完美国际wx势力头像代码

寻求完美国际WX的一个骷髅代码,要求 能看到标准的头像,但是看不到身体和四肢的那种_百度知道
寻求完美国际WX的一个骷髅代码,要求 能看到标准的头像,但是看不到身体和四肢的那种
去客户端下 找WX的代码文件 记事本打开
除了 head的参数别动
其他的都设置成0
特别税body里的参数
然后出来就是火柴人了
其他类似问题
完美国际的相关知识
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其他3条回答
是那种火柴人?四肢很细的,还是就一个头像在那飘?
任何一个代码都可以改成这样的~只要你把身体的数值调到最小就OK 就是完美代码里面的最后一项Body里面除了head的数据正常外别的body数据改成0就可以了
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出门在外也不愁『法师代码』CoCO家超流行的小头像FS代码(2)
  来源:  发布时间: 18:35:50
如何使用捏人代码
默认配置文件路径 [ 安装盘:\《完美世界》国际版\element\userdata\character ]
character00.ini
character01.ini
character10.ini
character11.ini
character20.ini
character21.ini
character40.ini
character31.ini
character50.ini
character51.ini
character60.ini
character61.ini
character70.ini
character71.ini
character80.ini
character81.ini
character90.ini
character91.ini
方法一:将捏人代码复制到对应配置文件中替换掉原来的保存后再次进入游戏即可。
方法二:将下载到的ini文件替换掉原来文件后再次进入游戏即可。
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最近更新代码完美国际wx代码带图
完美国际wx代码带图
给个帅气的代码···带图片···或者加我QQ
补充:为什么创建了 脸是黑色的···然后我设置为白色额头上的 纹身就没了
补充:要WX的····别拿些低档次的东西敷衍我
.cn/s/articlelist__1_1.html
这有全套代码
其他回答 (6)
[3Parts]scaleUp = 145scaleMiddle = 125scaleDown = 124
[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50
[Face]scaleFaceH = 132scaleFaceV = 136idFaceTex = 44
[Faling]idFalingSkin = 433idFalingTex = 437
[Forehead]offsetForeheadH = 129offsetForeheadV = 128offsetForeheadZ = 134rotateForehead = 128scaleForehead = 128
[YokeBone]offsetYokeBoneH = 105offsetYokeBoneV = 113offsetYokeBoneZ = 121rotateYokeBone = 128scaleYokeBone = 128
[Cheek]offsetCheekH = 123offsetCheekV = 128offsetCheekZ = 118scaleCheek = 128
[Chain]offsetChainV = 128offsetChainZ = 94rotateChain = 128scaleChainH = 92
[Jaw]offsetJawH = 161offsetJawV = 128offsetJawZ = 128scaleJawSpecial = 128scaleJawH = 128scaleJawV = 128
[Eye]idEyeBaseTex = 50idEyeHighTex = 49idEyeBallTex = 48idEyeShape = 71scaleEyeH = 173scaleEyeV = 236rotateEye = 138offsetEyeH = 139offsetEyeV = 130offseteyeZ = 91scaleEyeBall = 184scaleEyeH2 = 173scaleEyeV2 = 236rotateEye2 = 138offsetEyeH2 = 139offsetEyeV2 = 130offseteyeZ2 = 91scaleEyeBall2 = 184
[Brow]idBrowTex = 46idBrowShape = 355scaleBrowH = 116scaleBrowV = 96rotateBrow = 110offsetBrowH = 128offsetBrowV = 126offsetBrowZ = 115scaleBrowH2 = 116scaleBrowV2 = 96rotateBrow2 = 110offsetBrowH2 = 128offsetBrowV2 = 126offsetBrowZ2 = 115
[Nose]idNoseTex = 39idNoseTipShape = 58scaleNoseTipH = 107scaleNoseTipV = 119scaleNoseTipZ = 135offsetNoseTipV = 106idNoseBridgeShape = 57scaleBridgeTipH = 128offsetBridgeTipZ = 128
[Mouth]idMouthUpLipLine = 80idMouthMidLipLine = 77idMouthDownLipLine = 83thickUpLip = 96thickDownLip = 98scaleMouthH = 74offsetMouthV = 115offsetMOuthZ = 128idMouthTex = 52offsetCornerOfMouthSpecial = 139scaleMouthH2 = 74offsetCornerOfMouthSpecial2 = 139
[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128
[Hair]idHairModel = 545idHairTex = 313
[Moustache]idMoustacheTex = 204idMoustacheSkin = 186idGoateeTex = 596
[Color]colorHair = -855318colo**ce = -1colorEye = -855318colorBrow = -colorMouth = -1990778colorEyeBall = -colorMoustache = -1
[Body]bodyID = 2colorBody = -1headScale = 119upScale = 90waistScale = 88armWidth = 90legWidth = 90breastScale = 88
&
&
&
纹身是做上去的 不好意思
