量的一种。在这方面没有恶魔能够比混沌领主学习的更多。混沌领主们为了得到鄂加斯的赏赐,总是大胆地尝试高风险的任务,并获得了修改宿命和命运的能力。在混沌领主指挥下的部队不仅更加自信,而且在毁灭他们的敌人的时候往往精准的不可思议。
In Sheogh, Luck is a form of Power. None have learned the extent of this aspect as well as the Chaos Lord, who in gaining the favours of Urgash for daring and ever riskier exploits, has acquired the capacity to bend the rules of fate and destiny. The leader`s legions not only grow in confidence under the Chaos Lord`s command, but become uncannily precise in battle, devastating their astonished foes.
基础能力 - 地狱火环(Hellfire Aura):所有友方生物在攻击和反击的时候有机会造成额外的火焰伤害。
进阶能力 - 魔鬼之幸(Demonic Luck):增加所有友军的暴击(幸运一击)机率。
至高能力 - 混沌标记(Mark of Chaos):对于目标敌人的下一次攻击必然暴击。
妖术师(Warlock) - 地狱(Inferno) - 中立(Neutral)
元素魔法之所在,即为混沌之所存 !There are the Elemental Magics, and then there is Chaos!
混乱魔法是一种强大的力量,已经不止一次吸引那些好奇的祭祀们背离他们的龙神,或者让野心勃勃的法师远离萨?伊苏斯的戒律。这些对谢尔戈嗜好的法师被称为妖术师,他们在战场上臭名昭著。在和平时期,这些恶魔的信徒们经常带领着隐秘的军队,当然恶魔们挣脱出谢尔戈,他们又会自动挥舞起妖术师的大旗。
The magic of Chaos is a powerful force that has more than once turned a curious Priest away from their Dragon God, or an ambitious Wizard from the reasonable precepts of Sar-Issus. These Sheogh-bent mages are called Warlocks, and their reputation on the battlefield is infamous. Often the leaders of secret armies of Demon Cultists in times of peace, when demons escape Sheogh, they willingly swarm to the Warlock`s banner.
基础能力 - 混乱魔法(Chaos Magic):英雄施法时有机会降低魔耗。
鬼神使(Demonist) - 地狱(Inferno) - 泪系(Tear)
唤魔之法诸厄,鬼神使皆破之 。There are rules to gating Demons, and the Demonist breaks them all.
当妖术师们掌握的混乱魔法能够让他们随意创造连接谢尔戈和亚山之间的传送门之时,他们就会获得鬼神使的头衔。他们最强的力量可以在战斗的紧要关头扭转局面,即使最悲观的敌将都认为战斗已经获得了胜利。最伟大的鬼神使在整个谢尔戈闻名遐迩,当他们召唤时,鄂加斯的仆从们会立刻响应。
Warlocks obtain the title of Demonist when their mastery of the magic of Chaos allows them to create portals between Sheogh and Ashan at will. The greatest amongst them use these powers during the heat of a battle, turning the tide to their favour when even the most pessimistic of generals has thought the conflict already won. The greatest demonists are known throughout Sheogh, and the minions of Urgash answer their calling in a heartbeat.
基础能力 - 混乱魔法(Chaos Magic):英雄施法时有机会降低魔耗。
进阶能力 - 联动界门(Linked Gating):在原始部队和召唤部队之间建立起连接,一部分对于原始部队的伤害将会转移到召唤部队身上。
至高能力 - 深渊之门(Abyss Gate):选中部队回到谢尔戈一回合,之后带着援军回来,期间召唤之门会存在战场上,召唤之门能抵御3次攻击,如果被摧毁,则单位只能在战后回来。
占火师(Pyromancer) - 地狱(Inferno) - 血系(Blood)
当占火师搜寻的时候,你无处可藏。There is nowhere to hide, when the Pyromancer comes looking.
