heads dps mod龙之谷dps是什么么

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Don't joke like that.
pleasebeajoke
It's months from now, the price simply doesn't reflect it.
It's hard to hide in the herd if there is no herd.
Within 20 years of AI driven cars becoming popular, normal cars will be effectively banned from public roads because of fees and insurance.
The people making the AI cars will of course be pushing this as soon as mass production starts. They would love for the average age of vehicle to be reduced. Average light vehicle age in the US is hovering around 10 years right now, and it will likely go higher due to the recession in 2009 reducing the amount of new cars bought. There will be mass profit in forcing everyone to buy newer cars.
Not really lowered as much as it was never raised.
I hate to say this, but unless they change the recipe for obsidian weapons people are going to be ridiculously pissed. Not just about the grind for the mats, but the actual salvage requirements.
Obsidian weapons are only a catch up when the market is completely flooded with dead end crafting failures. Prices are going to skyrocket.
Do you mean understeer?
Abnormally sticky tires work too.
While the deer running away is a problem, they could also attack you instead. You really don't want to get your shit kicked by a deer, or gored by those antler.
Obesity doesn't even concern me as much as the fact that over 50% of people in my state are overweight. It's ruining the perception of what the human body should even look like.
Maxed warehouse is only answer.
The complete truth.
When you cast spells you don't pull out your staff or anything. So you can roleplay dragonball characters pretty well. Mana stars is literally punching energy at people.
Auramancy and occultism are most roleplayish magic damage skillsets.
Well they had to pull the front half out of the truck, so it probably sprayed shit and blood everywhere on impact.
Mostly because the hospital tried to cover it up by destroying all the evidence.
More like Babies.
People could and still do win trade for the highest tier pvp gear.
Then they lose on purpose to down rank and stomp the non exploit players. This has been happening since release and completely destroyed the fun in that type of pvp.
Imagine if wow had this problem. Arena would not even be played anymore.
It's not the same.
You basically trade a random rare accessory for a specific stat
one. For hasla to be the same you'd have to destroy an illustrious weapon for t3.
I have a problem with hooking a fish, however it doesn't autoselect it and the fish just kinda swims out of view if I don't chase it down.
my pings usually over 300 so that usually takes me around 20-30 secs to get on a mount or even attempt to shoot an arrow.
I'm sorry but your ping would have to be
for it take 20-30 seconds to shoot an arrow. Just don't even play the damn game okay.
The step between celestial and divine is like 20% more of whatever stats. It's really tempting.
Good cops don't stand together, bad cops do. Guess who gets pushed out of the system when they make a fuss.
It's the more natural wrist lock position. Do you punch with your thumb facing up? No, its nearly horizontal if not completely.
You're thinking of a run way.
All he has to do is stall onto what is essentially a very tall ladder.
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Elite Mod 2.3终于发布了收藏
这次更新是在steam上发布的,奇怪的是上面没有更新2.3
1楼 09:27&|
2.3 is here!We're kicking things off with an updated 2.3 RC1 for the public, 2.3.0 to follow hopefully released in time for the tournament this month with any required fixes. This is a full installer that uses the Elite path, so if you launch through Steam directly change it from Elite_beta.