[3Parts]scaleUp = 133scaleMiddle = 112scaleDown = 106[BlendFace]idFaceShape1 = 66idFaceShape2 = 66blendFaceShape = 50[Face]scaleFaceH = 120scaleFaceV = 141idFaceTex = 44[Faling]idFalingSkin = 433idFalingTex = 437[Forehead]offsetForeheadH = 143offsetForeheadV = 128offsetForeheadZ = 134rotateForehead = 128scaleForehead = 128[YokeBone]offsetYokeBoneH = 105offsetYokeBoneV = 113offsetYokeBoneZ = 102rotateYokeBone = 128scaleYokeBone = 134[Cheek]offsetCheekH = 123offsetCheekV = 128offsetCheekZ = 118scaleCheek = 128[Chain]offsetChainV = 128offsetChainZ = 94rotateChain = 128scaleChainH = 84[Jaw]offsetJawH = 164offsetJawV = 128offsetJawZ = 128scaleJawSpecial = 108scaleJawH = 131scaleJawV = 131[Eye]idEyeBaseTex = 50idEyeHighTex = 49idEyeBallTex = 48idEyeShape = 73scaleEyeH = 163scaleEyeV = 181rotateEye = 121offsetEyeH = 140offsetEyeV = 146offseteyeZ = 128scaleEyeBall = 169scaleEyeH2 = 163scaleEyeV2 = 181rotateEye2 = 121offsetEyeH2 = 140offsetEyeV2 = 146offseteyeZ2 = 128scaleEyeBall2 = 169[Brow]idBrowTex = 46idBrowShape = 355scaleBrowH = 123scaleBrowV = 96rotateBrow = 135offsetBrowH = 160offsetBrowV = 157offsetBrowZ = 119scaleBrowH2 = 123scaleBrowV2 = 96rotateBrow2 = 135offsetBrowH2 = 160offsetBrowV2 = 157offsetBrowZ2 = 119[Nose]idNoseTex = 41idNoseTipShape = 58scaleNoseTipH = 114scaleNoseTipV = 128scaleNoseTipZ = 128offsetNoseTipV = 146idNoseBridgeShape = 57scaleBridgeTipH = 128offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 80idMouthMidLipLine = 77idMouthDownLipLine = 83thickUpLip = 111thickDownLip = 110scaleMouthH = 76offsetMouthV = 133offsetMOuthZ = 128idMouthTex = 52offsetCornerOfMouthSpecial = 129scaleMouthH2 = 76offsetCornerOfMouthSpecial2 = 129[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 197idHairTex = 313[Moustache]idMoustacheTex = 204idMoustacheSkin = 186idGoateeTex = 596[Color]colorHair = -3150364colo**ce = -65794colorEye = -2494485colorBrow = -9940672colorMouth = -1990006colorEyeBall = -colorMoustache = -1[Body]bodyID = 0colorBody = -65794headScale = 117upScale = 110waistScale = 100armWidth = 110legWidth = 110breastScale = 128
[3Parts]scaleUp = 118scaleMiddle = 107scaleDown = 95
[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50
[Face]scaleFaceH = 121scaleFaceV = 136idFaceTex = 44
[Faling]idFalingSkin = 433idFalingTex = 437
[Forehead]offsetForeheadH = 132offsetForeheadV = 128offsetForeheadZ = 134rotateForehead = 128scaleForehead = 64
[YokeBone]offsetYokeBoneH = 153offsetYokeBoneV = 113offsetYokeBoneZ = 102rotateYokeBone = 128scaleYokeBone = 128
[Cheek]offsetCheekH = 123offsetCheekV = 128offsetCheekZ = 118scaleCheek = 128
[Chain]offsetChainV = 128offsetChainZ = 94rotateChain = 128scaleChainH = 80
[Jaw]offsetJawH = 179offsetJawV = 128offsetJawZ = 128scaleJawSpecial = 88scaleJawH = 128scaleJawV = 128
[Eye]idEyeBaseTex = 350idEyeHighTex = 49idEyeBallTex = 48idEyeShape = 75scaleEyeH = 160scaleEyeV = 229rotateEye = 122offsetEyeH = 128offsetEyeV = 112offseteyeZ = 128scaleEyeBall = 192scaleEyeH2 = 160scaleEyeV2 = 229rotateEye2 = 122offsetEyeH2 = 128offsetEyeV2 = 112offseteyeZ2 = 128scaleEyeBall2 = 192
[Brow]idBrowTex = 46idBrowShape = 355scaleBrowH = 102scaleBrowV = 68rotateBrow = 123offsetBrowH = 165offsetBrowV = 160offsetBrowZ = 161scaleBrowH2 = 102scaleBrowV2 = 68rotateBrow2 = 123offsetBrowH2 = 165offsetBrowV2 = 160offsetBrowZ2 = 161