妖术师们被毁灭魔王Ur-Khrag的许诺所诱惑,成为如此切合毁灭魔王意愿的占火师,以至于他们可以将烈焰和混乱的力量直接宣泄在战场之上。占火师的魔法具有如此大的破坏性,以至于他手下的部队不得不直接杀入战场,以免战争因为他们主人强大的力量而过早结束。
Warlocks seduced by the promises of Ur-Krag, the Overlord of Destruction, become so attuned to His will, that they can channel the powers of fire and chaos directly onto the battlefield. The spells of the Pyromancer are so devastating that demons under their command often charge impulsively simply to be sure of being part of the combat before it is quickly finished by the powers of their master.
基础能力 - 混乱魔法(Chaos Magic):英雄施法时有机会降低魔耗。
进阶能力 - 地狱烈焰(Inferno):目标区域竖起5座火柱,对区域内所有生物造成伤害,每回合开始火柱将随机移动,并伤害经过的生物,持续4回合。
至高能力 - 末日审判(Armageddon):战场所有非恶魔生物都会受到火焰伤害,所有障碍物和围墙也会遭到损坏。
黑檀骑士(Ebon Knight) - 墓地(Necropolis) - 中立(Neutral)
蜘蛛女皇播种死亡,黑檀骑士为其收割。The Spider Queen sows the seeds of death, the Ebon Knight is her scythe.
选择战士之路的蜘蛛女神的虔诚信徒,戴上死亡之面具以崇敬女神圣名。他们的虔诚信仰令他们转变为死亡的使者,在战争中将很多人送入灵魂世界与亚莎来一次未经预约的幽会。传说有些人仅仅因为窥见黑檀骑士的死亡面饰便被惊吓致死。
Devout followers of the cult of the Spider Goddess who aspire to the calling of the warrior, cover their face with the Death Mask in honour of Her name. This deeply religious oath transforms them into an emissary of death and the hosts they lead into battle have sent many to an unappointed rendez-vous with Asha in the spirit world. Some are said to die of fright upon simply seeing the face of death adorned by the Ebon Knight.
基础能力 - 死之面容(Face of Death):当敌人的一支军队被消灭时,其他敌军的各项属性降低几个回合。
白骨卫士(Bone Guard) - 墓地(Necropolis) - 泪系(Tear)
生者终有一死。白骨卫士比任何人都明白这点。There is no Life without Death. A Bone Guard understands this better than anyone.
白骨卫士迷恋于维持生与死的微弱平衡。身处生者与亡灵的边界,白骨卫士能够将神秘的能量从一边导向另一边。他们对蜘蛛女神的服务要求他们熟知复杂的哲学,如同他们擅长用的剑。他们最终将决定何者得生,何者受死,以便造物龙神亚莎再度循环利用其灵魂能量。
Bone Guards are obsessed in maintaining the fragile balance between Life and Death. Standing on the edge, they can channel mystical energies from one dominon to the other. Their service to the Spider Goddess requires the manipulation of complex philosophy as well as the sword. They ultimately decide who deserves to live and who must die, so that Asha, the Dragon Goddess of Creation, might use their soul once again in a future reincarnation.
基础能力 - 死之面容(Face of Death):当敌人的一支军队被消灭时,其他敌军的各项属性降低几个回合。
进阶能力 - 死之束缚(Bound By Death):任意一支亡灵友军可从附近生命体的尸体上获取生命能量并回复生命,远离尸体效果终止。
至高能力 - 死非终结(Death is not the End):当一队友军被毁灭时,将吸取周围敌军的生命复活这队友军,复活的生命值等于吸取的生命值。
死亡骑士(Death Knight) - 墓地(Necropolis) - 血系(Blood)
你可战可降。无论何从,唯亡。You can join them or fight them. Either way, you`ll die.
