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第一篇:daxtsu said: ↑
Setting it to card2 didn't seem to make a difference. Oh well. I'm not sure how those people on Youtube did it, giving them the benefit of the doubt that the videos aren't fake (low chance, but meh, one can hope).
I made Pokemon X works using this : https://gbatemp.net/threads/4-x-only-cia-cfw-complete-guide.373532/page-33#post-5147414
with this rsf file
BasicInfo:
&&Title& && && && && && &: &Pokemon X& #edit
&&CompanyCode& && && && &: &01&
&&ProductCode& && && && &: &CTR-P-EKJA& #edit
&&ContentType& && && && &: Application
&&Logo& && && && && && &&&: Licensed # Nintendo / Licensed / Distributed / iQue / iQueForSystem
&&#Specifies the root path of the file system to include in the ROM.
&&#HostRoot& && && && && & : &decrypted/romfs&
TitleInfo:
&&UniqueId& && && && && & : 0x0055d#edit
&&Category& && && && && & : Application
&&MediaSize& && && && &&&: 2GB # 128MB / 256MB / 512MB / 1GB / 2GB / 4GB #edit
&&MediaType& && && && &&&: Card2 # Card1 / Card2
&&CardDevice& && && && &&&: None # NorFlash(Pick this if you use savedata) / None (Choose None if it's a card2 game)
&&UseOnSD& && && && && & : true # true if App is to be installed to SD
&&FreeProductCode& && &&&: true # Removes limitations on ProductCode
&&MediaFootPadding& && &&&: true # If true CCI files are created with padding
&&EnableCrypt& && && && &: true # Enables encryption for NCCH and CIA
&&EnableCompress& && && & : true # Compresses exefs code
ExeFs: # these are the program segments from the ELF, check your elf for the appropriate segment names
&&ReadOnly:
&&- .rodata
&&ReadWrite:
&&- STUP_ENTRY
PlainRegion: # only used with SDK ELFs
- .module_id
AccessControlInfo:
&&#UseExtSaveData : true
&&#ExtSaveDataId: 0x0055d #edit, same as UniqueId
&&#SystemSaveDataId1: 0x # plaintext exheader
&&#SystemSaveDataId2: 0x # plaintext exheader
#OtherUserSaveDataId1: 0x00000 # plaintext exheader
&&#OtherUserSaveDataId2: 0x00000 # plaintext exheader
#OtherUserSaveDataId3: 0x00000 # plaintext exheader
#UseOtherVariationSaveData : false
SystemControlInfo:
&&SaveDataSize: 1MB
&&RemasterVersion: 0
&&StackSize: 0x40000
# DO NOT EDIT BELOW HERE OR PROGRAMS WILL NOT LAUNCH (most likely)
AccessControlInfo:
&&FileSystemAccess:
&&- DirectSdmc
&&- DirectSdmcWrite
&&IdealProcessor& && && && && & : 0
&&AffinityMask& && && && && && &: 1
&&Priority& && && && && && && & : 16
&&MaxCpu& && && && && && && && &: 0x9E # Default
&&CoreVersion& && && && && && &: 2
&&DescVersion& && && && && && &: 2
&&ReleaseKernelMajor& && && && &: &02&
&&ReleaseKernelMinor& && && && &: &33&
&&MemoryType& && && && && && &&&: Application
&&HandleTableSize: 512
&&IORegisterMapping:
&&- 1fffff
&&- 1fffff
&&MemoryMapping:
&&- 1ff5fffff:r
&&SystemCallAccess:
& & ArbitrateAddress: 34
& & Break: 60
& & CancelTimer: 28
& & ClearEvent: 25
& & ClearTimer: 29
& & CloseHandle: 35
& & ConnectToPort: 45
& & ControlMemory: 1
& & CreateAddressArbiter: 33
& & CreateEvent: 23
& & CreateMemoryBlock: 30
& & CreateMutex: 19
& & CreateSemaphore: 21
& & CreateThread: 8
& & CreateTimer: 26
& & DuplicateHandle: 39
& & ExitProcess: 3
& & ExitThread: 9
& & GetCurrentProcessorNumber: 17
& & GetHandleInfo: 41
& & GetProcessId: 53
& & GetProcessIdOfThread: 54
& & GetProcessIdealProcessor: 6
& & GetProcessInfo: 43
& & GetResourceLimit: 56
& & GetResourceLimitCurrentValues: 58