Otherwise just use the new shortcut.Please post any bugs/issues in the new thread.2.3 RC1 - 704MB (June 18)Download from Google DriveDownload from DoWReplays.netOnly use the second link if you have problem with the first, since it will probably be slower.2.3 RC1 Release LogGeneralMelee-oriented walkers now have the melee resistance auraNew map: (6p) Kathari Ruins 1.0 (by Indrid)New map: (6p) Kasyr Lutien Redux 1.3 (by Max Power)Updated map: (4p) Medean Jungle Mines (by Indrid)Updated map: (6p) Arena of Ashes 1.5 (by Indrid)Updated map: (6p) Ulthane Temple 1.4 (by Max Power)Updated AI behavior (by KanKrusha)Bug fixesFixed graphics issues where models were replaced with black boxes under certain settings (Orkfaeller)Fixed Terminator FC not displaying the buff animation when triggering inspirationFixed Tankbustas not being able to retreat during the "Barrage" abilityFixed "Eldritch Storm" not snaring vehicles with super heavy infantry armorFixed Zoanthrope "Focused Warp Blast" not working on loaded transportsFixed Commissar Lord using Death Korps speech when not using Death KorpsFixed Vindicare Assassin infiltration causing sync errorsShimmer Orb's animation now lasts the same duration as the effects"Burn Dat House!" ability can no longer target power nodesFixed Interceptors getting stuck when using "Krak Grenade"Drop pod now reinforces Sternguards and Vanguards (thanks to Black Relic)VisualNew runes for Dire Avenger, Guardian, and Ranger heads (by Orkfaeller)New Medic (Lord General's Sergeant) models for default armies, Catachan "DLC" and Death Korps of Krieg (by Orkfaeller)New leveling unlock (lvl 18 and up) for Wraithguard's Warlock leader: Spiritseer helmet (by Orkfaeller)New Techmarine Bionic arm when upgraded with "Bionics" (by Orkfaeller)New model for Brother-Captain "Nemesis Warding Staff" (by Lost Son of Nikhel)New model for Night Lords chainswords (by Lost Son of Nikhel)New Blood Axes and Death Skulls Ork "DLC" armies (by sterling, SargeX, Shuma, Hadrun, and Orkfaeller)New Flash Gitz models for default and Freebooterz armies, and new Snazzgun model (by sterling)New Inquisitorial Stormtrooper Sergeant model (by sterling)New Vostroyan Firstborn, Steel Legion and Catachan Jungle Fighters Imperial Guard "DLC" armies (by sterling, Shuma, Uncle_Anaesthesia, and Shadowninja)New Blood Angels, Black Templars, Imperial Fists and Space Wolves "DLC" Space Marine Chapters (by sterling, Shuma, and the WoA Team)New Alpha Legion, Iron Warriors, Night Lords, World Eaters, Thousand Sons, Black Legion, and Death Guard "DLC" Chaos Legions (by sterling, Hadrun, Shuma, Uncle_Anaesthesia, and the WoA Team)Word Bearers DLC now has new Havok and Aspiring Champion models (by sterling and Shuma)New Death Korps of Krieg Stormtrooper sergeant model (by sterling)New portraits for Imperial Guard Spotters, Heavy Weapon Squad and Guardsmen (by Kilgarn)
2楼 09:28&|
Space MarinesDrop Pod global ability now spawns a Tactical Marine squad in addition to its previous affects, cost adjusted to 350/0/200Force Commander "Chainsword and Storm Shield" cost decreased from 125/25 to 110/20Force Commander "Chainsword and Storm Shield" hp damage increased to 59 (13.73% to 15.68%)Force Commander "Flesh Over Steel" now tracks the target after startingForce Commander "Flesh Over Steel" energy cost increased from 40 to 70Apothecary "Purification Rites" cost decreased from 120/25 to 100/20Techmarine "Axe of the Mechanicum" damage increased from 95 to 100Techmarine "Teleporter Relay Beacon" cost increased from 200/20 to 200/30Tactical Squad "Sergeant" upkeep decreased from 12.75 to 10.8Assault Squad "Sergeant" upkeep decreased from 12.75 to 10.8Vanguard Veteran Squad "Jump" energy cost decreased from 55 to 50Razorback cost decreased from 300/60 to 280/60Dreadnought now has the melee