死亡骑士宣扬亡灵之优越同时热衷于转化有这种需求的人以及死者(变为亡灵)。那些在圣战中极力维持生死平衡的敢于对抗蜘蛛女神最强战士的人们,要么必须胜利要么将成为死亡骑士的一员。许多死亡骑士执迷于他们的角色,并相信他们将毁灭万有直到亚莎派遣合适的人来阻止他们。一切归于亚莎。
The Death Knight preaches the merits of un-life and eagerly converts both the willing and the dead. Those who stand against the will of the Spider Goddess`s greatest warrior in the crusade to forcefully maintain the balance of Life and Death, must be victorious or be enlisted as a part of the congregation. Many Death Knights become obsessed with their role, and come to believe that they must kill everything until Asha sends someone capable of stopping them. Asha uses all.
基础能力 - 死之面容(Face of Death):当敌人的一支军队被消灭时,其他敌军的各项属性降低几个回合。
进阶能力 - 吸血之拥(Vampiric Embrace):友军可从对敌人的伤害中吸取部分生命恢复自身。
至高能力 - 丧钟为谁而鸣(For Whom the Bell Tolls):核心或精英目标生物将在几回合后被消灭,除非在此之前赢取胜利。(咳,这货一场战斗就一次)
役亡师(Necromancer) - 墓地(Necropolis) - 中立(Neutral)
万物归于亚莎,我为她之使者。Asha uses all. And I am Her emissary.
七城联邦的法师当中,亡灵巫师作为崇拜秩序龙神亚莎的死亡化身的一支宗教团体分裂出来。亡灵巫师们发展出了自己独有的源力魔法分支,他们称之为招魂术,专注于腐化生体和灵体领域。亡灵巫师们深信,若对魔法的追求脱离了对亚莎的尊重,将会导致亚山的终极毁灭。
The Necromancers began as a religious splinter sect of the Wizards of the Seven Cities who had developed a mystical sensitivity to the death aspect of the Dragon Goddess of Order, Asha. They have developed their own branch of Primordial magic, which they call Necromancy, that focuses on the erosion of the body and domination of the spirit. They believe that the pursuit of magical knowledge without reverence to the Dragon Goddess will lead to the ultimate destruction of Ashan.
基础能力 - 一切归于亚莎(Asha Uses All):某支敌军或者友军部队全灭时英雄获得魔法值。
敛尸官(Embalmer) - 墓地(Necropolis) - 泪系(Tear)
吾可用碎骨片肉造就不朽大军。Give me a bone and piece of flesh, and I`ll build an army that will last forever.
为获取长生不死之谜的亡灵巫师成为敛尸官。敛尸官会成为灵魂指引者与医疗者,可同时驾驭生者与死者的生命能量。他们在蜘蛛教团的信仰极为虔诚,跻身于蛛母娜姆塔茹的宠眷当中。蛛母娜姆塔茹是亚莎的凡间化身,敛尸官常用去数年时间与之相处。
Embalmers joined the ranks of the Necromancers to unlock the secrets of eternal life. They have become accomplished spirit guides and healers, capable of harnessing the lifeforce of both the living and the dead. Their reverence to the Spider Cult is sincere, and they are among the favourites of the Mother Namtaru, an avatar of the Spider Goddess, who they often spend years of their lives tending.
基础能力 - 一切归于亚莎(Asha Uses All):某支敌军或者友军部队全灭时英雄获得魔法值。
进阶能力 - 死不罢休(No Rest for the Wicked):提升用亡灵巫术驱役的生物在战斗后保留的数量。
至高能力 - 牺牲(Sacrifice):对于友军的攻击伤害将全部转移到指定的一支友军身上,同时受到的伤害降低。持续几个回合。
收魂使(Reaper) - 墓地(Necropolis) - 血系(Blood)
生者以死偿付其无用。Death is proper payment for the sins of a useless Life.