& & GetResourceLimitLimitValues: 57
& & GetSystemInfo: 42
& & GetSystemTick: 40
& & GetThreadContext: 59
& & GetThreadId: 55
& & GetThreadIdealProcessor: 15
& & GetThreadInfo: 44
& & GetThreadPriority: 11
& & MapMemoryBlock: 31
& & OutputDebugString: 61
& & QueryMemory: 2
& & ReleaseMutex: 20
& & ReleaseSemaphore: 22
& & SendSyncRequest1: 46
& & SendSyncRequest2: 47
& & SendSyncRequest3: 48
& & SendSyncRequest4: 49
& & SendSyncRequest: 50
& & SetThreadPriority: 12
& & SetTimer: 27
& & SignalEvent: 24
& & SleepThread: 10
& & UnmapMemoryBlock: 32
& & WaitSynchronization1: 36
& & WaitSynchronizationN: 37
&&InterruptNumbers:
&&ServiceAccessControl:
&&- $hioFIO
&&- $hostio0
&&- $hostio1
&&- boss:U
&&- cecd:u
&&- dlp:FKCL
&&- dlp:SRVR
&&- dsp::DSP
&&- fs:USER
&&- gsp::Gpu
&&- hid:USER
&&- http:C
&&- news:u
&&- nwm::UDS
&&- pxi:dev
&&- ldr:ro
&&- ir:USER
SystemControlInfo:
&&Dependency:
& & ac: 0x2402L
& & am: 0x1502L
& & boss: 0x3402L
& & camera: 0x1602L
& & cecd: 0x2602L
& & cfg: 0x1702L
& & codec: 0x1802L
& & csnd: 0x2702L
& & dlp: 0x2802L
& & dsp: 0x1a02L
& & friends: 0x3202L
& & gpio: 0x1b02L
& & gsp: 0x1c02L
& & hid: 0x1d02L
& & http: 0x2902L
& & i2c: 0x1e02L
& & ir: 0x3302L
& & mcu: 0x1f02L
& & mic: 0x2002L
& & ndm: 0x2b02L
& & news: 0x3502L
& & nim: 0x2c02L
& & nwm: 0x2d02L
& & pdn: 0x2102L
& & ps: 0x3102L
& & ptm: 0x2202L
& & ro: 0x3702L
& & socket: 0x2e02L
& & spi: 0x2302L
& & ssl: 0x2f02L
CommonHeaderKey:
& & jL2yO86eUQnYbXIrzgFVMm7FVze0LglZ2f5g+c42hWoEdnb5BOotaMQPBfqt
& & aUyAEmzQPaoi/4l4V+hTJRXQfthVRqIEx27B84l8LA6Tl5Fy9PaQaQ+4yRfP
& & g6ylH2l0EikrIVjy2uMlFgl0QJCrG+QGKHftxhaGCifdAwFNmiZuyJ/TmktZ
& & 0RCb66lYcr2h/p2G7SnpKUliS9h9KnpmG+UEgVYQUK+4SCfByUa9PxYGpT0E
& & nw1UcRz0gsBmdOqcgzwnAd9vVqgb42hVn6uQZyAl+j1RKiMWywZarazIR/k5
& & Lmr4+groimSEa+3ajyoIho9WaWTDmFU3mkhA2tUDIQ==
&&Exponent: |
&&Modulus: |
& & zwCcsyCgMkdlieCgQMVXA6X2jmb1ICjup0Q+jk/AydPkOgsx7I/MjUymFEkU
& & vgXBtCKtzh3NKXtFFuW51tJ60GPOabLKuG0Qm5li+UXALrWhzWuvd5vv2FZI
& & dTQCbrq/MFS/M02xNtwqzWiBjE/LwqIdbrDAAvX4HGy0ydaQJ1DKYeQeph5D
& & lAGBw2nQ4izXhhuLaU3w8VQkIJHdhxIKI5gJY/20AGkG0vHD553Mh5kBINrWp
& & CRYmmJS8DCYbAiQtKbkeUfzHViGTZuj6PwaY8Mv39PGO47a++pt45IUyCEs4/
& & LjMS72cyfo8tU4twRGp76SFGYejYj3wGC1f/POQw==
&&Signature: |
& & BOPR0jL0BOV5Zx502BuPbOvi/hvOq5ID8Dz1MQfOjkey6FKP/6cb4f9YXpm6c
& & ZCHAZLo0GduKdMepiKPUq1rsbbAxkRdQdjOOusEWoxNA58x3E4373tCAhlqM2
& & DvuQERrIIQ/XnYLV9C3uw4efZwhFqog1jvVyoEHpuvs8xnYtGbsKQ8FrgLwXv
& & pOZYy9cSgq+jqLy2D9IxiowPcbq2cRlbW9d2xlUfpq0AohyuXQhpxn7d9RUor
& & 9veoARRAdxRJK12EpcSoEM1LhTRYdJnSRCY3x3p6YIV3c+l1sWvaQwKt0sZ/U
& & 8TTDx2gb9g7r/+U9icneu/zlqUpSkexCS009Q==
&&Descriptor: |
& & AP///wAABAACAAAAAAAFGJ4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
& & AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAiIAAAAAAAABBUFQ6VQAAACRo
& & aW9GSU8AJGhvc3RpbzAkaG9zdGlvMWFjOnUAAAAAYm9zczpVAABjYW06dQAA
& & AGNlY2Q6dQAAY2ZnOnUAAABkbHA6RktDTGRscDpTUlZSZHNwOjpEU1BmcmQ6
& & dQAAAGZzOlVTRVIAZ3NwOjpHcHVoaWQ6VVNFUmh0dHA6QwAAbWljOnUAAABu
& & ZG06dQAAAG5ld3M6dQAAbndtOjpVRFNwdG06dQAAAHB4aTpkZXYAc29jOlUA
& & AABzc2w6QwAAAHkycjp1AAAAbGRyOnJvAABpcjpVU0VSAAAAAAAAAAAAAAAA
& & AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
& & AAAAAAAAAABOn/rw/7//8ec/APIA8JH/APaR/1D/gf9Y/4H/cP+B/3j/gf8B
& & AQD/AAIA/iECAPz/////////////////////////////////////////////
& & ////////////////////////////////////////AAAAAAAAAAAAAAAAAAAA
& & AAADAAAAAAAAAAAAAAAAAAI=
And it even works online.