resistance aura when equipped with default weaponsLibrarian build time decreased from 35 to 25 secondsLibrarian "Force Barrier" cast time decreased from 10 to 2 secondsWhirlwind damage factors increased from 0.3/0.4/0.6/1 to 0.4/0.5/0.7/1 (in radius 6/4/2.5/1.5)Predator "Lascannon" cost decreased from 135/35 to 100/35Terminator Squad health regeneration increased from 0.5 to 1.5Terminator Squad ranged damage decreased from 75 to 68Terminator Squad melee damage increased from 68 to 76Terminator Assault Squad health regeneration increased from 0.5 to 2.0Terminator Assault Squad "Lightning Claws" now decrease health regeneration by 0.5Venerable Dreadnought now has the melee resistance auraOrks"Waaagh!" GR cost decreased from 18 to 15"Waaagh! Banner" cost decreased from 75/5 to 75/0Slugga boyz Nob Leader squad health buff decreased from 20% to 15%Warboss "Bang Bang Hammer" buff effect no longer affects vehiclesDeff Dread now has the melee resistance auraDeff Dread "Rampage" speed bonus decreased from 5 to 4Deff Dread build time increased from 30 to 35Weirdboy "Warp Vomit" received damage debuff removedBattlewagon "Deff Rolla" chance of instantly killing a unit decreased from 4% to 2%Flash Gitz armor type changed from infantry to heavy infantry
3楼 09:29&|
EldarWarlock "Channeling" duration decreased from 15 to 10 secondsWarlock "Witchblade of Kurnous" cost adjusted from 125/35 to 100/35Warlock "Witchblade of Kurnous" damage increased from 73 to 80Farseer "Psychic Storm" now grants knockback immunity while castingHowling Banshees health increased from 125 (625 total) to 150 (750 total)Howling Banshees "Aspect of Fleetness" health bonus decreased from 30% to 10%Howling Banshees "Aspect of Strength" health bonus decreased from 30% to 10%Howling Banshees "Banshee Exarch" health increased from 200 to 240Warp Spider Squad melee damage increased from 12 to 15.4Autarch "Fusion Gun" damage increased 60 to 72Falcon cost decreased from 360/90 to 360/80Falcon sight radius increased from 40 to 45Wraithlords with any weapon loadout now has melee resistance auraDark Reaper Squad "Tempest Launcher" removedDark Reaper Squad "Dark Reaper Exarch" now starts with a tempest launcher and unlocks "Tempest Barrage"Dark Reaper Squad "Dark Reaper Exarch" cost increased from 65/15 to 85/25Fire Dragon Squad "Fire Dragon Exarch" no longer increases squad movement speedFire Dragon Squad "Fire Dragon Exarch" now increases squad weapon range by 4Seer Council cost decreased from 650/100 to 550/100D-Cannon Weapon Team damage factors adjusted from 1/0.6/0.3 to 1/0.5/0.3 (at radius 1/2/7)TyranidsHive Tyrant "Bio-Plasma" projectile changed from missile to artilleryHive Tyrant "Improved Synapse" range increased from 25 to 32Ravener Alpha "Acid Splatter" cost decreased from 135/30 to 110/30Ravener Alpha Hive Node "Spore Cloud" range reduced from 25 to 20Lictor Alpha size_override set to 1 (should improve pathing)Lictor Alpha "Feeder Tendrils" cost adjusted from 110/25 to 100/30Lictor Alpha "Toxic Cysts" cost decreased from 120/25 to 100/20Lictor Alpha "Scythe" now also deals 10 piercing damageHormagaunt & Termagant "Endless Swarm" build time increased from 15 to 40 secondsWarrior Brood health decreased from 350 (1050 total) to 330 (990 total)Ravener Brood build time decreased from 30 to 24 secondsRavener Brood "Devourers" cost decreased from 75/20 to 50/15Venom Brood health decreased from 360 (1080 total) to 330 (990 total)Venom Brood cost increased from 300/0 to 300/15Venom Brood Ranged Synapse adjusted from 50/40 to 100/25Genestealer Brood cost decreased from 450/50 to 425/45Reduced movement speed bonus from Adrenal Rush from 3 to 2Carnifex now has the melee resistance aura when equipped with melee weapons (default or "Thornback")Carnifex "Bio-Plasma" projectile changed from missile to artilleryCarnifex's Venom cannon range increased from 44 to 47Zoanthrope "Focused Warp Blast" cooldown increased from 15 to 30