亚沙,秩序之龙,创造了生与死的轮回,而收魂使自称是这一轮回的钟表师。他们的热诚和信念无人可以质疑,但他们杀死所有经过他们的道路上的人并驱役为亡灵,这一做法在亡灵巫师内部很有争议。收魂使们相信生命只不过是用来保证轮回的一种资源。灵魂飘过,亚沙驱使万物。
Asha, the Dragon Goddess of Order, created the cycle of life and death, and Reapers claim to be Her watchmakers. Their religious fervour and devout faith is doubted by none, but their tendency to kill and convert all who cross their paths has been cause for many philosophical debates within the Necromancer cult. Reapers believe that life energy is nothing but a resource that should be used for the protection of the sacred cycle. Souls pass on, and Asha uses all.
基础能力 - 一切归于亚莎(Asha Uses All):某支敌军或者友军部队全灭时英雄获得魔法值。
进阶能力 - 亡灵巫师印记(Mark of the Necromancer):增强血系魔法对敌方单位的影响效能。
至高能力 - 冥府诅咒(Curse of the Netherworld):对战场上所有生命体造成伤害,部分伤害平均分配用于治疗亡灵单位。
蛮战士(Barbarian) - 据点(Stronghold) - 中立(Neutral)
为了自由!For Freedom!
蛮战士性格急躁。被本能和占有欲所驱使,蛮战士凭经验知晓,越简单的计划越容易带领军队走向胜利。这些天生富有感召力的领袖,通常比别人认为的更加精明。凭借着对何时何地进行战斗的精通,以及组织起一支轻装但强大的部队迅速奔赴战场的能力,使得蛮战士赢得了亚沙世界最伟大的军队领袖们的尊敬。
Barbarians cultivate a short temper. Driven by their gut instincts and dominant will, experience has taught them that the simpler the plan the easier it is to lead armies to victory. These natural charismatic leaders are often intelligent in spite of their reputation. A knack for knowing when and where to field a battle, and maintaining a light but powerful army with speed and manoeuvrability, has earned their respect from even the greatest military minds of Ashan.
基础能力 - 第一滴血(First Blood):当友军蛮族单位第一次造成伤害时,提升所有友军蛮族单位的力量和速度,持续几个回合。(注:某版本里是受到伤害)
酋长(Chieftain) - 据点(Stronghold) - 泪系(Tear)
兽人终回地母,部族却将长存!Orc returns to Mother Earth. Tribe lives on!
最伟大的蛮战士会挑起在冲突中引领部族的重任。他们对天父地母的忠诚信仰,以及其所秉持的众生生而平等的理念,这些都是的他们及其所引领的部落的力量无人可比。当酋长走进战斗的时候,天与地的灵魂也将与部族并肩作战。
The greatest Barbarians take upon themselves the role of leading the tribe in times of strife. Their faith in Father Sky and Mother Earth is steadfast, and they know instinctively that all souls have the right to be free. Their powers are contagious and their hordes mighty beyond compare. When a Chieftain goes to battle, the Spirits of Earth and Sky accompany the tribe.
基础能力 - 第一滴血(First Blood):当友军蛮族单位第一次造成伤害时,提升所有友军蛮族单位的力量和速度,持续几个回合。(注:某版本里是受到伤害)
进阶能力 - 无拘无束(Unfettered):所有降低移动力,主动性,士气和物理攻击的负面效果对其所带部队无效。
至高能力 - 压魔之力(Might Over Magic):所有对友军的魔法伤害降低,其幅度相当于英雄的力量数值,持续数个回合。
战魁(Warmonger) - 据点(Stronghold) - 血系(Blood)
我们是天父的选民!We are chosen of Father Sky!
战魁懂得如何控制怒火,将其转化成不可估量的武器。对兽人的报偿与自由之神――天父的绝对信仰,赋予战魁控制自身怒火并将其与手下战士的怒火相连的能力。这种恐怖的力量最先由七城联盟的法师们在兽人叛乱中发现,当时进攻的部落摧毁了一整个魔刃军团。
The Warmonger has learned to cultivate rage, transforming anger into an immeasurable tribal weapon. Absolute faith in Father Sky, the orc god of retribution and freedom, confers the Warmonger the power to master and channel personal rage and that of fellow warriors on the battlefield. The terrifying powers of the Warmongers were first witnessed by the Wizards of the Seven Cities during the Revolt of the Orcs, when hordes of enraged slaves destroyed an entire legion of Mageblades.