Last edited by VerseHell, Nov 6, 2014
VerseHell, Nov 6, 2014 Top #857
Margen67 and daxtsu like this
第二篇:xyzmanas said: ↑
Can someone explain to me how to start about the .3ds to .cia process. The starting page instructions are not that clear to me.
Alright, first download this http://jheberg.net/captcha/3ds-cia-conversion-tools-v2/
1. Put the rom in the folder then follow this to decrypt it : https://gbatemp.net/threads/tutorial-how-to-decrypt-3ds-roms-for-dummies.372653/page-2#post-5136907
2. Edit the rom_tool rom info.bat file with your rom name then run it. Edit the rsf file with the right informations.
3. Run the makerom.bat, intall the generated cia with the devmenu (If it's not work, try to change the 4 in -desc app:4 with 1,2 or 3)
Edit : if you want to add the game manual (if the game have one), before the step 3,edit the &rom_tool extract manual& file with your rom name, then add &-content manual/XXX-X-XXXX_1_MANUAL.cfa:1:1& (replace the X) at the end of the first line of makerom.bat.
Last edited by VerseHell, Nov 6, 2014
VerseHell, Nov 5, 2014 Top #649
第三篇:pLaYeR^^ said: ↑
I just press romfs.bin and save it, like in the video.
just follow this if your having trouble
1 drag your .3ds rom onto &crtkeygen.exe& this will create a file called ncchinfo.bin in the same folder as your rom
2. copy the XORpad generator (launcher.dat) from the &For the 3DS SD card& folder in this download to the 3DS's SD card
and the ncchinfo.bin that was generated in step 1, then pop the SD back in the 3DS and go to DS profile, this will generate the
Xor pads used to decrypt the game.(this step can be a little buggy if it stays on &opening ncchinfo.bin& for more than a few seconds
reset the console and repeat untill it kicks into action)
3. copy your ROM and XOR pads here, leave out any CTR-P-CTAP.romfs*.xorpad files they are un-needed and may cause issues you just need
the 3 Xor pads for the game exefs,romfs and exh
4. run unpackv2.bat, enter your roms filename (may help if you rename it to something easy like rom.3ds)
go into the &decrypted& folder then &romfs&,
thanks to ground for the neat and tidy decryption script,and everyone involved in making the tools
http://filetrip.net/dl?klFzuXHgmF
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and you can start at step 3/4 if you already have the xor pads
帮忙翻一下。。。
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(1)凡本网站注明“来源:CFW中国服装人才网”的所有文章、图片、报告等资料,其版权均属中国服装人才网所有,任何媒体、网站或个人未经本网站协议授权不得转载、链接、转贴或以其他方式复制发布/发表。已与本网站协议授权的媒体、网站,在下载使用时必须注明“稿件来源:CFW中国服装人才网”,违者本网站将依法追究责任。
(2)转载或引用本网站内容必须是以新闻性或资料性公共免费信息为使用目的的合理、善意引用,不得对本网站内容原意进行曲解、修改,同时必须保留本网站注明的“稿件来源”,并自负版权等法律责任。
(3)对于不当转载或引用本网站内容而引起的民事纷争、行政处理或其他损失,本网站不承担责任。
(4)凡本网站注明“来源:xxx(非CFW中国服装人才网)”的稿件,均转载自其它媒体、网站与机构,其转载目的在于传递更多信息,并不代表本网站赞同其观点和对其真实性负责,请读者仅作参考,并请自行核实相关内容。
文明上网,理性发言
网友评论仅供其表达个人看法,并不表明服装新闻同意其观点或证实其描述。
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2014年8月,CFW网上人力市场资源流动良好。人才自主选择方面,“设计师助理”、 “制版/样版师”、 “女装设计师”等仍倍受关注;企业招聘则多集中于“设计开发”
  2010中国服装行业企业薪酬福利调研报告玩CFW+A在按空格键为什么不能跳
玩CFW+A在按空格键为什么不能跳
正常来说是可以的,应该你键盘不好
的感言:谢谢
其他回答 (6)
你的键盘有问题!
一起按是不能起来的
可以啊!你说的是高跳,高跳用的W+S在跳的,望采纳!
可以丶但我想你跳箱子应该是w+s蹲跳
那是左鬼跳吧,具体顺序好像是w
蹲,然后空格跳。能不能隐身就看你熟练程度了
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