4楼 09:30&|
Chaos Space Marines"Empyreal Abyss" radius 5 damage of unholy shards increased from 10 to 20Plague Champion "Plague Sword" now increases health by 70Plague Champion "Mucus Discharge" cost decreased from 125/30 to 100/25"Plague of Undeath" replaced with "Chosen Plague Marines" call-in globalNurgle worship now affects daemons & vehiclesChaos Heretic "Grenade Launchers" grenade launcher damage decreased from 45 to 40Chaos Heretic "Grenade Launchers" autogun damage increased from 8 to 12Bloodletters population cost decreased from 4 (16 total) to 3 (12 total)Bloodcrusher cost decreased from 350/60 to 300/60Chaos Dreadnought "Mark of Khorne" now grants the melee resistance auraPlague Marines squad size decreased from 4 to 3Plague Marines population cost increased from 4 to 5 (15 total)Plague Marines health increased from 500 to 667Plague Marine bolter damage increased from 10 to 15Plague Marine bolter damage over time increased from 0.9 to 1.35Plague Marine melee damage increased from 6 to 8Chaos Predator "Mark of Tzeentch" cost decreased from 185/35 to 100/35Chaos Terminator health regeneration increased from 0.5 to 1.25Chaos Terminator ranged (storm bolter) damage decreased from 75 to 68Chaos Terminator melee (power fist) damage increased from 68 to 80Raptor Aspiring Champion now has a Melta Pistol that deals 7.66 dpsRaptor Aspiring Champion weapon changed from Lightning Claw to Power Fist (same dps)Imperial GuardInquisitor "Valkyrie Bane Wolf Drop" cost increased from 350/40/150 to 350/60/150Inquisitor "Judgement" damage adjusted from 200/150/125/75 in radius 1/3/4.5/6 to 300/200/125/75 in radius 1/2/3.5/5Lord General "Carapace Armor" cost decreased from 175/35 to 150/30Guardsman Infantry Squad "Sergeant" population cost decreased from 3 to 1Guardsman Infantry Squad "Sergeant" upkeep decreased from 2.55 to 0.85Guardsman Infantry Squad "Commissar" population cost decreased from 3 to 1Guardsman Infantry Squad "Commissar" upkeep decreased from 2.55 to 0.85Sentinel population cost increased from 12 to 15Sentinel now detects infiltrated units in a radius of 15Sentinel "Missile Launcher" frag missile damage decreased from 70 to 65Heavy Weapon Squad lead model population cost decreased from 4 to 3Artillery Spotter Squad no longer detects infiltrated unitsArtillery Spotter Squad gained 6 new voice linesChimera cost decreased from 300/65 to 300/60Ogryn Squad cost decreased from 450/90 to 425/90Baneblade health decreased from 3500 to 3250Baneblade heavy bolter (left, mid, and right) damage increased from 40 to 50Baneblade "Fire Demolisher Cannon" damage decreased from 300 to 225Cadian Kasrkin Squad "Grenade Launchers" now cause knockbackCadian Kasrkin Squad "Grenade Launchers" cooldown increased from 5 to 6Cadian Kasrkin Squad "Melta Guns" range increased from 20 to 24Cadian Kasrkin Squad "Weapon Expertise" removed and replaced by Kasrkin SergeantCadian Kasrkin Sergeant now grants +100 courage and 50% increased capture rateGrey KnightsBrother-Captain "Nemesis Force Halberd" cost decreased from 150/50 to 150/35Brother-Captain "Nemesis Warding Staff" damage decreased from 125 to 112Brother-Captain "Blessed Aegis" cost decreased from 100/25 to 100/20Brother-Captain "Nemesis Vortex" speed debuff no longer affects vehiclesInquisitorial Storm Troopers "Grenade Launchers" damage decreased from 45 to 40Inquisitorial Storm Troopers "Sergeant" cost increased from 65/15 to 65/25Inquisitorial Storm Troopers "Sergeant" no longer grants a movement speed bonusStormtrooper Sergeant now grants "Frag Grenades" - which deals 30 explosive_pvp damage in the radius and knockdowns the target in the area. This grenade has no timer