基础能力 - 第一滴血(First Blood):当友军蛮族单位第一次造成伤害时,提升所有友军蛮族单位的力量和速度,持续几个回合。(注:某版本里是受到伤害)
进阶能力 - 狂暴之血(Blood Fury):目标的血怒值增加并持续一个回合。
至高能力 - 部落之力(Power of the Horde):英雄的攻击造成更多伤害,其数值基于其部队的规模。
萨满(Shaman) - 据点(Stronghold) - 中立(Neutral)
先祖之怒!兽人解放灵魂!Ancestors angry! Orcs free spirits!
萨满们采用一种与亚沙世界其他巫师和术士完全不同的独一无二的方法练习魔法。他们可以将自身作为媒介,与灵魂世界的先祖之灵相连,从而获得先祖们的建议。通过这种启蒙之旅,萨满掌握了从血之仪式中获取强大的魔法力量的方法。
The Shaman practices a form of mystical magic that is unique and incomprehensible to all other wizards and sorcerors of Ashan. They have the power to consult tribal ancestors for advice in the invisible spirit world, acting as a medium. On these enlightening journeys, the Shaman gains insights that allow them to draw upon devastating magical powers that they materialize through blood rituals.
基础能力 - 天地交融(Earth and Sky):战斗的第一回合,增加所有友军的主动和移动力,降低敌军的主动和移动力,敌人飞行单位不受影响。
大地塑形者(Earth Shaper) - 据点(Stronghold) - 泪系(Tear)
地母!兽人子民咆哮!Mother Earth! Orc children cry!
Over time, a Shaman tends to become particularly attuned with one of the two orc Spirit Gods, Mother Earth or Father Sky. Earth Shapers favour the nourishing and life bringing aspects of Mother Earth and bring her power to the battlefield. Hordes lead by the Shamans of Mother Earth seem endless and untiring. When an Earth Shaper is told by the ancestors that a war must be waged to save the tribe, their is no greater defender of the people.
基础能力 - 天地交融(Earth and Sky):战斗的第一回合,增加所有友军的主动和移动力,降低敌军的主动和移动力,敌人飞行单位不受影响。
进阶能力 - 大地之灵(Idol of Earth):在战场上创造一个大地之灵,大地之灵有2点生命。减少一定范围内友军受到的伤害,幻灵对远程攻击提供掩护。
至高能力 - 地母祝福(Mother Earth`s Blessing):所有友方据点单位一回合内增加一定数量,当效果消失后,单位回合到之前的状态,期间受到的伤害首先由增加的单位承受。
风暴召唤者(Storm Caller) - 据点(Stronghold) - 血系(Blood)
天父!兽人子民战斗!Father Sky! Orc children battle!
长久以来,萨满们一直试图与天父地母同调。唤风者将自身与天父的勇气与复仇方面同调。战场被电闪雷鸣所点亮,并以此取悦先祖。唤风者在正常战斗中都出于出神状态,将自身转化为驰骋于古代战场上的英灵,续写部落的丰功伟绩。
Over time, a Shaman tends to become particularly attuned with Mother Earth or Father Sky. Storm Callers have become attuned to the courageous and vengeful aspects of Father Sky. Battlefields are turned into spectacular light shows as bolts of lightn a scene that is said to please the ancestors. The Storm Caller remains in trance, conversing with the most valiant tribal warriors of past victories, relaying each spectacular feat of every ally for the entire duration of a battle.