[Nose]idNoseTex = 41idNoseTipShape = 58scaleNoseTipH = 105scaleNoseTipV = 124scaleNoseTipZ = 140offsetNoseTipV = 124idNoseBridgeShape = 55scaleBridgeTipH = 128offsetBridgeTipZ = 139
[Mouth]idMouthUpLipLine = 80idMouthMidLipLine = 77idMouthDownLipLine = 83thickUpLip = 108thickDownLip = 95scaleMouthH = 50offsetMouthV = 121offsetMOuthZ = 128idMouthTex = 52offsetCornerOfMouthSpecial = 131scaleMouthH2 = 50offsetCornerOfMouthSpecial2 = 131
[Ear]idEarShape = 60scaleEar = 120offsetEarV = 128
[Hair]idHairModel = 197idHairTex = 313
[Moustache]idMoustacheTex = 204idMoustacheSkin = 186idGoateeTex = 596
[Color]colorHair = -1191973coloFace = -1colorEye = -857617colorBrow = -6593451colorMouth = -1728089colorEyeBall = -2281034colorMoustache = -1
[Body]bodyID = 0colorBody = -1headScale = 128upScale = 90waistScale = 98armWidth = 90legWidth = 90breastScale = 90
如果出现黑脸现象,点击人物个性化,化妆一栏,皮肤颜色,改白就可以。
本来就没纹身· 乃个是 PS上去的·谢谢· 代码没有太好的&
那个/刚已经加了楼主了
没有你喜欢的/莪很受伤啊TT
《完美世界》国际版\element\userdata\character的ini文件就可以达到~
character00.ini 为男武侠的形象修改默认配置
character01.ini 为女武侠的形象修改默认配置
character10.ini 为男法师的形象修改默认配置
character11.ini 为女法师的形象修改默认配置
character20.ini 为男巫师的形象修改默认配置
character21.ini 为女巫师的形象修改默认配置
character50.ini 为男刺客的形象修改默认配置
character51.ini 为女刺客的形象修改默认配置
character60.ini 为男羽芒的形象修改默认配置
character61.ini 为女羽芒的形象修改默认配置
character70.ini 为男羽灵的形象修改默认配置character71.ini 为女羽灵的形象修改默认配置(妖兽省略为: character41.ini妖)
3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区 1为开区单 2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取 1为开取单 2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipshape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCorNEROfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCorNEROfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来.idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码) 代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = - =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = - ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upscale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)=====================================*作二 使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色 点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了 你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义
大家有不明白的可以跟贴提出 也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额 说道这我想起我还没说怎么获取代码 = =!效果图片等下再发!========================================*作三 代码提取========================================目前没什么好的办法提取
方法一 用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)
方法二 自己写代码这个方法真的很累 但也是唯一找到隐藏代码的方法要慢慢的试 运气好的话 说不定就……
方法三 请高手(能请到完美编译人员最好)
=====================================好了 现在发已知代码效果图=====================================睁一直眼 闭一只眼代码 嘴巴微翘 效果图 (在图片最右侧,需点击图片才能完全看到)
狐狸 bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子 bodyID = 5蝙蝠 bodyID = 3龙女 bodyID = 2猫咪 bodyID = 1
附各种颜色代码: 黑 0 白 -1 -1024=柠檬 -133530=鹅黄 -10497=藕荷 -126209=谦粉 -42496=妃红 -65376=洋红 -131072=石榴 -195478=桃红 1023=天青 64256=绿眼 64465=翡翠 64255=海子
头像修改:
用记事本打开以上文件,找到以[Hair]开头这部分,[Hair]idHairModel = 0把这个0改成776就可以了改774是猴子775是娃娃771是小猪头772是小猴子773是小娃娃idHairTex = 15776这个不用改
等待您来回答
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