and has a 24 range cast. Has a minimum of 5 radius to avoid "nade-spiking"Stormtrooper Mines has been removed from the gameStormtrooper Overcharge reworked - Now fires a single overcharged Plasma Shot at the target. Dealing 20 plasma_pvp damage in a radius of 3 of the target location, and suppresses the unit for 3 seconds. Cooldown 10 seconds , energy cost 60 , range 30Strike Squad ranged damage modifiers increased from 1.0/1.05/1.10/1.16 to 1.0/1.07/1.14/1.20 (at level 1/2/3/4)Nemesis Focus on Strike Squad has been removed and replaced by Psybolts Ammunition - Improves the ranged damage of the squad by 15% and changes the Justicar damage from piercing_pvp to plasma_pvpBurst duration from 0 to 2 and cooldown from 0.7 to 1.0 to give more direct visual indication that the squad has been upgraded to PsyBoltsStrike Squad "Energy Burst" cooldown decreased from 120 to 80 secondsStrike Squad Justicar melee damage increased from 40 to 45Purgation Squad incinerator courage damage increased from 22.5 to 24Purgation Squad "Astral Aim" range bonus increased from 15% to 25%Purgation Squad "Astral Aim" no longer increases sight radiusPurgation Squad "Astral Aim" duration increased from 7 to 15 secondsPurgation Squad "Astral Aim" cooldown increased from 40 to 60 secondsRhino armor type changed from super heavy infantry to heavy infantryRhino now starts with a mounted gunner wielding a storm bolter (compatible with other weapons)Rhino cost increased from 180/20 to 180/30Rhino build time increased from 30 to 32 secondsInterceptor Squad Incinerator melee damage increased from 12 to 20Terminator Librarian speed increased from 4 to 4.5Terminator Librarian "Might of Titan" no longer increases melee damageTerminator Librarian "Might of Titan" now increases melee skill by 10Terminator Librarian "Might of Titan" now decreases received damage by 20%Terminator Librarian now has the Sanctuary abilitySanctuary - creates an impenetrable bubble that the enemy cannot pass through at the Librarian's location. Grey Knights & allies are capable of passing through freely.Grey Knight Dreadnought now starts with a twin-linked heavy bolter instead of the multi-meltaGrey Knight Dreadnought "Inferno Cannon" courage damage increased from 20 to 30Grey Knight Dreadnought "Plasma Cannon" range increased from 35 to 38Grey Knight Dreadnought "Plasma Cannon" damage decreased from 210 to 180Grey Knight Dreadnought "Dreadnought Claws" now grants the melee resistance auraGrey Knight Dreadnought now has the "Grenade Launcher" upgrade (compatible with other weapons)Grey Knight Dreadnought's Maelstrom now deals knockback in radius 15 (same radius as the slow)Vindicare Assassin now passively infiltrates upon entering cover (again)Grey Knight Terminator melee damage decreased from 80 to 68Grey Knight Terminator Hammerhand removed and replaced by HolocaustHolocaust - The Terminators pulls target near the target vicinity up in the air, igniting them in blue fire. Targets lifted take 25% less incoming damage and suffer 5 plasma_pvp damage per second. Useful for setting up abilities. Cooldown 80s , energy cost 60Grey Knight Terminator & Paladin "Psycannon" damage increased from 20 to 25Grey Knight Terminator & Paladin "Incinerator" damage decreased from 17 to 15Paladins are now capped at 1 squad per playerPaladins passive health regeneration aura removedPaladins now have the "Liber Daemonica" upgrade granting them "Holy Ground"Holy Grounds - Targets an area in short proximity of the Paladin to be holy grounds which only the pure can stand in. In this area, enemies suffer a movement speed penalty by -1 and allied units gain a bonus movement speed of +1.5
5楼 09:30&|
还是喜欢原版
6楼 18:18&|来自
翻译哈说的啥?
7楼 21:43&|
战锤40kII没有steam Workshop吧
8楼 15:02&|来自
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