基础能力 - 天地交融(Earth and Sky):战斗的第一回合,增加所有友军的主动和移动力,降低敌军的主动和移动力,敌人飞行单位不受影响。
进阶能力 - 风暴之灵(Idol of Storms):在战场上创造一个风暴之灵,增加一定范围内友军的主动,每回合开始随机对区域内的敌军释放连锁闪电。闪电攻击多个目标,每次跳跃伤害减半。
至高能力 - 天父之怒(Father Sky`s Wrath):选定范围内所有生物受到气系伤害并晕眩(减少主动性和移动范围)至回合结束。小型生物将被随机推动。
武士(Samurai) - 瀛洲(Sanctuary) - 中立(Neutral)
天象万变,我如磐石。Weather changes, the Samurai is a rock.
武士是莲花环绕的哈西玛岛上最值得尊敬的战士,他们的勇气和忠诚享誉亚山大地。他们恪守承诺,尽忠职守,并将世俗的欲望与激情置之度外。这些品质造就了他们成为军队的领袖以及非凡超脱的刀剑大师。武士通常难以置信的冷静,但一旦接到命令,他们的突袭速度远胜于涛中蛟龙。
Honourable warriors of the lotus-covered islands of Hashima, the Samurai`s courage and steadfast loyalty is renowned throughout all of Ashan. Their commitment to duty and service to their patron lord supercedes all worldly desires and passions, making them explosive leaders of armies, and incredibly patient masters of swords. Typical Samurai are incredibly calm, but when action is required, they pounce more quickly than a Dragon Eel.
基础能力 - 风雨欲来(Calm Before the Storm):当本方瀛洲生物在其回合中没有发动进攻,那么下回合他们的主动性和物理攻击就会提升。
幕府将军(Shogun) - 瀛洲(Sanctuary) - 泪系(Tear)
与汝所护合而为一,领邑子民为汝映影。Become one with that which you protect. The lands and people are your reflection.
幕府将军是熟练掌握了将个人欲望与激情化解为行动与目的的武士。幕府将军极其特有智慧与坚毅让他们闻名遐迩。当获得永恒女皇的加冕后,幕府将军将会被赠予广阔的领土管辖权。无论何时只要娜迦帝国处在危难险境之中,幕府将军必定是急先锋。
A Shogun is a Samurai that has mastered the technique of dissolution of personal desires and passions to the point that only action and purpose remain. These extremely rare individuals are renowned for their wisdom and steadfast resolve. When recognized by the Eternal Empress, the title of Shogun is awarded and the administration of vast expanses of imperial lands bestowed. Whenever the Naga Empire is in danger, the Shogun is often sent at the head of several armies.
基础能力 - 风雨欲来(Calm Before the Storm):当本方瀛洲生物在其回合中没有发动进攻,那么下回合他们的主动性和物理攻击就会提升。
进阶能力 - 八瓣莲花(Eightfold Lotus):目标单位将会无限反击,并对无法反击的能力免疫。
至高能力 - 风暴之视(Eye of the Storm):目标友军单位将会躲避即将受到的进攻。
兵法家(War Master) - 瀛洲(Sanctuary) - 血系(Blood)
剑者顽钢,吾乃其魂。The sword is but steel, I am its will.
兵法家早已超越了个人欲望与激情,他们的存在只为一个目的:那就是对于兵法的绝对精通。这种形式上以及精神上对于完美的追求超越了他们对于主人忠诚。在其他娜迦族的眼中,兵法家的生活就如同造艺作诗一样。就连永恒女皇都对兵法家忌惮三分,绝不会轻易激怒一位兵法家,除非她做好了承受一场战争的准备。
War Masters have transcended their personal desires and passions, and dedicated their existen that of the absolute mastery of the art of war. This quest for perfection in form and spirit surpasses their allegiance to their Lords, and their lives themselves are seen by other Naga as works of art or sonnets of mystical poetry. The Eternal Empress respects the War Master, but is careful never to provoke one, and only converses when she bears the promise of a war.
基础能力 - 风雨欲来(Calm Before the Storm):当本方瀛洲生物在其回合中没有发动进攻,那么下回合他们的主动性和物理攻击就会提升。
进阶能力 - 蓄势待发(Prepare for Strike):所有友军单位均可将其回合中没有使用的移动力转化为伤害加成。
至高能力 - 孪生尖牙(Twin Fangs):目标单位在攻击时发动两次打击,效果持续若干回合。
僧侣(Monk) - 瀛洲(Sanctuary) - 中立(Neutral)
以动克静,先发制人。Action is the greatest form of inaction when made in haste.
受尽永恒女皇恩泽的僧侣被认为是娜迦帝国的核心与思想。由于严守崇拜水龙莎拉萨的清规戒律,僧侣的智慧与力量都令人震惊。在和平时代,僧侣们心如止水,气和如镜,一旦他们的愤怒被唤醒,甚至连最伟大的江河都要为之颤抖。
Monks of the Eternal Empress are said to be the heart and mind of the Naga Empire. Aspiring to the precepts of their Patron Goddess, Shalassa, the Dragon of Water, their wisdom is renowned and their powers astounding. Profound as the deepest ocean and calm as the coolest lake in times of peace, if their rage is awoken, even the greatest of rivers trembles in its bed.
基础能力 - 心眼(Inner Eye):当瀛洲的生物在其回合中没有经进攻,他们将在下一回合获得魔法攻击和防御的加成。
控潮者(Tide Master) - 瀛洲(Sanctuary) - 泪系(Tear)
一泓潮涨,千孀泪下。When the tide rises, the widows weep.
控潮者在历经长期的静思冥想之后,参悟了水之龙神莎拉萨的力量。他们认为战争与和平遵循周期理论,并将自己的军队视为暴风雨中吞噬海岸的波涛。当控潮者参战时,水之力量也同时参战,这样的说法恰如其分。
Tide Masters have gained an understanding of the powers of Shalassa, the Dragon Goddess of Water, through long moments of contemplative meditation. They see war and peace as part of the same cycle and their armies like waves raging over a shoreline during a storm. The metaphor is quite appropriate, for when the Tide Master goes to battle, the power of water goes as well.
基础能力 - 心眼(Inner Eye):当瀛洲的生物在其回合中没有经进攻,他们将在下一回合获得魔法攻击和防御的加成。
进阶能力 - 宁静(Serenity):目标敌军将不能行动,攻击或者运用能力。任何引发反击的伤害都将解除这种状态。效果持续几个回合。
至高能力 - 海啸(Tsunami):所有的敌军都将受到若干回合的“浸湿”状态(落汤鸡)。所有的小体形敌军单位都将后退两格并受到“眩晕”状态的影响若干回合。
引浪师(Flood Conjurer) - 瀛洲(Sanctuary) - 血系(Blood)
如果他们不进水里,我们就引水淹没他们。If they will not come to the water, we shall bring the water to them.
引浪师将自己的意志与莎拉萨及其神旨链接在一起,从而获得了不同于亚山世界掌握的任何力量。这些强大的僧侣拥有能够在战争的最初就将地形转换为湿地的能力,并给予水龙之神的军队极大的战术优势。一位引浪师从不怀疑倾盆大雨与冰雹的破坏力。莎拉萨的朋友能很轻易的游刃于水中。
Flood Conjugers have linked their wills to Shalassa and Her godly purpose, gaining powers unlike any others known on Ashan. These powerful monks have natural authority when war approaches for their very presence can turn a battlefield into a battle swamp, giving tremendous tactical advantage to the armies of the Dragon Goddess of Water. A Flood Conjuger never doubts when casting her devastating downpours of hail and rain. Friends of Shalassa should simply know how to swim.
基础能力 - 心眼(Inner Eye):当瀛洲的生物在其回合中没有经进攻,他们将在下一回合获得魔法攻击和防御的加成。
进阶能力 - 水墓(Watery Grave):目标敌军单位受到水系伤害且进入“浸湿”状态(减弱气系抵抗)。对无生命单位无效。
至高能力 - 季风(Monsoon):一片雷云将出现在被选区域。此区域下所有生物将受到“浸湿”效果并遭受气系伤害。气系魔法和水系魔法都将对此魔法有加成。
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